isaacscript-common 1.2.238 → 1.2.239

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@@ -1,4 +1,6 @@
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  /// <reference types="isaac-typescript-definitions" />
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+ /** Helper function to get all of the battery entities in the room. */
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+ export declare function getBatteries(matchingSubType?: number): EntityPickup[];
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  /** Helper function to get all of the card entities in the room. */
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  export declare function getCards(matchingSubType?: number): EntityPickup[];
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  /** Helper function to get all of the coin pickup entities in the room. */
@@ -17,6 +19,14 @@ export declare function getRedHearts(): EntityPickup[];
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  export declare function getTrinkets(matchingSubType?: number): EntityPickup[];
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  export declare function isChest(pickup: EntityPickup): boolean;
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  export declare function isRedHeart(pickup: EntityPickup): boolean;
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+ /**
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+ * Helper function to remove all of the batteries in the room.
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+ *
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+ * @param batterySubType Optional. If specified, will only remove cards that match this sub-type.
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+ * @param cap Optional. If specified, will only remove the given amount of cards.
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+ * @returns True if one or more cards were removed, false otherwise.
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+ */
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+ export declare function removeAllBatteries(batterySubType?: BatterySubType | int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the cards in the room.
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  *
@@ -75,39 +85,45 @@ export declare function removeAllPills(pillColor?: PillColor, cap?: int): boolea
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  * @returns True if one or more trinkets were removed, false otherwise.
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  */
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  export declare function removeAllTrinkets(trinketType?: TrinketType | int, cap?: int): boolean;
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+ /**
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+ * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
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+ * `PickupVariant.PICKUP_LIL_BATTERY` (90).
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+ */
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+ export declare function spawnBattery(subType: BatterySubType | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnBatteryWithSeed(subType: BatterySubType | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /**
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  * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
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  * `PickupVariant.PICKUP_TAROTCARD` (300).
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  */
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- export declare function spawnCard(subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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- export declare function spawnCardWithSeed(subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnCard(subType: Card | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnCardWithSeed(subType: Card | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /**
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  * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
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  * `PickupVariant.PICKUP_COIN` (20).
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  */
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- export declare function spawnCoin(subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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- export declare function spawnCoinWithSeed(subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnCoin(subType: CoinSubType | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnCoinWithSeed(subType: CoinSubType | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /**
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  * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
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  * `PickupVariant.PICKUP_HEART` (10).
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  */
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- export declare function spawnHeart(subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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- export declare function spawnHeartWithSeed(subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnHeart(subType: HeartSubType | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnHeartWithSeed(subType: HeartSubType | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /**
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  * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
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  * `PickupVariant.PICKUP_KEY` (30).
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  */
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- export declare function spawnKey(subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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- export declare function spawnKeyWithSeed(subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnKey(subType: KeySubType | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnKeyWithSeed(subType: KeySubType | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /**
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  * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
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  * `PickupVariant.PICKUP_PILL` (70).
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  */
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- export declare function spawnPill(subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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- export declare function spawnPillWithSeed(subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnPill(subType: PillColor | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnPillWithSeed(subType: PillColor | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /**
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  * Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with variant
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  * `PickupVariant.PICKUP_TRINKET` (350).
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  */
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- export declare function spawnTrinket(subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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- export declare function spawnTrinketWithSeed(subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnTrinket(subType: TrinketType | int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnTrinketWithSeed(subType: TrinketType | int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
@@ -11,6 +11,12 @@ local ____entitySpecific = require("functions.entitySpecific")
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  local getPickups = ____entitySpecific.getPickups
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  local removeAllPickups = ____entitySpecific.removeAllPickups
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  local spawnPickup = ____entitySpecific.spawnPickup
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+ function ____exports.getBatteries(self, matchingSubType)
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+ if matchingSubType == nil then
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+ matchingSubType = -1
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+ end
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+ return getPickups(nil, 90, matchingSubType)
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+ end
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  function ____exports.getCards(self, matchingSubType)
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  if matchingSubType == nil then
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  matchingSubType = -1
@@ -66,6 +72,9 @@ end
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  function ____exports.isRedHeart(self, pickup)
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  return pickup.Variant == 10 and RED_HEART_SUB_TYPES_SET:has(pickup.SubType)
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  end
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+ function ____exports.removeAllBatteries(self, batterySubType, cap)
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+ return removeAllPickups(nil, 90, batterySubType, cap)
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+ end
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  function ____exports.removeAllCards(self, card, cap)
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  return removeAllPickups(nil, 300, card, cap)
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  end
@@ -87,6 +96,42 @@ end
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  function ____exports.removeAllTrinkets(self, trinketType, cap)
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  return removeAllPickups(nil, 350, trinketType, cap)
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  end
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+ function ____exports.spawnBattery(self, subType, position, velocity, spawner, seed)
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+ if velocity == nil then
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+ velocity = VectorZero
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+ end
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+ if spawner == nil then
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+ spawner = nil
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+ end
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+ if seed == nil then
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+ seed = nil
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+ end
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+ return spawnPickup(
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+ nil,
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+ 90,
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+ subType,
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+ position,
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+ velocity,
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+ spawner,
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+ seed
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+ )
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+ end
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+ function ____exports.spawnBatteryWithSeed(self, subType, position, seed, velocity, spawner)
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+ if velocity == nil then
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+ velocity = VectorZero
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+ end
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+ if spawner == nil then
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+ spawner = nil
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+ end
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+ return ____exports.spawnBattery(
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+ nil,
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+ subType,
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+ position,
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+ velocity,
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+ spawner,
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+ seed
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+ )
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+ end
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  function ____exports.spawnCard(self, subType, position, velocity, spawner, seed)
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  if velocity == nil then
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  velocity = VectorZero
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.238",
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+ "version": "1.2.239",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",