isaacscript-common 1.2.237 → 1.2.238

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@@ -198,34 +198,38 @@ export declare function removeAllSlots(variant?: SlotVariant | int, subType?: in
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  */
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  export declare function removeAllTears(variant?: TearVariant | int, subType?: int, cap?: int): boolean;
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  /** Helper function to spawn a `EntityType.ENTITY_BOMB` (4). */
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- export declare function spawnBomb(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityBomb;
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+ export declare function spawnBomb(variant: BombVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityBomb;
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  /** Helper function to spawn a `EntityType.ENTITY_BOMB` (4) with a specific seed. */
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- export declare function spawnBombWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityBomb;
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+ export declare function spawnBombWithSeed(variant: BombVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityBomb;
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  /** Helper function to spawn a `EntityType.ENTITY_EFFECT` (1000). */
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- export declare function spawnEffect(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityEffect;
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+ export declare function spawnEffect(variant: EffectVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityEffect;
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  /** Helper function to spawn a `EntityType.ENTITY_EFFECT` (1000) with a specific seed. */
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- export declare function spawnEffectWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityEffect;
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+ export declare function spawnEffectWithSeed(variant: EffectVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityEffect;
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  /** Helper function to spawn a `EntityType.ENTITY_FAMILIAR` (3). */
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- export declare function spawnFamiliar(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityFamiliar;
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+ export declare function spawnFamiliar(variant: FamiliarVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityFamiliar;
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  /** Helper function to spawn a `EntityType.ENTITY_FAMILIAR` (3) with a specific seed. */
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- export declare function spawnFamiliarWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityFamiliar;
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+ export declare function spawnFamiliarWithSeed(variant: FamiliarVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityFamiliar;
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  /** Helper function to spawn a `EntityType.ENTITY_KNIFE` (8). */
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- export declare function spawnKnife(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityKnife;
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+ export declare function spawnKnife(variant: KnifeVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityKnife;
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  /** Helper function to spawn a `EntityType.ENTITY_KNIFE` (8) with a specific seed. */
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- export declare function spawnKnifeWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityKnife;
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+ export declare function spawnKnifeWithSeed(variant: KnifeVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityKnife;
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  /** Helper function to spawn a `EntityType.ENTITY_LASER` (7). */
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- export declare function spawnLaser(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
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+ export declare function spawnLaser(variant: LaserVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
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  /** Helper function to spawn a `EntityType.ENTITY_LASER` (7) with a specific seed. */
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- export declare function spawnLaserWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
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+ export declare function spawnLaserWithSeed(variant: LaserVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
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  /** Helper function to spawn a `EntityType.ENTITY_PICKUP` (5). */
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- export declare function spawnPickup(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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+ export declare function spawnPickup(variant: PickupVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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  /** Helper function to spawn a `EntityType.ENTITY_PICKUP` (5) with a specific seed. */
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- export declare function spawnPickupWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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+ export declare function spawnPickupWithSeed(variant: PickupVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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  /** Helper function to spawn a `EntityType.ENTITY_PROJECTILE` (9). */
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- export declare function spawnProjectile(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityProjectile;
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+ export declare function spawnProjectile(variant: ProjectileVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityProjectile;
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  /** Helper function to spawn a `EntityType.ENTITY_PROJECTILE` (9) with a specific seed. */
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- export declare function spawnProjectileWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityProjectile;
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+ export declare function spawnProjectileWithSeed(variant: ProjectileVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityProjectile;
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+ /** Helper function to spawn a `EntityType.ENTITY_SLOT` (6). */
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+ export declare function spawnSlot(variant: SlotVariant | int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
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+ /** Helper function to spawn a `EntityType.ENTITY_SLOT` (6) with a specific seed. */
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+ export declare function spawnSlotWithSeed(variant: int | SlotVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
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  /** Helper function to spawn a `EntityType.ENTITY_TEAR` (2). */
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  export declare function spawnTear(variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityTear;
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  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
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- export declare function spawnTearWithSeed(variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityTear;
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+ export declare function spawnTearWithSeed(variant: TearVariant | int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityTear;
@@ -514,6 +514,44 @@ function ____exports.spawnProjectileWithSeed(self, variant, subType, position, s
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  seed
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  )
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  end
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+ function ____exports.spawnSlot(self, variant, subType, position, velocity, spawner, seed)
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+ if velocity == nil then
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+ velocity = VectorZero
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+ end
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+ if spawner == nil then
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+ spawner = nil
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+ end
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+ if seed == nil then
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+ seed = nil
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+ end
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+ return spawn(
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+ nil,
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+ EntityType.ENTITY_SLOT,
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+ variant,
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+ subType,
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+ position,
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+ velocity,
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+ spawner,
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+ seed
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+ )
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+ end
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+ function ____exports.spawnSlotWithSeed(self, variant, subType, position, seed, velocity, spawner)
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+ if velocity == nil then
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+ velocity = VectorZero
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+ end
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+ if spawner == nil then
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+ spawner = nil
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+ end
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+ return ____exports.spawnSlot(
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+ nil,
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+ variant,
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+ subType,
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+ position,
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+ velocity,
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+ spawner,
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+ seed
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+ )
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+ end
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  function ____exports.spawnTear(self, variant, subType, position, velocity, spawner, seed)
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  if velocity == nil then
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  velocity = VectorZero
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.237",
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+ "version": "1.2.238",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",