isaacscript-common 1.2.259 → 1.2.262

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,4 +16,4 @@
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  * Note that the format for the `CacheFlag.CACHE_FIREDELAY` value should be in the tears stat
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  * format, not the `MaxFireDelay` format.
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  */
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- export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number>): void;
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+ export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>): void;
@@ -41,7 +41,8 @@ export declare function getMaxCards(): int;
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  * This will not return:
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  * - any runes
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  * - any objects like Dice Shard
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- * - any modded cards.
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+ * - any modded cards (since there is not a way to distinguish between modded cards and modded
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+ * runes/objects)
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  *
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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  * `RNG.Next` method will be called. Default is `getRandomSeed()`.
@@ -39,14 +39,14 @@ export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity:
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  * }
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  * ```
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  *
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- * @param matchingEntityType Optional. If specified, will only return NPCs that match this entity
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+ * @param entityType Optional. If specified, will only return NPCs that match this entity
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  * type.
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- * @param matchingVariant Optional. If specified, will only return NPCs that match this variant.
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- * @param matchingSubType Optional. If specified, will only return NPCs that match this sub-type.
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+ * @param variant Optional. If specified, will only return NPCs that match this variant.
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+ * @param subType Optional. If specified, will only return NPCs that match this sub-type.
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  * @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
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  * returned. Default is false. Will only be taken into account if `matchingEntityType` is specified.
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  */
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- export declare function getEntities(matchingEntityType?: EntityType | int, matchingVariant?: number, matchingSubType?: number, ignoreFriendly?: boolean): Entity[];
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+ export declare function getEntities(entityType?: EntityType | int, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
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  /** Helper function to return a string containing an entity's type, variant, and sub-type. */
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  export declare function getEntityID(entity: Entity): string;
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  /**
@@ -62,9 +62,9 @@ export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities:
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  */
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  export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
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  /**
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- * Helper function to determine if the current entity is an end-game story boss, like Isaac, Blue
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- * Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
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- * to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
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+ * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
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+ * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
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+ * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
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  */
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  export declare function isStoryBoss(entityType: EntityType | int): boolean;
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  /**
@@ -66,20 +66,20 @@ function ____exports.getClosestEntityTo(self, referenceEntity, entities)
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  end
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  return closestEntity
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  end
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- function ____exports.getEntities(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
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- if matchingVariant == nil then
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- matchingVariant = -1
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+ function ____exports.getEntities(self, entityType, variant, subType, ignoreFriendly)
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+ if variant == nil then
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+ variant = -1
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  end
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- if matchingSubType == nil then
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- matchingSubType = -1
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+ if subType == nil then
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+ subType = -1
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  end
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  if ignoreFriendly == nil then
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  ignoreFriendly = false
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  end
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- if matchingEntityType == nil then
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+ if entityType == nil then
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  return Isaac.GetRoomEntities()
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  end
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- return Isaac.FindByType(matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
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+ return Isaac.FindByType(entityType, variant, subType, ignoreFriendly)
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  end
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  function ____exports.getEntityID(self, entity)
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  return (((tostring(entity.Type) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType)
@@ -11,7 +11,7 @@ import { EntityTypeNonNPC } from "../types/EntityTypeNonNPC";
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  * }
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  * ```
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  */
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- export declare function getBombs(matchingVariant?: BombVariant | int, matchingSubType?: number): EntityBomb[];
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+ export declare function getBombs(bombVariant?: BombVariant | int, subType?: number): EntityBomb[];
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  /**
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  * Helper function to get all of the `EntityType.ENTITY_EFFECT` in the room.
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  *
@@ -23,7 +23,7 @@ export declare function getBombs(matchingVariant?: BombVariant | int, matchingSu
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  * }
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  * ```
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  */
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- export declare function getEffects(matchingVariant?: EffectVariant | int, matchingSubType?: number): EntityEffect[];
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+ export declare function getEffects(effectVariant?: EffectVariant | int, subType?: number): EntityEffect[];
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  /**
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  * Helper function to get all of the familiars in the room.
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  *
@@ -35,7 +35,7 @@ export declare function getEffects(matchingVariant?: EffectVariant | int, matchi
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  * }
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  * ```
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  */
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- export declare function getFamiliars(matchingVariant?: FamiliarVariant | int, matchingSubType?: number): EntityFamiliar[];
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+ export declare function getFamiliars(familiarVariant?: FamiliarVariant | int, subType?: number): EntityFamiliar[];
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  /**
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  * Helper function to get all of the `EntityType.ENTITY_KNIFE` in the room.
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  *
@@ -47,7 +47,7 @@ export declare function getFamiliars(matchingVariant?: FamiliarVariant | int, ma
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  * }
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  * ```
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  */
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- export declare function getKnives(matchingVariant?: KnifeVariant | int, matchingSubType?: number): EntityKnife[];
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+ export declare function getKnives(knifeVariant?: KnifeVariant | int, subType?: number): EntityKnife[];
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  /**
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  * Helper function to get all of the `EntityType.ENTITY_LASER` in the room.
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  *
@@ -59,9 +59,9 @@ export declare function getKnives(matchingVariant?: KnifeVariant | int, matching
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  * }
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  * ```
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  */
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- export declare function getLasers(matchingVariant?: LaserVariant | int, matchingSubType?: number): EntityLaser[];
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+ export declare function getLasers(laserVariant?: LaserVariant | int, subType?: number): EntityLaser[];
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  /** The same thing as the `getEntities` function, but returns only NPCs. */
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- export declare function getNPCs(matchingEntityType?: EntityType | int, matchingVariant?: int, matchingSubType?: int, ignoreFriendly?: boolean): EntityNPC[];
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+ export declare function getNPCs(entityType?: EntityType | int, variant?: int, subType?: int, ignoreFriendly?: boolean): EntityNPC[];
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  /**
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  * Helper function to get all of the pickups in the room.
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  *
@@ -73,7 +73,7 @@ export declare function getNPCs(matchingEntityType?: EntityType | int, matchingV
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  * }
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  * ```
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  */
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- export declare function getPickups(matchingVariant?: PickupVariant | int, matchingSubType?: number): EntityPickup[];
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+ export declare function getPickups(pickupVariant?: PickupVariant | int, subType?: number): EntityPickup[];
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  /**
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  * Helper function to get all of the `EntityType.ENTITY_PROJECTILE` in the room.
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  *
@@ -85,7 +85,7 @@ export declare function getPickups(matchingVariant?: PickupVariant | int, matchi
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  * }
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  * ```
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  */
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- export declare function getProjectiles(matchingVariant?: ProjectileVariant | int, matchingSubType?: number): EntityProjectile[];
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+ export declare function getProjectiles(projectileVariant?: ProjectileVariant | int, subType?: number): EntityProjectile[];
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  /**
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  * Helper function to get all of the `EntityType.ENTITY_SLOT` in the room.
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  *
@@ -97,7 +97,7 @@ export declare function getProjectiles(matchingVariant?: ProjectileVariant | int
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  * }
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  * ```
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  */
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- export declare function getSlots(matchingVariant?: SlotVariant | int, matchingSubType?: number): Entity[];
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+ export declare function getSlots(slotVariant?: SlotVariant | int, subType?: number): Entity[];
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  /**
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  * Helper function to get all of the `EntityType.ENTITY_TEAR` in the room.
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  *
@@ -109,52 +109,52 @@ export declare function getSlots(matchingVariant?: SlotVariant | int, matchingSu
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  * }
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  * ```
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  */
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- export declare function getTears(matchingVariant?: TearVariant | int, matchingSubType?: number): EntityTear[];
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+ export declare function getTears(tearVariant?: TearVariant | int, subType?: number): EntityTear[];
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  /**
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  * Helper function to remove all of the `EntityType.ENTITY_BOMB` in the room.
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  *
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- * @param variant Optional. If specified, will only remove bombs that match this variant.
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+ * @param bombVariant Optional. If specified, will only remove bombs that match this variant.
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  * @param subType Optional. If specified, will only remove bombs that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of bombs.
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  * @returns True if one or more bombs were removed, false otherwise.
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  */
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- export declare function removeAllBombs(variant?: BombVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllBombs(bombVariant?: BombVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the effects in the room.
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  *
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- * @param variant Optional. If specified, will only remove effects that match this variant.
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+ * @param effectVariant Optional. If specified, will only remove effects that match this variant.
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  * @param subType Optional. If specified, will only remove effects that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of effects.
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  * @returns True if one or more effects were removed, false otherwise.
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  */
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- export declare function removeAllEffects(variant?: EffectVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllEffects(effectVariant?: EffectVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the familiars in the room.
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  *
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- * @param variant Optional. If specified, will only remove familiars that match this variant.
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+ * @param familiarVariant Optional. If specified, will only remove familiars that match this variant.
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  * @param subType Optional. If specified, will only remove familiars that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of familiars.
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  * @returns True if one or more familiars were removed, false otherwise.
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  */
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- export declare function removeAllFamiliars(variant?: FamiliarVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the `EntityType.ENTITY_KNIFE` in the room.
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  *
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- * @param variant Optional. If specified, will only remove knives that match this variant.
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+ * @param knifeVariant Optional. If specified, will only remove knives that match this variant.
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  * @param subType Optional. If specified, will only remove knives that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of knives.
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  * @returns True if one or more knives were removed, false otherwise.
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  */
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- export declare function removeAllKnives(variant?: KnifeVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllKnives(knifeVariant?: KnifeVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the `EntityType.ENTITY_LASER` in the room.
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  *
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- * @param variant Optional. If specified, will only remove lasers that match this variant.
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+ * @param laserVariant Optional. If specified, will only remove lasers that match this variant.
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  * @param subType Optional. If specified, will only remove lasers that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of lasers.
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  * @returns True if one or more lasers were removed, false otherwise.
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  */
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- export declare function removeAllLasers(variant?: LaserVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllLasers(laserVariant?: LaserVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all NPCs in the room.
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  *
@@ -165,76 +165,76 @@ export declare function removeAllNPCs(cap?: int): boolean;
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  /**
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  * Helper function to remove all of the pickups in the room.
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  *
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- * @param variant Optional. If specified, will only remove pickups that match this variant.
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+ * @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
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  * @param subType Optional. If specified, will only remove pickups that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of pickups.
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  * @returns True if one or more pickups were removed, false otherwise.
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  */
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- export declare function removeAllPickups(variant?: PickupVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllPickups(pickupVariant?: PickupVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the `EntityType.ENTITY_PROJECTILE` in the room.
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  *
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- * @param variant Optional. If specified, will only remove projectiles that match this variant.
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+ * @param projectileVariant Optional. If specified, will only remove projectiles that match this variant.
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  * @param subType Optional. If specified, will only remove projectiles that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of projectiles.
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  * @returns True if one or more projectiles were removed, false otherwise.
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  */
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- export declare function removeAllProjectiles(variant?: ProjectileVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the `EntityType.ENTITY_SLOT` in the room.
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  *
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- * @param variant Optional. If specified, will only remove slots that match this variant.
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+ * @param slotVariant Optional. If specified, will only remove slots that match this variant.
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  * @param subType Optional. If specified, will only remove slots that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of slots.
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  * @returns True if one or more slots were removed, false otherwise.
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  */
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- export declare function removeAllSlots(variant?: SlotVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllSlots(slotVariant?: SlotVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the `EntityType.ENTITY_TEAR` in the room.
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  *
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- * @param variant Optional. If specified, will only remove tears that match this variant.
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+ * @param tearVariant Optional. If specified, will only remove tears that match this variant.
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  * @param subType Optional. If specified, will only remove tears that match this sub-type.
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  * @param cap Optional. If specified, will only remove the given amount of tears.
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  * @returns True if one or more tears were removed, false otherwise.
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  */
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- export declare function removeAllTears(variant?: TearVariant | int, subType?: int, cap?: int): boolean;
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+ export declare function removeAllTears(tearVariant?: TearVariant | int, subType?: int, cap?: int): boolean;
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  /** Helper function to spawn a `EntityType.ENTITY_BOMB` (4). */
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- export declare function spawnBomb(variant: BombVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityBomb;
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+ export declare function spawnBomb(bombVariant: BombVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityBomb;
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  /** Helper function to spawn a `EntityType.ENTITY_BOMB` (4) with a specific seed. */
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- export declare function spawnBombWithSeed(variant: BombVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityBomb;
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+ export declare function spawnBombWithSeed(bombVariant: BombVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityBomb;
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  /** Helper function to spawn a `EntityType.ENTITY_EFFECT` (1000). */
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- export declare function spawnEffect(variant: EffectVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityEffect;
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+ export declare function spawnEffect(effectVariant: EffectVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityEffect;
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  /** Helper function to spawn a `EntityType.ENTITY_EFFECT` (1000) with a specific seed. */
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- export declare function spawnEffectWithSeed(variant: EffectVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityEffect;
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+ export declare function spawnEffectWithSeed(effectVariant: EffectVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityEffect;
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  /** Helper function to spawn a `EntityType.ENTITY_FAMILIAR` (3). */
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- export declare function spawnFamiliar(variant: FamiliarVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityFamiliar;
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+ export declare function spawnFamiliar(familiarVariant: FamiliarVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityFamiliar;
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  /** Helper function to spawn a `EntityType.ENTITY_FAMILIAR` (3) with a specific seed. */
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- export declare function spawnFamiliarWithSeed(variant: FamiliarVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityFamiliar;
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+ export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityFamiliar;
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  /** Helper function to spawn a `EntityType.ENTITY_KNIFE` (8). */
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- export declare function spawnKnife(variant: KnifeVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityKnife;
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+ export declare function spawnKnife(knifeVariant: KnifeVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityKnife;
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  /** Helper function to spawn a `EntityType.ENTITY_KNIFE` (8) with a specific seed. */
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- export declare function spawnKnifeWithSeed(variant: KnifeVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityKnife;
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+ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityKnife;
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  /** Helper function to spawn a `EntityType.ENTITY_LASER` (7). */
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- export declare function spawnLaser(variant: LaserVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
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+ export declare function spawnLaser(laserVariant: LaserVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
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  /** Helper function to spawn a `EntityType.ENTITY_LASER` (7) with a specific seed. */
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- export declare function spawnLaserWithSeed(variant: LaserVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
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+ export declare function spawnLaserWithSeed(laserVariant: LaserVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
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  /** Helper function to spawn an NPC. */
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  export declare function spawnNPC<T extends number>(entityType: T extends EntityTypeNonNPC ? never : T, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityNPC;
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  /** Helper function to spawn an NPC with a specific seed. */
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  export declare function spawnNPCWithSeed(entityType: EntityType | int, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityNPC;
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  /** Helper function to spawn a `EntityType.ENTITY_PICKUP` (5). */
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- export declare function spawnPickup(variant: PickupVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnPickup(pickupVariant: PickupVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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  /** Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with a specific seed. */
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- export declare function spawnPickupWithSeed(variant: PickupVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnPickupWithSeed(pickupVariant: PickupVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /** Helper function to spawn a `EntityType.ENTITY_PROJECTILE` (9). */
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- export declare function spawnProjectile(variant: ProjectileVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityProjectile;
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+ export declare function spawnProjectile(projectileVariant: ProjectileVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityProjectile;
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  /** Helper function to spawn a `EntityType.ENTITY_PROJECTILE` (9) with a specific seed. */
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- export declare function spawnProjectileWithSeed(variant: ProjectileVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityProjectile;
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+ export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityProjectile;
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  /** Helper function to spawn a `EntityType.ENTITY_SLOT` (6). */
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- export declare function spawnSlot(variant: SlotVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
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+ export declare function spawnSlot(slotVariant: SlotVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
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  /** Helper function to spawn a `EntityType.ENTITY_SLOT` (6) with a specific seed. */
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- export declare function spawnSlotWithSeed(variant: int | SlotVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
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+ export declare function spawnSlotWithSeed(slotVariant: int | SlotVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
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  /** Helper function to spawn a `EntityType.ENTITY_TEAR` (2). */
238
- export declare function spawnTear(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityTear;
238
+ export declare function spawnTear(tearVariant: TearVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityTear;
239
239
  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
240
- export declare function spawnTearWithSeed(variant: TearVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityTear;
240
+ export declare function spawnTearWithSeed(tearVariant: TearVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityTear;
@@ -6,14 +6,14 @@ local ____entity = require("functions.entity")
6
6
  local getEntities = ____entity.getEntities
7
7
  local removeEntities = ____entity.removeEntities
8
8
  local spawn = ____entity.spawn
9
- function ____exports.getBombs(self, matchingVariant, matchingSubType)
10
- if matchingVariant == nil then
11
- matchingVariant = -1
9
+ function ____exports.getBombs(self, bombVariant, subType)
10
+ if bombVariant == nil then
11
+ bombVariant = -1
12
12
  end
13
- if matchingSubType == nil then
14
- matchingSubType = -1
13
+ if subType == nil then
14
+ subType = -1
15
15
  end
16
- local entities = getEntities(nil, EntityType.ENTITY_BOMB, matchingVariant, matchingSubType)
16
+ local entities = getEntities(nil, EntityType.ENTITY_BOMB, bombVariant, subType)
17
17
  local bombs = {}
18
18
  for ____, entity in ipairs(entities) do
19
19
  local bomb = entity:ToBomb()
@@ -23,14 +23,14 @@ function ____exports.getBombs(self, matchingVariant, matchingSubType)
23
23
  end
24
24
  return bombs
25
25
  end
26
- function ____exports.getEffects(self, matchingVariant, matchingSubType)
27
- if matchingVariant == nil then
28
- matchingVariant = -1
26
+ function ____exports.getEffects(self, effectVariant, subType)
27
+ if effectVariant == nil then
28
+ effectVariant = -1
29
29
  end
30
- if matchingSubType == nil then
31
- matchingSubType = -1
30
+ if subType == nil then
31
+ subType = -1
32
32
  end
33
- local entities = getEntities(nil, EntityType.ENTITY_EFFECT, matchingVariant, matchingSubType)
33
+ local entities = getEntities(nil, EntityType.ENTITY_EFFECT, effectVariant, subType)
34
34
  local effects = {}
35
35
  for ____, entity in ipairs(entities) do
36
36
  local effect = entity:ToEffect()
@@ -40,14 +40,14 @@ function ____exports.getEffects(self, matchingVariant, matchingSubType)
40
40
  end
41
41
  return effects
42
42
  end
43
- function ____exports.getFamiliars(self, matchingVariant, matchingSubType)
44
- if matchingVariant == nil then
45
- matchingVariant = -1
43
+ function ____exports.getFamiliars(self, familiarVariant, subType)
44
+ if familiarVariant == nil then
45
+ familiarVariant = -1
46
46
  end
47
- if matchingSubType == nil then
48
- matchingSubType = -1
47
+ if subType == nil then
48
+ subType = -1
49
49
  end
50
- local entities = getEntities(nil, EntityType.ENTITY_FAMILIAR, matchingVariant, matchingSubType)
50
+ local entities = getEntities(nil, EntityType.ENTITY_FAMILIAR, familiarVariant, subType)
51
51
  local familiars = {}
52
52
  for ____, entity in ipairs(entities) do
53
53
  local familiar = entity:ToFamiliar()
@@ -57,14 +57,14 @@ function ____exports.getFamiliars(self, matchingVariant, matchingSubType)
57
57
  end
58
58
  return familiars
59
59
  end
60
- function ____exports.getKnives(self, matchingVariant, matchingSubType)
61
- if matchingVariant == nil then
62
- matchingVariant = -1
60
+ function ____exports.getKnives(self, knifeVariant, subType)
61
+ if knifeVariant == nil then
62
+ knifeVariant = -1
63
63
  end
64
- if matchingSubType == nil then
65
- matchingSubType = -1
64
+ if subType == nil then
65
+ subType = -1
66
66
  end
67
- local entities = getEntities(nil, EntityType.ENTITY_KNIFE, matchingVariant, matchingSubType)
67
+ local entities = getEntities(nil, EntityType.ENTITY_KNIFE, knifeVariant, subType)
68
68
  local knives = {}
69
69
  for ____, entity in ipairs(entities) do
70
70
  local knife = entity:ToKnife()
@@ -74,14 +74,14 @@ function ____exports.getKnives(self, matchingVariant, matchingSubType)
74
74
  end
75
75
  return knives
76
76
  end
77
- function ____exports.getLasers(self, matchingVariant, matchingSubType)
78
- if matchingVariant == nil then
79
- matchingVariant = -1
77
+ function ____exports.getLasers(self, laserVariant, subType)
78
+ if laserVariant == nil then
79
+ laserVariant = -1
80
80
  end
81
- if matchingSubType == nil then
82
- matchingSubType = -1
81
+ if subType == nil then
82
+ subType = -1
83
83
  end
84
- local entities = getEntities(nil, EntityType.ENTITY_LASER, matchingVariant, matchingSubType)
84
+ local entities = getEntities(nil, EntityType.ENTITY_LASER, laserVariant, subType)
85
85
  local lasers = {}
86
86
  for ____, entity in ipairs(entities) do
87
87
  local laser = entity:ToLaser()
@@ -91,15 +91,15 @@ function ____exports.getLasers(self, matchingVariant, matchingSubType)
91
91
  end
92
92
  return lasers
93
93
  end
94
- function ____exports.getNPCs(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
94
+ function ____exports.getNPCs(self, entityType, variant, subType, ignoreFriendly)
95
95
  if ignoreFriendly == nil then
96
96
  ignoreFriendly = false
97
97
  end
98
98
  local entities = getEntities(
99
99
  nil,
100
- matchingEntityType,
101
- matchingVariant,
102
- matchingSubType,
100
+ entityType,
101
+ variant,
102
+ subType,
103
103
  ignoreFriendly
104
104
  )
105
105
  local npcs = {}
@@ -111,14 +111,14 @@ function ____exports.getNPCs(self, matchingEntityType, matchingVariant, matching
111
111
  end
112
112
  return npcs
113
113
  end
114
- function ____exports.getPickups(self, matchingVariant, matchingSubType)
115
- if matchingVariant == nil then
116
- matchingVariant = -1
114
+ function ____exports.getPickups(self, pickupVariant, subType)
115
+ if pickupVariant == nil then
116
+ pickupVariant = -1
117
117
  end
118
- if matchingSubType == nil then
119
- matchingSubType = -1
118
+ if subType == nil then
119
+ subType = -1
120
120
  end
121
- local entities = getEntities(nil, EntityType.ENTITY_PICKUP, matchingVariant, matchingSubType)
121
+ local entities = getEntities(nil, EntityType.ENTITY_PICKUP, pickupVariant, subType)
122
122
  local pickups = {}
123
123
  for ____, entity in ipairs(entities) do
124
124
  local pickup = entity:ToPickup()
@@ -128,14 +128,14 @@ function ____exports.getPickups(self, matchingVariant, matchingSubType)
128
128
  end
129
129
  return pickups
130
130
  end
131
- function ____exports.getProjectiles(self, matchingVariant, matchingSubType)
132
- if matchingVariant == nil then
133
- matchingVariant = -1
131
+ function ____exports.getProjectiles(self, projectileVariant, subType)
132
+ if projectileVariant == nil then
133
+ projectileVariant = -1
134
134
  end
135
- if matchingSubType == nil then
136
- matchingSubType = -1
135
+ if subType == nil then
136
+ subType = -1
137
137
  end
138
- local entities = getEntities(nil, EntityType.ENTITY_PROJECTILE, matchingVariant, matchingSubType)
138
+ local entities = getEntities(nil, EntityType.ENTITY_PROJECTILE, projectileVariant, subType)
139
139
  local projectiles = {}
140
140
  for ____, entity in ipairs(entities) do
141
141
  local projectile = entity:ToProjectile()
@@ -145,24 +145,24 @@ function ____exports.getProjectiles(self, matchingVariant, matchingSubType)
145
145
  end
146
146
  return projectiles
147
147
  end
148
- function ____exports.getSlots(self, matchingVariant, matchingSubType)
149
- if matchingVariant == nil then
150
- matchingVariant = -1
148
+ function ____exports.getSlots(self, slotVariant, subType)
149
+ if slotVariant == nil then
150
+ slotVariant = -1
151
151
  end
152
- if matchingSubType == nil then
153
- matchingSubType = -1
152
+ if subType == nil then
153
+ subType = -1
154
154
  end
155
- local slots = getEntities(nil, EntityType.ENTITY_SLOT, matchingVariant, matchingSubType)
155
+ local slots = getEntities(nil, EntityType.ENTITY_SLOT, slotVariant, subType)
156
156
  return slots
157
157
  end
158
- function ____exports.getTears(self, matchingVariant, matchingSubType)
159
- if matchingVariant == nil then
160
- matchingVariant = -1
158
+ function ____exports.getTears(self, tearVariant, subType)
159
+ if tearVariant == nil then
160
+ tearVariant = -1
161
161
  end
162
- if matchingSubType == nil then
163
- matchingSubType = -1
162
+ if subType == nil then
163
+ subType = -1
164
164
  end
165
- local entities = getEntities(nil, EntityType.ENTITY_TEAR, matchingVariant, matchingSubType)
165
+ local entities = getEntities(nil, EntityType.ENTITY_TEAR, tearVariant, subType)
166
166
  local tears = {}
167
167
  for ____, entity in ipairs(entities) do
168
168
  local tear = entity:ToTear()
@@ -172,47 +172,47 @@ function ____exports.getTears(self, matchingVariant, matchingSubType)
172
172
  end
173
173
  return tears
174
174
  end
175
- function ____exports.removeAllBombs(self, variant, subType, cap)
176
- local bombs = ____exports.getBombs(nil, variant, subType)
175
+ function ____exports.removeAllBombs(self, bombVariant, subType, cap)
176
+ local bombs = ____exports.getBombs(nil, bombVariant, subType)
177
177
  return removeEntities(nil, bombs, cap)
178
178
  end
179
- function ____exports.removeAllEffects(self, variant, subType, cap)
180
- local effects = ____exports.getEffects(nil, variant, subType)
179
+ function ____exports.removeAllEffects(self, effectVariant, subType, cap)
180
+ local effects = ____exports.getEffects(nil, effectVariant, subType)
181
181
  return removeEntities(nil, effects, cap)
182
182
  end
183
- function ____exports.removeAllFamiliars(self, variant, subType, cap)
184
- local familiars = ____exports.getFamiliars(nil, variant, subType)
183
+ function ____exports.removeAllFamiliars(self, familiarVariant, subType, cap)
184
+ local familiars = ____exports.getFamiliars(nil, familiarVariant, subType)
185
185
  return removeEntities(nil, familiars, cap)
186
186
  end
187
- function ____exports.removeAllKnives(self, variant, subType, cap)
188
- local knives = ____exports.getKnives(nil, variant, subType)
187
+ function ____exports.removeAllKnives(self, knifeVariant, subType, cap)
188
+ local knives = ____exports.getKnives(nil, knifeVariant, subType)
189
189
  return removeEntities(nil, knives, cap)
190
190
  end
191
- function ____exports.removeAllLasers(self, variant, subType, cap)
192
- local lasers = ____exports.getLasers(nil, variant, subType)
191
+ function ____exports.removeAllLasers(self, laserVariant, subType, cap)
192
+ local lasers = ____exports.getLasers(nil, laserVariant, subType)
193
193
  return removeEntities(nil, lasers, cap)
194
194
  end
195
195
  function ____exports.removeAllNPCs(self, cap)
196
196
  local npcs = ____exports.getNPCs(nil)
197
197
  return removeEntities(nil, npcs, cap)
198
198
  end
199
- function ____exports.removeAllPickups(self, variant, subType, cap)
200
- local pickups = ____exports.getPickups(nil, variant, subType)
199
+ function ____exports.removeAllPickups(self, pickupVariant, subType, cap)
200
+ local pickups = ____exports.getPickups(nil, pickupVariant, subType)
201
201
  return removeEntities(nil, pickups, cap)
202
202
  end
203
- function ____exports.removeAllProjectiles(self, variant, subType, cap)
204
- local projectiles = ____exports.getProjectiles(nil, variant, subType)
203
+ function ____exports.removeAllProjectiles(self, projectileVariant, subType, cap)
204
+ local projectiles = ____exports.getProjectiles(nil, projectileVariant, subType)
205
205
  return removeEntities(nil, projectiles, cap)
206
206
  end
207
- function ____exports.removeAllSlots(self, variant, subType, cap)
208
- local slots = ____exports.getSlots(nil, variant, subType)
207
+ function ____exports.removeAllSlots(self, slotVariant, subType, cap)
208
+ local slots = ____exports.getSlots(nil, slotVariant, subType)
209
209
  return removeEntities(nil, slots, cap)
210
210
  end
211
- function ____exports.removeAllTears(self, variant, subType, cap)
212
- local tears = ____exports.getTears(nil, variant, subType)
211
+ function ____exports.removeAllTears(self, tearVariant, subType, cap)
212
+ local tears = ____exports.getTears(nil, tearVariant, subType)
213
213
  return removeEntities(nil, tears, cap)
214
214
  end
215
- function ____exports.spawnBomb(self, variant, subType, position, velocity, spawner, seed)
215
+ function ____exports.spawnBomb(self, bombVariant, subType, position, velocity, spawner, seed)
216
216
  if velocity == nil then
217
217
  velocity = VectorZero
218
218
  end
@@ -225,7 +225,7 @@ function ____exports.spawnBomb(self, variant, subType, position, velocity, spawn
225
225
  local entity = spawn(
226
226
  nil,
227
227
  EntityType.ENTITY_BOMB,
228
- variant,
228
+ bombVariant,
229
229
  subType,
230
230
  position,
231
231
  velocity,
@@ -238,7 +238,7 @@ function ____exports.spawnBomb(self, variant, subType, position, velocity, spawn
238
238
  end
239
239
  return bomb
240
240
  end
241
- function ____exports.spawnBombWithSeed(self, variant, subType, position, seed, velocity, spawner)
241
+ function ____exports.spawnBombWithSeed(self, bombVariant, subType, position, seed, velocity, spawner)
242
242
  if velocity == nil then
243
243
  velocity = VectorZero
244
244
  end
@@ -247,7 +247,7 @@ function ____exports.spawnBombWithSeed(self, variant, subType, position, seed, v
247
247
  end
248
248
  return ____exports.spawnBomb(
249
249
  nil,
250
- variant,
250
+ bombVariant,
251
251
  subType,
252
252
  position,
253
253
  velocity,
@@ -255,7 +255,7 @@ function ____exports.spawnBombWithSeed(self, variant, subType, position, seed, v
255
255
  seed
256
256
  )
257
257
  end
258
- function ____exports.spawnEffect(self, variant, subType, position, velocity, spawner, seed)
258
+ function ____exports.spawnEffect(self, effectVariant, subType, position, velocity, spawner, seed)
259
259
  if velocity == nil then
260
260
  velocity = VectorZero
261
261
  end
@@ -268,7 +268,7 @@ function ____exports.spawnEffect(self, variant, subType, position, velocity, spa
268
268
  local entity = spawn(
269
269
  nil,
270
270
  EntityType.ENTITY_EFFECT,
271
- variant,
271
+ effectVariant,
272
272
  subType,
273
273
  position,
274
274
  velocity,
@@ -281,7 +281,7 @@ function ____exports.spawnEffect(self, variant, subType, position, velocity, spa
281
281
  end
282
282
  return effect
283
283
  end
284
- function ____exports.spawnEffectWithSeed(self, variant, subType, position, seed, velocity, spawner)
284
+ function ____exports.spawnEffectWithSeed(self, effectVariant, subType, position, seed, velocity, spawner)
285
285
  if velocity == nil then
286
286
  velocity = VectorZero
287
287
  end
@@ -290,7 +290,7 @@ function ____exports.spawnEffectWithSeed(self, variant, subType, position, seed,
290
290
  end
291
291
  return ____exports.spawnEffect(
292
292
  nil,
293
- variant,
293
+ effectVariant,
294
294
  subType,
295
295
  position,
296
296
  velocity,
@@ -298,7 +298,7 @@ function ____exports.spawnEffectWithSeed(self, variant, subType, position, seed,
298
298
  seed
299
299
  )
300
300
  end
301
- function ____exports.spawnFamiliar(self, variant, subType, position, velocity, spawner, seed)
301
+ function ____exports.spawnFamiliar(self, familiarVariant, subType, position, velocity, spawner, seed)
302
302
  if velocity == nil then
303
303
  velocity = VectorZero
304
304
  end
@@ -311,7 +311,7 @@ function ____exports.spawnFamiliar(self, variant, subType, position, velocity, s
311
311
  local entity = spawn(
312
312
  nil,
313
313
  EntityType.ENTITY_FAMILIAR,
314
- variant,
314
+ familiarVariant,
315
315
  subType,
316
316
  position,
317
317
  velocity,
@@ -324,7 +324,7 @@ function ____exports.spawnFamiliar(self, variant, subType, position, velocity, s
324
324
  end
325
325
  return familiar
326
326
  end
327
- function ____exports.spawnFamiliarWithSeed(self, variant, subType, position, seed, velocity, spawner)
327
+ function ____exports.spawnFamiliarWithSeed(self, familiarVariant, subType, position, seed, velocity, spawner)
328
328
  if velocity == nil then
329
329
  velocity = VectorZero
330
330
  end
@@ -333,7 +333,7 @@ function ____exports.spawnFamiliarWithSeed(self, variant, subType, position, see
333
333
  end
334
334
  return ____exports.spawnFamiliar(
335
335
  nil,
336
- variant,
336
+ familiarVariant,
337
337
  subType,
338
338
  position,
339
339
  velocity,
@@ -341,7 +341,7 @@ function ____exports.spawnFamiliarWithSeed(self, variant, subType, position, see
341
341
  seed
342
342
  )
343
343
  end
344
- function ____exports.spawnKnife(self, variant, subType, position, velocity, spawner, seed)
344
+ function ____exports.spawnKnife(self, knifeVariant, subType, position, velocity, spawner, seed)
345
345
  if velocity == nil then
346
346
  velocity = VectorZero
347
347
  end
@@ -354,7 +354,7 @@ function ____exports.spawnKnife(self, variant, subType, position, velocity, spaw
354
354
  local entity = spawn(
355
355
  nil,
356
356
  EntityType.ENTITY_KNIFE,
357
- variant,
357
+ knifeVariant,
358
358
  subType,
359
359
  position,
360
360
  velocity,
@@ -367,7 +367,7 @@ function ____exports.spawnKnife(self, variant, subType, position, velocity, spaw
367
367
  end
368
368
  return knife
369
369
  end
370
- function ____exports.spawnKnifeWithSeed(self, variant, subType, position, seed, velocity, spawner)
370
+ function ____exports.spawnKnifeWithSeed(self, knifeVariant, subType, position, seed, velocity, spawner)
371
371
  if velocity == nil then
372
372
  velocity = VectorZero
373
373
  end
@@ -376,7 +376,7 @@ function ____exports.spawnKnifeWithSeed(self, variant, subType, position, seed,
376
376
  end
377
377
  return ____exports.spawnKnife(
378
378
  nil,
379
- variant,
379
+ knifeVariant,
380
380
  subType,
381
381
  position,
382
382
  velocity,
@@ -384,7 +384,7 @@ function ____exports.spawnKnifeWithSeed(self, variant, subType, position, seed,
384
384
  seed
385
385
  )
386
386
  end
387
- function ____exports.spawnLaser(self, variant, subType, position, velocity, spawner, seed)
387
+ function ____exports.spawnLaser(self, laserVariant, subType, position, velocity, spawner, seed)
388
388
  if velocity == nil then
389
389
  velocity = VectorZero
390
390
  end
@@ -397,7 +397,7 @@ function ____exports.spawnLaser(self, variant, subType, position, velocity, spaw
397
397
  local entity = spawn(
398
398
  nil,
399
399
  EntityType.ENTITY_LASER,
400
- variant,
400
+ laserVariant,
401
401
  subType,
402
402
  position,
403
403
  velocity,
@@ -410,7 +410,7 @@ function ____exports.spawnLaser(self, variant, subType, position, velocity, spaw
410
410
  end
411
411
  return laser
412
412
  end
413
- function ____exports.spawnLaserWithSeed(self, variant, subType, position, seed, velocity, spawner)
413
+ function ____exports.spawnLaserWithSeed(self, laserVariant, subType, position, seed, velocity, spawner)
414
414
  if velocity == nil then
415
415
  velocity = VectorZero
416
416
  end
@@ -419,7 +419,7 @@ function ____exports.spawnLaserWithSeed(self, variant, subType, position, seed,
419
419
  end
420
420
  return ____exports.spawnLaser(
421
421
  nil,
422
- variant,
422
+ laserVariant,
423
423
  subType,
424
424
  position,
425
425
  velocity,
@@ -471,7 +471,7 @@ function ____exports.spawnNPCWithSeed(self, entityType, variant, subType, positi
471
471
  seed
472
472
  )
473
473
  end
474
- function ____exports.spawnPickup(self, variant, subType, position, velocity, spawner, seed)
474
+ function ____exports.spawnPickup(self, pickupVariant, subType, position, velocity, spawner, seed)
475
475
  if velocity == nil then
476
476
  velocity = VectorZero
477
477
  end
@@ -484,7 +484,7 @@ function ____exports.spawnPickup(self, variant, subType, position, velocity, spa
484
484
  local entity = spawn(
485
485
  nil,
486
486
  EntityType.ENTITY_PICKUP,
487
- variant,
487
+ pickupVariant,
488
488
  subType,
489
489
  position,
490
490
  velocity,
@@ -497,7 +497,7 @@ function ____exports.spawnPickup(self, variant, subType, position, velocity, spa
497
497
  end
498
498
  return pickup
499
499
  end
500
- function ____exports.spawnPickupWithSeed(self, variant, subType, position, seed, velocity, spawner)
500
+ function ____exports.spawnPickupWithSeed(self, pickupVariant, subType, position, seed, velocity, spawner)
501
501
  if velocity == nil then
502
502
  velocity = VectorZero
503
503
  end
@@ -506,7 +506,7 @@ function ____exports.spawnPickupWithSeed(self, variant, subType, position, seed,
506
506
  end
507
507
  return ____exports.spawnPickup(
508
508
  nil,
509
- variant,
509
+ pickupVariant,
510
510
  subType,
511
511
  position,
512
512
  velocity,
@@ -514,7 +514,7 @@ function ____exports.spawnPickupWithSeed(self, variant, subType, position, seed,
514
514
  seed
515
515
  )
516
516
  end
517
- function ____exports.spawnProjectile(self, variant, subType, position, velocity, spawner, seed)
517
+ function ____exports.spawnProjectile(self, projectileVariant, subType, position, velocity, spawner, seed)
518
518
  if velocity == nil then
519
519
  velocity = VectorZero
520
520
  end
@@ -527,7 +527,7 @@ function ____exports.spawnProjectile(self, variant, subType, position, velocity,
527
527
  local entity = spawn(
528
528
  nil,
529
529
  EntityType.ENTITY_PROJECTILE,
530
- variant,
530
+ projectileVariant,
531
531
  subType,
532
532
  position,
533
533
  velocity,
@@ -540,7 +540,7 @@ function ____exports.spawnProjectile(self, variant, subType, position, velocity,
540
540
  end
541
541
  return projectile
542
542
  end
543
- function ____exports.spawnProjectileWithSeed(self, variant, subType, position, seed, velocity, spawner)
543
+ function ____exports.spawnProjectileWithSeed(self, projectileVariant, subType, position, seed, velocity, spawner)
544
544
  if velocity == nil then
545
545
  velocity = VectorZero
546
546
  end
@@ -549,7 +549,7 @@ function ____exports.spawnProjectileWithSeed(self, variant, subType, position, s
549
549
  end
550
550
  return ____exports.spawnProjectile(
551
551
  nil,
552
- variant,
552
+ projectileVariant,
553
553
  subType,
554
554
  position,
555
555
  velocity,
@@ -557,7 +557,7 @@ function ____exports.spawnProjectileWithSeed(self, variant, subType, position, s
557
557
  seed
558
558
  )
559
559
  end
560
- function ____exports.spawnSlot(self, variant, subType, position, velocity, spawner, seed)
560
+ function ____exports.spawnSlot(self, slotVariant, subType, position, velocity, spawner, seed)
561
561
  if velocity == nil then
562
562
  velocity = VectorZero
563
563
  end
@@ -570,7 +570,7 @@ function ____exports.spawnSlot(self, variant, subType, position, velocity, spawn
570
570
  return spawn(
571
571
  nil,
572
572
  EntityType.ENTITY_SLOT,
573
- variant,
573
+ slotVariant,
574
574
  subType,
575
575
  position,
576
576
  velocity,
@@ -578,7 +578,7 @@ function ____exports.spawnSlot(self, variant, subType, position, velocity, spawn
578
578
  seed
579
579
  )
580
580
  end
581
- function ____exports.spawnSlotWithSeed(self, variant, subType, position, seed, velocity, spawner)
581
+ function ____exports.spawnSlotWithSeed(self, slotVariant, subType, position, seed, velocity, spawner)
582
582
  if velocity == nil then
583
583
  velocity = VectorZero
584
584
  end
@@ -587,7 +587,7 @@ function ____exports.spawnSlotWithSeed(self, variant, subType, position, seed, v
587
587
  end
588
588
  return ____exports.spawnSlot(
589
589
  nil,
590
- variant,
590
+ slotVariant,
591
591
  subType,
592
592
  position,
593
593
  velocity,
@@ -595,7 +595,7 @@ function ____exports.spawnSlotWithSeed(self, variant, subType, position, seed, v
595
595
  seed
596
596
  )
597
597
  end
598
- function ____exports.spawnTear(self, variant, subType, position, velocity, spawner, seed)
598
+ function ____exports.spawnTear(self, tearVariant, subType, position, velocity, spawner, seed)
599
599
  if velocity == nil then
600
600
  velocity = VectorZero
601
601
  end
@@ -608,7 +608,7 @@ function ____exports.spawnTear(self, variant, subType, position, velocity, spawn
608
608
  local entity = spawn(
609
609
  nil,
610
610
  EntityType.ENTITY_TEAR,
611
- variant,
611
+ tearVariant,
612
612
  subType,
613
613
  position,
614
614
  velocity,
@@ -621,7 +621,7 @@ function ____exports.spawnTear(self, variant, subType, position, velocity, spawn
621
621
  end
622
622
  return tear
623
623
  end
624
- function ____exports.spawnTearWithSeed(self, variant, subType, position, seed, velocity, spawner)
624
+ function ____exports.spawnTearWithSeed(self, tearVariant, subType, position, seed, velocity, spawner)
625
625
  if velocity == nil then
626
626
  velocity = VectorZero
627
627
  end
@@ -630,7 +630,7 @@ function ____exports.spawnTearWithSeed(self, variant, subType, position, seed, v
630
630
  end
631
631
  return ____exports.spawnTear(
632
632
  nil,
633
- variant,
633
+ tearVariant,
634
634
  subType,
635
635
  position,
636
636
  velocity,
@@ -171,11 +171,11 @@ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
171
171
  end
172
172
  local effect = entity:ToEffect()
173
173
  if effect ~= nil then
174
- debugString = debugString .. ("." .. tostring(effect.State)) .. " (effect)"
174
+ debugString = debugString .. (" (effect) (State: " .. tostring(effect.State)) .. ")"
175
175
  end
176
176
  local familiar = entity:ToFamiliar()
177
177
  if familiar ~= nil then
178
- debugString = debugString .. ("." .. tostring(familiar.State)) .. " (familiar)"
178
+ debugString = debugString .. (" (familiar) (State: " .. tostring(familiar.State)) .. ")"
179
179
  end
180
180
  local knife = entity:ToKnife()
181
181
  if knife ~= nil then
@@ -187,11 +187,11 @@ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
187
187
  end
188
188
  local npc = entity:ToNPC()
189
189
  if npc ~= nil then
190
- debugString = debugString .. ((("." .. tostring(npc.State)) .. " (NPC) (CanShutDoors: ") .. tostring(npc.CanShutDoors)) .. ")"
190
+ debugString = debugString .. (((" (NPC) (State: " .. tostring(npc.State)) .. ") (CanShutDoors: ") .. tostring(npc.CanShutDoors)) .. ")"
191
191
  end
192
192
  local pickup = entity:ToPickup()
193
193
  if pickup ~= nil then
194
- debugString = debugString .. ("." .. tostring(pickup.State)) .. " (pickup)"
194
+ debugString = debugString .. (" (pickup) (State: " .. tostring(pickup.State)) .. ")"
195
195
  end
196
196
  local player = entity:ToPlayer()
197
197
  if player ~= nil then
@@ -205,6 +205,7 @@ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
205
205
  if tear ~= nil then
206
206
  debugString = debugString .. " (tear)"
207
207
  end
208
+ debugString = debugString .. (" (Index: " .. tostring(entity.Index)) .. ")"
208
209
  debugString = debugString .. (" (InitSeed: " .. tostring(entity.InitSeed)) .. ")"
209
210
  debugString = debugString .. (" (DropSeed: " .. tostring(entity.DropSeed)) .. ")"
210
211
  debugString = debugString .. (((" (Position: " .. tostring(entity.Position.X)) .. ", ") .. tostring(entity.Position.Y)) .. ")"
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.2.259",
3
+ "version": "1.2.262",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",