isaacscript-common 1.2.233 → 1.2.236
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -97,3 +97,15 @@ export declare function removeEntities(entities: Entity[], cap?: int): boolean;
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*/
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export declare function rerollEnemy(entity: Entity): Entity | undefined;
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export declare function setEntityRandomColor(entity: Entity): void;
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/**
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* Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
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* need to specify the velocity or spawner.
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*
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* Also see the `spawnWithSeed` helper function.
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*/
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export declare function spawn(entityType: EntityType | int, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
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/**
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* Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
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* need to specify the velocity or spawner.
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*/
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export declare function spawnWithSeed(entityType: EntityType | int, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
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@@ -6,6 +6,8 @@ local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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local ____exports = {}
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local ____constants = require("constants")
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local VectorZero = ____constants.VectorZero
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local ____storyBossesSet = require("sets.storyBossesSet")
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local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
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local ____random = require("functions.random")
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@@ -155,4 +157,51 @@ function ____exports.setEntityRandomColor(self, entity)
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false
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)
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end
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function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner, seed)
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if velocity == nil then
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velocity = VectorZero
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end
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if spawner == nil then
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spawner = nil
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end
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if seed == nil then
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seed = nil
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end
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if seed == nil then
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return Isaac.Spawn(
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entityType,
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variant,
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subType,
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position,
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velocity,
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spawner
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)
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end
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return game:Spawn(
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entityType,
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variant,
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position,
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velocity,
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spawner,
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subType,
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seed
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)
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end
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function ____exports.spawnWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner)
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if velocity == nil then
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velocity = VectorZero
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end
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if spawner == nil then
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spawner = nil
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end
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return game:Spawn(
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entityType,
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variant,
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position,
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velocity,
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spawner,
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subType,
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seed
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)
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end
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return ____exports
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@@ -27,8 +27,6 @@ export declare function isSerializedVector(object: unknown): object is Serialize
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/** Helper function to check if something is an instantiated Vector object. */
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export declare function isVector(object: unknown): object is Vector;
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export declare function vectorEquals(vector1: Vector, vector2: Vector): boolean;
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/** Helper function to get a new vector of length N. */
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export declare function vectorN(n: int): Vector;
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/** Helper function for finding out which way a vector is pointing. */
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export declare function vectorToDirection(vector: Vector): Direction;
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export declare function vectorToString(vector: Vector, round?: boolean): string;
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@@ -89,9 +89,6 @@ end
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function ____exports.vectorEquals(self, vector1, vector2)
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return isaacAPIClassEquals(nil, vector1, vector2, KEYS)
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end
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function ____exports.vectorN(self, n)
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return Vector(n, n)
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end
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function ____exports.vectorToDirection(self, vector)
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local degrees = vector:GetAngleDegrees()
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if degrees > -45 and degrees < 45 then
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "1.2.
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"version": "1.2.236",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -25,7 +25,7 @@
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"dist/**/*.d.ts"
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],
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"devDependencies": {
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"isaac-typescript-definitions": "^1.0.
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"isaac-typescript-definitions": "^1.0.387",
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"isaacscript-lint": "^1.0.95",
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"isaacscript-tsconfig": "^1.1.8",
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"typedoc": "^0.22.13",
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