isaacscript-common 1.2.186 → 1.2.189
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/cacheFlag.d.ts +7 -0
- package/dist/functions/cacheFlag.lua +9 -0
- package/dist/functions/run.d.ts +1 -1
- package/dist/functions/run.lua +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.lua +8 -0
- package/dist/maps/defaultPlayerStatMap.d.ts +2 -0
- package/dist/maps/defaultPlayerStatMap.lua +14 -0
- package/package.json +1 -1
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@@ -0,0 +1,7 @@
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/// <reference types="isaac-typescript-definitions" />
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/**
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* Returns the starting stat that Isaac (the default character) starts with.
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*
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* For example, if you pass this function `CacheFlag.CACHE_DAMAGE`, it will return 3.5.
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*/
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export declare function getDefaultPlayerStat(cacheFlag: CacheFlag): float | boolean | undefined;
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@@ -0,0 +1,9 @@
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local ____exports = {}
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local ____defaultPlayerStatMap = require("maps.defaultPlayerStatMap")
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local DEFAULT_PLAYER_STAT_MAP = ____defaultPlayerStatMap.DEFAULT_PLAYER_STAT_MAP
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function ____exports.getDefaultPlayerStat(self, cacheFlag)
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return DEFAULT_PLAYER_STAT_MAP:get(cacheFlag)
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end
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return ____exports
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package/dist/functions/run.d.ts
CHANGED
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@@ -9,4 +9,4 @@ export declare function onSetSeed(): boolean;
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* Helper function to restart the game using the console command of "restart". You can optionally
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* specify a `PlayerType` to restart the game as that character.
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*/
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-
export declare function restart(character?: PlayerType): void;
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export declare function restart(character?: PlayerType | int): void;
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package/dist/functions/run.lua
CHANGED
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@@ -16,7 +16,7 @@ function ____exports.restart(self, character)
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Isaac.ExecuteCommand("restart")
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return
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end
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-
if character < 0
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if character < 0 then
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error(("Restarting as a character of " .. tostring(character)) .. " would crash the game.")
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end
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log("Restarting as character: " .. tostring(character))
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package/dist/index.d.ts
CHANGED
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@@ -29,6 +29,7 @@ export { hasSirenStolenFamiliar, setFamiliarNoSirenSteal, } from "./features/sir
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export { getTaintedLazarusSubPlayer } from "./features/taintedLazarusPlayers";
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export * from "./functions/array";
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export * from "./functions/bitwise";
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export * from "./functions/cacheFlag";
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export * from "./functions/cards";
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export * from "./functions/challenges";
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export * from "./functions/charge";
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package/dist/index.lua
CHANGED
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@@ -241,6 +241,14 @@ do
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end
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end
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end
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do
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local ____export = require("functions.cacheFlag")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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end
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do
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local ____export = require("functions.cards")
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for ____exportKey, ____exportValue in pairs(____export) do
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@@ -0,0 +1,14 @@
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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____exports.DEFAULT_PLAYER_STAT_MAP = __TS__New(Map, {
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{CacheFlag.CACHE_DAMAGE, 3.5},
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{CacheFlag.CACHE_FIREDELAY, 10},
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{CacheFlag.CACHE_SHOTSPEED, 1},
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{CacheFlag.CACHE_RANGE, 6.5},
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{CacheFlag.CACHE_SPEED, 1},
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{CacheFlag.CACHE_FLYING, false},
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{CacheFlag.CACHE_LUCK, 0}
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})
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return ____exports
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