isaacscript-common 1.2.217 → 1.2.218
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -186,6 +186,13 @@ export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot: Acti
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* charges.
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*/
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export declare function isBethany(player: EntityPlayer): boolean;
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189
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+
/**
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* Helper function to check if a player is a specific character (i.e. `PlayerType`).
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*
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* This function is variadic, meaning that you can supply as many characters as you want to check
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* for. Returns true if the player is any of the supplied characters.
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*/
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export declare function isCharacter(player: EntityPlayer, ...characters: Array<PlayerType | int>): boolean;
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/**
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* Helper function for detecting when a player is Eden or Tainted Eden. Useful for situations where
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* you want to know if the starting stats were randomized, for example.
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@@ -411,6 +411,12 @@ function ____exports.isBethany(self, player)
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local character = player:GetPlayerType()
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return character == PlayerType.PLAYER_BETHANY or character == PlayerType.PLAYER_BETHANY_B
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end
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function ____exports.isCharacter(self, player, ...)
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local characters = {...}
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local characterSet = __TS__New(Set, characters)
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local character = player:GetPlayerType()
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return characterSet:has(character)
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end
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function ____exports.isEden(self, player)
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local character = player:GetPlayerType()
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return character == PlayerType.PLAYER_EDEN or character == PlayerType.PLAYER_EDEN_B
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@@ -478,9 +484,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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-
local
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483
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-
if
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487
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local ____switch101 = activeSlot
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local ____cond101 = ____switch101 == ActiveSlot.SLOT_PRIMARY
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489
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if ____cond101 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -489,8 +495,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond101 = ____cond101 or ____switch101 == ActiveSlot.SLOT_SECONDARY
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if ____cond101 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -505,16 +511,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond101 = ____cond101 or ____switch101 == ActiveSlot.SLOT_POCKET
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if ____cond101 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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-
if
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____cond101 = ____cond101 or ____switch101 == ActiveSlot.SLOT_POCKET2
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if ____cond101 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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