isaacscript-common 1.2.158 → 1.2.159

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  /// <reference types="isaac-typescript-definitions" />
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  /**
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- * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
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- * Forgotten. This takes 1 game frame to take effect.
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+ * Helper function to see if the player is under the effects of A Pony or White Pony charge.
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+ * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
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  */
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  export declare function isPonyActive(player: EntityPlayer): boolean;
@@ -40,9 +40,14 @@ function checkExecuteQueuedFunctions(self, frameCount, functionTuples)
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  end
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  end
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  local FEATURE_NAME = "run in N frames"
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- v = {dontSave = true, run = {queuedGameFunctionTuples = {}, queuedRenderFunctionTuples = {}}}
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+ v = {run = {queuedGameFunctionTuples = {}, queuedRenderFunctionTuples = {}}}
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  function ____exports.runInNFramesInit(self, mod)
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- saveDataManager(nil, "runInNFrames", v)
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+ saveDataManager(
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+ nil,
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+ "runInNFrames",
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+ v,
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+ function() return false end
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+ )
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  mod:AddCallback(ModCallbacks.MC_POST_UPDATE, postUpdate)
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  mod:AddCallback(ModCallbacks.MC_POST_RENDER, postRender)
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  end
@@ -61,17 +61,15 @@ import { SaveData } from "../../types/private/SaveData";
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  * data manager cannot do this on its own because it cannot know when your mod features are finished
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  * initializing.)
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  *
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- * Finally, some features may have variables that need to be automatically reset per run/level, but
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- * not saved to disk on game exit. (For example, if they contain functions or other non-serializable
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- * data.) For these cases, set a special key of "dontSave" alongside "run", "level", and so forth.
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- *
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  * @param key The name of the file or feature that is submitting data to be managed by the save data
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  * manager. The save data manager will throw an error if the key is already registered.
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  * @param saveData An object that corresponds to the `SaveData` interface. The object is
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  * conventionally called "v" for brevity (which is short for "local variables").
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- * @param conditionalFunc An optional function to run upon saving this key to disk. If the function
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- * returns false, the key will not be written to disk. This allows mod features to avoid cluttering
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- * the "save#.dat" file with unnecessary keys.
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+ * @param conditionalFunc An optional function to run upon saving this key to disk. For example,
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+ * this allows features to only save data to disk if the feature is enabled. Specify a value of
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+ * `() => false` to completely disable saving this feature to disk. This is useful if you are using
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+ * data that is not serializable, or you want to use the save data manager to automatically reset
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+ * variables on run/level/room, but not clutter the the "save#.dat" file with unnecessary keys.
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  */
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  export declare function saveDataManager(key: string, saveData: SaveData, conditionalFunc?: () => boolean): void;
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  /**
@@ -29,7 +29,7 @@ function ____exports.saveDataManager(self, key, saveData, conditionalFunc)
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  saveDataMap[key] = saveData
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  local saveDataKeys = __TS__ObjectKeys(saveData)
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  if #saveDataKeys == 1 and saveDataKeys[1] == "room" then
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- saveData.dontSave = true
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+ conditionalFunc = function() return false end
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  end
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  local saveDataTable = saveData
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  local saveDataTableCopy = deepCopy(nil, saveDataTable, SerializationType.NONE, key)
@@ -17,9 +17,6 @@ function getAllSaveDataToWriteToDisk(self, saveDataMap, saveDataConditionalFuncM
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  local allSaveData = {}
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  for subscriberName, saveData in pairs(saveDataMap) do
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  do
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- if saveData.dontSave ~= nil then
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- goto __continue4
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- end
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  local conditionalFunc = saveDataConditionalFuncMap:get(subscriberName)
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  if conditionalFunc ~= nil then
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  local shouldSave = conditionalFunc(nil)
@@ -0,0 +1,13 @@
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+ /// <reference types="isaac-typescript-definitions" />
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+ /**
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+ * Helper function to get the other version of Tainted Lazarus.
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+ *
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+ * - On Tainted Lazarus, returns the player object for Dead Tainted Lazarus.
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+ * - On Dead Tainted Lazarus, returns the player object for Tainted Lazarus.
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+ * - Returns undefined if player object retrieval failed for any reason.
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+ *
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+ * If you call the `EntityPlayer.Exists` method on the returned object, it will return false.
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+ * However, you can still call the other methods like you normally would (e.g.
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+ * `EntityPlayer.AddCollectible`).
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+ */
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+ export declare function getTaintedLazarusSubPlayer(player: EntityPlayer): EntityPlayer | undefined;
@@ -0,0 +1,72 @@
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+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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+ local ____lualib = require("lualib_bundle")
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+ local Map = ____lualib.Map
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+ local __TS__New = ____lualib.__TS__New
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+ local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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+ local __TS__ArrayShift = ____lualib.__TS__ArrayShift
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+ local ____exports = {}
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+ local postPlayerInit, checkDequeue, v
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+ local ____featuresInitialized = require("featuresInitialized")
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+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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+ local ____exports = require("features.saveDataManager.exports")
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+ local saveDataManager = ____exports.saveDataManager
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+ function postPlayerInit(self, player)
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+ local entityPtr = EntityPtr(player)
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+ local character = player:GetPlayerType()
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+ if character == PlayerType.PLAYER_LAZARUS_B then
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+ __TS__ArrayPush(v.run.queuedTaintedLazarus, entityPtr)
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+ elseif character == PlayerType.PLAYER_LAZARUS2_B then
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+ __TS__ArrayPush(v.run.queuedDeadTaintedLazarus, entityPtr)
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+ else
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+ return
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+ end
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+ checkDequeue(nil)
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+ end
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+ function checkDequeue(self)
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+ if #v.run.queuedTaintedLazarus == 0 or #v.run.queuedDeadTaintedLazarus == 0 then
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+ return
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+ end
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+ local taintedLazarusPtr = __TS__ArrayShift(v.run.queuedTaintedLazarus)
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+ local deadTaintedLazarusPtr = __TS__ArrayShift(v.run.queuedDeadTaintedLazarus)
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+ if taintedLazarusPtr == nil or deadTaintedLazarusPtr == nil then
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+ return
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+ end
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+ local taintedLazarus = taintedLazarusPtr.Ref
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+ local deadTaintedLazarus = deadTaintedLazarusPtr.Ref
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+ if taintedLazarus == nil or deadTaintedLazarus == nil then
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+ return
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+ end
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+ local taintedLazarusPtrHash = GetPtrHash(taintedLazarus)
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+ local deadTaintedLazarusPtrHash = GetPtrHash(deadTaintedLazarus)
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+ v.run.subPlayerMap:set(taintedLazarusPtrHash, deadTaintedLazarusPtr)
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+ v.run.subPlayerMap:set(deadTaintedLazarusPtrHash, taintedLazarusPtr)
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+ end
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+ local FEATURE_NAME = "Tainted Lazarus entity finder"
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+ v = {run = {
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+ queuedTaintedLazarus = {},
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+ queuedDeadTaintedLazarus = {},
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+ subPlayerMap = __TS__New(Map)
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+ }}
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+ function ____exports.taintedLazarusPlayersInit(self, mod)
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+ saveDataManager(
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+ nil,
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+ "taintedLazarusPlayers",
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+ v,
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+ function() return false end
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+ )
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+ mod:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, postPlayerInit)
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+ end
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+ function ____exports.getTaintedLazarusSubPlayer(self, player)
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+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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+ local ptrHash = GetPtrHash(player)
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+ local entityPtr = v.run.subPlayerMap:get(ptrHash)
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+ if entityPtr == nil then
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+ return nil
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+ end
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+ local entity = entityPtr.Ref
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+ if entity == nil then
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+ return nil
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+ end
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+ return entity:ToPlayer()
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+ end
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+ return ____exports
package/dist/index.d.ts CHANGED
@@ -14,6 +14,7 @@ export { preventCollectibleRotate } from "./features/preventCollectibleRotate";
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  export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, } from "./features/runInNFrames";
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  export * from "./features/saveDataManager/exports";
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  export { hasSirenStolenFamiliar, setFamiliarNoSirenSteal, } from "./features/sirenHelpers";
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+ export { getTaintedLazarusSubPlayer } from "./features/taintedLazarusPlayers";
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  export * from "./functions/array";
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  export * from "./functions/bitwise";
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  export * from "./functions/cards";
package/dist/index.lua CHANGED
@@ -126,6 +126,11 @@ do
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  ____exports.hasSirenStolenFamiliar = hasSirenStolenFamiliar
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  ____exports.setFamiliarNoSirenSteal = setFamiliarNoSirenSteal
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  end
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+ do
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+ local ____taintedLazarusPlayers = require("features.taintedLazarusPlayers")
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+ local getTaintedLazarusSubPlayer = ____taintedLazarusPlayers.getTaintedLazarusSubPlayer
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+ ____exports.getTaintedLazarusSubPlayer = getTaintedLazarusSubPlayer
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+ end
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  do
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  local ____export = require("functions.array")
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  for ____exportKey, ____exportValue in pairs(____export) do
@@ -18,10 +18,6 @@ local ____postFamiliarInitLate = require("callbacks.subscriptions.postFamiliarIn
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  local postFamiliarInitLateRegister = ____postFamiliarInitLate.postFamiliarInitLateRegister
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  local ____postFirstEsauJr = require("callbacks.subscriptions.postFirstEsauJr")
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  local postFirstEsauJrRegister = ____postFirstEsauJr.postFirstEsauJrRegister
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- local ____postFirstFlip = require("callbacks.subscriptions.postFirstFlip")
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- local postFirstFlipRegister = ____postFirstFlip.postFirstFlipRegister
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- local ____postFlip = require("callbacks.subscriptions.postFlip")
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- local postFlipRegister = ____postFlip.postFlipRegister
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  local ____postGameStartedReordered = require("callbacks.subscriptions.postGameStartedReordered")
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  local postGameStartedReorderedRegister = ____postGameStartedReordered.postGameStartedReorderedRegister
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  local ____postGridEntityBroken = require("callbacks.subscriptions.postGridEntityBroken")
@@ -134,8 +130,6 @@ ____exports.CALLBACK_REGISTER_FUNCTIONS = {
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  [ModCallbacksCustom.MC_PRE_BERSERK_DEATH] = preBerserkDeathRegister,
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  [ModCallbacksCustom.MC_PRE_CUSTOM_REVIVE] = preCustomReviveRegister,
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  [ModCallbacksCustom.MC_POST_CUSTOM_REVIVE] = postCustomReviveRegister,
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- [ModCallbacksCustom.MC_POST_FLIP] = postFlipRegister,
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- [ModCallbacksCustom.MC_POST_FIRST_FLIP] = postFirstFlipRegister,
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  [ModCallbacksCustom.MC_POST_ESAU_JR] = postEsauJrRegister,
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  [ModCallbacksCustom.MC_POST_FIRST_ESAU_JR] = postFirstEsauJrRegister,
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  [ModCallbacksCustom.MC_POST_TRANSFORMATION] = postTransformationRegister,
@@ -8,8 +8,6 @@ import { PostEffectInitLateCallbackType } from "../callbacks/subscriptions/postE
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  import { PostEsauJrCallbackType } from "../callbacks/subscriptions/postEsauJr";
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  import { PostFamiliarInitLateCallbackType } from "../callbacks/subscriptions/postFamiliarInitLate";
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  import { PostFirstEsauJrCallbackType } from "../callbacks/subscriptions/postFirstEsauJr";
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- import { PostFirstFlipCallbackType } from "../callbacks/subscriptions/postFirstFlip";
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- import { PostFlipCallbackType } from "../callbacks/subscriptions/postFlip";
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  import { PostGameStartedReorderedCallbackType } from "../callbacks/subscriptions/postGameStartedReordered";
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  import { PostGridEntityBrokenCallbackType } from "../callbacks/subscriptions/postGridEntityBroken";
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  import { PostGridEntityCollisionCallbackType } from "../callbacks/subscriptions/postGridEntityCollision";
@@ -161,10 +159,6 @@ export interface AddCallbackParametersCustom {
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  callback: PostCustomReviveCallbackType,
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  revivalType?: int
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  ];
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- [ModCallbacksCustom.MC_POST_FLIP]: [callback: PostFlipCallbackType];
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- [ModCallbacksCustom.MC_POST_FIRST_FLIP]: [
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- callback: PostFirstFlipCallbackType
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- ];
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  [ModCallbacksCustom.MC_POST_ESAU_JR]: [callback: PostEsauJrCallbackType];
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  [ModCallbacksCustom.MC_POST_FIRST_ESAU_JR]: [
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  callback: PostFirstEsauJrCallbackType
@@ -35,26 +35,24 @@ export declare enum ModCallbacksCustom {
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  MC_PRE_BERSERK_DEATH = 26,
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  MC_PRE_CUSTOM_REVIVE = 27,
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  MC_POST_CUSTOM_REVIVE = 28,
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- MC_POST_FLIP = 29,
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- MC_POST_FIRST_FLIP = 30,
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- MC_POST_ESAU_JR = 31,
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- MC_POST_FIRST_ESAU_JR = 32,
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- MC_POST_TRANSFORMATION = 33,
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- MC_POST_PURCHASE = 34,
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- MC_POST_SACRIFICE = 35,
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- MC_POST_CURSED_TELEPORT = 36,
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- MC_POST_TRINKET_BREAK = 37,
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- MC_POST_SLOT_INIT = 38,
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- MC_POST_SLOT_UPDATE = 39,
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- MC_POST_SLOT_RENDER = 40,
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- MC_POST_SLOT_ANIMATION_CHANGED = 41,
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- MC_POST_SLOT_DESTROYED = 42,
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- MC_POST_GRID_ENTITY_INIT = 43,
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- MC_POST_GRID_ENTITY_UPDATE = 44,
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- MC_POST_GRID_ENTITY_REMOVE = 45,
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- MC_POST_GRID_ENTITY_STATE_CHANGE = 46,
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- MC_POST_GRID_ENTITY_BROKEN = 47,
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- MC_POST_GRID_ENTITY_COLLISION = 48,
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- MC_POST_BONE_SWING = 49,
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- MC_POST_CUSTOM_DOOR_ENTER = 50
38
+ MC_POST_ESAU_JR = 29,
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+ MC_POST_FIRST_ESAU_JR = 30,
40
+ MC_POST_TRANSFORMATION = 31,
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+ MC_POST_PURCHASE = 32,
42
+ MC_POST_SACRIFICE = 33,
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+ MC_POST_CURSED_TELEPORT = 34,
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+ MC_POST_TRINKET_BREAK = 35,
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+ MC_POST_SLOT_INIT = 36,
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+ MC_POST_SLOT_UPDATE = 37,
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+ MC_POST_SLOT_RENDER = 38,
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+ MC_POST_SLOT_ANIMATION_CHANGED = 39,
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+ MC_POST_SLOT_DESTROYED = 40,
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+ MC_POST_GRID_ENTITY_INIT = 41,
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+ MC_POST_GRID_ENTITY_UPDATE = 42,
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+ MC_POST_GRID_ENTITY_REMOVE = 43,
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+ MC_POST_GRID_ENTITY_STATE_CHANGE = 44,
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+ MC_POST_GRID_ENTITY_BROKEN = 45,
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+ MC_POST_GRID_ENTITY_COLLISION = 46,
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+ MC_POST_BONE_SWING = 47,
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+ MC_POST_CUSTOM_DOOR_ENTER = 48
60
58
  }
@@ -59,48 +59,44 @@ ____exports.ModCallbacksCustom.MC_PRE_CUSTOM_REVIVE = 27
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  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_PRE_CUSTOM_REVIVE] = "MC_PRE_CUSTOM_REVIVE"
60
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  ____exports.ModCallbacksCustom.MC_POST_CUSTOM_REVIVE = 28
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  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_CUSTOM_REVIVE] = "MC_POST_CUSTOM_REVIVE"
62
- ____exports.ModCallbacksCustom.MC_POST_FLIP = 29
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- ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_FLIP] = "MC_POST_FLIP"
64
- ____exports.ModCallbacksCustom.MC_POST_FIRST_FLIP = 30
65
- ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_FIRST_FLIP] = "MC_POST_FIRST_FLIP"
66
- ____exports.ModCallbacksCustom.MC_POST_ESAU_JR = 31
62
+ ____exports.ModCallbacksCustom.MC_POST_ESAU_JR = 29
67
63
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_ESAU_JR] = "MC_POST_ESAU_JR"
68
- ____exports.ModCallbacksCustom.MC_POST_FIRST_ESAU_JR = 32
64
+ ____exports.ModCallbacksCustom.MC_POST_FIRST_ESAU_JR = 30
69
65
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_FIRST_ESAU_JR] = "MC_POST_FIRST_ESAU_JR"
70
- ____exports.ModCallbacksCustom.MC_POST_TRANSFORMATION = 33
66
+ ____exports.ModCallbacksCustom.MC_POST_TRANSFORMATION = 31
71
67
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_TRANSFORMATION] = "MC_POST_TRANSFORMATION"
72
- ____exports.ModCallbacksCustom.MC_POST_PURCHASE = 34
68
+ ____exports.ModCallbacksCustom.MC_POST_PURCHASE = 32
73
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  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_PURCHASE] = "MC_POST_PURCHASE"
74
- ____exports.ModCallbacksCustom.MC_POST_SACRIFICE = 35
70
+ ____exports.ModCallbacksCustom.MC_POST_SACRIFICE = 33
75
71
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SACRIFICE] = "MC_POST_SACRIFICE"
76
- ____exports.ModCallbacksCustom.MC_POST_CURSED_TELEPORT = 36
72
+ ____exports.ModCallbacksCustom.MC_POST_CURSED_TELEPORT = 34
77
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  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_CURSED_TELEPORT] = "MC_POST_CURSED_TELEPORT"
78
- ____exports.ModCallbacksCustom.MC_POST_TRINKET_BREAK = 37
74
+ ____exports.ModCallbacksCustom.MC_POST_TRINKET_BREAK = 35
79
75
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_TRINKET_BREAK] = "MC_POST_TRINKET_BREAK"
80
- ____exports.ModCallbacksCustom.MC_POST_SLOT_INIT = 38
76
+ ____exports.ModCallbacksCustom.MC_POST_SLOT_INIT = 36
81
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  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_INIT] = "MC_POST_SLOT_INIT"
82
- ____exports.ModCallbacksCustom.MC_POST_SLOT_UPDATE = 39
78
+ ____exports.ModCallbacksCustom.MC_POST_SLOT_UPDATE = 37
83
79
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_UPDATE] = "MC_POST_SLOT_UPDATE"
84
- ____exports.ModCallbacksCustom.MC_POST_SLOT_RENDER = 40
80
+ ____exports.ModCallbacksCustom.MC_POST_SLOT_RENDER = 38
85
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  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_RENDER] = "MC_POST_SLOT_RENDER"
86
- ____exports.ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED = 41
82
+ ____exports.ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED = 39
87
83
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED] = "MC_POST_SLOT_ANIMATION_CHANGED"
88
- ____exports.ModCallbacksCustom.MC_POST_SLOT_DESTROYED = 42
84
+ ____exports.ModCallbacksCustom.MC_POST_SLOT_DESTROYED = 40
89
85
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_DESTROYED] = "MC_POST_SLOT_DESTROYED"
90
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT = 43
86
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT = 41
91
87
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT] = "MC_POST_GRID_ENTITY_INIT"
92
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE = 44
88
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE = 42
93
89
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE] = "MC_POST_GRID_ENTITY_UPDATE"
94
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE = 45
90
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE = 43
95
91
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE] = "MC_POST_GRID_ENTITY_REMOVE"
96
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGE = 46
92
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGE = 44
97
93
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGE] = "MC_POST_GRID_ENTITY_STATE_CHANGE"
98
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN = 47
94
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN = 45
99
95
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN] = "MC_POST_GRID_ENTITY_BROKEN"
100
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION = 48
96
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION = 46
101
97
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION] = "MC_POST_GRID_ENTITY_COLLISION"
102
- ____exports.ModCallbacksCustom.MC_POST_BONE_SWING = 49
98
+ ____exports.ModCallbacksCustom.MC_POST_BONE_SWING = 47
103
99
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_BONE_SWING] = "MC_POST_BONE_SWING"
104
- ____exports.ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER = 50
100
+ ____exports.ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER = 48
105
101
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER] = "MC_POST_CUSTOM_DOOR_ENTER"
106
102
  return ____exports
@@ -3,7 +3,6 @@ export interface SaveData {
3
3
  run?: Record<string, unknown>;
4
4
  level?: Record<string, unknown>;
5
5
  room?: Record<string, unknown>;
6
- dontSave?: boolean;
7
6
  }
8
7
  export interface SaveDataWithoutRoom {
9
8
  persistent?: Record<string, unknown>;
@@ -21,8 +21,6 @@ local ____postEsauJr = require("callbacks.postEsauJr")
21
21
  local postEsauJrCallbacksInit = ____postEsauJr.postEsauJrCallbacksInit
22
22
  local ____postFamiliarInitLate = require("callbacks.postFamiliarInitLate")
23
23
  local postFamiliarInitLateCallbackInit = ____postFamiliarInitLate.postFamiliarInitLateCallbackInit
24
- local ____postFlip = require("callbacks.postFlip")
25
- local postFlipCallbacksInit = ____postFlip.postFlipCallbacksInit
26
24
  local ____postGridEntity = require("callbacks.postGridEntity")
27
25
  local postGridEntityCallbacksInit = ____postGridEntity.postGridEntityCallbacksInit
28
26
  local ____postGridEntityCollision = require("callbacks.postGridEntityCollision")
@@ -95,6 +93,8 @@ local ____main = require("features.saveDataManager.main")
95
93
  local saveDataManagerInit = ____main.saveDataManagerInit
96
94
  local ____sirenHelpers = require("features.sirenHelpers")
97
95
  local sirenHelpersInit = ____sirenHelpers.sirenHelpersInit
96
+ local ____taintedLazarusPlayers = require("features.taintedLazarusPlayers")
97
+ local taintedLazarusPlayersInit = ____taintedLazarusPlayers.taintedLazarusPlayersInit
98
98
  local ____featuresInitialized = require("featuresInitialized")
99
99
  local areFeaturesInitialized = ____featuresInitialized.areFeaturesInitialized
100
100
  local setFeaturesInitialized = ____featuresInitialized.setFeaturesInitialized
@@ -124,7 +124,6 @@ function initCustomCallbacks(self, mod)
124
124
  postPlayerFatalDamageCallbackInit(nil, mod)
125
125
  preBerserkDeathCallbackInit(nil, mod)
126
126
  customReviveCallbacksInit(nil, mod)
127
- postFlipCallbacksInit(nil, mod)
128
127
  postEsauJrCallbacksInit(nil, mod)
129
128
  postTransformationCallbackInit(nil, mod)
130
129
  postPurchaseCallbackInit(nil, mod)
@@ -149,6 +148,7 @@ function initFeatures(self, mod)
149
148
  sirenHelpersInit(nil, mod)
150
149
  isPonyActiveInit(nil, mod)
151
150
  playerInventoryInit(nil, mod)
151
+ taintedLazarusPlayersInit(nil, mod)
152
152
  end
153
153
  function ____exports.upgradeMod(self, modVanilla, verbose)
154
154
  if verbose == nil then
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.2.158",
3
+ "version": "1.2.159",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",