isaacscript-common 1.2.145 → 1.2.148
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@@ -41,4 +41,10 @@ export declare function addRoomClearCharge(player: EntityPlayer, ignoreBigRoomDo
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* 1x1 room for the purposes of calculating how much charge to grant. Default is false.
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*/
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export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlot: ActiveSlot, ignoreBigRoomDoubleCharge?: boolean): void;
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/**
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* Helper function to get the combined normal charge and the battery charge for the player's active
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* item. Use this to avoid having to manually retrieve these two values and add them together.
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*/
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export declare function getActiveCharge(player: EntityPlayer, activeSlot: ActiveSlot): int;
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export declare function isActiveSlotDoubleCharged(player: EntityPlayer, activeSlot: ActiveSlot): boolean;
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export declare function playChargeSoundEffect(player: EntityPlayer, activeSlot: ActiveSlot): void;
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@@ -105,4 +105,15 @@ function ____exports.addRoomClearCharges(self, ignoreBigRoomDoubleCharge)
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____exports.addRoomClearCharge(nil, player, ignoreBigRoomDoubleCharge)
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end
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end
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function ____exports.getActiveCharge(self, player, activeSlot)
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local charge = player:GetActiveCharge(activeSlot)
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local batteryCharge = player:GetBatteryCharge(activeSlot)
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return charge + batteryCharge
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end
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function ____exports.isActiveSlotDoubleCharged(self, player, activeSlot)
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local collectibleType = player:GetActiveItem(activeSlot)
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local batteryCharge = player:GetBatteryCharge(activeSlot)
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local maxCharges = getCollectibleMaxCharges(nil, collectibleType)
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return batteryCharge >= maxCharges
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end
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return ____exports
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