isaacscript-common 1.2.254 → 1.2.257
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +8 -0
- package/dist/functions/color.d.ts +1 -0
- package/dist/functions/entity.d.ts +1 -1
- package/dist/functions/entity.lua +2 -2
- package/dist/functions/entitySpecific.d.ts +2 -1
- package/dist/functions/kColor.d.ts +1 -0
- package/dist/functions/pickups.d.ts +5 -0
- package/dist/functions/pickups.lua +7 -0
- package/dist/objects/coinSubTypeToValue.d.ts +5 -0
- package/dist/objects/coinSubTypeToValue.lua +13 -0
- package/dist/types/EntityTypeNonNPC.d.ts +2 -0
- package/dist/types/EntityTypeNonNPC.lua +3 -0
- package/package.json +1 -1
package/dist/constants.d.ts
CHANGED
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@@ -116,5 +116,13 @@ export declare const TRINKET_ID_MASK = 32767;
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* corner.
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*/
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export declare const UI_HEART_WIDTH = 12;
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/**
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* This is a safer version of the `Vector.One` constant. (Other mods can mutate this vector, so it
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* is not safe to use.)
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*/
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export declare const VectorOne: ReadonlyVector;
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/**
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* This is a safer version of the `Vector.Zero` constant. (Other mods can mutate this vector, so it
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* is not safe to use.)
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*/
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export declare const VectorZero: ReadonlyVector;
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@@ -19,6 +19,7 @@ export declare function colorEquals(color1: Color, color2: Color): boolean;
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*/
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export declare function copyColor<C extends Color | SerializedColor, S extends SerializationType>(color: C, serializationType: S): CopyColorReturn[S];
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export declare function copyColor<C extends Color | SerializedColor>(color: C): CopyColorReturn[SerializationType.NONE];
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/** Returns `Color(1, 1, 1)`. */
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export declare function getDefaultColor(): Color;
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/** Helper function to check if something is an instantiated Color object. */
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export declare function isColor(object: unknown): object is Color;
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@@ -66,7 +66,7 @@ export declare function isEntityMoving(entity: Entity, threshold?: number): bool
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* Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
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* to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
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*/
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-
export declare function isStoryBoss(
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export declare function isStoryBoss(entityType: EntityType | int): boolean;
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/**
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* Helper function to remove all of the matching entities in the room.
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*
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@@ -108,8 +108,8 @@ function ____exports.isEntityMoving(self, entity, threshold)
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end
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return entity.Velocity:Length() >= threshold
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end
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-
function ____exports.isStoryBoss(self,
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-
return STORY_BOSSES_SET:has(
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function ____exports.isStoryBoss(self, entityType)
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return STORY_BOSSES_SET:has(entityType)
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end
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function ____exports.removeAllMatchingEntities(self, entityType, entityVariant, entitySubType, cap)
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if entityVariant == nil then
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@@ -1,4 +1,5 @@
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1
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/// <reference types="isaac-typescript-definitions" />
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import { EntityTypeNonNPC } from "../types/EntityTypeNonNPC";
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/**
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* Helper function to get all of the `EntityType.ENTITY_BOMB` in the room.
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*
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@@ -218,7 +219,7 @@ export declare function spawnLaser(variant: LaserVariant | int, subType: int, po
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/** Helper function to spawn a `EntityType.ENTITY_LASER` (7) with a specific seed. */
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export declare function spawnLaserWithSeed(variant: LaserVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
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/** Helper function to spawn an NPC. */
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-
export declare function spawnNPC(entityType:
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export declare function spawnNPC<T extends number>(entityType: T extends EntityTypeNonNPC ? never : T, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityNPC;
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/** Helper function to spawn an NPC with a specific seed. */
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export declare function spawnNPCWithSeed(entityType: EntityType | int, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityNPC;
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/** Helper function to spawn a `EntityType.ENTITY_PICKUP` (5). */
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@@ -18,6 +18,7 @@ interface CopyKColorReturn {
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*/
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export declare function copyKColor<K extends KColor | SerializedKColor, S extends SerializationType>(kColor: K, serializationType: S): CopyKColorReturn[S];
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export declare function copyKColor<K extends KColor | SerializedKColor>(kColor: K): CopyKColorReturn[SerializationType.NONE];
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/** Returns `KColor(1, 1, 1, 1)`. */
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export declare function getDefaultKColor(): KColor;
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/** Helper function to check if something is an instantiated KColor object. */
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export declare function isKColor(object: unknown): object is KColor;
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@@ -3,6 +3,11 @@
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export declare function getBatteries(matchingSubType?: number): EntityPickup[];
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/** Helper function to get all of the card entities in the room. */
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export declare function getCards(matchingSubType?: number): EntityPickup[];
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/**
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* Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
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* sub-types.
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*/
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export declare function getCoinValue(coinSubType: CoinSubType): int;
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/** Helper function to get all of the coin pickup entities in the room. */
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export declare function getCoins(matchingSubType?: number): EntityPickup[];
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/** Helper function to get all of the collectible entities in the room. */
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@@ -3,6 +3,9 @@ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____constants = require("constants")
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local VectorZero = ____constants.VectorZero
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local ____coinSubTypeToValue = require("objects.coinSubTypeToValue")
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local COIN_SUBTYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUBTYPE_TO_VALUE
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local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
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local ____chestPickupVariantsSet = require("sets.chestPickupVariantsSet")
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local CHEST_PICKUP_VARIANTS = ____chestPickupVariantsSet.CHEST_PICKUP_VARIANTS
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local ____redHeartSubTypesSet = require("sets.redHeartSubTypesSet")
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@@ -23,6 +26,10 @@ function ____exports.getCards(self, matchingSubType)
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end
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return getPickups(nil, 300, matchingSubType)
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end
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function ____exports.getCoinValue(self, coinSubType)
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local value = COIN_SUBTYPE_TO_VALUE[coinSubType]
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return value == nil and DEFAULT_COIN_VALUE or value
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end
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function ____exports.getCoins(self, matchingSubType)
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if matchingSubType == nil then
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matchingSubType = -1
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@@ -0,0 +1,13 @@
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1
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____exports = {}
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____exports.DEFAULT_COIN_VALUE = 1
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____exports.COIN_SUBTYPE_TO_VALUE = {
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[CoinSubType.COIN_PENNY] = 1,
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[CoinSubType.COIN_NICKEL] = 5,
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[CoinSubType.COIN_DIME] = 10,
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[CoinSubType.COIN_DOUBLEPACK] = 2,
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[CoinSubType.COIN_LUCKYPENNY] = 1,
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[CoinSubType.COIN_STICKYNICKEL] = 5,
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[CoinSubType.COIN_GOLDEN] = 1
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}
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return ____exports
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