isaacscript-common 1.2.15 → 1.2.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,6 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /**
3
+ * Returns a set containing every collectible type with the given cache flag, including modded
4
+ * items.
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+ */
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+ export declare function getCollectiblesForCacheFlag(cacheFlag: CacheFlag): Set<CollectibleType | int>;
@@ -0,0 +1,41 @@
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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+ local ____lualib = require("lualib_bundle")
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+ local Map = ____lualib.Map
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+ local __TS__New = ____lualib.__TS__New
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+ local Set = ____lualib.Set
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+ local ____exports = {}
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+ local ____collectibles = require("functions.collectibles")
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+ local collectibleHasCacheFlag = ____collectibles.collectibleHasCacheFlag
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+ local getMaxCollectibleID = ____collectibles.getMaxCollectibleID
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+ local ____set = require("functions.set")
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+ local copySet = ____set.copySet
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+ local ____util = require("functions.util")
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+ local getEnumValues = ____util.getEnumValues
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+ local CACHE_FLAG_TO_COLLECTIBLES_MAP = __TS__New(Map)
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+ local function initCacheFlagMap(self)
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+ local maxCollectibleID = getMaxCollectibleID(nil)
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+ for ____, cacheFlag in ipairs(getEnumValues(nil, CacheFlag)) do
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+ local collectiblesSet = __TS__New(Set)
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+ do
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+ local collectibleType = 1
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+ while collectibleType <= maxCollectibleID do
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+ if collectibleHasCacheFlag(nil, collectibleType, cacheFlag) then
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+ collectiblesSet:add(collectibleType)
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+ end
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+ collectibleType = collectibleType + 1
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+ end
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+ end
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+ CACHE_FLAG_TO_COLLECTIBLES_MAP:set(cacheFlag, collectiblesSet)
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+ end
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+ end
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+ function ____exports.getCollectiblesForCacheFlag(self, cacheFlag)
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+ if CACHE_FLAG_TO_COLLECTIBLES_MAP.size == 0 then
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+ initCacheFlagMap(nil)
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+ end
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+ local collectiblesSet = CACHE_FLAG_TO_COLLECTIBLES_MAP:get(cacheFlag)
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+ if collectiblesSet == nil then
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+ return __TS__New(Set)
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+ end
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+ return copySet(nil, collectiblesSet)
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+ end
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+ return ____exports
@@ -10,9 +10,10 @@ local copySet = ____set.copySet
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  local COLLECTIBLE_SET = __TS__New(Set)
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  local function initCollectibleSet(self)
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  local itemConfig = Isaac.GetItemConfig()
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+ local maxCollectibleID = getMaxCollectibleID(nil)
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  do
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  local collectibleType = 1
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- while collectibleType <= getMaxCollectibleID(nil) do
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+ while collectibleType <= maxCollectibleID do
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  local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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  if itemConfigItem ~= nil then
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  COLLECTIBLE_SET:add(collectibleType)
@@ -1,5 +1,6 @@
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  /// <reference types="isaac-typescript-definitions" />
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  export declare function collectibleHasTag(collectibleType: CollectibleType | int, tag: ItemConfigTag): boolean;
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+ export declare function collectibleHasCacheFlag(collectibleType: CollectibleType | int, cacheFlag: CacheFlag): boolean;
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  /**
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  * Helper function to get the in-game description for a collectible. Returns "Unknown" if the
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  * provided collectible type was not valid.
@@ -14,6 +14,8 @@ local COLLECTIBLE_NAME_MAP = ____collectibleNameMap.COLLECTIBLE_NAME_MAP
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  local ____entity = require("functions.entity")
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  local getPickups = ____entity.getPickups
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  local removeAllPickups = ____entity.removeAllPickups
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+ local ____flag = require("functions.flag")
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+ local hasFlag = ____flag.hasFlag
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  local ____sprite = require("functions.sprite")
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  local clearSprite = ____sprite.clearSprite
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  function ____exports.setCollectibleSprite(self, collectible, pngPath)
@@ -39,6 +41,14 @@ function ____exports.collectibleHasTag(self, collectibleType, tag)
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  end
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  return itemConfigItem:HasTags(tag)
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  end
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+ function ____exports.collectibleHasCacheFlag(self, collectibleType, cacheFlag)
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+ local itemConfig = Isaac.GetItemConfig()
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+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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+ if itemConfigItem == nil then
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+ return false
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+ end
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+ return hasFlag(nil, itemConfigItem.CacheFlags, cacheFlag)
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+ end
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  function ____exports.getCollectibleDescription(self, collectibleType)
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  local itemConfig = Isaac.GetItemConfig()
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  local defaultDescription = "Unknown"
@@ -1,4 +1,16 @@
1
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  /// <reference types="isaac-typescript-definitions" />
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+ import { PillEffectClass } from "../types/PillEffectClass";
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+ import { PillEffectType } from "../types/PillEffectType";
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+ /**
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+ * Helper function to get a pill effect class from a PillEffect enum value. In this context, the
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+ * class is equal to the numerical prefix in the "class" tag in the "pocketitems.xml" file. Use the
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+ * `getPillEffectType` helper function to determine whether or not the pill effect is positive,
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+ * negative, or neutral.
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+ *
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+ * Due to limitations in the API, this function will not work properly for modded pill effects, and
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+ * will always return `DEFAULT_PILL_EFFECT_CLASS` in those cases.
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+ */
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+ export declare function getPillEffectClass(pillEffect: PillEffect | int): PillEffectClass;
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  /**
3
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  * Helper function to get a pill effect name from a PillEffect enum value.
4
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  *
@@ -9,3 +21,13 @@
9
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  * ```
10
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  */
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  export declare function getPillEffectName(pillEffect: PillEffect | int): string;
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+ /**
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+ * Helper function to get a pill effect type from a PillEffect enum value. In this context, the
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+ * type is equal to positive, negative, or neutral. This is derived from the suffix of the the
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+ * "class" tag in the "pocketitems.xml" file. Use the `getPillEffectClass` helper function to
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+ * determine the "power" of the pill.
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+ *
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+ * Due to limitations in the API, this function will not work properly for modded pill effects, and
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+ * will always return `DEFAULT_PILL_EFFECT_TYPE` in those cases.
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+ */
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+ export declare function getPillEffectType(pillEffect: PillEffect | int): PillEffectType;
@@ -2,8 +2,20 @@
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  local ____lualib = require("lualib_bundle")
3
3
  local Map = ____lualib.Map
4
4
  local ____exports = {}
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+ local ____pillEffectClassMap = require("maps.pillEffectClassMap")
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+ local PILL_EFFECT_CLASS_MAP = ____pillEffectClassMap.PILL_EFFECT_CLASS_MAP
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  local ____pillEffectNameMap = require("maps.pillEffectNameMap")
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  local PILL_EFFECT_NAME_MAP = ____pillEffectNameMap.PILL_EFFECT_NAME_MAP
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+ local ____pillEffectTypeMap = require("maps.pillEffectTypeMap")
10
+ local PILL_EFFECT_TYPE_MAP = ____pillEffectTypeMap.PILL_EFFECT_TYPE_MAP
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+ local ____PillEffectClass = require("types.PillEffectClass")
12
+ local DEFAULT_PILL_EFFECT_CLASS = ____PillEffectClass.DEFAULT_PILL_EFFECT_CLASS
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+ local ____PillEffectType = require("types.PillEffectType")
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+ local DEFAULT_PILL_EFFECT_TYPE = ____PillEffectType.DEFAULT_PILL_EFFECT_TYPE
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+ function ____exports.getPillEffectClass(self, pillEffect)
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+ local pillEffectClass = PILL_EFFECT_CLASS_MAP:get(pillEffect)
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+ return pillEffectClass == nil and DEFAULT_PILL_EFFECT_CLASS or pillEffectClass
18
+ end
7
19
  function ____exports.getPillEffectName(self, pillEffect)
8
20
  local itemConfig = Isaac.GetItemConfig()
9
21
  local defaultName = "Unknown"
@@ -20,4 +32,8 @@ function ____exports.getPillEffectName(self, pillEffect)
20
32
  end
21
33
  return itemConfigPillEffect.Name
22
34
  end
35
+ function ____exports.getPillEffectType(self, pillEffect)
36
+ local pillEffectClass = PILL_EFFECT_TYPE_MAP:get(pillEffect)
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+ return pillEffectClass == nil and DEFAULT_PILL_EFFECT_TYPE or pillEffectClass
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+ end
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  return ____exports
@@ -81,6 +81,22 @@ export declare function getNewestPlayer(): EntityPlayer;
81
81
  * hearts and 3 broken hearts, then this function would return 6 (i.e. 12 - 1 - 2 - 3).
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82
  */
83
83
  export declare function getPlayerAvailableHeartSlots(player: EntityPlayer): int;
84
+ /**
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+ * Returns an array containing every collectible type that the player has that matches the provided
86
+ * CacheFlag.
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+ *
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+ * For example, if a player has one Lord of the Pit and two Transcendences, then this function would
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+ * return:
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+ *
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+ * ```ts
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+ * [
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+ * CollectibleType.COLLECTIBLE_LORD_OF_THE_PIT,
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+ * CollectibleType.COLLECTIBLE_TRANSCENDENCE,
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+ * CollectibleType.COLLECTIBLE_TRANSCENDENCE,
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+ * ]
97
+ * ```
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+ */
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+ export declare function getPlayerCollectiblesForCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Array<CollectibleType | int>;
84
100
  /**
85
101
  * Returns the maximum heart containers that the provided character can have. Normally, this is 12,
86
102
  * but with Keeper it is 3, with Tainted Keeper it is 2. Does not account for Birthright or Mother's
@@ -3,10 +3,10 @@ local ____lualib = require("lualib_bundle")
3
3
  local Set = ____lualib.Set
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__ArraySome = ____lualib.__TS__ArraySome
6
+ local __TS__ArrayPush = ____lualib.__TS__ArrayPush
7
+ local __TS__Iterator = ____lualib.__TS__Iterator
6
8
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
7
9
  local Map = ____lualib.Map
8
- local __TS__Iterator = ____lualib.__TS__Iterator
9
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
10
10
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
11
11
  local ____exports = {}
12
12
  local getAdjustedPlayerName, isTaintedModded, EXCLUDED_CHARACTERS
@@ -25,6 +25,8 @@ local arraySum = ____array.arraySum
25
25
  local ____bitwise = require("functions.bitwise")
26
26
  local getKBitOfN = ____bitwise.getKBitOfN
27
27
  local getNumBitsOfN = ____bitwise.getNumBitsOfN
28
+ local ____collectibleCacheFlag = require("functions.collectibleCacheFlag")
29
+ local getCollectiblesForCacheFlag = ____collectibleCacheFlag.getCollectiblesForCacheFlag
28
30
  local ____collectibles = require("functions.collectibles")
29
31
  local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
30
32
  local ____collectibleSet = require("functions.collectibleSet")
@@ -72,39 +74,39 @@ end
72
74
  function getAdjustedPlayerName(self, player)
73
75
  local character = player:GetPlayerType()
74
76
  repeat
75
- local ____switch71 = character
76
- local ____cond71 = ____switch71 == PlayerType.PLAYER_BLUEBABY or ____switch71 == PlayerType.PLAYER_BLUEBABY_B
77
- if ____cond71 then
77
+ local ____switch75 = character
78
+ local ____cond75 = ____switch75 == PlayerType.PLAYER_BLUEBABY or ____switch75 == PlayerType.PLAYER_BLUEBABY_B
79
+ if ____cond75 then
78
80
  do
79
81
  return "Blue Baby"
80
82
  end
81
83
  end
82
- ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_LAZARUS2
83
- if ____cond71 then
84
+ ____cond75 = ____cond75 or ____switch75 == PlayerType.PLAYER_LAZARUS2
85
+ if ____cond75 then
84
86
  do
85
87
  return "Lazarus II"
86
88
  end
87
89
  end
88
- ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_BLACKJUDAS
89
- if ____cond71 then
90
+ ____cond75 = ____cond75 or ____switch75 == PlayerType.PLAYER_BLACKJUDAS
91
+ if ____cond75 then
90
92
  do
91
93
  return "Dark Judas"
92
94
  end
93
95
  end
94
- ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_JACOB
95
- if ____cond71 then
96
+ ____cond75 = ____cond75 or ____switch75 == PlayerType.PLAYER_JACOB
97
+ if ____cond75 then
96
98
  do
97
99
  return "Jacob & Esau"
98
100
  end
99
101
  end
100
- ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_LAZARUS2_B
101
- if ____cond71 then
102
+ ____cond75 = ____cond75 or ____switch75 == PlayerType.PLAYER_LAZARUS2_B
103
+ if ____cond75 then
102
104
  do
103
105
  return "Dead Tainted Lazarus"
104
106
  end
105
107
  end
106
- ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_JACOB2_B
107
- if ____cond71 then
108
+ ____cond75 = ____cond75 or ____switch75 == PlayerType.PLAYER_JACOB2_B
109
+ if ____cond75 then
108
110
  do
109
111
  return "Dead Tainted Jacob"
110
112
  end
@@ -128,18 +130,18 @@ function ____exports.getPlayers(self, performExclusions)
128
130
  do
129
131
  local player = Isaac.GetPlayer(i)
130
132
  if player == nil then
131
- goto __continue81
133
+ goto __continue85
132
134
  end
133
135
  if ____exports.isChildPlayer(nil, player) then
134
- goto __continue81
136
+ goto __continue85
135
137
  end
136
138
  local character = player:GetPlayerType()
137
139
  if performExclusions and EXCLUDED_CHARACTERS:has(character) then
138
- goto __continue81
140
+ goto __continue85
139
141
  end
140
142
  __TS__ArrayPush(players, player)
141
143
  end
142
- ::__continue81::
144
+ ::__continue85::
143
145
  i = i + 1
144
146
  end
145
147
  end
@@ -330,6 +332,21 @@ function ____exports.getPlayerAvailableHeartSlots(self, player)
330
332
  local totalOccupiedHeartSlots = totalHeartContainers + brokenHearts
331
333
  return maxHeartContainers - totalOccupiedHeartSlots
332
334
  end
335
+ function ____exports.getPlayerCollectiblesForCacheFlag(self, player, cacheFlag)
336
+ local collectiblesForCacheFlag = getCollectiblesForCacheFlag(nil, cacheFlag)
337
+ local playerCollectibles = {}
338
+ for ____, collectibleType in __TS__Iterator(collectiblesForCacheFlag:values()) do
339
+ local numCollectibles = player:GetCollectibleNum(collectibleType)
340
+ do
341
+ local i = 0
342
+ while i < numCollectibles do
343
+ __TS__ArrayPush(playerCollectibles, collectibleType)
344
+ i = i + 1
345
+ end
346
+ end
347
+ end
348
+ return playerCollectibles
349
+ end
333
350
  function ____exports.getPlayerCloserThan(self, position, distance)
334
351
  for ____, player in ipairs(____exports.getPlayers(nil)) do
335
352
  if player.Position:Distance(position) <= distance then
@@ -367,14 +384,14 @@ function ____exports.getPlayerIndexVanilla(self, playerToFind)
367
384
  do
368
385
  local player = Isaac.GetPlayer(i)
369
386
  if player == nil then
370
- goto __continue62
387
+ goto __continue66
371
388
  end
372
389
  local playerHash = GetPtrHash(player)
373
390
  if playerHash == playerToFindHash then
374
391
  return i
375
392
  end
376
393
  end
377
- ::__continue62::
394
+ ::__continue66::
378
395
  i = i + 1
379
396
  end
380
397
  end
@@ -544,9 +561,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
544
561
  itemPool:RemoveCollectible(collectibleType)
545
562
  end
546
563
  repeat
547
- local ____switch124 = activeSlot
548
- local ____cond124 = ____switch124 == ActiveSlot.SLOT_PRIMARY
549
- if ____cond124 then
564
+ local ____switch128 = activeSlot
565
+ local ____cond128 = ____switch128 == ActiveSlot.SLOT_PRIMARY
566
+ if ____cond128 then
550
567
  do
551
568
  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
552
569
  player:RemoveCollectible(primaryCollectibleType)
@@ -555,8 +572,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
555
572
  break
556
573
  end
557
574
  end
558
- ____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_SECONDARY
559
- if ____cond124 then
575
+ ____cond128 = ____cond128 or ____switch128 == ActiveSlot.SLOT_SECONDARY
576
+ if ____cond128 then
560
577
  do
561
578
  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
562
579
  player:RemoveCollectible(primaryCollectibleType)
@@ -571,16 +588,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
571
588
  break
572
589
  end
573
590
  end
574
- ____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_POCKET
575
- if ____cond124 then
591
+ ____cond128 = ____cond128 or ____switch128 == ActiveSlot.SLOT_POCKET
592
+ if ____cond128 then
576
593
  do
577
594
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
578
595
  player:SetActiveCharge(charge, activeSlot)
579
596
  break
580
597
  end
581
598
  end
582
- ____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_POCKET2
583
- if ____cond124 then
599
+ ____cond128 = ____cond128 or ____switch128 == ActiveSlot.SLOT_POCKET2
600
+ if ____cond128 then
584
601
  do
585
602
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
586
603
  break
@@ -1,7 +1,7 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): Set<PlayerForm>;
2
3
  /** Returns the number of items that a player has towards a particular transformation. */
3
4
  export declare function getPlayerNumTransformationCollectibles(player: EntityPlayer, playerForm: PlayerForm): int;
4
- export declare function getTransformationsForItem(collectibleType: CollectibleType | int): PlayerForm[];
5
5
  /**
6
6
  * Helper function to get a transformation name from a PlayerForm enum.
7
7
  *
@@ -12,3 +12,4 @@ export declare function getTransformationsForItem(collectibleType: CollectibleTy
12
12
  * ```
13
13
  */
14
14
  export declare function getTransformationName(transformation: PlayerForm): string;
15
+ export declare function getTransformationsForCollectibleType(collectibleType: CollectibleType | int): Set<PlayerForm>;
@@ -1,37 +1,104 @@
1
1
  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
2
  local ____lualib = require("lualib_bundle")
3
3
  local Map = ____lualib.Map
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local Set = ____lualib.Set
6
+ local __TS__Iterator = ____lualib.__TS__Iterator
5
7
  local ____exports = {}
6
- local ____transformationMaps = require("maps.transformationMaps")
7
- local ITEM_TO_TRANSFORMATION_MAP = ____transformationMaps.ITEM_TO_TRANSFORMATION_MAP
8
- local TRANSFORMATIONS_NOT_BASED_ON_ITEMS = ____transformationMaps.TRANSFORMATIONS_NOT_BASED_ON_ITEMS
9
- local TRANSFORMATION_TO_ITEMS_MAP = ____transformationMaps.TRANSFORMATION_TO_ITEMS_MAP
10
8
  local ____transformationNameMap = require("maps.transformationNameMap")
11
9
  local TRANSFORMATION_NAME_MAP = ____transformationNameMap.TRANSFORMATION_NAME_MAP
12
- local ____array = require("functions.array")
13
- local arrayCopy = ____array.arrayCopy
10
+ local ____collectibles = require("functions.collectibles")
11
+ local collectibleHasTag = ____collectibles.collectibleHasTag
12
+ local getMaxCollectibleID = ____collectibles.getMaxCollectibleID
13
+ local ____set = require("functions.set")
14
+ local copySet = ____set.copySet
15
+ local TRANSFORMATION_TO_TAG_MAP = __TS__New(Map, {
16
+ {PlayerForm.PLAYERFORM_GUPPY, 32},
17
+ {PlayerForm.PLAYERFORM_LORD_OF_THE_FLIES, 64},
18
+ {PlayerForm.PLAYERFORM_MUSHROOM, 256},
19
+ {PlayerForm.PLAYERFORM_ANGEL, 1024},
20
+ {PlayerForm.PLAYERFORM_BOB, 128},
21
+ {PlayerForm.PLAYERFORM_DRUGS, 2},
22
+ {PlayerForm.PLAYERFORM_MOM, 4},
23
+ {PlayerForm.PLAYERFORM_BABY, 512},
24
+ {PlayerForm.PLAYERFORM_EVIL_ANGEL, 2048},
25
+ {PlayerForm.PLAYERFORM_POOP, 4096},
26
+ {PlayerForm.PLAYERFORM_BOOK_WORM, 8192},
27
+ {PlayerForm.PLAYERFORM_SPIDERBABY, 16384}
28
+ })
29
+ local TRANSFORMATIONS_NOT_BASED_ON_ITEMS = __TS__New(Set, {PlayerForm.PLAYERFORM_ADULTHOOD, PlayerForm.PLAYERFORM_STOMPY, PlayerForm.PLAYERFORM_FLIGHT})
30
+ local TRANSFORMATION_TO_COLLECTIBLE_TYPES_MAP = __TS__New(Map)
31
+ local COLLECTIBLE_TYPE_TO_TRANSFORMATION_MAP = __TS__New(Map)
32
+ local function initMaps(self)
33
+ local maxCollectibleID = getMaxCollectibleID(nil)
34
+ for ____, playerForm in __TS__Iterator(TRANSFORMATION_TO_TAG_MAP:keys()) do
35
+ TRANSFORMATION_TO_COLLECTIBLE_TYPES_MAP:set(
36
+ playerForm,
37
+ __TS__New(Set)
38
+ )
39
+ end
40
+ do
41
+ local collectibleType = 1
42
+ while collectibleType <= maxCollectibleID do
43
+ for ____, ____value in __TS__Iterator(TRANSFORMATION_TO_TAG_MAP:entries()) do
44
+ local playerForm = ____value[1]
45
+ local tag = ____value[2]
46
+ do
47
+ if not collectibleHasTag(nil, collectibleType, tag) then
48
+ goto __continue6
49
+ end
50
+ local collectibleTypesSet = TRANSFORMATION_TO_COLLECTIBLE_TYPES_MAP:get(playerForm)
51
+ if collectibleTypesSet == nil then
52
+ error("Failed to get the collectible types for transformation: " .. tostring(playerForm))
53
+ end
54
+ collectibleTypesSet:add(collectibleType)
55
+ local transformations = COLLECTIBLE_TYPE_TO_TRANSFORMATION_MAP:get(collectibleType)
56
+ if transformations == nil then
57
+ transformations = __TS__New(Set)
58
+ COLLECTIBLE_TYPE_TO_TRANSFORMATION_MAP:set(collectibleType, transformations)
59
+ end
60
+ transformations:add(playerForm)
61
+ end
62
+ ::__continue6::
63
+ end
64
+ collectibleType = collectibleType + 1
65
+ end
66
+ end
67
+ end
68
+ function ____exports.getCollectibleTypesForTransformation(self, playerForm)
69
+ if TRANSFORMATION_TO_COLLECTIBLE_TYPES_MAP.size == 0 then
70
+ initMaps(nil)
71
+ end
72
+ local collectibleTypes = TRANSFORMATION_TO_COLLECTIBLE_TYPES_MAP:get(playerForm)
73
+ return collectibleTypes == nil and __TS__New(Set) or copySet(nil, collectibleTypes)
74
+ end
14
75
  function ____exports.getPlayerNumTransformationCollectibles(self, player, playerForm)
15
76
  if TRANSFORMATIONS_NOT_BASED_ON_ITEMS:has(playerForm) then
16
77
  error(("The transformation of " .. tostring(playerForm)) .. " cannot be tracked by this function.")
17
78
  end
18
- local itemsForTransformation = TRANSFORMATION_TO_ITEMS_MAP:get(playerForm)
79
+ if TRANSFORMATION_TO_COLLECTIBLE_TYPES_MAP.size == 0 then
80
+ initMaps(nil)
81
+ end
82
+ local itemsForTransformation = TRANSFORMATION_TO_COLLECTIBLE_TYPES_MAP:get(playerForm)
19
83
  if itemsForTransformation == nil then
20
84
  error(("The transformation of " .. tostring(playerForm)) .. " is not a valid value of the PlayerForm enum.")
21
85
  end
22
86
  local numCollectibles = 0
23
- for ____, collectibleType in ipairs(itemsForTransformation) do
87
+ for ____, collectibleType in __TS__Iterator(itemsForTransformation:values()) do
24
88
  numCollectibles = numCollectibles + player:GetCollectibleNum(collectibleType)
25
89
  end
26
90
  return numCollectibles
27
91
  end
28
- function ____exports.getTransformationsForItem(self, collectibleType)
29
- local transformations = ITEM_TO_TRANSFORMATION_MAP:get(collectibleType)
30
- return transformations == nil and ({}) or arrayCopy(nil, transformations)
31
- end
32
92
  function ____exports.getTransformationName(self, transformation)
33
93
  local defaultName = "Unknown"
34
94
  local transformationName = TRANSFORMATION_NAME_MAP:get(transformation)
35
95
  return transformationName == nil and defaultName or transformationName
36
96
  end
97
+ function ____exports.getTransformationsForCollectibleType(self, collectibleType)
98
+ if COLLECTIBLE_TYPE_TO_TRANSFORMATION_MAP.size == 0 then
99
+ initMaps(nil)
100
+ end
101
+ local transformations = COLLECTIBLE_TYPE_TO_TRANSFORMATION_MAP:get(collectibleType)
102
+ return transformations == nil and __TS__New(Set) or copySet(nil, transformations)
103
+ end
37
104
  return ____exports
@@ -1,9 +1,6 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /// <reference types="typescript-to-lua/language-extensions" />
3
- /**
4
- * Using a Map constructor to copy a Map does not seem to work properly, so use this helper function
5
- * instead.
6
- */
3
+ /** Helper function to copy a map. (You can also use a Map constructor to accomplish this task.) */
7
4
  export declare function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V>;
8
5
  /**
9
6
  * Helper function to get type safety on a switch statement.
package/dist/index.d.ts CHANGED
@@ -13,6 +13,7 @@ export * from "./functions/bitwise";
13
13
  export * from "./functions/cards";
14
14
  export * from "./functions/challenges";
15
15
  export * from "./functions/charge";
16
+ export * from "./functions/collectibleCacheFlag";
16
17
  export * from "./functions/collectibles";
17
18
  export * from "./functions/collectibleSet";
18
19
  export * from "./functions/color";
@@ -61,7 +62,6 @@ export * from "./maps/pillEffectClassMap";
61
62
  export * from "./maps/pillEffectNameMap";
62
63
  export * from "./maps/pillEffectTypeMap";
63
64
  export * from "./maps/roomShapeToTopLeftWallGridIndexMap";
64
- export * from "./maps/transformationMaps";
65
65
  export * from "./maps/transformationNameMap";
66
66
  export * from "./maps/trinketNameMap";
67
67
  export * from "./sets/cards";
package/dist/index.lua CHANGED
@@ -116,6 +116,14 @@ do
116
116
  end
117
117
  end
118
118
  end
119
+ do
120
+ local ____export = require("functions.collectibleCacheFlag")
121
+ for ____exportKey, ____exportValue in pairs(____export) do
122
+ if ____exportKey ~= "default" then
123
+ ____exports[____exportKey] = ____exportValue
124
+ end
125
+ end
126
+ end
119
127
  do
120
128
  local ____export = require("functions.collectibles")
121
129
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -494,14 +502,6 @@ do
494
502
  end
495
503
  end
496
504
  end
497
- do
498
- local ____export = require("maps.transformationMaps")
499
- for ____exportKey, ____exportValue in pairs(____export) do
500
- if ____exportKey ~= "default" then
501
- ____exports[____exportKey] = ____exportValue
502
- end
503
- end
504
- end
505
505
  do
506
506
  local ____export = require("maps.transformationNameMap")
507
507
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -11,12 +11,13 @@ local ____collectibles = require("functions.collectibles")
11
11
  local collectibleHasTag = ____collectibles.collectibleHasTag
12
12
  local getMaxCollectibleID = ____collectibles.getMaxCollectibleID
13
13
  function initMaps(self)
14
+ local maxCollectibleID = getMaxCollectibleID(nil)
14
15
  for ____, playerForm in __TS__Iterator(____exports.TRANSFORMATION_TO_TAG_MAP:keys()) do
15
16
  ____exports.TRANSFORMATION_TO_ITEMS_MAP:set(playerForm, {})
16
17
  end
17
18
  do
18
19
  local collectibleType = 1
19
- while collectibleType <= getMaxCollectibleID(nil) do
20
+ while collectibleType <= maxCollectibleID do
20
21
  for ____, ____value in __TS__Iterator(____exports.TRANSFORMATION_TO_TAG_MAP:entries()) do
21
22
  local playerForm = ____value[1]
22
23
  local tag = ____value[2]
@@ -8,3 +8,4 @@ export declare enum PillEffectClass {
8
8
  MEDIUM = 2,
9
9
  MAJOR = 3
10
10
  }
11
+ export declare const DEFAULT_PILL_EFFECT_CLASS = PillEffectClass.MEDIUM;
@@ -9,4 +9,5 @@ ____exports.PillEffectClass.MEDIUM = 2
9
9
  ____exports.PillEffectClass[____exports.PillEffectClass.MEDIUM] = "MEDIUM"
10
10
  ____exports.PillEffectClass.MAJOR = 3
11
11
  ____exports.PillEffectClass[____exports.PillEffectClass.MAJOR] = "MAJOR"
12
+ ____exports.DEFAULT_PILL_EFFECT_CLASS = ____exports.PillEffectClass.MEDIUM
12
13
  return ____exports
@@ -7,3 +7,4 @@ export declare enum PillEffectType {
7
7
  NEGATIVE = 1,
8
8
  NEUTRAL = 2
9
9
  }
10
+ export declare const DEFAULT_PILL_EFFECT_TYPE = PillEffectType.NEUTRAL;
@@ -7,4 +7,5 @@ ____exports.PillEffectType.NEGATIVE = 1
7
7
  ____exports.PillEffectType[____exports.PillEffectType.NEGATIVE] = "NEGATIVE"
8
8
  ____exports.PillEffectType.NEUTRAL = 2
9
9
  ____exports.PillEffectType[____exports.PillEffectType.NEUTRAL] = "NEUTRAL"
10
+ ____exports.DEFAULT_PILL_EFFECT_TYPE = ____exports.PillEffectType.NEUTRAL
10
11
  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.2.15",
3
+ "version": "1.2.19",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",
@@ -26,7 +26,7 @@
26
26
  ],
27
27
  "devDependencies": {
28
28
  "@zamiell/typescript-to-lua": "^1.4.0",
29
- "isaac-typescript-definitions": "^1.0.337",
29
+ "isaac-typescript-definitions": "^1.0.338",
30
30
  "isaacscript-lint": "^1.0.79",
31
31
  "isaacscript-tsconfig": "^1.1.8",
32
32
  "typedoc": "^0.22.11",