isaacscript-common 1.2.140 → 1.2.143

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,73 @@
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+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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+ local ____lualib = require("lualib_bundle")
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+ local Set = ____lualib.Set
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+ local __TS__New = ____lualib.__TS__New
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+ local ____exports = {}
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+ local hasSubscriptions, postRender, checkSlotAnimationChanged, checkSlotBroken, BROKEN_ANIMATIONS, v
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+ local ____exports = require("features.saveDataManager.exports")
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+ local saveDataManager = ____exports.saveDataManager
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+ local ____entitySpecific = require("functions.entitySpecific")
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+ local getSlots = ____entitySpecific.getSlots
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+ local ____DefaultMap = require("types.DefaultMap")
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+ local DefaultMap = ____DefaultMap.DefaultMap
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+ local ____postSlotAnimationChanged = require("callbacks.subscriptions.postSlotAnimationChanged")
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+ local postSlotAnimationChangedFire = ____postSlotAnimationChanged.postSlotAnimationChangedFire
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+ local postSlotAnimationChangedHasSubscriptions = ____postSlotAnimationChanged.postSlotAnimationChangedHasSubscriptions
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+ local ____postSlotDestroyed = require("callbacks.subscriptions.postSlotDestroyed")
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+ local postSlotDestroyedFire = ____postSlotDestroyed.postSlotDestroyedFire
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+ local postSlotDestroyedHasSubscriptions = ____postSlotDestroyed.postSlotDestroyedHasSubscriptions
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+ local ____postSlotRender = require("callbacks.subscriptions.postSlotRender")
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+ local postSlotRenderFire = ____postSlotRender.postSlotRenderFire
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+ local postSlotRenderHasSubscriptions = ____postSlotRender.postSlotRenderHasSubscriptions
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+ function hasSubscriptions(self)
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+ return postSlotRenderHasSubscriptions(nil) or postSlotDestroyedHasSubscriptions(nil) or postSlotAnimationChangedHasSubscriptions(nil)
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+ end
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+ function postRender(self)
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+ if not hasSubscriptions(nil) then
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+ return
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+ end
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+ for ____, slot in ipairs(getSlots(nil)) do
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+ postSlotRenderFire(nil, slot)
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+ checkSlotAnimationChanged(nil, slot)
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+ checkSlotBroken(nil, slot)
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+ end
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+ end
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+ function checkSlotAnimationChanged(self, slot)
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+ local sprite = slot:GetSprite()
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+ local currentAnimation = sprite:GetAnimation()
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+ local ptrHash = GetPtrHash(slot)
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+ local previousAnimation = v.room.slotAnimations:getAndSetDefault(ptrHash, slot)
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+ v.room.slotAnimations:set(ptrHash, currentAnimation)
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+ if currentAnimation ~= previousAnimation then
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+ postSlotAnimationChangedFire(nil, slot, previousAnimation, currentAnimation)
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+ end
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+ end
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+ function checkSlotBroken(self, slot)
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+ local ptrHash = GetPtrHash(slot)
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+ local alreadyBroken = v.room.brokenSlots:has(ptrHash)
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+ if alreadyBroken then
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+ return
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+ end
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+ local sprite = slot:GetSprite()
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+ local animation = sprite:GetAnimation()
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+ if BROKEN_ANIMATIONS:has(animation) then
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+ v.room.brokenSlots:add(ptrHash)
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+ postSlotDestroyedFire(nil, slot)
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+ end
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+ end
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+ BROKEN_ANIMATIONS = __TS__New(Set, {"Broken", "Death"})
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+ v = {room = {
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+ slotAnimations = __TS__New(
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+ DefaultMap,
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+ function(____, _key, slot)
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+ local sprite = slot:GetSprite()
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+ return sprite:GetAnimation()
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+ end
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+ ),
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+ brokenSlots = __TS__New(Set)
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+ }}
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+ function ____exports.postSlotRenderCallbacksInit(self, mod)
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+ saveDataManager(nil, "postSlotRender", v, hasSubscriptions)
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+ mod:AddCallback(ModCallbacks.MC_POST_RENDER, postRender)
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+ end
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+ return ____exports
@@ -0,0 +1,2 @@
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+ /// <reference types="isaac-typescript-definitions" />
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+ export declare type PostSlotAnimationChangedCallbackType = (slot: Entity, previousAnimation: string, currentAnimation: string) => void;
@@ -0,0 +1,25 @@
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+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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+ local ____exports = {}
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+ local subscriptions = {}
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+ function ____exports.postSlotAnimationChangedHasSubscriptions(self)
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+ return #subscriptions > 0
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+ end
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+ function ____exports.postSlotAnimationChangedRegister(self, callback, slotVariant)
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+ __TS__ArrayPush(subscriptions, {callback, slotVariant})
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+ end
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+ function ____exports.postSlotAnimationChangedFire(self, slot, previousAnimation, currentAnimation)
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+ for ____, ____value in ipairs(subscriptions) do
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+ local callback = ____value[1]
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+ local slotVariant = ____value[2]
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+ do
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+ if slotVariant ~= nil and slotVariant ~= slot.Variant then
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+ goto __continue5
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+ end
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+ callback(nil, slot, previousAnimation, currentAnimation)
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+ end
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+ ::__continue5::
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+ end
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+ end
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+ return ____exports
@@ -0,0 +1,6 @@
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+ /// <reference types="isaac-typescript-definitions" />
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+ /**
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+ * Helper function to get all of the collectibles that the player has gotten so far on this run, in
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+ * order. This does not include active items.
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+ */
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+ export declare function getPlayerInventory(player: EntityPlayer): CollectibleType[];
@@ -0,0 +1,76 @@
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+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__New = ____lualib.__TS__New
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+ local Set = ____lualib.Set
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+ local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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+ local __TS__Iterator = ____lualib.__TS__Iterator
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+ local ____exports = {}
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+ local newPlayerInventory, useItemD4, postPlayerInit, postItemPickup, v
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+ local ____featuresInitialized = require("featuresInitialized")
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+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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+ local ____array = require("functions.array")
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+ local copyArray = ____array.copyArray
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+ local ____collectibleSet = require("functions.collectibleSet")
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+ local getCollectibleSet = ____collectibleSet.getCollectibleSet
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+ local ____player = require("functions.player")
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+ local getPlayerIndex = ____player.getPlayerIndex
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+ local ____utils = require("functions.utils")
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+ local ____repeat = ____utils["repeat"]
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+ local ____DefaultMap = require("types.DefaultMap")
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+ local DefaultMap = ____DefaultMap.DefaultMap
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+ local ____ModCallbacksCustom = require("types.ModCallbacksCustom")
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+ local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
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+ local ____exports = require("features.saveDataManager.exports")
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+ local saveDataManager = ____exports.saveDataManager
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+ function newPlayerInventory(self, player)
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+ local inventory = {}
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+ local collectibleSet = getCollectibleSet(nil)
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+ for ____, collectibleType in __TS__Iterator(collectibleSet:values()) do
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+ local numCollectibles = player:GetCollectibleNum(collectibleType, true)
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+ ____repeat(
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+ nil,
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+ numCollectibles,
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+ function()
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+ __TS__ArrayPush(inventory, collectibleType)
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+ end
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+ )
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+ end
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+ return inventory
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+ end
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+ function useItemD4(self, _collectibleType, _rng, player)
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+ local playerIndex = getPlayerIndex(nil, player)
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+ local inventory = newPlayerInventory(nil, player)
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+ v.run.playersInventory:set(playerIndex, inventory)
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+ end
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+ function postPlayerInit(self, player)
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+ local playerIndex = getPlayerIndex(nil, player)
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+ if not v.run.playersInventory:has(playerIndex) then
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+ local inventory = newPlayerInventory(nil, player)
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+ v.run.playersInventory:set(playerIndex, inventory)
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+ end
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+ end
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+ function postItemPickup(self, player, pickingUpItem)
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+ if pickingUpItem.itemType == ItemType.ITEM_PASSIVE or pickingUpItem.itemType == ItemType.ITEM_FAMILIAR then
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+ local playerIndex = getPlayerIndex(nil, player)
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+ local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
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+ __TS__ArrayPush(inventory, pickingUpItem.subType)
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+ end
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+ end
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+ local FEATURE_NAME = "player inventory tracker"
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+ v = {run = {playersInventory = __TS__New(
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+ DefaultMap,
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+ function(____, _key, player) return newPlayerInventory(nil, player) end
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+ )}}
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+ function ____exports.playerInventoryInit(self, mod)
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+ saveDataManager(nil, "playerInventory", v)
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+ mod:AddCallback(ModCallbacks.MC_USE_ITEM, useItemD4, CollectibleType.COLLECTIBLE_D4)
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+ mod:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, postPlayerInit)
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+ mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_ITEM_PICKUP, postItemPickup)
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+ end
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+ function ____exports.getPlayerInventory(self, player)
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+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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+ local playerIndex = getPlayerIndex(nil, player)
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+ local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
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+ return copyArray(nil, inventory)
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+ end
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+ return ____exports
@@ -3,9 +3,9 @@ import { HealthType } from "../types/HealthType";
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  import { PlayerHealth } from "../types/PlayerHealth";
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  export declare function addPlayerHealthType(player: EntityPlayer, healthType: HealthType, numHearts: int): void;
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  /**
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- * Helper function to get an inventory of the player's health. Use this in combination with the
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- * `setPlayerHealth` function to restore the player's health back to a certain configuration at a
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- * later time.
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+ * Helper function to get an object representing the player's health. You can use this in
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+ * combination with the `setPlayerHealth` function to restore the player's health back to a certain
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+ * configuration at a later time.
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  *
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  * This is based on the `REVEL.StoreHealth` function in the Revelations mod.
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  */
package/dist/index.d.ts CHANGED
@@ -9,6 +9,7 @@ export { addConsoleCommand, enableExtraConsoleCommands, removeConsoleCommand, }
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  export { forgottenSwitch } from "./features/forgottenSwitch";
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  export { getCollectibleItemPoolType } from "./features/getCollectibleItemPoolType";
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  export * from "./features/isPonyActive";
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+ export { getPlayerInventory } from "./features/playerInventory";
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  export { preventCollectibleRotate } from "./features/preventCollectibleRotate";
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  export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, } from "./features/runInNFrames";
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  export * from "./features/saveDataManager/exports";
package/dist/index.lua CHANGED
@@ -86,6 +86,11 @@ do
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  end
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  end
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  end
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+ do
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+ local ____playerInventory = require("features.playerInventory")
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+ local getPlayerInventory = ____playerInventory.getPlayerInventory
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+ ____exports.getPlayerInventory = getPlayerInventory
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+ end
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  do
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  local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
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  local preventCollectibleRotate = ____preventCollectibleRotate.preventCollectibleRotate
@@ -37,6 +37,7 @@ import { PostPlayerUpdateReorderedCallbackType } from "../callbacks/subscription
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  import { PostProjectileInitLateCallbackType } from "../callbacks/subscriptions/postProjectileInitLate";
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  import { PostPurchaseCallbackType } from "../callbacks/subscriptions/postPurchase";
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  import { PostSacrificeCallbackType } from "../callbacks/subscriptions/postSacrifice";
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+ import { PostSlotAnimationChangedCallbackType } from "../callbacks/subscriptions/postSlotAnimationChanged";
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  import { PostSlotDestroyedCallbackType } from "../callbacks/subscriptions/postSlotDestroyed";
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  import { PostSlotInitCallbackType } from "../callbacks/subscriptions/postSlotInit";
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  import { PostSlotRenderCallbackType } from "../callbacks/subscriptions/postSlotRender";
@@ -196,6 +197,10 @@ export interface CallbackParametersCustom {
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  callback: PostSlotRenderCallbackType,
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  slotVariant?: SlotVariant
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  ];
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+ [ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED]: [
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+ callback: PostSlotAnimationChangedCallbackType,
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+ slotVariant?: SlotVariant
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+ ];
199
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  [ModCallbacksCustom.MC_POST_SLOT_DESTROYED]: [
200
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  callback: PostSlotDestroyedCallbackType,
201
206
  slotVariant?: SlotVariant
@@ -47,13 +47,14 @@ export declare enum ModCallbacksCustom {
47
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  MC_POST_SLOT_INIT = 38,
48
48
  MC_POST_SLOT_UPDATE = 39,
49
49
  MC_POST_SLOT_RENDER = 40,
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- MC_POST_SLOT_DESTROYED = 41,
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- MC_POST_GRID_ENTITY_INIT = 42,
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- MC_POST_GRID_ENTITY_UPDATE = 43,
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- MC_POST_GRID_ENTITY_REMOVE = 44,
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- MC_POST_GRID_ENTITY_STATE_CHANGE = 45,
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- MC_POST_GRID_ENTITY_BROKEN = 46,
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- MC_POST_GRID_ENTITY_COLLISION = 47,
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- MC_POST_BONE_SWING = 48,
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- MC_POST_CUSTOM_DOOR_ENTER = 49
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+ MC_POST_SLOT_ANIMATION_CHANGED = 41,
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+ MC_POST_SLOT_DESTROYED = 42,
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+ MC_POST_GRID_ENTITY_INIT = 43,
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+ MC_POST_GRID_ENTITY_UPDATE = 44,
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+ MC_POST_GRID_ENTITY_REMOVE = 45,
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+ MC_POST_GRID_ENTITY_STATE_CHANGE = 46,
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+ MC_POST_GRID_ENTITY_BROKEN = 47,
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+ MC_POST_GRID_ENTITY_COLLISION = 48,
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+ MC_POST_BONE_SWING = 49,
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+ MC_POST_CUSTOM_DOOR_ENTER = 50
59
60
  }
@@ -83,22 +83,24 @@ ____exports.ModCallbacksCustom.MC_POST_SLOT_UPDATE = 39
83
83
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_UPDATE] = "MC_POST_SLOT_UPDATE"
84
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  ____exports.ModCallbacksCustom.MC_POST_SLOT_RENDER = 40
85
85
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_RENDER] = "MC_POST_SLOT_RENDER"
86
- ____exports.ModCallbacksCustom.MC_POST_SLOT_DESTROYED = 41
86
+ ____exports.ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED = 41
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+ ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED] = "MC_POST_SLOT_ANIMATION_CHANGED"
88
+ ____exports.ModCallbacksCustom.MC_POST_SLOT_DESTROYED = 42
87
89
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_SLOT_DESTROYED] = "MC_POST_SLOT_DESTROYED"
88
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT = 42
90
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT = 43
89
91
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_INIT] = "MC_POST_GRID_ENTITY_INIT"
90
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE = 43
92
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE = 44
91
93
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_UPDATE] = "MC_POST_GRID_ENTITY_UPDATE"
92
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE = 44
94
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE = 45
93
95
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_REMOVE] = "MC_POST_GRID_ENTITY_REMOVE"
94
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGE = 45
96
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGE = 46
95
97
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_STATE_CHANGE] = "MC_POST_GRID_ENTITY_STATE_CHANGE"
96
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN = 46
98
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN = 47
97
99
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_BROKEN] = "MC_POST_GRID_ENTITY_BROKEN"
98
- ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION = 47
100
+ ____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION = 48
99
101
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_GRID_ENTITY_COLLISION] = "MC_POST_GRID_ENTITY_COLLISION"
100
- ____exports.ModCallbacksCustom.MC_POST_BONE_SWING = 48
102
+ ____exports.ModCallbacksCustom.MC_POST_BONE_SWING = 49
101
103
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_BONE_SWING] = "MC_POST_BONE_SWING"
102
- ____exports.ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER = 49
104
+ ____exports.ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER = 50
103
105
  ____exports.ModCallbacksCustom[____exports.ModCallbacksCustom.MC_POST_CUSTOM_DOOR_ENTER] = "MC_POST_CUSTOM_DOOR_ENTER"
104
106
  return ____exports
@@ -81,6 +81,8 @@ local ____postPurchase = require("callbacks.subscriptions.postPurchase")
81
81
  local postPurchaseRegister = ____postPurchase.postPurchaseRegister
82
82
  local ____postSacrifice = require("callbacks.subscriptions.postSacrifice")
83
83
  local postSacrificeRegister = ____postSacrifice.postSacrificeRegister
84
+ local ____postSlotAnimationChanged = require("callbacks.subscriptions.postSlotAnimationChanged")
85
+ local postSlotAnimationChangedRegister = ____postSlotAnimationChanged.postSlotAnimationChangedRegister
84
86
  local ____postSlotDestroyed = require("callbacks.subscriptions.postSlotDestroyed")
85
87
  local postSlotDestroyedRegister = ____postSlotDestroyed.postSlotDestroyedRegister
86
88
  local ____postSlotInit = require("callbacks.subscriptions.postSlotInit")
@@ -370,6 +372,12 @@ function getCallbackRegisterFunction(self, callbackID)
370
372
  return postSlotRenderRegister
371
373
  end
372
374
  end
375
+ ____cond19 = ____cond19 or ____switch19 == ModCallbacksCustom.MC_POST_SLOT_ANIMATION_CHANGED
376
+ if ____cond19 then
377
+ do
378
+ return postSlotAnimationChangedRegister
379
+ end
380
+ end
373
381
  ____cond19 = ____cond19 or ____switch19 == ModCallbacksCustom.MC_POST_SLOT_DESTROYED
374
382
  if ____cond19 then
375
383
  do
@@ -57,8 +57,8 @@ local ____postSacrifice = require("callbacks.postSacrifice")
57
57
  local postSacrificeCallbackInit = ____postSacrifice.postSacrificeCallbackInit
58
58
  local ____postSlotInitUpdate = require("callbacks.postSlotInitUpdate")
59
59
  local postSlotInitUpdateCallbacksInit = ____postSlotInitUpdate.postSlotInitUpdateCallbacksInit
60
- local ____postSlotRenderBroken = require("callbacks.postSlotRenderBroken")
61
- local postSlotRenderBrokenCallbacksInit = ____postSlotRenderBroken.postSlotRenderBrokenCallbacksInit
60
+ local ____postSlotRender = require("callbacks.postSlotRender")
61
+ local postSlotRenderCallbacksInit = ____postSlotRender.postSlotRenderCallbacksInit
62
62
  local ____postTearInitLate = require("callbacks.postTearInitLate")
63
63
  local postTearInitLateCallbackInit = ____postTearInitLate.postTearInitLateCallbackInit
64
64
  local ____postTearInitVeryLate = require("callbacks.postTearInitVeryLate")
@@ -85,6 +85,8 @@ local ____getCollectibleItemPoolType = require("features.getCollectibleItemPoolT
85
85
  local getCollectibleItemPoolTypeInit = ____getCollectibleItemPoolType.getCollectibleItemPoolTypeInit
86
86
  local ____isPonyActive = require("features.isPonyActive")
87
87
  local isPonyActiveInit = ____isPonyActive.isPonyActiveInit
88
+ local ____playerInventory = require("features.playerInventory")
89
+ local playerInventoryInit = ____playerInventory.playerInventoryInit
88
90
  local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
89
91
  local preventCollectibleRotateInit = ____preventCollectibleRotate.preventCollectibleRotateInit
90
92
  local ____runInNFrames = require("features.runInNFrames")
@@ -130,7 +132,7 @@ function initCustomCallbacks(self, mod)
130
132
  postTrinketBreakCallbackInit(nil, mod)
131
133
  postCursedTeleportCallbackInit(nil, mod)
132
134
  postSlotInitUpdateCallbacksInit(nil, mod)
133
- postSlotRenderBrokenCallbacksInit(nil, mod)
135
+ postSlotRenderCallbacksInit(nil, mod)
134
136
  postGridEntityCallbacksInit(nil, mod)
135
137
  postGridEntityCollisionInit(nil, mod)
136
138
  postBoneSwingCallbackInit(nil, mod)
@@ -146,6 +148,7 @@ function initFeatures(self, mod)
146
148
  runInNFramesInit(nil, mod)
147
149
  sirenHelpersInit(nil, mod)
148
150
  isPonyActiveInit(nil, mod)
151
+ playerInventoryInit(nil, mod)
149
152
  end
150
153
  function ____exports.upgradeMod(self, modVanilla, verbose)
151
154
  if verbose == nil then
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.2.140",
3
+ "version": "1.2.143",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",