isaacscript-common 1.2.260 → 1.2.263
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -16,4 +16,4 @@
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* Note that the format for the `CacheFlag.CACHE_FIREDELAY` value should be in the tears stat
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* format, not the `MaxFireDelay` format.
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*/
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-
export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number>): void;
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+
export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>): void;
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@@ -41,7 +41,8 @@ export declare function getMaxCards(): int;
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* This will not return:
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* - any runes
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* - any objects like Dice Shard
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-
* - any modded cards
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* - any modded cards (since there is not a way to distinguish between modded cards and modded
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* runes/objects)
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*
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* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
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package/dist/functions/log.lua
CHANGED
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@@ -171,11 +171,11 @@ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
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end
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local effect = entity:ToEffect()
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if effect ~= nil then
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-
debugString = debugString .. ("
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+
debugString = debugString .. (" (effect) (State: " .. tostring(effect.State)) .. ")"
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end
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local familiar = entity:ToFamiliar()
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if familiar ~= nil then
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-
debugString = debugString .. ("
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+
debugString = debugString .. (" (familiar) (State: " .. tostring(familiar.State)) .. ")"
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end
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local knife = entity:ToKnife()
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if knife ~= nil then
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@@ -187,11 +187,11 @@ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
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end
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local npc = entity:ToNPC()
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if npc ~= nil then
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-
debugString = debugString .. ((("
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+
debugString = debugString .. (((" (NPC) (State: " .. tostring(npc.State)) .. ") (CanShutDoors: ") .. tostring(npc.CanShutDoors)) .. ")"
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end
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local pickup = entity:ToPickup()
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if pickup ~= nil then
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-
debugString = debugString .. ("
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debugString = debugString .. (" (pickup) (State: " .. tostring(pickup.State)) .. ")"
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end
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local player = entity:ToPlayer()
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if player ~= nil then
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@@ -205,6 +205,7 @@ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
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if tear ~= nil then
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debugString = debugString .. " (tear)"
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end
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+
debugString = debugString .. (" (Index: " .. tostring(entity.Index)) .. ")"
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debugString = debugString .. (" (InitSeed: " .. tostring(entity.InitSeed)) .. ")"
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debugString = debugString .. (" (DropSeed: " .. tostring(entity.DropSeed)) .. ")"
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debugString = debugString .. (((" (Position: " .. tostring(entity.Position.X)) .. ", ") .. tostring(entity.Position.Y)) .. ")"
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@@ -217,6 +217,13 @@ export declare function isTainted(player: EntityPlayer): boolean;
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/** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
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export declare function isTaintedLazarus(player: EntityPlayer): boolean;
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export declare function isVanillaCharacter(player: EntityPlayer): boolean;
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/**
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* Helper function to check to see if a player has one or more collectibles.
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*
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* This function is variadic, meaning that you can supply as many collectible types as you want to
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* check for. Returns true if the player has any of the supplied collectible types.
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*/
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export declare function playerHasCollectible(player: EntityPlayer, ...collectibleTypes: Array<CollectibleType | int>): boolean;
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/**
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* Helper function to remove a collectible costume from a player. Use this helper function to avoid
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* having to request the collectible from the item config.
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@@ -444,6 +444,13 @@ function ____exports.isTaintedLazarus(self, player)
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local character = player:GetPlayerType()
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return character == PlayerType.PLAYER_LAZARUS_B or character == PlayerType.PLAYER_LAZARUS2_B
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end
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function ____exports.playerHasCollectible(self, player, ...)
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local collectibleTypes = {...}
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return __TS__ArraySome(
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collectibleTypes,
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function(____, collectibleType) return player:HasCollectible(collectibleType) end
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)
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end
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function ____exports.removeCollectibleCostume(self, player, collectibleType)
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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if itemConfigItem == nil then
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@@ -482,9 +489,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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-
local
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-
if
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local ____switch103 = activeSlot
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local ____cond103 = ____switch103 == ActiveSlot.SLOT_PRIMARY
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if ____cond103 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -493,8 +500,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond103 = ____cond103 or ____switch103 == ActiveSlot.SLOT_SECONDARY
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if ____cond103 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -509,16 +516,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond103 = ____cond103 or ____switch103 == ActiveSlot.SLOT_POCKET
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if ____cond103 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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-
if
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____cond103 = ____cond103 or ____switch103 == ActiveSlot.SLOT_POCKET2
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if ____cond103 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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