isaacscript-common 1.2.137 → 1.2.138
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postPlayerChangeHealth.lua +4 -64
- package/dist/features/extraConsoleCommands/commands.d.ts +97 -9
- package/dist/features/extraConsoleCommands/commands.lua +137 -9
- package/dist/features/extraConsoleCommands/init.lua +20 -0
- package/dist/functions/player.d.ts +2 -2
- package/dist/functions/playerHealth.d.ts +3 -0
- package/dist/functions/playerHealth.lua +142 -0
- package/dist/types/HealthType.d.ts +4 -2
- package/dist/types/HealthType.lua +3 -1
- package/package.json +1 -1
|
@@ -3,16 +3,14 @@ local ____lualib = require("lualib_bundle")
|
|
|
3
3
|
local Map = ____lualib.Map
|
|
4
4
|
local __TS__New = ____lualib.__TS__New
|
|
5
5
|
local ____exports = {}
|
|
6
|
-
local hasSubscriptions, postPEffectUpdateReordered,
|
|
6
|
+
local hasSubscriptions, postPEffectUpdateReordered, v
|
|
7
7
|
local ____exports = require("features.saveDataManager.exports")
|
|
8
8
|
local saveDataManager = ____exports.saveDataManager
|
|
9
9
|
local ____player = require("functions.player")
|
|
10
|
-
local getBlackHearts = ____player.getBlackHearts
|
|
11
|
-
local getHearts = ____player.getHearts
|
|
12
10
|
local getPlayerIndex = ____player.getPlayerIndex
|
|
13
|
-
local
|
|
11
|
+
local ____playerHealth = require("functions.playerHealth")
|
|
12
|
+
local getPlayerHealthType = ____playerHealth.getPlayerHealthType
|
|
14
13
|
local ____utils = require("functions.utils")
|
|
15
|
-
local ensureAllCases = ____utils.ensureAllCases
|
|
16
14
|
local getEnumValues = ____utils.getEnumValues
|
|
17
15
|
local ____DefaultMap = require("types.DefaultMap")
|
|
18
16
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
@@ -34,7 +32,7 @@ function postPEffectUpdateReordered(self, player)
|
|
|
34
32
|
local playerHealthMap = v.run.playersHealthMap:getAndSetDefault(playerIndex)
|
|
35
33
|
for ____, healthType in ipairs(getEnumValues(nil, HealthType)) do
|
|
36
34
|
local storedHealthValue = playerHealthMap:get(healthType)
|
|
37
|
-
local currentHealthValue =
|
|
35
|
+
local currentHealthValue = getPlayerHealthType(nil, player, healthType)
|
|
38
36
|
playerHealthMap:set(healthType, currentHealthValue)
|
|
39
37
|
if storedHealthValue ~= nil and storedHealthValue ~= currentHealthValue then
|
|
40
38
|
local amount = currentHealthValue - storedHealthValue
|
|
@@ -42,64 +40,6 @@ function postPEffectUpdateReordered(self, player)
|
|
|
42
40
|
end
|
|
43
41
|
end
|
|
44
42
|
end
|
|
45
|
-
function getCurrentHealthValue(self, player, healthType)
|
|
46
|
-
repeat
|
|
47
|
-
local ____switch11 = healthType
|
|
48
|
-
local ____cond11 = ____switch11 == HealthType.RED
|
|
49
|
-
if ____cond11 then
|
|
50
|
-
do
|
|
51
|
-
return getHearts(nil, player)
|
|
52
|
-
end
|
|
53
|
-
end
|
|
54
|
-
____cond11 = ____cond11 or ____switch11 == HealthType.SOUL
|
|
55
|
-
if ____cond11 then
|
|
56
|
-
do
|
|
57
|
-
return getSoulHearts(nil, player)
|
|
58
|
-
end
|
|
59
|
-
end
|
|
60
|
-
____cond11 = ____cond11 or ____switch11 == HealthType.ETERNAL
|
|
61
|
-
if ____cond11 then
|
|
62
|
-
do
|
|
63
|
-
return player:GetEternalHearts()
|
|
64
|
-
end
|
|
65
|
-
end
|
|
66
|
-
____cond11 = ____cond11 or ____switch11 == HealthType.BLACK
|
|
67
|
-
if ____cond11 then
|
|
68
|
-
do
|
|
69
|
-
return getBlackHearts(nil, player)
|
|
70
|
-
end
|
|
71
|
-
end
|
|
72
|
-
____cond11 = ____cond11 or ____switch11 == HealthType.GOLDEN
|
|
73
|
-
if ____cond11 then
|
|
74
|
-
do
|
|
75
|
-
return player:GetGoldenHearts()
|
|
76
|
-
end
|
|
77
|
-
end
|
|
78
|
-
____cond11 = ____cond11 or ____switch11 == HealthType.BONE
|
|
79
|
-
if ____cond11 then
|
|
80
|
-
do
|
|
81
|
-
return player:GetBoneHearts()
|
|
82
|
-
end
|
|
83
|
-
end
|
|
84
|
-
____cond11 = ____cond11 or ____switch11 == HealthType.ROTTEN
|
|
85
|
-
if ____cond11 then
|
|
86
|
-
do
|
|
87
|
-
return player:GetRottenHearts()
|
|
88
|
-
end
|
|
89
|
-
end
|
|
90
|
-
____cond11 = ____cond11 or ____switch11 == HealthType.MAX_HEARTS
|
|
91
|
-
if ____cond11 then
|
|
92
|
-
do
|
|
93
|
-
return player:GetMaxHearts()
|
|
94
|
-
end
|
|
95
|
-
end
|
|
96
|
-
do
|
|
97
|
-
do
|
|
98
|
-
return ensureAllCases(nil, healthType)
|
|
99
|
-
end
|
|
100
|
-
end
|
|
101
|
-
until true
|
|
102
|
-
end
|
|
103
43
|
v = {run = {playersHealthMap = __TS__New(
|
|
104
44
|
DefaultMap,
|
|
105
45
|
function() return __TS__New(Map) end
|
|
@@ -5,16 +5,44 @@
|
|
|
5
5
|
export declare function angel(): void;
|
|
6
6
|
/** Activates the flags for the Ascent (i.e. Backwards Path). */
|
|
7
7
|
export declare function ascent(): void;
|
|
8
|
+
/** Alias for the "blackhearts" command. */
|
|
9
|
+
export declare function bh(params: string): void;
|
|
10
|
+
/**
|
|
11
|
+
* Gives a half black heart. Provide a number to give a custom amount of hearts. (You can use
|
|
12
|
+
* negative numbers to remove hearts.)
|
|
13
|
+
*/
|
|
14
|
+
export declare function blackHearts(params: string): void;
|
|
8
15
|
/** Warps to the Black Market for the floor. */
|
|
9
16
|
export declare function blackMarket(): void;
|
|
10
|
-
/**
|
|
17
|
+
/**
|
|
18
|
+
* Gives a blood charge. This only affects Bethany. Provide a number to give a custom amount of
|
|
19
|
+
* charges. (You can use negative numbers to remove charges.)
|
|
20
|
+
*/
|
|
21
|
+
export declare function bloodCharges(params: string): void;
|
|
22
|
+
/**
|
|
23
|
+
* Gives a bomb. Provide a number to give a custom amount of bombs. (You can use negative numbers to
|
|
24
|
+
* remove bombs.)
|
|
25
|
+
*/
|
|
11
26
|
export declare function bomb(params: string): void;
|
|
12
|
-
/**
|
|
13
|
-
|
|
27
|
+
/**
|
|
28
|
+
* Gives 99 bombs. Provide a number to give a custom amount of bombs. (You can use negative numbers
|
|
29
|
+
* to remove bombs.)
|
|
30
|
+
*/
|
|
31
|
+
export declare function bombs(params: string): void;
|
|
32
|
+
/**
|
|
33
|
+
* Gives a bone heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
34
|
+
* numbers to remove hearts.)
|
|
35
|
+
*/
|
|
36
|
+
export declare function boneHearts(params: string): void;
|
|
14
37
|
/** Warps to the first Boss Room on the floor. */
|
|
15
38
|
export declare function boss(): void;
|
|
16
39
|
/** Alias for the "blackmarket" command. */
|
|
17
40
|
export declare function bm(): void;
|
|
41
|
+
/**
|
|
42
|
+
* Gives a broken heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
43
|
+
* numbers to remove hearts.)
|
|
44
|
+
*/
|
|
45
|
+
export declare function brokenHearts(params: string): void;
|
|
18
46
|
/**
|
|
19
47
|
* Gives the specified card. Accepts either the card sub-type or the partial name of the card.
|
|
20
48
|
*
|
|
@@ -38,12 +66,22 @@ export declare function chaosCardTears(): void;
|
|
|
38
66
|
* - character ta - Restarts as Tainted Azazel.
|
|
39
67
|
*/
|
|
40
68
|
export declare function characterCommand(params: string): void;
|
|
41
|
-
/**
|
|
69
|
+
/**
|
|
70
|
+
* Gives a coin. Provide a number to give a custom amount of coins. (You can use negative numbers to
|
|
71
|
+
* remove coins.)
|
|
72
|
+
*/
|
|
42
73
|
export declare function coin(params: string): void;
|
|
43
|
-
/**
|
|
44
|
-
|
|
74
|
+
/**
|
|
75
|
+
* Gives 999 coins. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
76
|
+
* to remove coins.)
|
|
77
|
+
*/
|
|
78
|
+
export declare function coins(params: string): void;
|
|
45
79
|
/** Creates a crawlspace next to the player. */
|
|
46
80
|
export declare function crawlspace(): void;
|
|
81
|
+
/** Uses the D6. */
|
|
82
|
+
export declare function d6(): void;
|
|
83
|
+
/** Uses the D20. */
|
|
84
|
+
export declare function d20(): void;
|
|
47
85
|
/** Toggles extremely high-damage tears. */
|
|
48
86
|
export declare function damage(): void;
|
|
49
87
|
/** Alias for the "devil" command. */
|
|
@@ -57,8 +95,15 @@ export declare function devil(): void;
|
|
|
57
95
|
export declare function down(params: string): void;
|
|
58
96
|
/** Logs the player's current temporary effects to the "log.txt" file. */
|
|
59
97
|
export declare function effects(): void;
|
|
98
|
+
/** Alias for the "eternalhearts" command. */
|
|
99
|
+
export declare function eh(params: string): void;
|
|
60
100
|
/** Alias for the "iamerror" command. */
|
|
61
101
|
export declare function error(): void;
|
|
102
|
+
/**
|
|
103
|
+
* Gives an eternal heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
104
|
+
* numbers to remove hearts.)
|
|
105
|
+
*/
|
|
106
|
+
export declare function eternalHearts(params: string): void;
|
|
62
107
|
/** Alias for the "startingroom" command. */
|
|
63
108
|
export declare function fool(): void;
|
|
64
109
|
/** Alias for the "goldenbomb" command. */
|
|
@@ -69,12 +114,25 @@ export declare function goldenBomb(): void;
|
|
|
69
114
|
export declare function goldKey(): void;
|
|
70
115
|
/** Gives the player a golden key. */
|
|
71
116
|
export declare function goldenKey(): void;
|
|
117
|
+
/** Alias for the "hearts" command. */
|
|
118
|
+
export declare function h(params: string): void;
|
|
119
|
+
/**
|
|
120
|
+
* Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use
|
|
121
|
+
* negative numbers to remove hearts.)
|
|
122
|
+
*/
|
|
123
|
+
export declare function hearts(params: string): void;
|
|
72
124
|
/** Warps to the I AM ERROR room for the floor. */
|
|
73
125
|
export declare function IAMERROR(): void;
|
|
74
|
-
/**
|
|
126
|
+
/**
|
|
127
|
+
* Gives a key. Provide a number to give a custom amount of key. (You can use negative numbers to
|
|
128
|
+
* remove keys.)
|
|
129
|
+
*/
|
|
75
130
|
export declare function key(params: string): void;
|
|
76
|
-
/**
|
|
77
|
-
|
|
131
|
+
/**
|
|
132
|
+
* Gives 99 keys. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
133
|
+
* to remove keys.)
|
|
134
|
+
*/
|
|
135
|
+
export declare function keys(params: string): void;
|
|
78
136
|
/**
|
|
79
137
|
* Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
80
138
|
* `EntityType`.
|
|
@@ -105,6 +163,13 @@ export declare function listGridAll(params: string): void;
|
|
|
105
163
|
export declare function lowHP(): void;
|
|
106
164
|
/** Alias for "debug 9". */
|
|
107
165
|
export declare function luck(): void;
|
|
166
|
+
/**
|
|
167
|
+
* Gives a heart container. Provide a number to give a custom amount of heart containers. (You can
|
|
168
|
+
* use negative numbers to remove heart containers.)
|
|
169
|
+
*/
|
|
170
|
+
export declare function maxHearts(params: string): void;
|
|
171
|
+
/** Alias for the "maxhearts" command. */
|
|
172
|
+
export declare function mh(params: string): void;
|
|
108
173
|
/**
|
|
109
174
|
* Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
|
|
110
175
|
* the effect.
|
|
@@ -122,8 +187,17 @@ export declare function planetarium(): void;
|
|
|
122
187
|
export declare function pocket(params: string): void;
|
|
123
188
|
/** Prints the current position of all players. */
|
|
124
189
|
export declare function positionCommand(): void;
|
|
190
|
+
/** Alias for the "hearts" command. */
|
|
191
|
+
export declare function redHearts(params: string): void;
|
|
192
|
+
/** Alias for the "redhearts" command. */
|
|
193
|
+
export declare function rh(params: string): void;
|
|
125
194
|
/** Logs information about the room to the "log.txt" file. */
|
|
126
195
|
export declare function roomCommand(): void;
|
|
196
|
+
/**
|
|
197
|
+
* Gives a rotten heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
198
|
+
* numbers to remove hearts.)
|
|
199
|
+
*/
|
|
200
|
+
export declare function rottenHearts(params: string): void;
|
|
127
201
|
/**
|
|
128
202
|
* Alias for the "stage" command.
|
|
129
203
|
*
|
|
@@ -134,8 +208,22 @@ export declare function roomCommand(): void;
|
|
|
134
208
|
export declare function s(params: string): void;
|
|
135
209
|
/** Logs all of the current run's seed effects to the "log.txt" file. */
|
|
136
210
|
export declare function seeds(): void;
|
|
211
|
+
/** Alias for the "soulhearts" command. */
|
|
212
|
+
export declare function sh(params: string): void;
|
|
137
213
|
/** Warps to the first shop on the floor. */
|
|
138
214
|
export declare function shop(): void;
|
|
215
|
+
/** Uses the Smelter to smelt the current player's trinket. */
|
|
216
|
+
export declare function smelt(): void;
|
|
217
|
+
/**
|
|
218
|
+
* Gives a soul charge. This only affects Tainted Bethany. Provide a number to give a custom amount
|
|
219
|
+
* of charges. (You can use negative numbers to remove charges.)
|
|
220
|
+
*/
|
|
221
|
+
export declare function soulCharges(params: string): void;
|
|
222
|
+
/**
|
|
223
|
+
* Gives a half soul heart. Provide a number to give a custom amount of hearts. (You can use
|
|
224
|
+
* negative numbers to remove hearts.)
|
|
225
|
+
*/
|
|
226
|
+
export declare function soulHearts(params: string): void;
|
|
139
227
|
/**
|
|
140
228
|
* Play the supplied sound effect.
|
|
141
229
|
*
|
|
@@ -3,7 +3,7 @@ local ____lualib = require("lualib_bundle")
|
|
|
3
3
|
local Map = ____lualib.Map
|
|
4
4
|
local __TS__StringSlice = ____lualib.__TS__StringSlice
|
|
5
5
|
local ____exports = {}
|
|
6
|
-
local devilAngel, listEntities, listGridEntities, movePlayer, printEnabled, spawnTrapdoorOrCrawlspace, warpToRoomType, DEFAULT_MOVE_UNITS
|
|
6
|
+
local addHeart, devilAngel, listEntities, listGridEntities, movePlayer, printEnabled, spawnTrapdoorOrCrawlspace, warpToRoomType, DEFAULT_MOVE_UNITS
|
|
7
7
|
local ____cachedClasses = require("cachedClasses")
|
|
8
8
|
local game = ____cachedClasses.game
|
|
9
9
|
local sfxManager = ____cachedClasses.sfxManager
|
|
@@ -24,6 +24,9 @@ local ____npc = require("functions.npc")
|
|
|
24
24
|
local getNPCs = ____npc.getNPCs
|
|
25
25
|
local ____player = require("functions.player")
|
|
26
26
|
local getPlayers = ____player.getPlayers
|
|
27
|
+
local useActiveItemTemp = ____player.useActiveItemTemp
|
|
28
|
+
local ____playerHealth = require("functions.playerHealth")
|
|
29
|
+
local addPlayerHealthType = ____playerHealth.addPlayerHealthType
|
|
27
30
|
local ____rooms = require("functions.rooms")
|
|
28
31
|
local changeRoom = ____rooms.changeRoom
|
|
29
32
|
local getRoomData = ____rooms.getRoomData
|
|
@@ -41,8 +44,13 @@ local ____characterMap = require("maps.characterMap")
|
|
|
41
44
|
local CHARACTER_MAP = ____characterMap.CHARACTER_MAP
|
|
42
45
|
local ____pillEffectMap = require("maps.pillEffectMap")
|
|
43
46
|
local PILL_EFFECT_MAP = ____pillEffectMap.PILL_EFFECT_MAP
|
|
47
|
+
local ____HealthType = require("types.HealthType")
|
|
48
|
+
local HealthType = ____HealthType.HealthType
|
|
44
49
|
local ____v = require("features.extraConsoleCommands.v")
|
|
45
50
|
local v = ____v.default
|
|
51
|
+
function ____exports.blackHearts(self, params)
|
|
52
|
+
addHeart(nil, params, HealthType.BLACK)
|
|
53
|
+
end
|
|
46
54
|
function ____exports.chaosCardTears(self)
|
|
47
55
|
v.run.chaosCardTears = not v.run.chaosCardTears
|
|
48
56
|
printEnabled(nil, v.run.chaosCardTears, "Chaos Card tears")
|
|
@@ -50,6 +58,9 @@ end
|
|
|
50
58
|
function ____exports.devil(self)
|
|
51
59
|
devilAngel(nil, true)
|
|
52
60
|
end
|
|
61
|
+
function ____exports.eternalHearts(self, params)
|
|
62
|
+
addHeart(nil, params, HealthType.ETERNAL)
|
|
63
|
+
end
|
|
53
64
|
function ____exports.goldenBomb(self)
|
|
54
65
|
local player = Isaac.GetPlayer()
|
|
55
66
|
player:AddGoldenBomb()
|
|
@@ -58,14 +69,33 @@ function ____exports.goldenKey(self)
|
|
|
58
69
|
local player = Isaac.GetPlayer()
|
|
59
70
|
player:AddGoldenKey()
|
|
60
71
|
end
|
|
72
|
+
function ____exports.hearts(self, params)
|
|
73
|
+
addHeart(nil, params, HealthType.RED)
|
|
74
|
+
end
|
|
61
75
|
function ____exports.IAMERROR(self)
|
|
62
76
|
changeRoom(nil, GridRooms.ROOM_ERROR_IDX)
|
|
63
77
|
end
|
|
78
|
+
function ____exports.soulHearts(self, params)
|
|
79
|
+
addHeart(nil, params, HealthType.SOUL)
|
|
80
|
+
end
|
|
64
81
|
function ____exports.startingRoom(self)
|
|
65
82
|
local level = game:GetLevel()
|
|
66
83
|
local startingRoomIndex = level:GetStartingRoomIndex()
|
|
67
84
|
changeRoom(nil, startingRoomIndex)
|
|
68
85
|
end
|
|
86
|
+
function addHeart(self, params, healthType)
|
|
87
|
+
local numHearts = healthType == HealthType.MAX_HEARTS and 2 or 1
|
|
88
|
+
if params ~= "" then
|
|
89
|
+
local num = tonumber(params)
|
|
90
|
+
if num == nil then
|
|
91
|
+
printConsole(nil, "That is an invalid amount of hearts to add.")
|
|
92
|
+
return
|
|
93
|
+
end
|
|
94
|
+
numHearts = num
|
|
95
|
+
end
|
|
96
|
+
local player = Isaac.GetPlayer()
|
|
97
|
+
addPlayerHealthType(nil, player, healthType, numHearts)
|
|
98
|
+
end
|
|
69
99
|
function devilAngel(self, useDevil)
|
|
70
100
|
local level = game:GetLevel()
|
|
71
101
|
local devilAngelRoomData = getRoomData(nil, GridRooms.ROOM_DEVIL_IDX)
|
|
@@ -153,9 +183,25 @@ function ____exports.ascent(self)
|
|
|
153
183
|
game:SetStateFlag(GameStateFlag.STATE_BACKWARDS_PATH, true)
|
|
154
184
|
printConsole(nil, "Set Ascent flags.")
|
|
155
185
|
end
|
|
186
|
+
function ____exports.bh(self, params)
|
|
187
|
+
____exports.blackHearts(nil, params)
|
|
188
|
+
end
|
|
156
189
|
function ____exports.blackMarket(self)
|
|
157
190
|
changeRoom(nil, GridRooms.ROOM_BLACK_MARKET_IDX)
|
|
158
191
|
end
|
|
192
|
+
function ____exports.bloodCharges(self, params)
|
|
193
|
+
local charges = 1
|
|
194
|
+
if params ~= "" then
|
|
195
|
+
local num = tonumber(params)
|
|
196
|
+
if num == nil then
|
|
197
|
+
printConsole(nil, "That is an invalid amount of charges to add.")
|
|
198
|
+
return
|
|
199
|
+
end
|
|
200
|
+
charges = num
|
|
201
|
+
end
|
|
202
|
+
local player = Isaac.GetPlayer()
|
|
203
|
+
player:AddBloodCharge(charges)
|
|
204
|
+
end
|
|
159
205
|
function ____exports.bomb(self, params)
|
|
160
206
|
local numBombs = 1
|
|
161
207
|
if params ~= "" then
|
|
@@ -169,9 +215,21 @@ function ____exports.bomb(self, params)
|
|
|
169
215
|
local player = Isaac.GetPlayer()
|
|
170
216
|
player:AddBombs(numBombs)
|
|
171
217
|
end
|
|
172
|
-
function ____exports.bombs(self)
|
|
218
|
+
function ____exports.bombs(self, params)
|
|
219
|
+
local numBombs = 99
|
|
220
|
+
if params ~= "" then
|
|
221
|
+
local num = tonumber(params)
|
|
222
|
+
if num == nil then
|
|
223
|
+
printConsole(nil, "That is an invalid amount of bombs to add.")
|
|
224
|
+
return
|
|
225
|
+
end
|
|
226
|
+
numBombs = num
|
|
227
|
+
end
|
|
173
228
|
local player = Isaac.GetPlayer()
|
|
174
|
-
player:AddBombs(
|
|
229
|
+
player:AddBombs(numBombs)
|
|
230
|
+
end
|
|
231
|
+
function ____exports.boneHearts(self, params)
|
|
232
|
+
addHeart(nil, params, HealthType.BONE)
|
|
175
233
|
end
|
|
176
234
|
function ____exports.boss(self)
|
|
177
235
|
warpToRoomType(nil, RoomType.ROOM_BOSS, "Boss Room")
|
|
@@ -179,6 +237,9 @@ end
|
|
|
179
237
|
function ____exports.bm(self)
|
|
180
238
|
____exports.blackMarket(nil)
|
|
181
239
|
end
|
|
240
|
+
function ____exports.brokenHearts(self, params)
|
|
241
|
+
addHeart(nil, params, HealthType.BROKEN)
|
|
242
|
+
end
|
|
182
243
|
function ____exports.card(self, params)
|
|
183
244
|
if params == "" then
|
|
184
245
|
printConsole(nil, "You must specify a card name or number.")
|
|
@@ -281,13 +342,30 @@ function ____exports.coin(self, params)
|
|
|
281
342
|
local player = Isaac.GetPlayer()
|
|
282
343
|
player:AddCoins(numCoins)
|
|
283
344
|
end
|
|
284
|
-
function ____exports.coins(self)
|
|
345
|
+
function ____exports.coins(self, params)
|
|
346
|
+
local numCoins = 999
|
|
347
|
+
if params ~= "" then
|
|
348
|
+
local num = tonumber(params)
|
|
349
|
+
if num == nil then
|
|
350
|
+
printConsole(nil, "That is an invalid amount of coins to add.")
|
|
351
|
+
return
|
|
352
|
+
end
|
|
353
|
+
numCoins = num
|
|
354
|
+
end
|
|
285
355
|
local player = Isaac.GetPlayer()
|
|
286
|
-
player:AddCoins(
|
|
356
|
+
player:AddCoins(numCoins)
|
|
287
357
|
end
|
|
288
358
|
function ____exports.crawlspace(self)
|
|
289
359
|
spawnTrapdoorOrCrawlspace(nil, false)
|
|
290
360
|
end
|
|
361
|
+
function ____exports.d6(self)
|
|
362
|
+
local player = Isaac.GetPlayer()
|
|
363
|
+
useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_D6)
|
|
364
|
+
end
|
|
365
|
+
function ____exports.d20(self)
|
|
366
|
+
local player = Isaac.GetPlayer()
|
|
367
|
+
useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_D20)
|
|
368
|
+
end
|
|
291
369
|
function ____exports.damage(self)
|
|
292
370
|
v.run.maxDamage = not v.run.maxDamage
|
|
293
371
|
printEnabled(nil, v.run.maxDamage, "debug damage")
|
|
@@ -303,6 +381,9 @@ function ____exports.effects(self)
|
|
|
303
381
|
logTemporaryEffects(player)
|
|
304
382
|
printConsole(nil, "Logged the player's effects to the \"log.txt\" file.")
|
|
305
383
|
end
|
|
384
|
+
function ____exports.eh(self, params)
|
|
385
|
+
____exports.eternalHearts(nil, params)
|
|
386
|
+
end
|
|
306
387
|
function ____exports.error(self)
|
|
307
388
|
____exports.IAMERROR(nil)
|
|
308
389
|
end
|
|
@@ -315,6 +396,9 @@ end
|
|
|
315
396
|
function ____exports.goldKey(self)
|
|
316
397
|
____exports.goldenKey(nil)
|
|
317
398
|
end
|
|
399
|
+
function ____exports.h(self, params)
|
|
400
|
+
____exports.hearts(nil, params)
|
|
401
|
+
end
|
|
318
402
|
function ____exports.key(self, params)
|
|
319
403
|
local numKeys = 1
|
|
320
404
|
if params ~= "" then
|
|
@@ -328,9 +412,18 @@ function ____exports.key(self, params)
|
|
|
328
412
|
local player = Isaac.GetPlayer()
|
|
329
413
|
player:AddKeys(numKeys)
|
|
330
414
|
end
|
|
331
|
-
function ____exports.keys(self)
|
|
415
|
+
function ____exports.keys(self, params)
|
|
416
|
+
local numKeys = 99
|
|
417
|
+
if params ~= "" then
|
|
418
|
+
local num = tonumber(params)
|
|
419
|
+
if num == nil then
|
|
420
|
+
printConsole(nil, "That is an invalid amount of keys to add.")
|
|
421
|
+
return
|
|
422
|
+
end
|
|
423
|
+
numKeys = num
|
|
424
|
+
end
|
|
332
425
|
local player = Isaac.GetPlayer()
|
|
333
|
-
player:AddKeys(
|
|
426
|
+
player:AddKeys(numKeys)
|
|
334
427
|
end
|
|
335
428
|
function ____exports.list(self, params)
|
|
336
429
|
listEntities(nil, params, false)
|
|
@@ -353,6 +446,12 @@ end
|
|
|
353
446
|
function ____exports.luck(self)
|
|
354
447
|
Isaac.ExecuteCommand("debug 9")
|
|
355
448
|
end
|
|
449
|
+
function ____exports.maxHearts(self, params)
|
|
450
|
+
addHeart(nil, params, HealthType.MAX_HEARTS)
|
|
451
|
+
end
|
|
452
|
+
function ____exports.mh(self, params)
|
|
453
|
+
____exports.maxHearts(nil, params)
|
|
454
|
+
end
|
|
356
455
|
function ____exports.pill(self, params)
|
|
357
456
|
if params == "" then
|
|
358
457
|
printConsole(nil, "You must specify a pill name or number.")
|
|
@@ -442,9 +541,18 @@ function ____exports.positionCommand(self)
|
|
|
442
541
|
)
|
|
443
542
|
end
|
|
444
543
|
end
|
|
544
|
+
function ____exports.redHearts(self, params)
|
|
545
|
+
____exports.hearts(nil, params)
|
|
546
|
+
end
|
|
547
|
+
function ____exports.rh(self, params)
|
|
548
|
+
____exports.redHearts(nil, params)
|
|
549
|
+
end
|
|
445
550
|
function ____exports.roomCommand(self)
|
|
446
551
|
logRoom()
|
|
447
552
|
end
|
|
553
|
+
function ____exports.rottenHearts(self, params)
|
|
554
|
+
addHeart(nil, params, HealthType.ROTTEN)
|
|
555
|
+
end
|
|
448
556
|
function ____exports.s(self, params)
|
|
449
557
|
if params == "" then
|
|
450
558
|
printConsole(nil, "You must specify a stage number.")
|
|
@@ -483,9 +591,29 @@ function ____exports.seeds(self)
|
|
|
483
591
|
logAllSeedEffects()
|
|
484
592
|
printConsole(nil, "Logged the seed effects to the \"log.txt\" file.")
|
|
485
593
|
end
|
|
594
|
+
function ____exports.sh(self, params)
|
|
595
|
+
____exports.soulHearts(nil, params)
|
|
596
|
+
end
|
|
486
597
|
function ____exports.shop(self)
|
|
487
598
|
warpToRoomType(nil, RoomType.ROOM_SHOP, "shop")
|
|
488
599
|
end
|
|
600
|
+
function ____exports.smelt(self)
|
|
601
|
+
local player = Isaac.GetPlayer()
|
|
602
|
+
useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_SMELTER)
|
|
603
|
+
end
|
|
604
|
+
function ____exports.soulCharges(self, params)
|
|
605
|
+
local charges = 1
|
|
606
|
+
if params ~= "" then
|
|
607
|
+
local num = tonumber(params)
|
|
608
|
+
if num == nil then
|
|
609
|
+
printConsole(nil, "That is an invalid amount of charges to add.")
|
|
610
|
+
return
|
|
611
|
+
end
|
|
612
|
+
charges = num
|
|
613
|
+
end
|
|
614
|
+
local player = Isaac.GetPlayer()
|
|
615
|
+
player:AddSoulCharge(charges)
|
|
616
|
+
end
|
|
489
617
|
function ____exports.sound(self, params)
|
|
490
618
|
local soundEffect = tonumber(params)
|
|
491
619
|
if soundEffect == nil then
|
|
@@ -505,8 +633,8 @@ function ____exports.speed(self)
|
|
|
505
633
|
local player = Isaac.GetPlayer()
|
|
506
634
|
v.run.maxSpeed = not v.run.maxSpeed
|
|
507
635
|
if v.run.maxSpeed and not player:HasCollectible(CollectibleType.COLLECTIBLE_FATE) then
|
|
508
|
-
local
|
|
509
|
-
if
|
|
636
|
+
local numEternalHearts = player:GetEternalHearts()
|
|
637
|
+
if numEternalHearts == 0 then
|
|
510
638
|
player:AddCollectible(CollectibleType.COLLECTIBLE_FATE)
|
|
511
639
|
player:AddEternalHearts(-1)
|
|
512
640
|
else
|
|
@@ -80,11 +80,16 @@ function ____exports.removeConsoleCommand(self, commandName)
|
|
|
80
80
|
end
|
|
81
81
|
commandFunctionsMap:set("angel", commands.angel)
|
|
82
82
|
commandFunctionsMap:set("ascent", commands.ascent)
|
|
83
|
+
commandFunctionsMap:set("bh", commands.bh)
|
|
84
|
+
commandFunctionsMap:set("blackhearts", commands.blackHearts)
|
|
83
85
|
commandFunctionsMap:set("blackmarket", commands.blackMarket)
|
|
86
|
+
commandFunctionsMap:set("bloodcharges", commands.bloodCharges)
|
|
84
87
|
commandFunctionsMap:set("bomb", commands.bomb)
|
|
85
88
|
commandFunctionsMap:set("bombs", commands.bombs)
|
|
89
|
+
commandFunctionsMap:set("bonehearts", commands.boneHearts)
|
|
86
90
|
commandFunctionsMap:set("boss", commands.boss)
|
|
87
91
|
commandFunctionsMap:set("bm", commands.bm)
|
|
92
|
+
commandFunctionsMap:set("brokenhearts", commands.brokenHearts)
|
|
88
93
|
commandFunctionsMap:set("card", commands.card)
|
|
89
94
|
commandFunctionsMap:set("cards", commands.cards)
|
|
90
95
|
commandFunctionsMap:set("cc", commands.cc)
|
|
@@ -93,17 +98,23 @@ commandFunctionsMap:set("character", commands.characterCommand)
|
|
|
93
98
|
commandFunctionsMap:set("coin", commands.coin)
|
|
94
99
|
commandFunctionsMap:set("coins", commands.coins)
|
|
95
100
|
commandFunctionsMap:set("crawlspace", commands.crawlspace)
|
|
101
|
+
commandFunctionsMap:set("d6", commands.d6)
|
|
102
|
+
commandFunctionsMap:set("d20", commands.d20)
|
|
96
103
|
commandFunctionsMap:set("damage", commands.damage)
|
|
97
104
|
commandFunctionsMap:set("dd", commands.dd)
|
|
98
105
|
commandFunctionsMap:set("devil", commands.devil)
|
|
99
106
|
commandFunctionsMap:set("down", commands.down)
|
|
100
107
|
commandFunctionsMap:set("effects", commands.effects)
|
|
108
|
+
commandFunctionsMap:set("eh", commands.eh)
|
|
101
109
|
commandFunctionsMap:set("error", commands.error)
|
|
110
|
+
commandFunctionsMap:set("eternalhearts", commands.eternalHearts)
|
|
102
111
|
commandFunctionsMap:set("fool", commands.fool)
|
|
103
112
|
commandFunctionsMap:set("goldbomb", commands.goldBomb)
|
|
104
113
|
commandFunctionsMap:set("goldenbomb", commands.goldenBomb)
|
|
105
114
|
commandFunctionsMap:set("goldkey", commands.goldKey)
|
|
106
115
|
commandFunctionsMap:set("goldenkey", commands.goldenKey)
|
|
116
|
+
commandFunctionsMap:set("h", commands.h)
|
|
117
|
+
commandFunctionsMap:set("hearts", commands.hearts)
|
|
107
118
|
commandFunctionsMap:set("iamerror", commands.IAMERROR)
|
|
108
119
|
commandFunctionsMap:set("key", commands.key)
|
|
109
120
|
commandFunctionsMap:set("keys", commands.keys)
|
|
@@ -113,15 +124,24 @@ commandFunctionsMap:set("listgrid", commands.listGrid)
|
|
|
113
124
|
commandFunctionsMap:set("listgridall", commands.listGridAll)
|
|
114
125
|
commandFunctionsMap:set("lowhp", commands.lowHP)
|
|
115
126
|
commandFunctionsMap:set("luck", commands.luck)
|
|
127
|
+
commandFunctionsMap:set("maxhearts", commands.maxHearts)
|
|
128
|
+
commandFunctionsMap:set("mh", commands.mh)
|
|
116
129
|
commandFunctionsMap:set("pill", commands.pill)
|
|
117
130
|
commandFunctionsMap:set("pills", commands.pills)
|
|
118
131
|
commandFunctionsMap:set("planetarium", commands.planetarium)
|
|
119
132
|
commandFunctionsMap:set("pocket", commands.pocket)
|
|
120
133
|
commandFunctionsMap:set("position", commands.positionCommand)
|
|
134
|
+
commandFunctionsMap:set("redhearts", commands.redHearts)
|
|
135
|
+
commandFunctionsMap:set("rh", commands.rh)
|
|
121
136
|
commandFunctionsMap:set("room", commands.roomCommand)
|
|
137
|
+
commandFunctionsMap:set("rottenhearts", commands.rottenHearts)
|
|
122
138
|
commandFunctionsMap:set("s", commands.s)
|
|
123
139
|
commandFunctionsMap:set("seeds", commands.seeds)
|
|
140
|
+
commandFunctionsMap:set("sh", commands.sh)
|
|
124
141
|
commandFunctionsMap:set("shop", commands.shop)
|
|
142
|
+
commandFunctionsMap:set("smelt", commands.smelt)
|
|
143
|
+
commandFunctionsMap:set("soulcharges", commands.soulCharges)
|
|
144
|
+
commandFunctionsMap:set("soulhearts", commands.soulHearts)
|
|
125
145
|
commandFunctionsMap:set("sound", commands.sound)
|
|
126
146
|
commandFunctionsMap:set("sounds", commands.sounds)
|
|
127
147
|
commandFunctionsMap:set("spam", commands.spam)
|
|
@@ -101,8 +101,8 @@ export declare function getFinalPlayer(): EntityPlayer;
|
|
|
101
101
|
*/
|
|
102
102
|
export declare function getHearts(player: EntityPlayer): int;
|
|
103
103
|
/**
|
|
104
|
-
* Helper function that returns the type of the rightmost heart
|
|
105
|
-
* they
|
|
104
|
+
* Helper function that returns the type of the rightmost heart. This does not including golden
|
|
105
|
+
* hearts or broken hearts, since they cannot be damaged directly.
|
|
106
106
|
*/
|
|
107
107
|
export declare function getLastHeart(player: EntityPlayer): HealthType;
|
|
108
108
|
/**
|
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
import { HealthType } from "../types/HealthType";
|
|
2
3
|
import { PlayerHealth } from "../types/PlayerHealth";
|
|
4
|
+
export declare function addPlayerHealthType(player: EntityPlayer, healthType: HealthType, numHearts: int): void;
|
|
3
5
|
/**
|
|
4
6
|
* Helper function to get an inventory of the player's health. Use this in combination with the
|
|
5
7
|
* `setPlayerHealth` function to restore the player's health back to a certain configuration at a
|
|
@@ -8,6 +10,7 @@ import { PlayerHealth } from "../types/PlayerHealth";
|
|
|
8
10
|
* This is based on the `REVEL.StoreHealth` function in the Revelations mod.
|
|
9
11
|
*/
|
|
10
12
|
export declare function getPlayerHealth(player: EntityPlayer): PlayerHealth;
|
|
13
|
+
export declare function getPlayerHealthType(player: EntityPlayer, healthType: HealthType): int;
|
|
11
14
|
/**
|
|
12
15
|
* Helper function to set a player's health to a specific state. You can use this in combination
|
|
13
16
|
* with the `getPlayerHealth` function to restore the player's health back to a certain
|
|
@@ -5,9 +5,14 @@ local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
|
|
|
5
5
|
local ____exports = {}
|
|
6
6
|
local ____constants = require("constants")
|
|
7
7
|
local MAX_PLAYER_HEART_CONTAINERS = ____constants.MAX_PLAYER_HEART_CONTAINERS
|
|
8
|
+
local ____HealthType = require("types.HealthType")
|
|
9
|
+
local HealthType = ____HealthType.HealthType
|
|
8
10
|
local ____player = require("functions.player")
|
|
11
|
+
local getBlackHearts = ____player.getBlackHearts
|
|
9
12
|
local getHearts = ____player.getHearts
|
|
13
|
+
local getSoulHearts = ____player.getSoulHearts
|
|
10
14
|
local ____utils = require("functions.utils")
|
|
15
|
+
local ensureAllCases = ____utils.ensureAllCases
|
|
11
16
|
local ____repeat = ____utils["repeat"]
|
|
12
17
|
function ____exports.removeAllPlayerHealth(self, player)
|
|
13
18
|
local character = player:GetPlayerType()
|
|
@@ -29,6 +34,79 @@ function ____exports.removeAllPlayerHealth(self, player)
|
|
|
29
34
|
end
|
|
30
35
|
end
|
|
31
36
|
end
|
|
37
|
+
function ____exports.addPlayerHealthType(self, player, healthType, numHearts)
|
|
38
|
+
repeat
|
|
39
|
+
local ____switch3 = healthType
|
|
40
|
+
local ____cond3 = ____switch3 == HealthType.RED
|
|
41
|
+
if ____cond3 then
|
|
42
|
+
do
|
|
43
|
+
player:AddHearts(numHearts)
|
|
44
|
+
return
|
|
45
|
+
end
|
|
46
|
+
end
|
|
47
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.SOUL
|
|
48
|
+
if ____cond3 then
|
|
49
|
+
do
|
|
50
|
+
player:AddSoulHearts(numHearts)
|
|
51
|
+
return
|
|
52
|
+
end
|
|
53
|
+
end
|
|
54
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.ETERNAL
|
|
55
|
+
if ____cond3 then
|
|
56
|
+
do
|
|
57
|
+
player:AddEternalHearts(numHearts)
|
|
58
|
+
return
|
|
59
|
+
end
|
|
60
|
+
end
|
|
61
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.BLACK
|
|
62
|
+
if ____cond3 then
|
|
63
|
+
do
|
|
64
|
+
player:AddBlackHearts(numHearts)
|
|
65
|
+
return
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.GOLDEN
|
|
69
|
+
if ____cond3 then
|
|
70
|
+
do
|
|
71
|
+
player:AddGoldenHearts(numHearts)
|
|
72
|
+
return
|
|
73
|
+
end
|
|
74
|
+
end
|
|
75
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.BONE
|
|
76
|
+
if ____cond3 then
|
|
77
|
+
do
|
|
78
|
+
player:AddBoneHearts(numHearts)
|
|
79
|
+
return
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.ROTTEN
|
|
83
|
+
if ____cond3 then
|
|
84
|
+
do
|
|
85
|
+
player:AddRottenHearts(numHearts)
|
|
86
|
+
return
|
|
87
|
+
end
|
|
88
|
+
end
|
|
89
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.BROKEN
|
|
90
|
+
if ____cond3 then
|
|
91
|
+
do
|
|
92
|
+
player:AddBrokenHearts(numHearts)
|
|
93
|
+
return
|
|
94
|
+
end
|
|
95
|
+
end
|
|
96
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.MAX_HEARTS
|
|
97
|
+
if ____cond3 then
|
|
98
|
+
do
|
|
99
|
+
player:AddMaxHearts(numHearts, false)
|
|
100
|
+
return
|
|
101
|
+
end
|
|
102
|
+
end
|
|
103
|
+
do
|
|
104
|
+
do
|
|
105
|
+
ensureAllCases(nil, healthType)
|
|
106
|
+
end
|
|
107
|
+
end
|
|
108
|
+
until true
|
|
109
|
+
end
|
|
32
110
|
function ____exports.getPlayerHealth(self, player)
|
|
33
111
|
local character = player:GetPlayerType()
|
|
34
112
|
local soulHeartTypes = {}
|
|
@@ -91,6 +169,70 @@ function ____exports.getPlayerHealth(self, player)
|
|
|
91
169
|
soulHeartTypes = soulHeartTypes
|
|
92
170
|
}
|
|
93
171
|
end
|
|
172
|
+
function ____exports.getPlayerHealthType(self, player, healthType)
|
|
173
|
+
repeat
|
|
174
|
+
local ____switch25 = healthType
|
|
175
|
+
local ____cond25 = ____switch25 == HealthType.RED
|
|
176
|
+
if ____cond25 then
|
|
177
|
+
do
|
|
178
|
+
return getHearts(nil, player)
|
|
179
|
+
end
|
|
180
|
+
end
|
|
181
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.SOUL
|
|
182
|
+
if ____cond25 then
|
|
183
|
+
do
|
|
184
|
+
return getSoulHearts(nil, player)
|
|
185
|
+
end
|
|
186
|
+
end
|
|
187
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.ETERNAL
|
|
188
|
+
if ____cond25 then
|
|
189
|
+
do
|
|
190
|
+
return player:GetEternalHearts()
|
|
191
|
+
end
|
|
192
|
+
end
|
|
193
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.BLACK
|
|
194
|
+
if ____cond25 then
|
|
195
|
+
do
|
|
196
|
+
return getBlackHearts(nil, player)
|
|
197
|
+
end
|
|
198
|
+
end
|
|
199
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.GOLDEN
|
|
200
|
+
if ____cond25 then
|
|
201
|
+
do
|
|
202
|
+
return player:GetGoldenHearts()
|
|
203
|
+
end
|
|
204
|
+
end
|
|
205
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.BONE
|
|
206
|
+
if ____cond25 then
|
|
207
|
+
do
|
|
208
|
+
return player:GetBoneHearts()
|
|
209
|
+
end
|
|
210
|
+
end
|
|
211
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.ROTTEN
|
|
212
|
+
if ____cond25 then
|
|
213
|
+
do
|
|
214
|
+
return player:GetRottenHearts()
|
|
215
|
+
end
|
|
216
|
+
end
|
|
217
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.BROKEN
|
|
218
|
+
if ____cond25 then
|
|
219
|
+
do
|
|
220
|
+
return player:GetBrokenHearts()
|
|
221
|
+
end
|
|
222
|
+
end
|
|
223
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.MAX_HEARTS
|
|
224
|
+
if ____cond25 then
|
|
225
|
+
do
|
|
226
|
+
return player:GetMaxHearts()
|
|
227
|
+
end
|
|
228
|
+
end
|
|
229
|
+
do
|
|
230
|
+
do
|
|
231
|
+
return ensureAllCases(nil, healthType)
|
|
232
|
+
end
|
|
233
|
+
end
|
|
234
|
+
until true
|
|
235
|
+
end
|
|
94
236
|
function ____exports.setPlayerHealth(self, player, playerHealth)
|
|
95
237
|
local character = player:GetPlayerType()
|
|
96
238
|
local subPlayer = player:GetSubPlayer()
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* This represents the type of health that is either given or taken away from a player. Note that
|
|
3
|
-
* we cannot use the HeartSubType enum for this purpose this since it has no value for
|
|
3
|
+
* we cannot use the HeartSubType enum for this purpose this since it has no value for broken hearts
|
|
4
|
+
* or max hearts.
|
|
4
5
|
*/
|
|
5
6
|
export declare enum HealthType {
|
|
6
7
|
RED = 0,
|
|
@@ -10,5 +11,6 @@ export declare enum HealthType {
|
|
|
10
11
|
GOLDEN = 4,
|
|
11
12
|
BONE = 5,
|
|
12
13
|
ROTTEN = 6,
|
|
13
|
-
|
|
14
|
+
BROKEN = 7,
|
|
15
|
+
MAX_HEARTS = 8
|
|
14
16
|
}
|
|
@@ -15,6 +15,8 @@ ____exports.HealthType.BONE = 5
|
|
|
15
15
|
____exports.HealthType[____exports.HealthType.BONE] = "BONE"
|
|
16
16
|
____exports.HealthType.ROTTEN = 6
|
|
17
17
|
____exports.HealthType[____exports.HealthType.ROTTEN] = "ROTTEN"
|
|
18
|
-
____exports.HealthType.
|
|
18
|
+
____exports.HealthType.BROKEN = 7
|
|
19
|
+
____exports.HealthType[____exports.HealthType.BROKEN] = "BROKEN"
|
|
20
|
+
____exports.HealthType.MAX_HEARTS = 8
|
|
19
21
|
____exports.HealthType[____exports.HealthType.MAX_HEARTS] = "MAX_HEARTS"
|
|
20
22
|
return ____exports
|