isaacscript-common 1.2.174 → 1.2.175

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/dist/classes/null.d.ts +6 -7
  2. package/dist/classes/null.lua +5 -5
  3. package/dist/constants.d.ts +10 -10
  4. package/dist/constants.lua +3 -3
  5. package/dist/features/collectiblesSeen.d.ts +6 -0
  6. package/dist/features/collectiblesSeen.lua +43 -0
  7. package/dist/features/deployJSONRoom.lua +2 -1
  8. package/dist/features/extraConsoleCommands/commands.d.ts +11 -11
  9. package/dist/features/extraConsoleCommands/commands.lua +23 -22
  10. package/dist/features/extraConsoleCommands/init.lua +6 -6
  11. package/dist/features/playerInventory.d.ts +10 -2
  12. package/dist/features/playerInventory.lua +51 -15
  13. package/dist/features/saveDataManager/constants.d.ts +1 -1
  14. package/dist/features/saveDataManager/constants.lua +1 -1
  15. package/dist/features/saveDataManager/exports.d.ts +6 -6
  16. package/dist/features/saveDataManager/exports.lua +4 -4
  17. package/dist/features/saveDataManager/merge.lua +5 -3
  18. package/dist/featuresInitialized.d.ts +1 -1
  19. package/dist/featuresInitialized.lua +3 -3
  20. package/dist/functions/array.d.ts +39 -39
  21. package/dist/functions/array.lua +79 -79
  22. package/dist/functions/cards.d.ts +3 -3
  23. package/dist/functions/cards.lua +7 -7
  24. package/dist/functions/charge.d.ts +11 -11
  25. package/dist/functions/charge.lua +13 -13
  26. package/dist/functions/collectibles.d.ts +53 -15
  27. package/dist/functions/collectibles.lua +44 -21
  28. package/dist/functions/color.d.ts +2 -2
  29. package/dist/functions/color.lua +6 -6
  30. package/dist/functions/deepCopy.d.ts +0 -3
  31. package/dist/functions/deepCopy.lua +5 -22
  32. package/dist/functions/doors.d.ts +8 -8
  33. package/dist/functions/doors.lua +16 -16
  34. package/dist/functions/entity.d.ts +13 -14
  35. package/dist/functions/entity.lua +27 -34
  36. package/dist/functions/gridEntity.d.ts +1 -1
  37. package/dist/functions/gridEntity.lua +5 -5
  38. package/dist/functions/jsonHelpers.d.ts +7 -7
  39. package/dist/functions/jsonHelpers.lua +10 -11
  40. package/dist/functions/log.d.ts +21 -21
  41. package/dist/functions/log.lua +75 -74
  42. package/dist/functions/math.d.ts +1 -1
  43. package/dist/functions/math.lua +3 -3
  44. package/dist/functions/player.d.ts +6 -8
  45. package/dist/functions/player.lua +22 -29
  46. package/dist/functions/playerHealth.d.ts +1 -1
  47. package/dist/functions/playerHealth.lua +20 -20
  48. package/dist/functions/positionVelocity.d.ts +3 -0
  49. package/dist/functions/positionVelocity.lua +19 -5
  50. package/dist/functions/random.d.ts +7 -7
  51. package/dist/functions/revive.d.ts +5 -5
  52. package/dist/functions/revive.lua +8 -8
  53. package/dist/functions/roomData.d.ts +96 -0
  54. package/dist/functions/roomData.lua +57 -0
  55. package/dist/functions/rooms.d.ts +1 -96
  56. package/dist/functions/rooms.lua +30 -75
  57. package/dist/functions/set.d.ts +2 -2
  58. package/dist/functions/set.lua +7 -7
  59. package/dist/functions/trinketCacheFlag.d.ts +4 -4
  60. package/dist/functions/trinketCacheFlag.lua +3 -2
  61. package/dist/functions/trinketGive.d.ts +7 -7
  62. package/dist/functions/trinketGive.lua +27 -27
  63. package/dist/functions/trinkets.d.ts +2 -2
  64. package/dist/functions/trinkets.lua +6 -6
  65. package/dist/functions/ui.d.ts +13 -13
  66. package/dist/functions/ui.lua +28 -28
  67. package/dist/functions/utils.d.ts +6 -0
  68. package/dist/functions/utils.lua +7 -0
  69. package/dist/functions/vector.d.ts +2 -0
  70. package/dist/functions/vector.lua +13 -0
  71. package/dist/index.d.ts +2 -0
  72. package/dist/index.lua +8 -0
  73. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +1 -1
  74. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.lua +1 -1
  75. package/dist/types/CollectibleIndex.d.ts +15 -0
  76. package/dist/types/CollectibleIndex.lua +3 -0
  77. package/dist/upgradeMod.lua +3 -0
  78. package/package.json +2 -2
@@ -6,6 +6,33 @@ local ____player = require("functions.player")
6
6
  local useActiveItemTemp = ____player.useActiveItemTemp
7
7
  local ____utils = require("functions.utils")
8
8
  local ____repeat = ____utils["repeat"]
9
+ function ____exports.giveTrinketsBack(self, player, trinketSituation)
10
+ if trinketSituation == nil then
11
+ return
12
+ end
13
+ local trinket1 = player:GetTrinket(0)
14
+ local trinket2 = player:GetTrinket(1)
15
+ if trinket1 ~= TrinketType.TRINKET_NULL then
16
+ player:TryRemoveTrinket(trinket1)
17
+ end
18
+ if trinket2 ~= TrinketType.TRINKET_NULL then
19
+ player:TryRemoveTrinket(trinket2)
20
+ end
21
+ ____repeat(
22
+ nil,
23
+ trinketSituation.numSmeltedTrinkets,
24
+ function()
25
+ player:AddTrinket(trinketSituation.trinketTypeRemoved, false)
26
+ useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_SMELTER)
27
+ end
28
+ )
29
+ if trinketSituation.trinket1 ~= TrinketType.TRINKET_NULL then
30
+ player:AddTrinket(trinketSituation.trinket1, false)
31
+ end
32
+ if trinketSituation.trinket2 ~= TrinketType.TRINKET_NULL then
33
+ player:AddTrinket(trinketSituation.trinket2, false)
34
+ end
35
+ end
9
36
  function ____exports.temporarilyRemoveTrinket(self, player, trinketType)
10
37
  if not player:HasTrinket(trinketType) then
11
38
  return nil
@@ -42,31 +69,4 @@ function ____exports.temporarilyRemoveTrinkets(self, player)
42
69
  end
43
70
  return {trinketTypeRemoved = TrinketType.TRINKET_NULL, trinket1 = trinket1, trinket2 = trinket2, numSmeltedTrinkets = 0}
44
71
  end
45
- function ____exports.giveTrinketsBack(self, player, trinketSituation)
46
- if trinketSituation == nil then
47
- return
48
- end
49
- local trinket1 = player:GetTrinket(0)
50
- local trinket2 = player:GetTrinket(1)
51
- if trinket1 ~= TrinketType.TRINKET_NULL then
52
- player:TryRemoveTrinket(trinket1)
53
- end
54
- if trinket2 ~= TrinketType.TRINKET_NULL then
55
- player:TryRemoveTrinket(trinket2)
56
- end
57
- ____repeat(
58
- nil,
59
- trinketSituation.numSmeltedTrinkets,
60
- function()
61
- player:AddTrinket(trinketSituation.trinketTypeRemoved, false)
62
- useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_SMELTER)
63
- end
64
- )
65
- if trinketSituation.trinket1 ~= TrinketType.TRINKET_NULL then
66
- player:AddTrinket(trinketSituation.trinket1, false)
67
- end
68
- if trinketSituation.trinket2 ~= TrinketType.TRINKET_NULL then
69
- player:AddTrinket(trinketSituation.trinket2, false)
70
- end
71
- end
72
72
  return ____exports
@@ -18,8 +18,6 @@ export declare function getMaxTrinketType(): int;
18
18
  * ```
19
19
  */
20
20
  export declare function getOpenTrinketSlot(player: EntityPlayer): int | undefined;
21
- /** Helper function to get all of the trinket entities in the room. */
22
- export declare function getTrinkets(matchingSubType?: number): EntityPickup[];
23
21
  /**
24
22
  * Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
25
23
  * trinket type was not valid.
@@ -36,6 +34,8 @@ export declare function getTrinketDescription(trinketType: TrinketType | int): s
36
34
  * ```
37
35
  */
38
36
  export declare function getTrinketName(trinketType: TrinketType | int): string;
37
+ /** Helper function to get all of the trinket entities in the room. */
38
+ export declare function getTrinkets(matchingSubType?: number): EntityPickup[];
39
39
  /**
40
40
  * Returns whether or not the player can hold an additional trinket, beyond what they are currently
41
41
  * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
@@ -42,12 +42,6 @@ function ____exports.getOpenTrinketSlot(self, player)
42
42
  end
43
43
  return error("The player has an unknown number of trinket slots: " .. tostring(maxTrinkets))
44
44
  end
45
- function ____exports.getTrinkets(self, matchingSubType)
46
- if matchingSubType == nil then
47
- matchingSubType = -1
48
- end
49
- return getPickups(nil, PickupVariant.PICKUP_TRINKET, matchingSubType)
50
- end
51
45
  function ____exports.getTrinketDescription(self, trinketType)
52
46
  local trinketDescription = TRINKET_DESCRIPTION_MAP:get(trinketType)
53
47
  if trinketDescription ~= nil then
@@ -70,6 +64,12 @@ function ____exports.getTrinketName(self, trinketType)
70
64
  end
71
65
  return DEFAULT_TRINKET_NAME
72
66
  end
67
+ function ____exports.getTrinkets(self, matchingSubType)
68
+ if matchingSubType == nil then
69
+ matchingSubType = -1
70
+ end
71
+ return getPickups(nil, PickupVariant.PICKUP_TRINKET, matchingSubType)
72
+ end
73
73
  function ____exports.hasOpenTrinketSlot(self, player)
74
74
  local character = player:GetPlayerType()
75
75
  if character == PlayerType.PLAYER_THESOUL_B then
@@ -1,15 +1,4 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
- /**
3
- * Helper function to get the width of the first player's hearts on the UI. This is useful for
4
- * drawing UI elements to the right of where the player's hearts are. Make sure to use this in
5
- * combination with the the `getHUDOffsetVector` helper function.
6
- */
7
- export declare function getHeartsUIWidth(): int;
8
- /**
9
- * Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
10
- * function will return 6.
11
- */
12
- export declare function getHeartRowLength(player: EntityPlayer): int;
13
2
  /**
14
3
  * In the options menu, players have the ability to set a HUD offset. However, mods do not have
15
4
  * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
@@ -21,11 +10,22 @@ export declare function getHeartRowLength(player: EntityPlayer): int;
21
10
  * a HUD offset that should be added to the position of a UI element.
22
11
  */
23
12
  export declare function getHUDOffsetVector(): Vector;
24
- export declare function getScreenTopLeftPos(): Vector;
25
- export declare function getScreenTopRightPos(): Vector;
13
+ /**
14
+ * Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
15
+ * function will return 6.
16
+ */
17
+ export declare function getHeartRowLength(player: EntityPlayer): int;
18
+ /**
19
+ * Helper function to get the width of the first player's hearts on the UI. This is useful for
20
+ * drawing UI elements to the right of where the player's hearts are. Make sure to use this in
21
+ * combination with the the `getHUDOffsetVector` helper function.
22
+ */
23
+ export declare function getHeartsUIWidth(): int;
26
24
  export declare function getScreenBottomLeftPos(): Vector;
27
25
  export declare function getScreenBottomRightPos(): Vector;
28
26
  export declare function getScreenCenterPos(): Vector;
27
+ export declare function getScreenTopLeftPos(): Vector;
28
+ export declare function getScreenTopRightPos(): Vector;
29
29
  /**
30
30
  * Get how many hearts are currently being shown on the hearts UI.
31
31
  *
@@ -4,6 +4,27 @@ local ____cachedClasses = require("cachedClasses")
4
4
  local game = ____cachedClasses.game
5
5
  local ____constants = require("constants")
6
6
  local UI_HEART_WIDTH = ____constants.UI_HEART_WIDTH
7
+ function ____exports.getScreenBottomRightPos(self)
8
+ local screenWidth = Isaac.GetScreenWidth()
9
+ local screenHeight = Isaac.GetScreenHeight()
10
+ return Vector(screenWidth, screenHeight)
11
+ end
12
+ function ____exports.getHUDOffsetVector(self)
13
+ local defaultVector = Vector.Zero
14
+ local hudOffset = math.floor(Options.HUDOffset * 10)
15
+ if hudOffset < 1 or hudOffset > 10 then
16
+ return defaultVector
17
+ end
18
+ local x = hudOffset * 2
19
+ local y = hudOffset
20
+ if y >= 4 then
21
+ y = y + 1
22
+ end
23
+ if y >= 9 then
24
+ y = y + 1
25
+ end
26
+ return Vector(x, y)
27
+ end
7
28
  function ____exports.getHeartRowLength(self, player)
8
29
  local maxHearts = player:GetMaxHearts()
9
30
  local soulHearts = player:GetSoulHearts()
@@ -12,11 +33,6 @@ function ____exports.getHeartRowLength(self, player)
12
33
  local heartRowLength = combinedHearts / 2
13
34
  return math.min(heartRowLength, 6)
14
35
  end
15
- function ____exports.getScreenBottomRightPos(self)
16
- local screenWidth = Isaac.GetScreenWidth()
17
- local screenHeight = Isaac.GetScreenHeight()
18
- return Vector(screenWidth, screenHeight)
19
- end
20
36
  function ____exports.getHeartsUIWidth(self)
21
37
  local level = game:GetLevel()
22
38
  local curses = level:GetCurses()
@@ -45,29 +61,6 @@ function ____exports.getHeartsUIWidth(self)
45
61
  end
46
62
  return width
47
63
  end
48
- function ____exports.getHUDOffsetVector(self)
49
- local defaultVector = Vector.Zero
50
- local hudOffset = math.floor(Options.HUDOffset * 10)
51
- if hudOffset < 1 or hudOffset > 10 then
52
- return defaultVector
53
- end
54
- local x = hudOffset * 2
55
- local y = hudOffset
56
- if y >= 4 then
57
- y = y + 1
58
- end
59
- if y >= 9 then
60
- y = y + 1
61
- end
62
- return Vector(x, y)
63
- end
64
- function ____exports.getScreenTopLeftPos(self)
65
- return Vector.Zero
66
- end
67
- function ____exports.getScreenTopRightPos(self)
68
- local bottomRight = ____exports.getScreenBottomRightPos(nil)
69
- return Vector(bottomRight.X, 0)
70
- end
71
64
  function ____exports.getScreenBottomLeftPos(self)
72
65
  local bottomRight = ____exports.getScreenBottomRightPos(nil)
73
66
  return Vector(0, bottomRight.Y)
@@ -76,6 +69,13 @@ function ____exports.getScreenCenterPos(self)
76
69
  local bottomRight = ____exports.getScreenBottomRightPos(nil)
77
70
  return bottomRight / 2
78
71
  end
72
+ function ____exports.getScreenTopLeftPos(self)
73
+ return Vector.Zero
74
+ end
75
+ function ____exports.getScreenTopRightPos(self)
76
+ local bottomRight = ____exports.getScreenBottomRightPos(nil)
77
+ return Vector(bottomRight.X, 0)
78
+ end
79
79
  function ____exports.getVisibleHearts(self, player)
80
80
  local effectiveMaxHearts = player:GetEffectiveMaxHearts()
81
81
  local soulHearts = player:GetSoulHearts()
@@ -1,3 +1,4 @@
1
+ /// <reference types="typescript-to-lua/language-extensions" />
1
2
  /// <reference types="isaac-typescript-definitions" />
2
3
  /**
3
4
  * Helper function to get type safety on a switch statement.
@@ -53,6 +54,11 @@ export declare const ensureAllCases: (obj: never) => never;
53
54
  * `pairs` or `Object.values`.
54
55
  */
55
56
  export declare function getEnumValues<T>(transpiledEnum: T): Array<T[keyof T]>;
57
+ /**
58
+ * Helper function to log what is happening in functions that recursively move through nested data
59
+ * structures.
60
+ */
61
+ export declare function getTraversalDescription(key: AnyNotNil, traversalDescription: string): string;
56
62
  /**
57
63
  * Converts a hex string like "#33aa33" to a KColor object.
58
64
  *
@@ -17,6 +17,13 @@ function ____exports.getEnumValues(self, transpiledEnum)
17
17
  __TS__ArraySort(enumValues)
18
18
  return enumValues
19
19
  end
20
+ function ____exports.getTraversalDescription(self, key, traversalDescription)
21
+ if traversalDescription ~= "" then
22
+ traversalDescription = traversalDescription .. " --> "
23
+ end
24
+ traversalDescription = traversalDescription .. tostring(key)
25
+ return traversalDescription
26
+ end
20
27
  function ____exports.hexToKColor(self, hexString, alpha)
21
28
  hexString = __TS__StringReplace(hexString, "#", "")
22
29
  if #hexString ~= HEX_STRING_LENGTH then
@@ -1,5 +1,7 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="typescript-to-lua/language-extensions" />
2
3
  export declare function copyVector(vector: Vector): Vector;
4
+ export declare function deserializeVector(vectorTable: LuaTable): Vector;
3
5
  export declare function directionToVector(direction: Direction): Vector;
4
6
  /**
5
7
  * Helper function to get a new vector of length 1. Using this is safer than using the `Vector.One`
@@ -5,6 +5,19 @@ local DIRECTION_TO_VECTOR = ____directionToVector.DIRECTION_TO_VECTOR
5
5
  function ____exports.copyVector(self, vector)
6
6
  return Vector(vector.X, vector.Y)
7
7
  end
8
+ function ____exports.deserializeVector(self, vectorTable)
9
+ local xString = vectorTable.X
10
+ local x = tonumber(xString)
11
+ if x == nil then
12
+ error("Failed to read the X value of a serialized vector.")
13
+ end
14
+ local yString = vectorTable.Y
15
+ local y = tonumber(yString)
16
+ if y == nil then
17
+ error("Failed to read the Y value of a serialized vector.")
18
+ end
19
+ return Vector(x, y)
20
+ end
8
21
  function ____exports.directionToVector(self, direction)
9
22
  return DIRECTION_TO_VECTOR[direction]
10
23
  end
package/dist/index.d.ts CHANGED
@@ -64,6 +64,7 @@ export * from "./functions/pocketItems";
64
64
  export * from "./functions/positionVelocity";
65
65
  export * from "./functions/random";
66
66
  export * from "./functions/revive";
67
+ export * from "./functions/roomData";
67
68
  export * from "./functions/rooms";
68
69
  export * from "./functions/run";
69
70
  export * from "./functions/seeds";
@@ -90,6 +91,7 @@ export * from "./maps/roomTypeMap";
90
91
  export * from "./objects/directionNames";
91
92
  export * from "./types/AddCallbackParametersCustom";
92
93
  export * from "./types/AnyEntity";
94
+ export * from "./types/CollectibleIndex";
93
95
  export * from "./types/JSONDoor";
94
96
  export * from "./types/JSONEntity";
95
97
  export * from "./types/JSONRoom";
package/dist/index.lua CHANGED
@@ -514,6 +514,14 @@ do
514
514
  end
515
515
  end
516
516
  end
517
+ do
518
+ local ____export = require("functions.roomData")
519
+ for ____exportKey, ____exportValue in pairs(____export) do
520
+ if ____exportKey ~= "default" then
521
+ ____exports[____exportKey] = ____exportValue
522
+ end
523
+ end
524
+ end
517
525
  do
518
526
  local ____export = require("functions.rooms")
519
527
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -1,7 +1,7 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ export declare const DEFAULT_TOP_LEFT_WALL_GRID_INDEX = 0;
2
3
  /**
3
4
  * Only used for special room shapes where the top left wall grid index is not equal to
4
5
  * `DEFAULT_TOP_LEFT_WALL_GRID_INDEX`.
5
6
  */
6
7
  export declare const ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP: ReadonlyMap<RoomShape, int>;
7
- export declare const DEFAULT_TOP_LEFT_WALL_GRID_INDEX = 0;
@@ -3,6 +3,7 @@ local ____lualib = require("lualib_bundle")
3
3
  local Map = ____lualib.Map
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local ____exports = {}
6
+ ____exports.DEFAULT_TOP_LEFT_WALL_GRID_INDEX = 0
6
7
  ____exports.ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP = __TS__New(Map, {
7
8
  {RoomShape.ROOMSHAPE_IH, 30},
8
9
  {RoomShape.ROOMSHAPE_IV, 4},
@@ -10,5 +11,4 @@ ____exports.ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP = __TS__New(Map, {
10
11
  {RoomShape.ROOMSHAPE_IIH, 56},
11
12
  {RoomShape.ROOMSHAPE_LTL, 13}
12
13
  })
13
- ____exports.DEFAULT_TOP_LEFT_WALL_GRID_INDEX = 0
14
14
  return ____exports
@@ -0,0 +1,15 @@
1
+ /**
2
+ * CollectibleIndex is a specific type of string; see the documentation for the
3
+ * [[`getCollectibleIndex`]] function. Mods can signify that data structures handle collectibles by
4
+ * using this type.
5
+ *
6
+ * Example:
7
+ * ```
8
+ * const collectiblesNameMap = new Map<CollectibleIndex, string>();
9
+ * ```
10
+ *
11
+ * This type is branded for extra type safety.
12
+ */
13
+ export declare type CollectibleIndex = string & {
14
+ __collectibleIndexBrand: unknown;
15
+ };
@@ -0,0 +1,3 @@
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
+ local ____exports = {}
3
+ return ____exports
@@ -77,6 +77,8 @@ local ____roomClearChange = require("callbacks.roomClearChange")
77
77
  local roomClearChangeCallbackInit = ____roomClearChange.roomClearChangeCallbackInit
78
78
  local ____ModUpgraded = require("classes.ModUpgraded")
79
79
  local ModUpgraded = ____ModUpgraded.ModUpgraded
80
+ local ____collectiblesSeen = require("features.collectiblesSeen")
81
+ local collectiblesSeenInit = ____collectiblesSeen.collectiblesSeenInit
80
82
  local ____deployJSONRoom = require("features.deployJSONRoom")
81
83
  local deployJSONRoomInit = ____deployJSONRoom.deployJSONRoomInit
82
84
  local ____disableInputs = require("features.disableInputs")
@@ -155,6 +157,7 @@ function initFeatures(self, mod)
155
157
  isPonyActiveInit(nil, mod)
156
158
  playerInventoryInit(nil, mod)
157
159
  taintedLazarusPlayersInit(nil, mod)
160
+ collectiblesSeenInit(nil, mod)
158
161
  end
159
162
  function ____exports.upgradeMod(self, modVanilla, verbose)
160
163
  if verbose == nil then
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.2.174",
3
+ "version": "1.2.175",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",
@@ -26,7 +26,7 @@
26
26
  ],
27
27
  "devDependencies": {
28
28
  "isaac-typescript-definitions": "^1.0.371",
29
- "isaacscript-lint": "^1.0.91",
29
+ "isaacscript-lint": "^1.0.93",
30
30
  "isaacscript-tsconfig": "^1.1.8",
31
31
  "typedoc": "^0.22.13",
32
32
  "typescript": "4.6.2",