isaacscript-common 1.2.137 → 1.2.140
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postPlayerChangeHealth.lua +4 -64
- package/dist/constants.d.ts +2 -0
- package/dist/features/deployJSONRoom.lua +11 -22
- package/dist/features/disableInputs.lua +6 -20
- package/dist/features/disableSound.lua +4 -12
- package/dist/features/extraConsoleCommands/commands.d.ts +185 -13
- package/dist/features/extraConsoleCommands/commands.lua +491 -77
- package/dist/features/extraConsoleCommands/init.lua +72 -9
- package/dist/features/extraConsoleCommands/v.d.ts +5 -1
- package/dist/features/extraConsoleCommands/v.lua +7 -1
- package/dist/features/forgottenSwitch.lua +3 -8
- package/dist/features/getCollectibleItemPoolType.lua +4 -9
- package/dist/features/isPonyActive.lua +3 -8
- package/dist/features/preventCollectibleRotate.lua +3 -8
- package/dist/features/runInNFrames.lua +6 -20
- package/dist/features/saveDataManager/constants.d.ts +3 -0
- package/dist/features/saveDataManager/constants.lua +5 -0
- package/dist/features/saveDataManager/exports.lua +9 -18
- package/dist/features/saveDataManager/load.lua +4 -3
- package/dist/features/saveDataManager/main.lua +4 -10
- package/dist/features/saveDataManager/merge.lua +2 -2
- package/dist/features/saveDataManager/save.lua +3 -1
- package/dist/features/sirenHelpers.lua +4 -8
- package/dist/featuresInitialized.d.ts +1 -1
- package/dist/featuresInitialized.lua +5 -0
- package/dist/functions/cards.lua +12 -18
- package/dist/functions/challenges.lua +3 -2
- package/dist/functions/collectibles.lua +8 -14
- package/dist/functions/deepCopy.lua +2 -2
- package/dist/functions/log.lua +3 -0
- package/dist/functions/map.d.ts +4 -1
- package/dist/functions/map.lua +5 -1
- package/dist/functions/pills.lua +10 -15
- package/dist/functions/player.d.ts +4 -2
- package/dist/functions/player.lua +37 -81
- package/dist/functions/playerHealth.d.ts +3 -0
- package/dist/functions/playerHealth.lua +142 -0
- package/dist/functions/rooms.lua +4 -5
- package/dist/functions/transformations.lua +3 -3
- package/dist/functions/trinkets.lua +8 -14
- package/dist/index.d.ts +2 -0
- package/dist/index.lua +16 -0
- package/dist/maps/cardDescriptionMap.d.ts +4 -1
- package/dist/maps/cardDescriptionMap.lua +103 -102
- package/dist/maps/cardNameMap.d.ts +4 -1
- package/dist/maps/cardNameMap.lua +103 -102
- package/dist/maps/cardTypeMap.d.ts +3 -1
- package/dist/maps/cardTypeMap.lua +102 -102
- package/dist/maps/challengeNameMap.d.ts +4 -1
- package/dist/maps/challengeNameMap.lua +50 -50
- package/dist/maps/characterNameMap.d.ts +5 -0
- package/dist/maps/characterNameMap.lua +49 -0
- package/dist/maps/collectibleDescriptionMap.d.ts +1 -0
- package/dist/maps/collectibleDescriptionMap.lua +1 -0
- package/dist/maps/collectibleNameMap.d.ts +1 -0
- package/dist/maps/collectibleNameMap.lua +1 -0
- package/dist/maps/pillEffectClassMap.d.ts +4 -1
- package/dist/maps/pillEffectClassMap.lua +56 -55
- package/dist/maps/pillEffectNameMap.d.ts +4 -1
- package/dist/maps/pillEffectNameMap.lua +55 -55
- package/dist/maps/pillEffectTypeMap.d.ts +4 -1
- package/dist/maps/pillEffectTypeMap.lua +55 -55
- package/dist/maps/roomTypeMap.d.ts +3 -0
- package/dist/maps/roomTypeMap.lua +43 -0
- package/dist/maps/roomTypeNameMap.d.ts +5 -0
- package/dist/maps/roomTypeNameMap.lua +37 -0
- package/dist/maps/transformationNameMap.d.ts +4 -1
- package/dist/maps/transformationNameMap.lua +19 -20
- package/dist/maps/trinketDescriptionMap.d.ts +1 -0
- package/dist/maps/trinketDescriptionMap.lua +1 -0
- package/dist/maps/trinketNameMap.d.ts +1 -0
- package/dist/maps/trinketNameMap.lua +1 -0
- package/dist/types/CardType.d.ts +10 -8
- package/dist/types/CardType.lua +9 -7
- package/dist/types/HealthType.d.ts +4 -2
- package/dist/types/HealthType.lua +3 -1
- package/dist/types/PillEffectClass.d.ts +11 -5
- package/dist/types/PillEffectClass.lua +8 -5
- package/dist/types/PillEffectType.d.ts +10 -4
- package/dist/types/PillEffectType.lua +7 -4
- package/package.json +1 -1
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@@ -3,16 +3,14 @@ local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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-
local hasSubscriptions, postPEffectUpdateReordered,
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local hasSubscriptions, postPEffectUpdateReordered, v
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____player = require("functions.player")
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local getBlackHearts = ____player.getBlackHearts
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-
local getHearts = ____player.getHearts
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local getPlayerIndex = ____player.getPlayerIndex
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local
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local ____playerHealth = require("functions.playerHealth")
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local getPlayerHealthType = ____playerHealth.getPlayerHealthType
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local ____utils = require("functions.utils")
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-
local ensureAllCases = ____utils.ensureAllCases
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local getEnumValues = ____utils.getEnumValues
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local ____DefaultMap = require("types.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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@@ -34,7 +32,7 @@ function postPEffectUpdateReordered(self, player)
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local playerHealthMap = v.run.playersHealthMap:getAndSetDefault(playerIndex)
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for ____, healthType in ipairs(getEnumValues(nil, HealthType)) do
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local storedHealthValue = playerHealthMap:get(healthType)
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local currentHealthValue =
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local currentHealthValue = getPlayerHealthType(nil, player, healthType)
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playerHealthMap:set(healthType, currentHealthValue)
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if storedHealthValue ~= nil and storedHealthValue ~= currentHealthValue then
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local amount = currentHealthValue - storedHealthValue
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@@ -42,64 +40,6 @@ function postPEffectUpdateReordered(self, player)
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end
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end
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end
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-
function getCurrentHealthValue(self, player, healthType)
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repeat
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local ____switch11 = healthType
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local ____cond11 = ____switch11 == HealthType.RED
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if ____cond11 then
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do
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return getHearts(nil, player)
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.SOUL
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if ____cond11 then
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do
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return getSoulHearts(nil, player)
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.ETERNAL
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if ____cond11 then
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do
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return player:GetEternalHearts()
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.BLACK
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if ____cond11 then
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do
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return getBlackHearts(nil, player)
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.GOLDEN
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if ____cond11 then
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do
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return player:GetGoldenHearts()
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.BONE
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if ____cond11 then
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do
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return player:GetBoneHearts()
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.ROTTEN
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if ____cond11 then
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do
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return player:GetRottenHearts()
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.MAX_HEARTS
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if ____cond11 then
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do
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return player:GetMaxHearts()
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end
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end
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do
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do
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return ensureAllCases(nil, healthType)
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end
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end
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until true
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end
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v = {run = {playersHealthMap = __TS__New(
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DefaultMap,
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function() return __TS__New(Map) end
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package/dist/constants.d.ts
CHANGED
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@@ -126,6 +126,8 @@ export declare const PILL_COLOR_MASK = 2047;
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export declare const SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES: ReadonlySet<CollectibleType>;
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export declare const STORY_BOSSES: ReadonlySet<EntityType>;
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/**
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* Add this to a `TrinketType` to get the corresponding golden trinket type.
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*
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* In vanilla, this is part of the `TrinketType` enum, but we implement it as a constant in
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* IsaacScript since it is not a real trinket type.
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*
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@@ -6,11 +6,11 @@ local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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local Map = ____lualib.Map
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local postNewRoom, setDecorationsInvisible, respawnPersistentEntities, removeSpecificNPCs, fillRoomWithDecorations, spawnAllEntities, spawnGridEntityForJSONRoom, spawnNormalEntityForJSONRoom, storePersistentEntity, fixPitGraphics, getPitMap, getPitFrame, FEATURE_NAME, NPC_TYPES_TO_NOT_REMOVE, PERSISTENT_ENTITY_TYPES,
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local postNewRoom, setDecorationsInvisible, respawnPersistentEntities, removeSpecificNPCs, fillRoomWithDecorations, spawnAllEntities, spawnGridEntityForJSONRoom, spawnNormalEntityForJSONRoom, storePersistentEntity, fixPitGraphics, getPitMap, getPitFrame, FEATURE_NAME, NPC_TYPES_TO_NOT_REMOVE, PERSISTENT_ENTITY_TYPES, v
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local
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local
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____entity = require("functions.entity")
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local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
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local ____entitySpecific = require("functions.entitySpecific")
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end
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end
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function ____exports.emptyRoom(self, fillWithDecorations)
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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local roomListIndex = getRoomListIndex(nil)
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v.level.deployedRoomListIndexes:add(roomListIndex)
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removeAllBombs(nil)
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for ____, npc in ipairs(getNPCs(nil)) do
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do
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if NPC_TYPES_TO_NOT_REMOVE:has(npc.Type) then
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goto
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goto __continue24
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end
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if npc:HasEntityFlags(EntityFlag.FLAG_CHARM) or npc:HasEntityFlags(EntityFlag.FLAG_FRIENDLY) or npc:HasEntityFlags(EntityFlag.FLAG_PERSISTENT) then
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goto
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goto __continue24
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end
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npc:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
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npc:Remove()
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room:SetGridPath(gridIndex, 0)
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end
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end
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::
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::__continue24::
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end
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end
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function fillRoomWithDecorations(self)
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@@ -127,7 +124,7 @@ function fillRoomWithDecorations(self)
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do
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local existingGridEntity = room:GetGridEntity(gridIndex)
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if existingGridEntity ~= nil then
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goto
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goto __continue30
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end
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local position = room:GetGridPosition(gridIndex)
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local decoration = Isaac.GridSpawn(GridEntityType.GRID_DECORATION, 0, position, true)
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@@ -136,7 +133,7 @@ function fillRoomWithDecorations(self)
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end
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__TS__ArrayPush(decorationGridIndexes, gridIndex)
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end
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::
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::__continue30::
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end
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end
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function spawnAllEntities(self, jsonRoom, seed, verbose)
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@@ -391,7 +388,6 @@ end
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FEATURE_NAME = "JSON room deployer"
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NPC_TYPES_TO_NOT_REMOVE = __TS__New(Set, {EntityType.ENTITY_DARK_ESAU})
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PERSISTENT_ENTITY_TYPES = __TS__New(Set, {EntityType.ENTITY_WALL_HUGGER})
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initialized = false
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v = {level = {
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deployedRoomListIndexes = __TS__New(Set),
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roomToPersistentEntitiesMap = __TS__New(
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@@ -404,7 +400,6 @@ v = {level = {
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)
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}}
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function ____exports.deployJSONRoomInit(self, mod)
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initialized = true
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saveDataManager(nil, "deployJSONRoom", v)
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mod:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, postNewRoom)
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end
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@@ -415,10 +410,7 @@ function ____exports.deployJSONRoom(self, jsonRoom, seed, verbose)
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if verbose == nil then
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verbose = false
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end
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-
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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if verbose then
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log("Starting to empty the room of entities and grid entities.")
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end
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@@ -444,10 +436,7 @@ function ____exports.deployRandomJSONRoom(self, jsonRooms, seed, verbose)
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if verbose == nil then
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verbose = false
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end
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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local randomJSONRoom = getRandomJSONRoom(nil, jsonRooms, seed, verbose)
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if verbose then
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log((((((("Randomly chose JSON room " .. randomJSONRoom["$"].type) .. ".") .. randomJSONRoom["$"].variant) .. ".") .. randomJSONRoom["$"].subtype) .. " with name: ") .. randomJSONRoom["$"].name)
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@@ -6,8 +6,8 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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local Set = ____lualib.Set
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local ____exports = {}
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local isActionPressed, isActionTriggered, getActionValue, getReturnValue, v
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local
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local
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____input = require("functions.input")
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local getMoveActions = ____input.getMoveActions
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local getShootActions = ____input.getShootActions
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@@ -43,31 +43,23 @@ function getReturnValue(self, buttonAction, booleanCallback)
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return nil
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end
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local FEATURE_NAME = "input disabler"
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local initialized = false
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v = {run = {
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disableInputsWithWhitelistMap = __TS__New(Map),
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enableInputsWithBlacklistMap = __TS__New(Map)
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}}
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function ____exports.disableInputsInit(self, mod)
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initialized = true
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saveDataManager(nil, "disableInputs", v)
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mod:AddCallback(ModCallbacks.MC_INPUT_ACTION, isActionPressed, InputHook.IS_ACTION_PRESSED)
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mod:AddCallback(ModCallbacks.MC_INPUT_ACTION, isActionTriggered, InputHook.IS_ACTION_TRIGGERED)
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mod:AddCallback(ModCallbacks.MC_INPUT_ACTION, getActionValue, InputHook.GET_ACTION_VALUE)
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end
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function ____exports.enableAllInputs(self, key)
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-
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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v.run.disableInputsWithWhitelistMap:delete(key)
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v.run.enableInputsWithBlacklistMap:delete(key)
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end
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function ____exports.disableAllInputs(self, key)
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error(msg)
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end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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v.run.disableInputsWithWhitelistMap:set(
|
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key,
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__TS__New(Set)
|
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@@ -75,18 +67,12 @@ function ____exports.disableAllInputs(self, key)
|
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v.run.enableInputsWithBlacklistMap:delete(key)
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end
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function ____exports.enableAllInputsExceptFor(self, key, blacklist)
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|
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error(msg)
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end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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v.run.disableInputsWithWhitelistMap:delete(key)
|
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v.run.enableInputsWithBlacklistMap:set(key, blacklist)
|
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end
|
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function ____exports.disableAllInputsExceptFor(self, key, whitelist)
|
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|
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|
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error(msg)
|
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-
end
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
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v.run.disableInputsWithWhitelistMap:set(key, whitelist)
|
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v.run.enableInputsWithBlacklistMap:delete(key)
|
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end
|
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@@ -6,8 +6,8 @@ local ____exports = {}
|
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6
6
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local postRender, v
|
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7
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local ____cachedClasses = require("cachedClasses")
|
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local musicManager = ____cachedClasses.musicManager
|
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-
local
|
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local
|
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|
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
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local ____sound = require("functions.sound")
|
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local stopAllSoundEffects = ____sound.stopAllSoundEffects
|
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local ____exports = require("features.saveDataManager.exports")
|
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@@ -19,19 +19,14 @@ function postRender(self)
|
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stopAllSoundEffects(nil)
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end
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|
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local initialized = false
|
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|
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v = {run = {disableSoundSet = __TS__New(Set)}}
|
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initialized = true
|
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saveDataManager(nil, "disableSounds", v)
|
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mod:AddCallback(ModCallbacks.MC_POST_RENDER, postRender)
|
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end
|
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|
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|
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error(msg)
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end
|
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
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if not v.run.disableSoundSet:has(key) then
|
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return
|
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|
end
|
|
@@ -42,10 +37,7 @@ function ____exports.enableAllSound(self, key)
|
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|
stopAllSoundEffects(nil)
|
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38
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end
|
|
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function ____exports.disableAllSound(self, key)
|
|
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|
-
|
|
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|
-
local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
|
|
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error(msg)
|
|
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|
-
end
|
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
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41
|
if v.run.disableSoundSet.size == 0 then
|
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42
|
musicWasEnabled = musicManager:IsEnabled()
|
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43
|
end
|
|
@@ -1,3 +1,9 @@
|
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|
1
|
+
/**
|
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2
|
+
* Adds a single charge to the player's specified active item. You must provide the active slot
|
|
3
|
+
* number. Provide a second number to give a custom amount of charges. (You can use negative numbers
|
|
4
|
+
* to remove charge.)
|
|
5
|
+
*/
|
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6
|
+
export declare function addCharges(params: string): void;
|
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1
7
|
/**
|
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2
8
|
* Warps to the Angel Room for the floor. If the Devil Room has already been visited or initialized,
|
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3
9
|
* this will uninitialize it and make an Angel Room instead.
|
|
@@ -5,16 +11,48 @@
|
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|
5
11
|
export declare function angel(): void;
|
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6
12
|
/** Activates the flags for the Ascent (i.e. Backwards Path). */
|
|
7
13
|
export declare function ascent(): void;
|
|
14
|
+
/** Warps to the first Clean Bedroom or Dirty Bedroom on the floor. */
|
|
15
|
+
export declare function bedroom(): void;
|
|
16
|
+
/** Alias for the "blackhearts" command. */
|
|
17
|
+
export declare function bh(params: string): void;
|
|
18
|
+
/**
|
|
19
|
+
* Gives a half black heart. Provide a number to give a custom amount of hearts. (You can use
|
|
20
|
+
* negative numbers to remove hearts.)
|
|
21
|
+
*/
|
|
22
|
+
export declare function blackHearts(params: string): void;
|
|
8
23
|
/** Warps to the Black Market for the floor. */
|
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9
24
|
export declare function blackMarket(): void;
|
|
10
|
-
/**
|
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25
|
+
/**
|
|
26
|
+
* Gives a blood charge. This only affects Bethany. Provide a number to give a custom amount of
|
|
27
|
+
* charges. (You can use negative numbers to remove charges.)
|
|
28
|
+
*/
|
|
29
|
+
export declare function bloodCharges(params: string): void;
|
|
30
|
+
/**
|
|
31
|
+
* Gives a bomb. Provide a number to give a custom amount of bombs. (You can use negative numbers to
|
|
32
|
+
* remove bombs.)
|
|
33
|
+
*/
|
|
11
34
|
export declare function bomb(params: string): void;
|
|
12
|
-
/**
|
|
13
|
-
|
|
35
|
+
/**
|
|
36
|
+
* Gives 99 bombs. Provide a number to give a custom amount of bombs. (You can use negative numbers
|
|
37
|
+
* to remove bombs.)
|
|
38
|
+
*/
|
|
39
|
+
export declare function bombs(params: string): void;
|
|
40
|
+
/**
|
|
41
|
+
* Gives a bone heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
42
|
+
* numbers to remove hearts.)
|
|
43
|
+
*/
|
|
44
|
+
export declare function boneHearts(params: string): void;
|
|
14
45
|
/** Warps to the first Boss Room on the floor. */
|
|
15
46
|
export declare function boss(): void;
|
|
47
|
+
/** Warps to the Boss Rush for the floor. */
|
|
48
|
+
export declare function bossRush(): void;
|
|
16
49
|
/** Alias for the "blackmarket" command. */
|
|
17
50
|
export declare function bm(): void;
|
|
51
|
+
/**
|
|
52
|
+
* Gives a broken heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
53
|
+
* numbers to remove hearts.)
|
|
54
|
+
*/
|
|
55
|
+
export declare function brokenHearts(params: string): void;
|
|
18
56
|
/**
|
|
19
57
|
* Gives the specified card. Accepts either the card sub-type or the partial name of the card.
|
|
20
58
|
*
|
|
@@ -38,12 +76,26 @@ export declare function chaosCardTears(): void;
|
|
|
38
76
|
* - character ta - Restarts as Tainted Azazel.
|
|
39
77
|
*/
|
|
40
78
|
export declare function characterCommand(params: string): void;
|
|
41
|
-
/**
|
|
79
|
+
/** Alias for the "addcharges" command. */
|
|
80
|
+
export declare function charge(params: string): void;
|
|
81
|
+
/** Warps to the first Clean Bedroom on the floor. */
|
|
82
|
+
export declare function cleanBedroom(): void;
|
|
83
|
+
/**
|
|
84
|
+
* Gives a coin. Provide a number to give a custom amount of coins. (You can use negative numbers to
|
|
85
|
+
* remove coins.)
|
|
86
|
+
*/
|
|
42
87
|
export declare function coin(params: string): void;
|
|
43
|
-
/**
|
|
44
|
-
|
|
88
|
+
/**
|
|
89
|
+
* Gives 999 coins. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
90
|
+
* to remove coins.)
|
|
91
|
+
*/
|
|
92
|
+
export declare function coins(params: string): void;
|
|
45
93
|
/** Creates a crawlspace next to the player. */
|
|
46
94
|
export declare function crawlspace(): void;
|
|
95
|
+
/** Uses the D6. */
|
|
96
|
+
export declare function d6(): void;
|
|
97
|
+
/** Uses the D20. */
|
|
98
|
+
export declare function d20(): void;
|
|
47
99
|
/** Toggles extremely high-damage tears. */
|
|
48
100
|
export declare function damage(): void;
|
|
49
101
|
/** Alias for the "devil" command. */
|
|
@@ -53,28 +105,76 @@ export declare function dd(): void;
|
|
|
53
105
|
* this will uninitialize it and make an Devil Room instead.
|
|
54
106
|
*/
|
|
55
107
|
export declare function devil(): void;
|
|
108
|
+
/** Warps to the first Dirty Bedroom on the floor. */
|
|
109
|
+
export declare function dirtyBedroom(): void;
|
|
110
|
+
/** Toggles whether or not curses can appear. */
|
|
111
|
+
export declare function disableCurses(): void;
|
|
56
112
|
/** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
|
|
57
113
|
export declare function down(params: string): void;
|
|
114
|
+
/** Warps to the Dungeon (i.e. Crawlspace) for the floor. */
|
|
115
|
+
export declare function dungeon(): void;
|
|
58
116
|
/** Logs the player's current temporary effects to the "log.txt" file. */
|
|
59
117
|
export declare function effects(): void;
|
|
118
|
+
/** Alias for the "eternalhearts" command. */
|
|
119
|
+
export declare function eh(params: string): void;
|
|
60
120
|
/** Alias for the "iamerror" command. */
|
|
61
121
|
export declare function error(): void;
|
|
122
|
+
/**
|
|
123
|
+
* Gives an eternal heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
124
|
+
* numbers to remove hearts.)
|
|
125
|
+
*/
|
|
126
|
+
export declare function eternalHearts(params: string): void;
|
|
62
127
|
/** Alias for the "startingroom" command. */
|
|
63
128
|
export declare function fool(): void;
|
|
129
|
+
/** Prints the current position of all players. */
|
|
130
|
+
export declare function getPosition(): void;
|
|
131
|
+
/**
|
|
132
|
+
* Gives a Giga Bomb. Provide a number to give a custom amount of Giga Bombs. (You can use negative
|
|
133
|
+
* numbers to remove bombs.)
|
|
134
|
+
*/
|
|
135
|
+
export declare function gigaBomb(params: string): void;
|
|
64
136
|
/** Alias for the "goldenbomb" command. */
|
|
65
137
|
export declare function goldBomb(): void;
|
|
66
138
|
/** Gives the player a golden bomb. */
|
|
67
139
|
export declare function goldenBomb(): void;
|
|
68
|
-
/**
|
|
69
|
-
|
|
140
|
+
/**
|
|
141
|
+
* Gives a golden heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
142
|
+
* numbers to remove hearts.)
|
|
143
|
+
*/
|
|
144
|
+
export declare function goldenHearts(params: string): void;
|
|
70
145
|
/** Gives the player a golden key. */
|
|
71
146
|
export declare function goldenKey(): void;
|
|
147
|
+
/** Alias for the "goldenhearts" command. */
|
|
148
|
+
export declare function goldHearts(params: string): void;
|
|
149
|
+
/** Alias for the "goldenkey" command. */
|
|
150
|
+
export declare function goldKey(): void;
|
|
151
|
+
/** Alias for the "debug 2" command. */
|
|
152
|
+
export declare function grid(): void;
|
|
153
|
+
/** Alias for the "debug 11" command. */
|
|
154
|
+
export declare function grid2(): void;
|
|
155
|
+
/** Alias for the "hearts" command. */
|
|
156
|
+
export declare function h(params: string): void;
|
|
157
|
+
/**
|
|
158
|
+
* Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use
|
|
159
|
+
* negative numbers to remove hearts.)
|
|
160
|
+
*/
|
|
161
|
+
export declare function hearts(params: string): void;
|
|
162
|
+
/** Alias for the "debug 6" command. */
|
|
163
|
+
export declare function hitboxes(): void;
|
|
72
164
|
/** Warps to the I AM ERROR room for the floor. */
|
|
73
165
|
export declare function IAMERROR(): void;
|
|
74
|
-
/**
|
|
166
|
+
/**
|
|
167
|
+
* Gives a key. Provide a number to give a custom amount of key. (You can use negative numbers to
|
|
168
|
+
* remove keys.)
|
|
169
|
+
*/
|
|
75
170
|
export declare function key(params: string): void;
|
|
76
|
-
/**
|
|
77
|
-
|
|
171
|
+
/**
|
|
172
|
+
* Gives 99 keys. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
173
|
+
* to remove keys.)
|
|
174
|
+
*/
|
|
175
|
+
export declare function keys(params: string): void;
|
|
176
|
+
/** Warps to the first Library on the floor. */
|
|
177
|
+
export declare function library(): void;
|
|
78
178
|
/**
|
|
79
179
|
* Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
80
180
|
* `EntityType`.
|
|
@@ -105,6 +205,17 @@ export declare function listGridAll(params: string): void;
|
|
|
105
205
|
export declare function lowHP(): void;
|
|
106
206
|
/** Alias for "debug 9". */
|
|
107
207
|
export declare function luck(): void;
|
|
208
|
+
/**
|
|
209
|
+
* Gives a heart container. Provide a number to give a custom amount of heart containers. (You can
|
|
210
|
+
* use negative numbers to remove heart containers.)
|
|
211
|
+
*/
|
|
212
|
+
export declare function maxHearts(params: string): void;
|
|
213
|
+
/** Alias for the "maxhearts" command. */
|
|
214
|
+
export declare function mh(params: string): void;
|
|
215
|
+
/** Warps to the first Miniboss Room on the floor. */
|
|
216
|
+
export declare function miniboss(): void;
|
|
217
|
+
/** Alias for the "disablecurses" command. */
|
|
218
|
+
export declare function noCurses(): void;
|
|
108
219
|
/**
|
|
109
220
|
* Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
|
|
110
221
|
* the effect.
|
|
@@ -118,12 +229,28 @@ export declare function pill(params: string): void;
|
|
|
118
229
|
export declare function pills(): void;
|
|
119
230
|
/** Warps to the first Planetarium on the floor. */
|
|
120
231
|
export declare function planetarium(): void;
|
|
232
|
+
/** Alias for the "sound" command. */
|
|
233
|
+
export declare function playSound(params: string): void;
|
|
121
234
|
/** Sets the player's pocket item to the specified collectible type. */
|
|
122
235
|
export declare function pocket(params: string): void;
|
|
123
|
-
/**
|
|
236
|
+
/**
|
|
237
|
+
* Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
|
|
238
|
+
* amount of charges. (You can use negative numbers to remove charges.)
|
|
239
|
+
*/
|
|
240
|
+
export declare function poopMana(params: string): void;
|
|
241
|
+
/** Alias for the "getposition" command. */
|
|
124
242
|
export declare function positionCommand(): void;
|
|
243
|
+
/** Alias for the "hearts" command. */
|
|
244
|
+
export declare function redHearts(params: string): void;
|
|
245
|
+
/** Alias for the "redhearts" command. */
|
|
246
|
+
export declare function rh(params: string): void;
|
|
125
247
|
/** Logs information about the room to the "log.txt" file. */
|
|
126
248
|
export declare function roomCommand(): void;
|
|
249
|
+
/**
|
|
250
|
+
* Gives a rotten heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
251
|
+
* numbers to remove hearts.)
|
|
252
|
+
*/
|
|
253
|
+
export declare function rottenHearts(params: string): void;
|
|
127
254
|
/**
|
|
128
255
|
* Alias for the "stage" command.
|
|
129
256
|
*
|
|
@@ -132,10 +259,40 @@ export declare function roomCommand(): void;
|
|
|
132
259
|
* - s 1c - Warps to Downpour 1.
|
|
133
260
|
*/
|
|
134
261
|
export declare function s(params: string): void;
|
|
262
|
+
/** Warps to the first Sacrifice Room on the floor. */
|
|
263
|
+
export declare function sacrifice(): void;
|
|
264
|
+
/** Warps to the first Secret Room on the floor. */
|
|
265
|
+
export declare function secret(): void;
|
|
135
266
|
/** Logs all of the current run's seed effects to the "log.txt" file. */
|
|
136
267
|
export declare function seeds(): void;
|
|
268
|
+
/**
|
|
269
|
+
* Sets a charge to the player's specified active item. You must provide the active slot number and
|
|
270
|
+
* the number of charges to set.
|
|
271
|
+
*/
|
|
272
|
+
export declare function setCharges(params: string): void;
|
|
273
|
+
/**
|
|
274
|
+
* Moves the first player to the specified position.
|
|
275
|
+
*
|
|
276
|
+
* Example:
|
|
277
|
+
* - setposition 100 50
|
|
278
|
+
*/
|
|
279
|
+
export declare function setPosition(params: string): void;
|
|
280
|
+
/** Alias for the "soulhearts" command. */
|
|
281
|
+
export declare function sh(params: string): void;
|
|
137
282
|
/** Warps to the first shop on the floor. */
|
|
138
283
|
export declare function shop(): void;
|
|
284
|
+
/** Uses the Smelter to smelt the current player's trinket. */
|
|
285
|
+
export declare function smelt(): void;
|
|
286
|
+
/**
|
|
287
|
+
* Gives a soul charge. This only affects Tainted Bethany. Provide a number to give a custom amount
|
|
288
|
+
* of charges. (You can use negative numbers to remove charges.)
|
|
289
|
+
*/
|
|
290
|
+
export declare function soulCharges(params: string): void;
|
|
291
|
+
/**
|
|
292
|
+
* Gives a half soul heart. Provide a number to give a custom amount of hearts. (You can use
|
|
293
|
+
* negative numbers to remove hearts.)
|
|
294
|
+
*/
|
|
295
|
+
export declare function soulHearts(params: string): void;
|
|
139
296
|
/**
|
|
140
297
|
* Play the supplied sound effect.
|
|
141
298
|
*
|
|
@@ -150,13 +307,28 @@ export declare function sounds(): void;
|
|
|
150
307
|
* "debug 10".
|
|
151
308
|
*/
|
|
152
309
|
export declare function spam(): void;
|
|
310
|
+
/** Spawns a golden version of the specified trinket type. */
|
|
311
|
+
export declare function spawnGoldenTrinket(params: string): void;
|
|
153
312
|
/** Toggles maximum movement speed and flight. */
|
|
154
313
|
export declare function speed(): void;
|
|
155
314
|
/** Warps to the starting room of the floor. */
|
|
156
315
|
export declare function startingRoom(): void;
|
|
316
|
+
/** Warps to the first Super Secret Room on the floor. */
|
|
317
|
+
export declare function superSecret(): void;
|
|
318
|
+
/** Toggles extremely high tears stat (e.g. fire rate), equivalent of that to soy milk. */
|
|
319
|
+
export declare function tears(): void;
|
|
157
320
|
/** Creates a trapdoor next to the player. */
|
|
158
321
|
export declare function trapdoorCommand(): void;
|
|
159
322
|
/** Warps to the first Treasure Room on the floor. */
|
|
160
323
|
export declare function treasure(): void;
|
|
161
324
|
/** Warps to the first Ultra Secret Room on the floor. */
|
|
162
|
-
export declare function
|
|
325
|
+
export declare function ultraSecret(): void;
|
|
326
|
+
/**
|
|
327
|
+
* Warps to the specified room type. Accepts either the room type number or the partial name of the
|
|
328
|
+
* room type.
|
|
329
|
+
*
|
|
330
|
+
* Example:
|
|
331
|
+
* - warp 5 - Warps to the first Boss Room on the floor, if any.
|
|
332
|
+
* - warp tr - Warps to the first Treasure Room on the floor, if any.
|
|
333
|
+
*/
|
|
334
|
+
export declare function warp(params: string): void;
|