isaacscript-common 1.2.263 → 1.2.266

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@@ -217,6 +217,13 @@ export declare function isTainted(player: EntityPlayer): boolean;
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  /** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
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  export declare function isTaintedLazarus(player: EntityPlayer): boolean;
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  export declare function isVanillaCharacter(player: EntityPlayer): boolean;
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+ /**
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+ * Helper function to add one or more collectibles to a player.
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+ *
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+ * This function is variadic, meaning that you can supply as many collectible types as you want to
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+ * add.
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+ */
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+ export declare function playerAddCollectible(player: EntityPlayer, ...collectibleTypes: Array<CollectibleType | int>): void;
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  /**
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  * Helper function to check to see if a player has one or more collectibles.
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  *
@@ -444,6 +444,12 @@ function ____exports.isTaintedLazarus(self, player)
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  local character = player:GetPlayerType()
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  return character == PlayerType.PLAYER_LAZARUS_B or character == PlayerType.PLAYER_LAZARUS2_B
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  end
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+ function ____exports.playerAddCollectible(self, player, ...)
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+ local collectibleTypes = {...}
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+ for ____, collectibleType in ipairs(collectibleTypes) do
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+ player:AddCollectible(collectibleType)
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+ end
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+ end
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  function ____exports.playerHasCollectible(self, player, ...)
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  local collectibleTypes = {...}
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  return __TS__ArraySome(
@@ -489,9 +495,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  itemPool:RemoveCollectible(collectibleType)
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  end
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  repeat
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- local ____switch103 = activeSlot
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- local ____cond103 = ____switch103 == ActiveSlot.SLOT_PRIMARY
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- if ____cond103 then
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+ local ____switch106 = activeSlot
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+ local ____cond106 = ____switch106 == ActiveSlot.SLOT_PRIMARY
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+ if ____cond106 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -500,8 +506,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond103 = ____cond103 or ____switch103 == ActiveSlot.SLOT_SECONDARY
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- if ____cond103 then
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+ ____cond106 = ____cond106 or ____switch106 == ActiveSlot.SLOT_SECONDARY
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+ if ____cond106 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -516,16 +522,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond103 = ____cond103 or ____switch103 == ActiveSlot.SLOT_POCKET
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- if ____cond103 then
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+ ____cond106 = ____cond106 or ____switch106 == ActiveSlot.SLOT_POCKET
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+ if ____cond106 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  player:SetActiveCharge(charge, activeSlot)
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  break
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  end
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  end
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- ____cond103 = ____cond103 or ____switch103 == ActiveSlot.SLOT_POCKET2
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- if ____cond103 then
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+ ____cond106 = ____cond106 or ____switch106 == ActiveSlot.SLOT_POCKET2
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+ if ____cond106 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  break
@@ -5,21 +5,27 @@ local ____exports = {}
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  ____exports.CARD_MAP = __TS__New(Map, {
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  {"fool", 1},
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  {"magician", 2},
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+ {"mag", 2},
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  {"highpriestess", 3},
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  {"priestess", 3},
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+ {"priest", 3},
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  {"hp", 3},
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  {"empress", 4},
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  {"emperor", 5},
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+ {"emp", 5},
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  {"hierophant", 6},
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+ {"hi", 6},
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  {"lovers", 7},
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  {"chariot", 8},
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  {"justice", 9},
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  {"hermit", 10},
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  {"wheeloffortune", 11},
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+ {"wheel", 11},
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  {"fortune", 11},
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  {"strength", 12},
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- {"hanged", 13},
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+ {"str", 12},
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  {"hangedman", 13},
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+ {"hanged", 13},
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  {"death", 14},
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  {"temperance", 15},
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  {"devil", 16},
@@ -28,6 +34,7 @@ ____exports.CARD_MAP = __TS__New(Map, {
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  {"moon", 19},
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  {"sun", 20},
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  {"judgement", 21},
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+ {"judge", 21},
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  {"world", 22},
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  {"2ofclubs", 23},
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  {"2clubs", 23},
@@ -94,6 +101,7 @@ ____exports.CARD_MAP = __TS__New(Map, {
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  {"mag?", 57},
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  {"highpriestess?", 58},
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  {"high?", 58},
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+ {"hi?", 58},
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  {"priestess?", 58},
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  {"priest?", 58},
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  {"hp?", 58},
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.263",
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+ "version": "1.2.266",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",