isaacscript-common 1.2.179 → 1.2.180
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/collectibles.d.ts +12 -9
- package/dist/index.d.ts +0 -1
- package/dist/index.lua +0 -8
- package/package.json +1 -1
|
@@ -25,19 +25,22 @@ export declare function getCollectibleGfxFilename(collectibleType: CollectibleTy
|
|
|
25
25
|
* room, so the `PtrHash` will change. Instead, we use a 4-tuple of the room list index, the grid
|
|
26
26
|
* index of the collectible in the room, the collectible's SubType, and the collectible's InitSeed.
|
|
27
27
|
*
|
|
28
|
-
*
|
|
29
|
-
*
|
|
30
|
-
*
|
|
28
|
+
* Collectibles that are shifted by Tainted Isaac's mechanic will have unique collectible indexes
|
|
29
|
+
* because the SubType is different. (The collectible entities share the same InitSeed.)
|
|
30
|
+
*
|
|
31
|
+
* Collectibles that are rolled (with e.g. a D6) will have unique collectible indexes because the
|
|
32
|
+
* SubType and InitSeed are different. If you want to track collectibles independently of any
|
|
33
|
+
* rerolls, then you can use the `PtrHash` as an index instead. (The `PtrHash` will not persist
|
|
34
|
+
* between rooms, however.)
|
|
31
35
|
*
|
|
32
36
|
* Note that:
|
|
33
37
|
* - The grid index is a necessary part of the collectible index because Diplopia and Crooked Penny
|
|
34
|
-
* can cause two or more collectibles with the same
|
|
38
|
+
* can cause two or more collectibles with the same SubType and InitSeed to exist in the same room.
|
|
35
39
|
* - This index will fail in the case where the player uses Diplopia or a successful Crooked Penny
|
|
36
40
|
* seven or more times in the same room, since that will cause two or more collectibles with the
|
|
37
|
-
* same grid index and InitSeed to exist.
|
|
38
|
-
* - The
|
|
39
|
-
* continuously cause collectibles to morph into new sub-types with the same InitSeed.
|
|
40
|
-
* purposes of this index, the "shifted" items are considered to be separate collectibles.)
|
|
41
|
+
* same grid index, SubType, and InitSeed to exist.
|
|
42
|
+
* - The SubType is a necessary part of the collectible index because Tainted Isaac will
|
|
43
|
+
* continuously cause collectibles to morph into new sub-types with the same InitSeed.
|
|
41
44
|
* - Using a collectible's position as part of the index is problematic, since players can push a
|
|
42
45
|
* pedestal. (Even using the grid index does not solve this problem, since it is possible in certain
|
|
43
46
|
* cases for collectibles to be spawned at a position that is not aligned with the grid, and the
|
|
@@ -50,7 +53,7 @@ export declare function getCollectibleGfxFilename(collectibleType: CollectibleTy
|
|
|
50
53
|
* case. (Using the room list index or the room grid index is not suitable for this purpose, since
|
|
51
54
|
* both of these values can change in the post-Ascent Treasure Room.) Even though there can be two
|
|
52
55
|
* Treasure Rooms on an XL floor, both Treasure Rooms should not have collectibles with the same
|
|
53
|
-
* InitSeed.
|
|
56
|
+
* grid index, Subtype, and InitSeed.
|
|
54
57
|
*/
|
|
55
58
|
export declare function getCollectibleIndex(collectible: EntityPickup): CollectibleIndex;
|
|
56
59
|
/**
|
package/dist/index.d.ts
CHANGED
|
@@ -3,7 +3,6 @@ export { initCustomDoor, spawnCustomDoor, } from "./callbacks/postCustomDoorEnte
|
|
|
3
3
|
export { forceNewLevelCallback, forceNewRoomCallback, } from "./callbacks/reorderedCallbacks";
|
|
4
4
|
export * from "./classes/DefaultMap";
|
|
5
5
|
export * from "./classes/ModUpgraded";
|
|
6
|
-
export * from "./classes/Null";
|
|
7
6
|
export * from "./constants";
|
|
8
7
|
export * from "./enums/CardType";
|
|
9
8
|
export * from "./enums/CollectiblePedestalType";
|
package/dist/index.lua
CHANGED
|
@@ -38,14 +38,6 @@ do
|
|
|
38
38
|
end
|
|
39
39
|
end
|
|
40
40
|
end
|
|
41
|
-
do
|
|
42
|
-
local ____export = require("classes.Null")
|
|
43
|
-
for ____exportKey, ____exportValue in pairs(____export) do
|
|
44
|
-
if ____exportKey ~= "default" then
|
|
45
|
-
____exports[____exportKey] = ____exportValue
|
|
46
|
-
end
|
|
47
|
-
end
|
|
48
|
-
end
|
|
49
41
|
do
|
|
50
42
|
local ____export = require("constants")
|
|
51
43
|
for ____exportKey, ____exportValue in pairs(____export) do
|