isaacscript-common 1.2.235 → 1.2.236
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -100,6 +100,12 @@ export declare function setEntityRandomColor(entity: Entity): void;
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/**
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* Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
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* need to specify the velocity or spawner.
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*
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* Also see the `spawnWithSeed` helper function.
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*/
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export declare function spawn(entityType: EntityType | int, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
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/**
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* Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
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* need to specify the velocity or spawner.
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*/
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-
export declare function spawn(entityType: EntityType | int, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
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export declare function spawnWithSeed(entityType: EntityType | int, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
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@@ -157,20 +157,34 @@ function ____exports.setEntityRandomColor(self, entity)
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false
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)
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end
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function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner)
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function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner, seed)
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if velocity == nil then
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velocity = VectorZero
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end
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if spawner == nil then
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spawner = nil
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end
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-
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if seed == nil then
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seed = nil
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end
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if seed == nil then
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return Isaac.Spawn(
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entityType,
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variant,
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subType,
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position,
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velocity,
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spawner
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)
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end
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return game:Spawn(
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entityType,
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variant,
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subType,
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position,
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velocity,
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-
spawner
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spawner,
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subType,
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seed
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)
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end
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function ____exports.spawnWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner)
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