isaacscript-common 1.2.279 → 1.2.280

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@@ -32,7 +32,8 @@ export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): int
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  export declare function getRoomItemPoolType(): ItemPoolType;
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  /**
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  * Helper function to get the room descriptor for every room on the level. Uses the `Level.GetRooms`
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- * method to accomplish this.
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+ * method to accomplish this. Rooms without data are assumed to be non-existent and are not added to
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+ * the list.
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  *
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  * @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
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  * extra-dimensional rooms are automatically be generated and can be seen when you iterate over the
@@ -41,7 +42,8 @@ export declare function getRoomItemPoolType(): ItemPoolType;
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  export declare function getRooms(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
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  /**
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  * Helper function to get the room descriptor for every room on the level in a specific dimension.
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- * Uses the `Level.GetRooms` method to accomplish this.
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+ * Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
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+ * non-existent and are not added to the list.
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  */
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  export declare function getRoomsOfDimension(dimension: Dimension): RoomDescriptor[];
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  /**
@@ -53,7 +53,7 @@ function ____exports.getRooms(self, includeExtraDimensionalRooms)
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  local i = 0
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  while i < roomList.Size do
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  local roomDescriptor = roomList:Get(i)
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- if roomDescriptor ~= nil then
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+ if roomDescriptor ~= nil and roomDescriptor.Data ~= nil then
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  rooms[#rooms + 1] = roomDescriptor
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  end
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  i = i + 1
@@ -64,7 +64,7 @@ function ____exports.getRooms(self, includeExtraDimensionalRooms)
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  local i = 0
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  while i <= MAX_ROOM_INDEX do
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  local roomDescriptor = level:GetRoomByIdx(i)
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- if roomDescriptor ~= nil then
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+ if roomDescriptor.Data ~= nil then
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  rooms[#rooms + 1] = roomDescriptor
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  end
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  i = i + 1
@@ -141,7 +141,7 @@ function ____exports.getRoomsOfDimension(self, dimension)
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  local i = 0
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  while i <= MAX_ROOM_INDEX do
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  local roomDescriptor = level:GetRoomByIdx(i, dimension)
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- if roomDescriptor ~= nil then
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+ if roomDescriptor.Data ~= nil then
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  rooms[#rooms + 1] = roomDescriptor
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  end
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  i = i + 1
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.279",
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+ "version": "1.2.280",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",