isaacscript-common 1.2.143 → 1.2.146

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@@ -4,3 +4,9 @@
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  * order. This does not include active items.
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  */
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  export declare function getPlayerInventory(player: EntityPlayer): CollectibleType[];
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+ /**
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+ * Helper function to add a collectible to a player. Use this instead of the
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+ * `EntityPlayer.AddCollectible` method if you want the collectible that is added to be
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+ * automatically tracked by the player inventory tracker feature.
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+ */
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+ export declare function addCollectible(player: EntityPlayer, collectibleType: CollectibleType, charge?: int, firstTimePickingUp?: boolean, activeSlot?: ActiveSlot, varData?: int): void;
@@ -73,4 +73,16 @@ function ____exports.getPlayerInventory(self, player)
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  local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
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  return copyArray(nil, inventory)
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  end
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+ function ____exports.addCollectible(self, player, collectibleType, charge, firstTimePickingUp, activeSlot, varData)
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+ player:AddCollectible(
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+ collectibleType,
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+ charge,
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+ firstTimePickingUp,
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+ activeSlot,
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+ varData
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+ )
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+ local playerIndex = getPlayerIndex(nil, player)
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+ local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
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+ __TS__ArrayPush(inventory, collectibleType)
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+ end
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  return ____exports
@@ -42,3 +42,4 @@ export declare function addRoomClearCharge(player: EntityPlayer, ignoreBigRoomDo
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  */
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  export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlot: ActiveSlot, ignoreBigRoomDoubleCharge?: boolean): void;
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  export declare function playChargeSoundEffect(player: EntityPlayer, activeSlot: ActiveSlot): void;
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+ export declare function isActiveSlotDoubleCharged(player: EntityPlayer, activeSlot: ActiveSlot): boolean;
@@ -105,4 +105,10 @@ function ____exports.addRoomClearCharges(self, ignoreBigRoomDoubleCharge)
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  ____exports.addRoomClearCharge(nil, player, ignoreBigRoomDoubleCharge)
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  end
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  end
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+ function ____exports.isActiveSlotDoubleCharged(self, player, activeSlot)
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+ local collectibleType = player:GetActiveItem(activeSlot)
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+ local batteryCharge = player:GetBatteryCharge(activeSlot)
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+ local maxCharges = getCollectibleMaxCharges(nil, collectibleType)
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+ return batteryCharge >= maxCharges
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+ end
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  return ____exports
package/dist/index.d.ts CHANGED
@@ -9,7 +9,7 @@ export { addConsoleCommand, enableExtraConsoleCommands, removeConsoleCommand, }
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  export { forgottenSwitch } from "./features/forgottenSwitch";
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  export { getCollectibleItemPoolType } from "./features/getCollectibleItemPoolType";
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  export * from "./features/isPonyActive";
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- export { getPlayerInventory } from "./features/playerInventory";
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+ export { addCollectible, getPlayerInventory } from "./features/playerInventory";
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  export { preventCollectibleRotate } from "./features/preventCollectibleRotate";
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  export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, } from "./features/runInNFrames";
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  export * from "./features/saveDataManager/exports";
package/dist/index.lua CHANGED
@@ -88,7 +88,9 @@ do
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  end
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  do
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  local ____playerInventory = require("features.playerInventory")
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+ local addCollectible = ____playerInventory.addCollectible
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  local getPlayerInventory = ____playerInventory.getPlayerInventory
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+ ____exports.addCollectible = addCollectible
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  ____exports.getPlayerInventory = getPlayerInventory
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  end
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  do
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.143",
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+ "version": "1.2.146",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",