isaacscript-common 1.2.156 → 1.2.157
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -28,6 +28,9 @@ export declare function initCustomDoor(mod: Mod, effectVariant: int): void;
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* callback when the player enters a room that should have a custom door. (You could also call it
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* from another callback if you want the door to appear e.g. after clearing all enemies.)
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*
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* Like other entities, the door is not persistent, so you must spawn it every time when re-entering
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* the room.
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*
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* Handle when a player enters the door by hooking the custom `MC_POST_CUSTOM_DOOR_ENTER` callback.
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*
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* The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
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@@ -80,17 +80,13 @@ function ____exports.getPlayerIndex(self, player, differentiateForgottenAndSoul)
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if differentiateForgottenAndSoul == nil then
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differentiateForgottenAndSoul = false
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end
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-
local
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-
local isSubPlayer = player:IsSubPlayer()
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-
local ____isSubPlayer_0
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+
local playerToUse = player
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local isSubPlayer = player:IsSubPlayer()
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if isSubPlayer then
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-
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-
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-
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-
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-
local playerToUse = ____isSubPlayer_0
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-
if playerToUse == nil then
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-
error("Failed to get the sub-player parent when determining the index for the player with InitSeed: " .. tostring(player.InitSeed))
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+
local playerParent = ____exports.getSubPlayerParent(nil, player)
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if playerParent ~= nil then
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playerToUse = playerParent
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end
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end
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local collectibleType = getPlayerIndexCollectibleType(nil, player, differentiateForgottenAndSoul)
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local collectibleRNG = playerToUse:GetCollectibleRNG(collectibleType)
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@@ -100,15 +96,15 @@ end
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function getPlayerIndexCollectibleType(self, player, differentiateForgottenAndSoul)
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local character = player:GetPlayerType()
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repeat
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-
local
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-
local
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-
if
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local ____switch72 = character
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local ____cond72 = ____switch72 == PlayerType.PLAYER_THESOUL
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if ____cond72 then
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do
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return differentiateForgottenAndSoul and CollectibleType.COLLECTIBLE_SPOON_BENDER or DEFAULT_COLLECTIBLE_TYPE
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end
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end
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-
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-
if
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____cond72 = ____cond72 or ____switch72 == PlayerType.PLAYER_LAZARUS2_B
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if ____cond72 then
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do
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return CollectibleType.COLLECTIBLE_INNER_EYE
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end
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@@ -525,13 +521,13 @@ function ____exports.canTakeFreeDevilDeals(self, player)
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end
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function ____exports.isTainted(self, player)
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local character = player:GetPlayerType()
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-
local
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local ____isVanillaCharacter_result_0
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if ____exports.isVanillaCharacter(nil, player) then
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530
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-
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____isVanillaCharacter_result_0 = character >= PlayerType.PLAYER_ISAAC_B
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else
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-
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____isVanillaCharacter_result_0 = isTaintedModded(nil, player)
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end
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-
return
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return ____isVanillaCharacter_result_0
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end
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function ____exports.isTaintedLazarus(self, player)
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local character = player:GetPlayerType()
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@@ -575,9 +571,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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579
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-
local
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-
if
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local ____switch126 = activeSlot
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local ____cond126 = ____switch126 == ActiveSlot.SLOT_PRIMARY
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if ____cond126 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -586,8 +582,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond126 = ____cond126 or ____switch126 == ActiveSlot.SLOT_SECONDARY
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if ____cond126 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -602,16 +598,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond126 = ____cond126 or ____switch126 == ActiveSlot.SLOT_POCKET
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if ____cond126 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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-
if
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____cond126 = ____cond126 or ____switch126 == ActiveSlot.SLOT_POCKET2
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if ____cond126 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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