isaacscript-common 1.2.154 → 1.2.155

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@@ -111,7 +111,7 @@ function getAnimation(self, effect)
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  end
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  until true
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  end
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- POSITION_OFFSET_MULTIPLIER = 23
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+ POSITION_OFFSET_MULTIPLIER = -23
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  local initializedEffectVariants = __TS__New(Set)
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  v = {room = {doors = __TS__New(Map)}}
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  function ____exports.postCustomDoorEnterCallbackInit(self)
@@ -153,5 +153,8 @@ function ____exports.spawnCustomDoor(self, effectVariant, doorSlot)
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  wall.CollisionClass = GridCollisionClass.COLLISION_WALL_EXCEPT_PLAYER
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  end
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  end
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+ local ptrHash = GetPtrHash(effect)
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+ local doorData = {slot = doorSlot}
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+ v.room.doors:set(ptrHash, doorData)
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  end
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  return ____exports
@@ -14,7 +14,7 @@ function ____exports.postCustomDoorEnterFire(self, player, effectVariant, doorSl
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  local callback = ____value[1]
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  local callbackEffectVariant = ____value[2]
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  do
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- if effectVariant ~= callbackEffectVariant then
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+ if callbackEffectVariant ~= nil and callbackEffectVariant ~= effectVariant then
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  goto __continue5
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  end
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  callback(
@@ -264,7 +264,9 @@ export declare function sacrifice(): void;
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  /** Warps to the first Secret Room on the floor. */
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  export declare function secret(): void;
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  /** Logs all of the current run's seed effects to the "log.txt" file. */
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- export declare function seeds(): void;
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+ export declare function seedsCommand(): void;
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+ /** Changes to a seeded run, using the seed of the current run. */
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+ export declare function seedStick(): void;
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  /**
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  * Sets a charge to the player's specified active item. You must provide the active slot number and
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  * the number of charges to set.
@@ -755,10 +755,15 @@ end
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  function ____exports.secret(self)
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  warpToRoomType(nil, RoomType.ROOM_SECRET)
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  end
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- function ____exports.seeds(self)
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+ function ____exports.seedsCommand(self)
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  logAllSeedEffects()
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  printConsole(nil, "Logged the seed effects to the \"log.txt\" file.")
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  end
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+ function ____exports.seedStick(self)
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+ local seeds = game:GetSeeds()
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+ local startSeedString = seeds:GetStartSeedString()
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+ Isaac.ExecuteCommand("seed " .. startSeedString)
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+ end
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  function ____exports.setCharges(self, params)
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  if params == "" then
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  printConsole(nil, "You must specify a slot number and a charge amount. (Use 0 for the primary slot, 1 for the Schoolbag slot, 2 for the pocket item slot, and 3 for the Dice Bag slot.)")
@@ -173,7 +173,8 @@ commandFunctionsMap:set("rottenhearts", commands.rottenHearts)
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  commandFunctionsMap:set("s", commands.s)
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  commandFunctionsMap:set("sacrifice", commands.sacrifice)
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  commandFunctionsMap:set("secret", commands.secret)
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- commandFunctionsMap:set("seeds", commands.seeds)
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+ commandFunctionsMap:set("seeds", commands.seedsCommand)
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+ commandFunctionsMap:set("seedstick", commands.seedStick)
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  commandFunctionsMap:set("setcharges", commands.setCharges)
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  commandFunctionsMap:set("setposition", commands.setPosition)
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  commandFunctionsMap:set("sh", commands.sh)
@@ -3,8 +3,8 @@ local ____exports = {}
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  ____exports.DIRECTION_TO_VECTOR = {
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  [Direction.NO_DIRECTION] = Vector.Zero,
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  [Direction.LEFT] = Vector(-1, 0),
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- [Direction.UP] = Vector(0, 1),
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+ [Direction.UP] = Vector(0, -1),
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  [Direction.RIGHT] = Vector(1, 0),
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- [Direction.DOWN] = Vector(0, -1)
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+ [Direction.DOWN] = Vector(0, 1)
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  }
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  return ____exports
@@ -233,6 +233,7 @@ export interface CallbackParametersCustom {
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  callback: PostBoneSwingCallbackType
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  ];
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  [ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER]: [
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- callback: PostCustomDoorEnterCallbackType
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+ callback: PostCustomDoorEnterCallbackType,
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+ effectVariant?: int
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  ];
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  }
@@ -8,11 +8,11 @@ export declare class ModUpgraded implements Mod {
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  /** End-users can optionally enable verbose-mode, which helps troubleshoot crashes. */
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  Verbose: boolean;
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  constructor(mod: Mod, verbose: boolean);
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- AddCallback<T extends keyof CallbackParameters>(callbackID: T, ...args: CallbackParameters[T]): void;
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+ AddCallback<T extends keyof CallbackParameters>(modCallbacks: T, ...args: CallbackParameters[T]): void;
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  HasData(): boolean;
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  LoadData(): string;
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  RemoveCallback(callbackID: ModCallbacks, callback: () => void): void;
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  RemoveData(): void;
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  SaveData(data: string): void;
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- AddCallbackCustom<T extends keyof CallbackParametersCustom>(callbackID: T, ...args: CallbackParametersCustom[T]): void;
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+ AddCallbackCustom<T extends keyof CallbackParametersCustom>(modCallbacksCustom: T, ...args: CallbackParametersCustom[T]): void;
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  }
@@ -27,12 +27,12 @@ function ModUpgraded.prototype.____constructor(self, mod, verbose)
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  self.Mod = mod
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  self.Verbose = verbose
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  end
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- function ModUpgraded.prototype.AddCallback(self, callbackID, ...)
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+ function ModUpgraded.prototype.AddCallback(self, modCallbacks, ...)
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  local args = {...}
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  if self.Verbose then
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  local callback = args[1]
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  local optionalArg = args[2]
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- local callbackName = getCallbackName(nil, callbackID)
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+ local callbackName = getCallbackName(nil, modCallbacks)
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  local debugMsg = getDebugPrependString(nil, callbackName)
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  local function callbackWithLogger(____, ...)
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  Isaac.DebugString(debugMsg .. " - START")
@@ -40,10 +40,10 @@ function ModUpgraded.prototype.AddCallback(self, callbackID, ...)
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  Isaac.DebugString((debugMsg .. " - END - ") .. tostring(value))
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  return value
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  end
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- self.Mod:AddCallback(callbackID, callbackWithLogger, optionalArg)
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+ self.Mod:AddCallback(modCallbacks, callbackWithLogger, optionalArg)
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  else
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  self.Mod:AddCallback(
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- callbackID,
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+ modCallbacks,
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  __TS__Spread(args)
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  )
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  end
@@ -63,10 +63,10 @@ end
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  function ModUpgraded.prototype.SaveData(self, data)
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  self.Mod:SaveData(data)
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  end
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- function ModUpgraded.prototype.AddCallbackCustom(self, callbackID, ...)
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- local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[callbackID]
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+ function ModUpgraded.prototype.AddCallbackCustom(self, modCallbacksCustom, ...)
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+ local callbackRegisterFunction = CALLBACK_REGISTER_FUNCTIONS[modCallbacksCustom]
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  if callbackRegisterFunction == nil then
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- error("Failed to find a callback registration function for custom callback: " .. tostring(callbackID))
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+ error("Failed to find a callback registration function for custom callback: " .. tostring(modCallbacksCustom))
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  end
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  callbackRegisterFunction(nil, ...)
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.154",
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+ "version": "1.2.155",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",