isaacscript-common 1.2.192 → 1.2.195
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/customRevive.lua +3 -3
- package/dist/callbacks/postEsauJr.lua +2 -2
- package/dist/callbacks/postPlayerChangeHealth.lua +2 -2
- package/dist/callbacks/postPlayerFatalDamage.lua +2 -2
- package/dist/callbacks/postPlayerReordered.lua +3 -3
- package/dist/callbacks/preBerserkDeath.lua +2 -1
- package/dist/constants.d.ts +2 -38
- package/dist/constants.lua +3 -103
- package/dist/features/extraConsoleCommands/commands.lua +4 -2
- package/dist/features/playerInventory.lua +3 -3
- package/dist/functions/character.d.ts +46 -0
- package/dist/functions/character.lua +64 -0
- package/dist/functions/charge.lua +2 -2
- package/dist/functions/collectibles.lua +7 -6
- package/dist/functions/entity.lua +3 -3
- package/dist/functions/familiars.lua +3 -3
- package/dist/functions/flying.lua +1 -1
- package/dist/functions/pickups.d.ts +5 -0
- package/dist/functions/pickups.lua +33 -2
- package/dist/functions/player.d.ts +26 -125
- package/dist/functions/player.lua +97 -247
- package/dist/functions/playerDataStructures.lua +2 -2
- package/dist/functions/playerHealth.lua +7 -7
- package/dist/functions/playerIndex.d.ts +67 -0
- package/dist/functions/playerIndex.lua +125 -0
- package/dist/functions/pocketItems.d.ts +5 -0
- package/dist/functions/pocketItems.lua +5 -0
- package/dist/functions/positionVelocity.lua +2 -1
- package/dist/functions/revive.lua +6 -4
- package/dist/functions/utils.d.ts +2 -1
- package/dist/functions/utils.lua +5 -0
- package/dist/index.d.ts +3 -1
- package/dist/index.lua +17 -1
- package/dist/objects/colors.d.ts +17 -0
- package/dist/objects/colors.lua +13 -0
- package/dist/sets/charactersThatStartWithAnActiveItemSet.d.ts +2 -0
- package/dist/sets/charactersThatStartWithAnActiveItemSet.lua +18 -0
- package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +2 -0
- package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.lua +6 -0
- package/dist/sets/charactersWithFreeDevilDealsSet.d.ts +2 -0
- package/dist/sets/charactersWithFreeDevilDealsSet.lua +6 -0
- package/dist/sets/charactersWithNoRedHeartsSet.d.ts +6 -0
- package/dist/sets/charactersWithNoRedHeartsSet.lua +15 -0
- package/dist/sets/charactersWithNoSoulHeartsSet.d.ts +6 -0
- package/dist/sets/charactersWithNoSoulHeartsSet.lua +12 -0
- package/dist/sets/chestPickupVariantsSet.d.ts +2 -0
- package/dist/sets/chestPickupVariantsSet.lua +19 -0
- package/dist/sets/familiarsThatShootPlayerTearsSet.d.ts +2 -0
- package/dist/sets/familiarsThatShootPlayerTearsSet.lua +15 -0
- package/dist/sets/lostStyleCharactersSet.d.ts +6 -0
- package/dist/sets/lostStyleCharactersSet.lua +12 -0
- package/dist/sets/redHeartSubTypesSet.d.ts +2 -0
- package/dist/sets/redHeartSubTypesSet.lua +6 -0
- package/dist/sets/singleUseActiveCollectibleTypesSet.d.ts +2 -0
- package/dist/sets/singleUseActiveCollectibleTypesSet.lua +15 -0
- package/dist/sets/storyBossesSet.d.ts +2 -0
- package/dist/sets/storyBossesSet.lua +20 -0
- package/package.json +3 -3
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@@ -0,0 +1,125 @@
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local getPlayerIndexCollectibleType, DEFAULT_COLLECTIBLE_TYPE, EXCLUDED_CHARACTERS
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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function ____exports.getAllPlayers(self)
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local numPlayers = game:GetNumPlayers()
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local players = {}
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do
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local i = 0
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while i < numPlayers do
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local player = Isaac.GetPlayer(i)
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__TS__ArrayPush(players, player)
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i = i + 1
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end
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end
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return players
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end
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function ____exports.getPlayerIndex(self, player, differentiateForgottenAndSoul)
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if differentiateForgottenAndSoul == nil then
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differentiateForgottenAndSoul = false
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end
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local playerToUse = player
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local isSubPlayer = player:IsSubPlayer()
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if isSubPlayer then
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local playerParent = ____exports.getSubPlayerParent(nil, player)
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if playerParent ~= nil then
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playerToUse = playerParent
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end
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end
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local collectibleType = getPlayerIndexCollectibleType(nil, player, differentiateForgottenAndSoul)
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local collectibleRNG = playerToUse:GetCollectibleRNG(collectibleType)
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local seed = collectibleRNG:GetSeed()
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return seed
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end
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function getPlayerIndexCollectibleType(self, player, differentiateForgottenAndSoul)
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local character = player:GetPlayerType()
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repeat
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local ____switch10 = character
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local ____cond10 = ____switch10 == PlayerType.PLAYER_THESOUL
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if ____cond10 then
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do
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return differentiateForgottenAndSoul and CollectibleType.COLLECTIBLE_SPOON_BENDER or DEFAULT_COLLECTIBLE_TYPE
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end
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end
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____cond10 = ____cond10 or ____switch10 == PlayerType.PLAYER_LAZARUS2_B
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if ____cond10 then
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do
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return CollectibleType.COLLECTIBLE_INNER_EYE
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end
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end
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do
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do
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return DEFAULT_COLLECTIBLE_TYPE
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end
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end
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until true
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end
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function ____exports.getPlayers(self, performCharacterExclusions)
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if performCharacterExclusions == nil then
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performCharacterExclusions = false
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end
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local players = ____exports.getAllPlayers(nil)
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local nonChildPlayers = __TS__ArrayFilter(
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players,
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function(____, player) return not ____exports.isChildPlayer(nil, player) end
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)
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local nonChildPlayersFiltered = __TS__ArrayFilter(
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nonChildPlayers,
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function(____, player)
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local character = player:GetPlayerType()
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return not EXCLUDED_CHARACTERS:has(character)
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end
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)
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return performCharacterExclusions and nonChildPlayersFiltered or nonChildPlayers
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end
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function ____exports.getSubPlayerParent(self, subPlayer)
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local subPlayerPtrHash = GetPtrHash(subPlayer)
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local players = ____exports.getPlayers(nil)
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return __TS__ArrayFind(
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players,
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function(____, player)
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local thisPlayerSubPlayer = player:GetSubPlayer()
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if thisPlayerSubPlayer == nil then
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return false
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end
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local thisPlayerSubPlayerPtrHash = GetPtrHash(thisPlayerSubPlayer)
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return thisPlayerSubPlayerPtrHash == subPlayerPtrHash
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end
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)
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end
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function ____exports.isChildPlayer(self, player)
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return player.Parent ~= nil
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end
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DEFAULT_COLLECTIBLE_TYPE = CollectibleType.COLLECTIBLE_SAD_ONION
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EXCLUDED_CHARACTERS = __TS__New(Set, {PlayerType.PLAYER_ESAU, PlayerType.PLAYER_THESOUL_B})
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function ____exports.getPlayerFromIndex(self, playerIndex)
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local players = ____exports.getPlayers(nil)
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return __TS__ArrayFind(
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players,
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function(____, player) return ____exports.getPlayerIndex(nil, player) == playerIndex end
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)
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end
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function ____exports.getPlayerIndexVanilla(self, playerToFind)
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local numPlayers = game:GetNumPlayers()
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local playerToFindHash = GetPtrHash(playerToFind)
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do
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local i = 0
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while i < numPlayers do
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local player = Isaac.GetPlayer(i)
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local playerHash = GetPtrHash(player)
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if playerHash == playerToFindHash then
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return i
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end
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i = i + 1
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end
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end
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return nil
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end
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return ____exports
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@@ -21,3 +21,8 @@ export declare function getPocketItems(player: EntityPlayer): PocketItemDescript
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* items. (Only Tainted Forgotten can pick up items.)
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*/
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export declare function hasOpenPocketItemSlot(player: EntityPlayer): boolean;
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/**
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* Helper function to determine whether or not the player's "active" pocket item slot is set to
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* their pocket active item.
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*/
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export declare function isFirstSlotPocketActiveItem(player: EntityPlayer): boolean;
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@@ -60,4 +60,9 @@ function ____exports.hasOpenPocketItemSlot(self, player)
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function(____, pocketItem) return pocketItem.type == PocketItemType.EMPTY end
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)
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end
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function ____exports.isFirstSlotPocketActiveItem(self, player)
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local pocketItems = ____exports.getPocketItems(nil, player)
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local firstPocketItem = pocketItems[1]
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return firstPocketItem.type == PocketItemType.ACTIVE_ITEM
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end
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return ____exports
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@@ -13,7 +13,8 @@ local ____entitySpecific = require("functions.entitySpecific")
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local getEffects = ____entitySpecific.getEffects
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local ____player = require("functions.player")
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local getPlayerCloserThan = ____player.getPlayerCloserThan
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local
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local ____playerIndex = require("functions.playerIndex")
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local getPlayers = ____playerIndex.getPlayers
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local MAX_FIND_FREE_POSITION_ATTEMPTS = 100
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function ____exports.anyEntityCloserThan(self, entities, position, distance)
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return __TS__ArraySome(
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local ____exports = {}
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local ____character = require("functions.character")
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local getCharacterDeathAnimationName = ____character.getCharacterDeathAnimationName
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local ____player = require("functions.player")
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local getDeathAnimationName = ____player.getDeathAnimationName
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local getPlayerMaxHeartContainers = ____player.getPlayerMaxHeartContainers
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local getPlayerNumHitsRemaining = ____player.getPlayerNumHitsRemaining
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local hasLostCurse = ____player.hasLostCurse
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@@ -28,8 +29,8 @@ function ____exports.willReviveFromSpiritShackles(self, player)
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return false
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end
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local effects = player:GetEffects()
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local spiritShacklesEnabled = not effects:HasNullEffect(
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local playerInSoulForm = effects:HasNullEffect(
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local spiritShacklesEnabled = not effects:HasNullEffect(102)
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local playerInSoulForm = effects:HasNullEffect(101)
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return spiritShacklesEnabled and not playerInSoulForm
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end
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function ____exports.isDamageToPlayerFatal(self, player, damageAmount, damageSource, lastDamageGameFrame)
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function ____exports.willMysteriousPaperRevive(self, player)
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local gameFrameCount = game:GetFrameCount()
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local sprite = player:GetSprite()
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local
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local character = player:GetPlayerType()
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local animation = getCharacterDeathAnimationName(nil, character)
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local deathAnimationFrames = getFinalFrameOfAnimation(nil, sprite, animation)
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local frameOfDeath = gameFrameCount + deathAnimationFrames + 1
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return frameOfDeath % 4 == 3
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/// <reference types="typescript-to-lua/language-extensions" />
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/// <reference types="isaac-typescript-definitions" />
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/// <reference types="typescript-to-lua/language-extensions" />
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/**
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* Helper function to get type safety on a switch statement.
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* Very useful to be future-safe against people adding values to a type or an enum.
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* ```
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*/
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export declare const ensureAllCases: (obj: never) => never;
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export declare function getDirectionName(direction: Direction): string | undefined;
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/**
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* TypeScriptToLua will transpile TypeScript enums to Lua tables that have a double mapping. Thus,
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* when you iterate over them, you will get both the names of the enums and the values of the enums,
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package/dist/functions/utils.lua
CHANGED
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local __TS__StringReplace = ____lualib.__TS__StringReplace
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local __TS__StringSubstr = ____lualib.__TS__StringSubstr
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local ____exports = {}
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local ____directionNames = require("objects.directionNames")
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local DIRECTION_NAMES = ____directionNames.DIRECTION_NAMES
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local HEX_STRING_LENGTH = 6
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____exports.ensureAllCases = function(____, obj) return obj end
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function ____exports.getDirectionName(self, direction)
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return DIRECTION_NAMES[direction]
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end
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function ____exports.getEnumKeys(self, transpiledEnum)
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local enumKeys = {}
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for key in pairs(transpiledEnum) do
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package/dist/index.d.ts
CHANGED
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@@ -33,6 +33,7 @@ export * from "./functions/bitwise";
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export * from "./functions/cacheFlag";
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export * from "./functions/cards";
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export * from "./functions/challenges";
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export * from "./functions/character";
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export * from "./functions/charge";
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export * from "./functions/collectibleCacheFlag";
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export * from "./functions/collectibles";
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export * from "./functions/player";
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export * from "./functions/playerDataStructures";
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export * from "./functions/playerHealth";
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export * from "./functions/playerIndex";
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export * from "./functions/pocketItems";
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export * from "./functions/positionVelocity";
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export * from "./functions/random";
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export * from "./maps/characterMap";
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export * from "./maps/pillEffectMap";
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export * from "./maps/roomTypeMap";
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export * from "./objects/
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export * from "./objects/colors";
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export * from "./types/AddCallbackParametersCustom";
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export * from "./types/AnyEntity";
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export * from "./types/CollectibleIndex";
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package/dist/index.lua
CHANGED
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end
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end
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end
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do
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local ____export = require("functions.character")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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end
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do
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local ____export = require("functions.charge")
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for ____exportKey, ____exportValue in pairs(____export) do
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@@ -504,6 +512,14 @@ do
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end
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end
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end
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do
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local ____export = require("functions.playerIndex")
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+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
518
|
+
if ____exportKey ~= "default" then
|
|
519
|
+
____exports[____exportKey] = ____exportValue
|
|
520
|
+
end
|
|
521
|
+
end
|
|
522
|
+
end
|
|
507
523
|
do
|
|
508
524
|
local ____export = require("functions.pocketItems")
|
|
509
525
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
@@ -729,7 +745,7 @@ do
|
|
|
729
745
|
end
|
|
730
746
|
end
|
|
731
747
|
do
|
|
732
|
-
local ____export = require("objects.
|
|
748
|
+
local ____export = require("objects.colors")
|
|
733
749
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
734
750
|
if ____exportKey ~= "default" then
|
|
735
751
|
____exports[____exportKey] = ____exportValue
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
/**
|
|
3
|
+
* A collection of common colors that can be reused.
|
|
4
|
+
*
|
|
5
|
+
* Note that if you want to further modify these colors, you should copy them first with the
|
|
6
|
+
* `copyColor` function.
|
|
7
|
+
*/
|
|
8
|
+
export declare const COLORS: {
|
|
9
|
+
Black: Color;
|
|
10
|
+
Red: Color;
|
|
11
|
+
Green: Color;
|
|
12
|
+
Blue: Color;
|
|
13
|
+
Yellow: Color;
|
|
14
|
+
Pink: Color;
|
|
15
|
+
Cyan: Color;
|
|
16
|
+
White: Color;
|
|
17
|
+
};
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
|
+
local ____exports = {}
|
|
3
|
+
____exports.COLORS = {
|
|
4
|
+
Black = Color(1, 1, 1),
|
|
5
|
+
Red = Color(1, 0, 0),
|
|
6
|
+
Green = Color(0, 1, 0),
|
|
7
|
+
Blue = Color(0, 0, 1),
|
|
8
|
+
Yellow = Color(1, 1, 0),
|
|
9
|
+
Pink = Color(1, 0, 1),
|
|
10
|
+
Cyan = Color(0, 1, 1),
|
|
11
|
+
White = Color(1, 1, 1)
|
|
12
|
+
}
|
|
13
|
+
return ____exports
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = __TS__New(Set, {
|
|
6
|
+
PlayerType.PLAYER_ISAAC,
|
|
7
|
+
PlayerType.PLAYER_MAGDALENE,
|
|
8
|
+
PlayerType.PLAYER_JUDAS,
|
|
9
|
+
PlayerType.PLAYER_BLUEBABY,
|
|
10
|
+
PlayerType.PLAYER_EVE,
|
|
11
|
+
PlayerType.PLAYER_EDEN,
|
|
12
|
+
PlayerType.PLAYER_THELOST,
|
|
13
|
+
PlayerType.PLAYER_LILITH,
|
|
14
|
+
PlayerType.PLAYER_KEEPER,
|
|
15
|
+
PlayerType.PLAYER_APOLLYON,
|
|
16
|
+
PlayerType.PLAYER_EDEN_B
|
|
17
|
+
})
|
|
18
|
+
return ____exports
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = __TS__New(Set, {PlayerType.PLAYER_BLACKJUDAS, PlayerType.PLAYER_JUDAS_B})
|
|
6
|
+
return ____exports
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.CHARACTERS_WITH_FREE_DEVIL_DEALS_SET = __TS__New(Set, {PlayerType.PLAYER_THELOST, PlayerType.PLAYER_THELOST_B, PlayerType.PLAYER_JACOB2_B})
|
|
6
|
+
return ____exports
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
/**
|
|
3
|
+
* The set of characters where red heart containers will be turned into soul hearts (e.g. Blue
|
|
4
|
+
* Baby). This includes The Lost and Tainted Lost. This does not include Keeper or Tainted Keeper.
|
|
5
|
+
*/
|
|
6
|
+
export declare const CHARACTERS_WITH_NO_RED_HEARTS_SET: ReadonlySet<PlayerType>;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.CHARACTERS_WITH_NO_RED_HEARTS_SET = __TS__New(Set, {
|
|
6
|
+
PlayerType.PLAYER_BLUEBABY,
|
|
7
|
+
PlayerType.PLAYER_THELOST,
|
|
8
|
+
PlayerType.PLAYER_BLACKJUDAS,
|
|
9
|
+
PlayerType.PLAYER_JUDAS_B,
|
|
10
|
+
PlayerType.PLAYER_BLUEBABY_B,
|
|
11
|
+
PlayerType.PLAYER_THELOST_B,
|
|
12
|
+
PlayerType.PLAYER_THEFORGOTTEN_B,
|
|
13
|
+
PlayerType.PLAYER_BETHANY_B
|
|
14
|
+
})
|
|
15
|
+
return ____exports
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
/**
|
|
3
|
+
* The set of characters where soul hearts will be automatically stripped away (e.g. Bethany). This
|
|
4
|
+
* includes The Lost and Tainted Lost.
|
|
5
|
+
*/
|
|
6
|
+
export declare const CHARACTERS_WITH_NO_SOUL_HEARTS_SET: ReadonlySet<PlayerType>;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.CHARACTERS_WITH_NO_SOUL_HEARTS_SET = __TS__New(Set, {
|
|
6
|
+
PlayerType.PLAYER_THELOST,
|
|
7
|
+
PlayerType.PLAYER_KEEPER,
|
|
8
|
+
PlayerType.PLAYER_BETHANY,
|
|
9
|
+
PlayerType.PLAYER_THELOST_B,
|
|
10
|
+
PlayerType.PLAYER_KEEPER_B
|
|
11
|
+
})
|
|
12
|
+
return ____exports
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.CHEST_PICKUP_VARIANTS = __TS__New(Set, {
|
|
6
|
+
50,
|
|
7
|
+
51,
|
|
8
|
+
52,
|
|
9
|
+
53,
|
|
10
|
+
54,
|
|
11
|
+
55,
|
|
12
|
+
56,
|
|
13
|
+
57,
|
|
14
|
+
58,
|
|
15
|
+
60,
|
|
16
|
+
360,
|
|
17
|
+
390
|
|
18
|
+
})
|
|
19
|
+
return ____exports
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS_SET = __TS__New(Set, {
|
|
6
|
+
FamiliarVariant.SCISSORS,
|
|
7
|
+
FamiliarVariant.INCUBUS,
|
|
8
|
+
FamiliarVariant.FATES_REWARD,
|
|
9
|
+
FamiliarVariant.SPRINKLER,
|
|
10
|
+
FamiliarVariant.LOST_SOUL,
|
|
11
|
+
FamiliarVariant.TWISTED_BABY,
|
|
12
|
+
FamiliarVariant.BLOOD_BABY,
|
|
13
|
+
FamiliarVariant.DECAP_ATTACK
|
|
14
|
+
})
|
|
15
|
+
return ____exports
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.LOST_STYLE_CHARACTERS_SET = __TS__New(Set, {
|
|
6
|
+
PlayerType.PLAYER_THELOST,
|
|
7
|
+
PlayerType.PLAYER_THESOUL,
|
|
8
|
+
PlayerType.PLAYER_THELOST_B,
|
|
9
|
+
PlayerType.PLAYER_JACOB2_B,
|
|
10
|
+
PlayerType.PLAYER_THESOUL_B
|
|
11
|
+
})
|
|
12
|
+
return ____exports
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.RED_HEART_SUB_TYPES_SET = __TS__New(Set, {HeartSubType.HEART_FULL, HeartSubType.HEART_HALF, HeartSubType.HEART_DOUBLEPACK})
|
|
6
|
+
return ____exports
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES_SET = __TS__New(Set, {
|
|
6
|
+
CollectibleType.COLLECTIBLE_FORGET_ME_NOW,
|
|
7
|
+
CollectibleType.COLLECTIBLE_EDENS_SOUL,
|
|
8
|
+
CollectibleType.COLLECTIBLE_ALABASTER_BOX,
|
|
9
|
+
CollectibleType.COLLECTIBLE_PLAN_C,
|
|
10
|
+
CollectibleType.COLLECTIBLE_MAMA_MEGA,
|
|
11
|
+
CollectibleType.COLLECTIBLE_SACRIFICIAL_ALTAR,
|
|
12
|
+
CollectibleType.COLLECTIBLE_DEATH_CERTIFICATE,
|
|
13
|
+
CollectibleType.COLLECTIBLE_R_KEY
|
|
14
|
+
})
|
|
15
|
+
return ____exports
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
____exports.STORY_BOSSES_SET = __TS__New(Set, {
|
|
6
|
+
EntityType.ENTITY_MOM,
|
|
7
|
+
EntityType.ENTITY_MOMS_HEART,
|
|
8
|
+
EntityType.ENTITY_SATAN,
|
|
9
|
+
EntityType.ENTITY_ISAAC,
|
|
10
|
+
EntityType.ENTITY_THE_LAMB,
|
|
11
|
+
EntityType.ENTITY_MEGA_SATAN,
|
|
12
|
+
EntityType.ENTITY_MEGA_SATAN_2,
|
|
13
|
+
EntityType.ENTITY_ULTRA_GREED,
|
|
14
|
+
EntityType.ENTITY_HUSH,
|
|
15
|
+
EntityType.ENTITY_DELIRIUM,
|
|
16
|
+
EntityType.ENTITY_MOTHER,
|
|
17
|
+
EntityType.ENTITY_DOGMA,
|
|
18
|
+
EntityType.ENTITY_BEAST
|
|
19
|
+
})
|
|
20
|
+
return ____exports
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.195",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,11 +25,11 @@
|
|
|
25
25
|
"dist/**/*.d.ts"
|
|
26
26
|
],
|
|
27
27
|
"devDependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^1.0.
|
|
28
|
+
"isaac-typescript-definitions": "^1.0.375",
|
|
29
29
|
"isaacscript-lint": "^1.0.93",
|
|
30
30
|
"isaacscript-tsconfig": "^1.1.8",
|
|
31
31
|
"typedoc": "^0.22.13",
|
|
32
32
|
"typescript": "4.6.2",
|
|
33
|
-
"typescript-to-lua": "^1.4.
|
|
33
|
+
"typescript-to-lua": "^1.4.2"
|
|
34
34
|
}
|
|
35
35
|
}
|