isaacscript-common 1.2.239 → 1.2.242

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5,7 +5,7 @@ local ____cachedClasses = require("cachedClasses")
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  local game = ____cachedClasses.game
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  local ____gridEntity = require("functions.gridEntity")
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  local getTopLeftWallGridIndex = ____gridEntity.getTopLeftWallGridIndex
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- local spawnGridEntity = ____gridEntity.spawnGridEntity
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+ local spawnGrid = ____gridEntity.spawnGrid
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  local ____log = require("functions.log")
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  local logError = ____log.logError
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  local ____postNewRoomEarly = require("callbacks.subscriptions.postNewRoomEarly")
@@ -33,14 +33,14 @@ function checkRoomChanged(self)
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  local topLeftWall = room:GetGridEntity(topLeftWallGridIndex)
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  local topLeftWall2 = room:GetGridEntity(rightOfTopWallGridIndex)
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  if topLeftWall == nil then
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- topLeftWall = spawnGridEntity(nil, GridEntityType.GRID_WALL, topLeftWallGridIndex)
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+ topLeftWall = spawnGrid(nil, GridEntityType.GRID_WALL, topLeftWallGridIndex)
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  if topLeftWall == nil then
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  logError("Failed to spawn a new wall (1) for the PostNewRoomEarly callback.")
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  return
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  end
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  end
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  if topLeftWall2 == nil then
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- topLeftWall2 = spawnGridEntity(nil, GridEntityType.GRID_WALL, rightOfTopWallGridIndex)
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+ topLeftWall2 = spawnGrid(nil, GridEntityType.GRID_WALL, rightOfTopWallGridIndex)
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  if topLeftWall2 == nil then
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  logError("Failed to spawn a new wall (2) for the PostNewRoomEarly callback.")
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  return
@@ -23,9 +23,9 @@ local removeAllPickups = ____entitySpecific.removeAllPickups
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  local ____gridEntity = require("functions.gridEntity")
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  local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
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  local getGridEntities = ____gridEntity.getGridEntities
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- local removeAllGridEntitiesExceptFor = ____gridEntity.removeAllGridEntitiesExceptFor
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+ local removeAllGridExcept = ____gridEntity.removeAllGridExcept
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  local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
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- local spawnGridEntityWithVariant = ____gridEntity.spawnGridEntityWithVariant
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+ local spawnGridWithVariant = ____gridEntity.spawnGridWithVariant
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  local ____jsonRoom = require("functions.jsonRoom")
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  local getRandomJSONRoom = ____jsonRoom.getRandomJSONRoom
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  local ____log = require("functions.log")
@@ -91,7 +91,7 @@ function ____exports.emptyRoom(self, fillWithDecorations)
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  removeSpecificNPCs(nil)
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  removeAllMatchingEntities(nil, EntityType.ENTITY_EFFECT, EffectVariant.DEVIL)
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  removeAllMatchingEntities(nil, EntityType.ENTITY_EFFECT, EffectVariant.ANGEL)
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- removeAllGridEntitiesExceptFor(nil, GridEntityType.GRID_WALL, GridEntityType.GRID_DOOR)
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+ removeAllGridExcept(nil, GridEntityType.GRID_WALL, GridEntityType.GRID_DOOR)
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  setRoomCleared(nil)
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  if fillWithDecorations then
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  fillRoomWithDecorations(nil)
@@ -129,7 +129,7 @@ function fillRoomWithDecorations(self)
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  goto __continue30
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  end
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  local position = room:GetGridPosition(gridIndex)
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- local decoration = Isaac.GridSpawn(GridEntityType.GRID_DECORATION, 0, position, true)
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+ local decoration = Isaac.GridSpawn(GridEntityType.GRID_DECORATION, 0, position)
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  if decoration ~= nil then
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  setGridEntityInvisible(nil, decoration)
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  end
@@ -221,7 +221,7 @@ function spawnGridEntityForJSONRoom(self, xmlEntityType, xmlEntityVariant, x, y)
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  local gridEntityType, variant = table.unpack(gridEntityTuple)
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  local position = gridCoordinatesToWorldPosition(nil, x, y)
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  local gridIndex = room:GetGridIndex(position)
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- local gridEntity = spawnGridEntityWithVariant(nil, gridEntityType, variant, gridIndex)
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+ local gridEntity = spawnGridWithVariant(nil, gridEntityType, variant, gridIndex)
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  if gridEntity == nil then
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  return gridEntity
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  end
@@ -19,7 +19,7 @@ local getCharacterName = ____character.getCharacterName
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  local ____entitySpecific = require("functions.entitySpecific")
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  local getNPCs = ____entitySpecific.getNPCs
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  local ____gridEntity = require("functions.gridEntity")
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- local spawnGridEntityWithVariant = ____gridEntity.spawnGridEntityWithVariant
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+ local spawnGridWithVariant = ____gridEntity.spawnGridWithVariant
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  local ____log = require("functions.log")
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  local logEffects = ____log.logEffects
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  local logEntities = ____log.logEntities
@@ -195,7 +195,7 @@ function spawnTrapdoorOrCrawlspace(self, trapdoor)
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  local position = room:FindFreeTilePosition(player.Position, 0)
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  local gridIndex = room:GetGridIndex(position)
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  local gridEntityType = trapdoor and GridEntityType.GRID_TRAPDOOR or GridEntityType.GRID_STAIRS
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- spawnGridEntityWithVariant(nil, gridEntityType, 0, gridIndex)
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+ spawnGridWithVariant(nil, gridEntityType, 0, gridIndex)
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  end
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  function warpToRoomType(self, roomType)
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  local roomTypeName = ROOM_TYPE_NAMES[roomType]
@@ -217,6 +217,10 @@ export declare function spawnKnifeWithSeed(variant: KnifeVariant | int, subType:
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  export declare function spawnLaser(variant: LaserVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
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  /** Helper function to spawn a `EntityType.ENTITY_LASER` (7) with a specific seed. */
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  export declare function spawnLaserWithSeed(variant: LaserVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
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+ /** Helper function to spawn an NPC. */
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+ export declare function spawnNPC(entityType: EntityType | int, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityNPC;
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+ /** Helper function to spawn an NPC with a specific seed. */
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+ export declare function spawnNPCWithSeed(entityType: EntityType | int, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityNPC;
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  /** Helper function to spawn a `EntityType.ENTITY_PICKUP` (5). */
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  export declare function spawnPickup(variant: PickupVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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  /** Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with a specific seed. */
@@ -428,6 +428,50 @@ function ____exports.spawnLaserWithSeed(self, variant, subType, position, seed,
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  seed
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  )
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  end
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+ function ____exports.spawnNPC(self, entityType, variant, subType, position, velocity, spawner, seed)
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+ if velocity == nil then
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+ velocity = VectorZero
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+ end
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+ if spawner == nil then
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+ spawner = nil
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+ end
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+ if seed == nil then
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+ seed = nil
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+ end
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+ local entity = spawn(
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+ nil,
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+ entityType,
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+ variant,
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+ subType,
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+ position,
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+ velocity,
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+ spawner,
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+ seed
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+ )
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+ local npc = entity:ToNPC()
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+ if npc == nil then
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+ error("Failed to spawn an NPC.")
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+ end
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+ return npc
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+ end
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+ function ____exports.spawnNPCWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner)
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+ if velocity == nil then
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+ velocity = VectorZero
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+ end
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+ if spawner == nil then
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+ spawner = nil
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+ end
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+ return ____exports.spawnNPC(
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+ nil,
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+ entityType,
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+ variant,
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+ subType,
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+ position,
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+ velocity,
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+ spawner,
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+ seed
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+ )
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+ end
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  function ____exports.spawnPickup(self, variant, subType, position, velocity, spawner, seed)
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  if velocity == nil then
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  velocity = VectorZero
@@ -85,7 +85,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
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  *
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  * @returns True if one or more grid entities were removed, false otherwise.
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  */
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- export declare function removeAllGridEntitiesExceptFor(...gridEntityTypes: GridEntityType[]): boolean;
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+ export declare function removeAllGridExcept(...gridEntityTypes: GridEntityType[]): boolean;
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  /**
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  * Helper function to remove all of the grid entities in the room that match the grid entity types
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  * provided.
@@ -112,7 +112,7 @@ export declare function removeAllMatchingGridEntities(...gridEntityType: GridEnt
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  * this is expensive, since it involves a call to `Isaac.GetRoomEntities`, so set it to false if you
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  * need to invoke this function multiple times.
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  */
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- export declare function removeGridEntity(gridEntity: GridEntity, updateRoom?: boolean): void;
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+ export declare function removeGrid(gridEntity: GridEntity, updateRoom?: boolean): void;
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  /**
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  * Helper function to make a grid entity invisible. This is accomplished by setting its sprite to
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  * an empty/missing PNG file.
@@ -129,23 +129,23 @@ export declare function spawnGiantPoop(topLeftGridIndex: int): void;
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  * Helper function to spawn a grid entity.
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  *
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  * This function assumes you want to give the grid entity a variant of 0. If you want to specify a
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- * variant, use the `spawnGridEntityWithVariant` helper function instead.
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+ * variant, use the `spawnGridWithVariant` helper function instead.
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  *
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  * Use this instead of the `Isaac.GridSpawn` method since it:
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  * - handles giving pits collision
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  * - removes existing grid entities on the same tile, if any
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- * - allows you to specify the grid index instead of the position
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+ * - allows you to specify either the grid index or the position
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  */
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- export declare function spawnGridEntity(gridEntityType: GridEntityType, gridIndex: int): GridEntity | undefined;
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+ export declare function spawnGrid(gridEntityType: GridEntityType, gridIndexOrPosition: int): GridEntity | undefined;
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  /**
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  * Helper function to spawn a grid entity with a specific variant.
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  *
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  * Use this instead of the `Isaac.GridSpawn` method since it:
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  * - handles giving pits collision
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  * - removes existing grid entities on the same tile, if any
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- * - allows you to specify the grid index instead of the position
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+ * - allows you to specify the grid index or the position
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  */
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- export declare function spawnGridEntityWithVariant(gridEntityType: GridEntityType, variant: int, gridIndex: int): GridEntity | undefined;
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+ export declare function spawnGridWithVariant(gridEntityType: GridEntityType, variant: int, gridIndexOrPosition: int): GridEntity | undefined;
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  /**
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  * Helper function to spawn a Void Portal. This is more complicated than simply spawning a trapdoor
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  * with the appropriate variant, as the game does not give it the correct sprite automatically.
@@ -25,6 +25,8 @@ local ____rooms = require("functions.rooms")
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  local roomUpdateSafe = ____rooms.roomUpdateSafe
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  local ____sprite = require("functions.sprite")
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  local clearSprite = ____sprite.clearSprite
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+ local ____vector = require("functions.vector")
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+ local isVector = ____vector.isVector
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  function getAllGridEntities(self)
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  local room = game:GetRoom()
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  local gridSize = room:GetGridSize()
@@ -43,7 +45,7 @@ function ____exports.getTopLeftWallGridIndex(self)
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  local topLeftWallGridIndex = ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP:get(roomShape)
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  return topLeftWallGridIndex == nil and DEFAULT_TOP_LEFT_WALL_GRID_INDEX or topLeftWallGridIndex
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  end
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- function ____exports.removeGridEntity(self, gridEntity, updateRoom)
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+ function ____exports.removeGrid(self, gridEntity, updateRoom)
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  if updateRoom == nil then
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  updateRoom = true
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  end
@@ -54,14 +56,20 @@ function ____exports.removeGridEntity(self, gridEntity, updateRoom)
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  roomUpdateSafe(nil)
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  end
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  end
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- function ____exports.spawnGridEntityWithVariant(self, gridEntityType, variant, gridIndex)
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+ function ____exports.spawnGridWithVariant(self, gridEntityType, variant, gridIndexOrPosition)
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  local room = game:GetRoom()
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- local existingGridEntity = room:GetGridEntity(gridIndex)
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+ local ____isVector_result_0
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+ if isVector(nil, gridIndexOrPosition) then
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+ ____isVector_result_0 = room:GetGridEntityFromPos(gridIndexOrPosition)
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+ else
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+ ____isVector_result_0 = room:GetGridEntity(gridIndexOrPosition)
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+ end
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+ local existingGridEntity = ____isVector_result_0
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  if existingGridEntity ~= nil then
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- ____exports.removeGridEntity(nil, existingGridEntity)
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+ ____exports.removeGrid(nil, existingGridEntity)
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  end
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- local position = room:GetGridPosition(gridIndex)
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- local gridEntity = Isaac.GridSpawn(gridEntityType, variant, position, true)
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+ local position = isVector(nil, gridIndexOrPosition) and gridIndexOrPosition or room:GetGridPosition(gridIndexOrPosition)
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+ local gridEntity = Isaac.GridSpawn(gridEntityType, variant, position)
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  if gridEntity == nil then
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  return gridEntity
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  end
@@ -201,7 +209,7 @@ function ____exports.isPostBossVoidPortal(self, gridEntity)
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  local saveState = gridEntity:GetSaveState()
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  return saveState.VarData == 1
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  end
204
- function ____exports.removeAllGridEntitiesExceptFor(self, ...)
212
+ function ____exports.removeAllGridExcept(self, ...)
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  local gridEntityTypes = {...}
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  local gridEntityTypeExceptions = __TS__New(Set, gridEntityTypes)
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  local gridEntities = ____exports.getGridEntities(nil)
@@ -209,7 +217,7 @@ function ____exports.removeAllGridEntitiesExceptFor(self, ...)
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  for ____, gridEntity in ipairs(gridEntities) do
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  local gridEntityType = gridEntity:GetType()
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  if not gridEntityTypeExceptions:has(gridEntityType) then
212
- ____exports.removeGridEntity(nil, gridEntity, false)
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+ ____exports.removeGrid(nil, gridEntity, false)
213
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  removedOneOrMoreGridEntities = true
214
222
  end
215
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  end
@@ -224,7 +232,7 @@ function ____exports.removeAllMatchingGridEntities(self, ...)
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  return false
225
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  end
226
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  for ____, gridEntity in ipairs(gridEntities) do
227
- ____exports.removeGridEntity(nil, gridEntity, false)
235
+ ____exports.removeGrid(nil, gridEntity, false)
228
236
  end
229
237
  roomUpdateSafe(nil)
230
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  return true
@@ -239,16 +247,16 @@ function ____exports.spawnGiantPoop(self, topLeftGridIndex)
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  local topRightGridIndex = topLeftGridIndex + 1
240
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  local bottomLeftGridIndex = topLeftGridIndex + gridWidth
241
249
  local bottomRightGridIndex = bottomLeftGridIndex + 1
242
- ____exports.spawnGridEntityWithVariant(nil, GridEntityType.GRID_POOP, 7, topLeftGridIndex)
243
- ____exports.spawnGridEntityWithVariant(nil, GridEntityType.GRID_POOP, 8, topRightGridIndex)
244
- ____exports.spawnGridEntityWithVariant(nil, GridEntityType.GRID_POOP, 9, bottomLeftGridIndex)
245
- ____exports.spawnGridEntityWithVariant(nil, GridEntityType.GRID_POOP, 10, bottomRightGridIndex)
250
+ ____exports.spawnGridWithVariant(nil, GridEntityType.GRID_POOP, 7, topLeftGridIndex)
251
+ ____exports.spawnGridWithVariant(nil, GridEntityType.GRID_POOP, 8, topRightGridIndex)
252
+ ____exports.spawnGridWithVariant(nil, GridEntityType.GRID_POOP, 9, bottomLeftGridIndex)
253
+ ____exports.spawnGridWithVariant(nil, GridEntityType.GRID_POOP, 10, bottomRightGridIndex)
246
254
  end
247
- function ____exports.spawnGridEntity(self, gridEntityType, gridIndex)
248
- return ____exports.spawnGridEntityWithVariant(nil, gridEntityType, 0, gridIndex)
255
+ function ____exports.spawnGrid(self, gridEntityType, gridIndexOrPosition)
256
+ return ____exports.spawnGridWithVariant(nil, gridEntityType, 0, gridIndexOrPosition)
249
257
  end
250
258
  function ____exports.spawnVoidPortal(self, gridIndex)
251
- local voidPortal = ____exports.spawnGridEntityWithVariant(nil, GridEntityType.GRID_TRAPDOOR, 1, gridIndex)
259
+ local voidPortal = ____exports.spawnGridWithVariant(nil, GridEntityType.GRID_TRAPDOOR, 1, gridIndex)
252
260
  if voidPortal == nil then
253
261
  return voidPortal
254
262
  end
@@ -15,6 +15,8 @@ export declare function getKeys(matchingSubType?: number): EntityPickup[];
15
15
  export declare function getPills(matchingSubType?: number): EntityPickup[];
16
16
  /** Helper function to get all of the red heart pickup entities in the room. */
17
17
  export declare function getRedHearts(): EntityPickup[];
18
+ /** Helper function to get all of the sack (i.e. grab bag) entities in the room. */
19
+ export declare function getSacks(matchingSubType?: number): EntityPickup[];
18
20
  /** Helper function to get all of the trinket entities in the room. */
19
21
  export declare function getTrinkets(matchingSubType?: number): EntityPickup[];
20
22
  export declare function isChest(pickup: EntityPickup): boolean;
@@ -76,6 +78,14 @@ export declare function removeAllKeys(keySubType?: KeySubType | int, cap?: int):
76
78
  * @returns True if one or more pills were removed, false otherwise.
77
79
  */
78
80
  export declare function removeAllPills(pillColor?: PillColor, cap?: int): boolean;
81
+ /**
82
+ * Helper function to remove all of the sacks (i.e. grab bags) in the room.
83
+ *
84
+ * @param sackSubType Optional. If specified, will only remove sacks that match this sub-type.
85
+ * @param cap Optional. If specified, will only remove the given amount of trinkets.
86
+ * @returns True if one or more trinkets were removed, false otherwise.
87
+ */
88
+ export declare function removeAllSacks(sackSubType?: SackSubType | int, cap?: int): boolean;
79
89
  /**
80
90
  * Helper function to remove all of the trinkets in the room.
81
91
  *
@@ -121,6 +131,12 @@ export declare function spawnKeyWithSeed(subType: KeySubType | int, position: Ve
121
131
  */
122
132
  export declare function spawnPill(subType: PillColor | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
123
133
  export declare function spawnPillWithSeed(subType: PillColor | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
134
+ /**
135
+ * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
136
+ * `PickupVariant.PICKUP_GRAB_BAG` (69).
137
+ */
138
+ export declare function spawnSack(subType: SackSubType | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
139
+ export declare function spawnSackWithSeed(subType: SackSubType | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
124
140
  /**
125
141
  * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
126
142
  * `PickupVariant.PICKUP_TRINKET` (350).
@@ -60,6 +60,12 @@ function ____exports.getRedHearts(self)
60
60
  function(____, heart) return RED_HEART_SUB_TYPES_SET:has(heart.SubType) end
61
61
  )
62
62
  end
63
+ function ____exports.getSacks(self, matchingSubType)
64
+ if matchingSubType == nil then
65
+ matchingSubType = -1
66
+ end
67
+ return getPickups(nil, 69, matchingSubType)
68
+ end
63
69
  function ____exports.getTrinkets(self, matchingSubType)
64
70
  if matchingSubType == nil then
65
71
  matchingSubType = -1
@@ -93,6 +99,9 @@ end
93
99
  function ____exports.removeAllPills(self, pillColor, cap)
94
100
  return removeAllPickups(nil, 70, pillColor, cap)
95
101
  end
102
+ function ____exports.removeAllSacks(self, sackSubType, cap)
103
+ return removeAllPickups(nil, 350, sackSubType, cap)
104
+ end
96
105
  function ____exports.removeAllTrinkets(self, trinketType, cap)
97
106
  return removeAllPickups(nil, 350, trinketType, cap)
98
107
  end
@@ -312,6 +321,42 @@ function ____exports.spawnPillWithSeed(self, subType, position, seed, velocity,
312
321
  seed
313
322
  )
314
323
  end
324
+ function ____exports.spawnSack(self, subType, position, velocity, spawner, seed)
325
+ if velocity == nil then
326
+ velocity = VectorZero
327
+ end
328
+ if spawner == nil then
329
+ spawner = nil
330
+ end
331
+ if seed == nil then
332
+ seed = nil
333
+ end
334
+ return spawnPickup(
335
+ nil,
336
+ 69,
337
+ subType,
338
+ position,
339
+ velocity,
340
+ spawner,
341
+ seed
342
+ )
343
+ end
344
+ function ____exports.spawnSackWithSeed(self, subType, position, seed, velocity, spawner)
345
+ if velocity == nil then
346
+ velocity = VectorZero
347
+ end
348
+ if spawner == nil then
349
+ spawner = nil
350
+ end
351
+ return ____exports.spawnSack(
352
+ nil,
353
+ subType,
354
+ position,
355
+ velocity,
356
+ spawner,
357
+ seed
358
+ )
359
+ end
315
360
  function ____exports.spawnTrinket(self, subType, position, velocity, spawner, seed)
316
361
  if velocity == nil then
317
362
  velocity = VectorZero
@@ -26,7 +26,7 @@ function isValidGridPositionLRoom(self, gridPosition, roomShape)
26
26
  return false
27
27
  end
28
28
  local verticalTopLeft, verticalBottomRight, horizontalTopLeft, horizontalBottomRight = table.unpack(rectangles)
29
- return inRectangle(nil, gridPosition, verticalTopLeft, verticalBottomRight) and inRectangle(nil, gridPosition, horizontalTopLeft, horizontalBottomRight)
29
+ return inRectangle(nil, gridPosition, verticalTopLeft, verticalBottomRight) or inRectangle(nil, gridPosition, horizontalTopLeft, horizontalBottomRight)
30
30
  end
31
31
  function ____exports.gridCoordinatesToWorldPosition(self, x, y)
32
32
  local gridPosition = Vector(x, y)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.2.239",
3
+ "version": "1.2.242",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",
@@ -25,7 +25,7 @@
25
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  "dist/**/*.d.ts"
26
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  ],
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  "devDependencies": {
28
- "isaac-typescript-definitions": "^1.0.387",
28
+ "isaac-typescript-definitions": "^1.0.388",
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  "isaacscript-lint": "^1.0.95",
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30
  "isaacscript-tsconfig": "^1.1.8",
31
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  "typedoc": "^0.22.13",