isaacscript-common 1.2.262 → 1.2.265
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/player.d.ts +14 -0
- package/dist/functions/player.lua +22 -9
- package/dist/maps/cardMap.lua +1 -0
- package/package.json +1 -1
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@@ -217,6 +217,20 @@ export declare function isTainted(player: EntityPlayer): boolean;
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/** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
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export declare function isTaintedLazarus(player: EntityPlayer): boolean;
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export declare function isVanillaCharacter(player: EntityPlayer): boolean;
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/**
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* Helper function to add one or more collectibles to a player.
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*
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* This function is variadic, meaning that you can supply as many collectible types as you want to
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* add.
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*/
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export declare function playerAddCollectible(player: EntityPlayer, ...collectibleTypes: Array<CollectibleType | int>): void;
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/**
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* Helper function to check to see if a player has one or more collectibles.
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*
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* This function is variadic, meaning that you can supply as many collectible types as you want to
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* check for. Returns true if the player has any of the supplied collectible types.
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*/
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export declare function playerHasCollectible(player: EntityPlayer, ...collectibleTypes: Array<CollectibleType | int>): boolean;
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/**
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* Helper function to remove a collectible costume from a player. Use this helper function to avoid
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* having to request the collectible from the item config.
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@@ -444,6 +444,19 @@ function ____exports.isTaintedLazarus(self, player)
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local character = player:GetPlayerType()
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return character == PlayerType.PLAYER_LAZARUS_B or character == PlayerType.PLAYER_LAZARUS2_B
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end
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function ____exports.playerAddCollectible(self, player, ...)
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local collectibleTypes = {...}
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for ____, collectibleType in ipairs(collectibleTypes) do
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player:AddCollectible(collectibleType)
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end
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end
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function ____exports.playerHasCollectible(self, player, ...)
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local collectibleTypes = {...}
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return __TS__ArraySome(
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collectibleTypes,
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function(____, collectibleType) return player:HasCollectible(collectibleType) end
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)
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end
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function ____exports.removeCollectibleCostume(self, player, collectibleType)
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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if itemConfigItem == nil then
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@@ -482,9 +495,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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-
local
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-
if
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local ____switch106 = activeSlot
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local ____cond106 = ____switch106 == ActiveSlot.SLOT_PRIMARY
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if ____cond106 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -493,8 +506,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond106 = ____cond106 or ____switch106 == ActiveSlot.SLOT_SECONDARY
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if ____cond106 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -509,16 +522,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond106 = ____cond106 or ____switch106 == ActiveSlot.SLOT_POCKET
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if ____cond106 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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if
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____cond106 = ____cond106 or ____switch106 == ActiveSlot.SLOT_POCKET2
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if ____cond106 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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package/dist/maps/cardMap.lua
CHANGED