isaacscript-common 1.2.226 → 1.2.227
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@@ -7,3 +7,4 @@
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*/
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export declare function getGridIndexDelta(roomShape: RoomShape, doorSlot: DoorSlot): int | undefined;
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export declare function getRoomShapeBottomRightPosition(roomShape: RoomShape): Vector;
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export declare function getRoomShapeTopLeftPosition(roomShape: RoomShape): Vector;
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@@ -5,6 +5,8 @@ local ____roomShapeToBottomRightPosition = require("objects.roomShapeToBottomRig
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local ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION = ____roomShapeToBottomRightPosition.ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION
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local ____roomShapeToGridIndexDelta = require("objects.roomShapeToGridIndexDelta")
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local ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = ____roomShapeToGridIndexDelta.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA
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local ____roomShapeToTopLeftPosition = require("objects.roomShapeToTopLeftPosition")
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local ROOM_SHAPE_TO_TOP_LEFT_POSITION = ____roomShapeToTopLeftPosition.ROOM_SHAPE_TO_TOP_LEFT_POSITION
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function ____exports.getGridIndexDelta(self, roomShape, doorSlot)
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local doorSlotToGridIndexMap = ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA[roomShape]
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if doorSlotToGridIndexMap == nil then
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@@ -15,4 +17,7 @@ end
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function ____exports.getRoomShapeBottomRightPosition(self, roomShape)
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return ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION[roomShape]
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end
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function ____exports.getRoomShapeTopLeftPosition(self, roomShape)
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return ROOM_SHAPE_TO_TOP_LEFT_POSITION[roomShape]
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end
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return ____exports
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@@ -0,0 +1,8 @@
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/// <reference types="isaac-typescript-definitions" />
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/**
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* "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
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* wall would be at "Vector(-1, -1)".)
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*/
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export declare const ROOM_SHAPE_TO_TOP_LEFT_POSITION: {
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readonly [key in RoomShape]: Vector;
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};
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@@ -0,0 +1,20 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____exports = {}
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local NARROW_HORIZONTAL_TOP_LEFT_POSITION = Vector(0, 2)
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local NARROW_VERTICAL_TOP_LEFT_POSITION = Vector(4, 0)
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____exports.ROOM_SHAPE_TO_TOP_LEFT_POSITION = {
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[RoomShape.ROOMSHAPE_1x1] = Vector.Zero,
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[RoomShape.ROOMSHAPE_IH] = NARROW_HORIZONTAL_TOP_LEFT_POSITION,
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[RoomShape.ROOMSHAPE_IV] = NARROW_VERTICAL_TOP_LEFT_POSITION,
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[RoomShape.ROOMSHAPE_1x2] = Vector.Zero,
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[RoomShape.ROOMSHAPE_IIV] = NARROW_VERTICAL_TOP_LEFT_POSITION,
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[RoomShape.ROOMSHAPE_2x1] = Vector.Zero,
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[RoomShape.ROOMSHAPE_IIH] = NARROW_HORIZONTAL_TOP_LEFT_POSITION,
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[RoomShape.ROOMSHAPE_2x2] = Vector.Zero,
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[RoomShape.ROOMSHAPE_LTL] = Vector(13, 0),
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[RoomShape.ROOMSHAPE_LTR] = Vector.Zero,
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[RoomShape.ROOMSHAPE_LBL] = Vector.Zero,
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[RoomShape.ROOMSHAPE_LBR] = Vector.Zero,
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[RoomShape.NUM_ROOMSHAPES] = Vector.Zero
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}
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return ____exports
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