isaacscript-common 1.2.180 → 1.2.183

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@@ -0,0 +1,14 @@
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+ export declare function postRender(): void;
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+ /**
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+ * Enables the fast-reset feature, which allows you to restart the game instantaneously.
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+ *
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+ * This is useful for debugging, when you are resetting the game often.
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+ *
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+ * You can disable the fast-reset feature with the `disableFastReset` function.
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+ */
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+ export declare function enableFastReset(): void;
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+ /**
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+ * Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
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+ * function.
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+ */
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+ export declare function disableFastReset(): void;
@@ -0,0 +1,47 @@
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+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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+ local ____exports = {}
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+ local checkResetInput, enabled
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+ local ____cachedClasses = require("cachedClasses")
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+ local game = ____cachedClasses.game
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+ local ____featuresInitialized = require("featuresInitialized")
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+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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+ local ____input = require("functions.input")
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+ local isActionTriggeredOnAnyInput = ____input.isActionTriggeredOnAnyInput
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+ local isKeyboardPressed = ____input.isKeyboardPressed
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+ local ____run = require("functions.run")
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+ local restart = ____run.restart
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+ function ____exports.postRender(self)
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+ if not enabled then
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+ return
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+ end
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+ checkResetInput(nil)
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+ end
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+ function checkResetInput(self)
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+ local isPaused = game:IsPaused()
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+ if isPaused then
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+ return
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+ end
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+ if AwaitingTextInput then
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+ return
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+ end
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+ if isKeyboardPressed(nil, Keyboard.KEY_LEFT_SHIFT) or isKeyboardPressed(nil, Keyboard.KEY_LEFT_CONTROL) or isKeyboardPressed(nil, Keyboard.KEY_LEFT_ALT) or isKeyboardPressed(nil, Keyboard.KEY_LEFT_SUPER) or isKeyboardPressed(nil, Keyboard.KEY_RIGHT_SHIFT) or isKeyboardPressed(nil, Keyboard.KEY_RIGHT_CONTROL) or isKeyboardPressed(nil, Keyboard.KEY_RIGHT_ALT) or isKeyboardPressed(nil, Keyboard.KEY_RIGHT_SUPER) then
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+ return
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+ end
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+ if isActionTriggeredOnAnyInput(nil, ButtonAction.ACTION_RESTART) then
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+ restart(nil)
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+ end
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+ end
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+ local FEATURE_NAME = "fast reset"
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+ enabled = false
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+ function ____exports.fastResetInit(self, mod)
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+ mod:AddCallback(ModCallbacks.MC_POST_RENDER, ____exports.postRender)
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+ end
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+ function ____exports.enableFastReset(self)
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+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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+ enabled = true
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+ end
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+ function ____exports.disableFastReset(self)
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+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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+ enabled = false
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+ end
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+ return ____exports
@@ -12,8 +12,6 @@ local ____SerializationType = require("enums.SerializationType")
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  local SerializationType = ____SerializationType.SerializationType
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  local ____deepCopy = require("functions.deepCopy")
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  local deepCopy = ____deepCopy.deepCopy
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- local ____log = require("functions.log")
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- local log = ____log.log
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  local ____table = require("functions.table")
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  local clearTable = ____table.clearTable
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  local ____constants = require("features.saveDataManager.constants")
@@ -64,7 +62,6 @@ function restoreDefaults(self, childTableName)
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  if childTableName ~= SaveDataKeys.Run and childTableName ~= SaveDataKeys.Level and childTableName ~= SaveDataKeys.Room then
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  error("Unknown child table name of: " .. childTableName)
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  end
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- log("Resetting data for type: " .. childTableName)
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  for subscriberName, saveData in pairs(saveDataMap) do
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  do
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  local childTable = saveData[childTableName]
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.180",
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+ "version": "1.2.183",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",