isaacscript-common 1.2.136 → 1.2.137

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/dist/callbacks/postCustomDoorEnter.d.ts +8 -0
  2. package/dist/callbacks/postCustomDoorEnter.lua +35 -0
  3. package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +2 -0
  4. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +25 -0
  5. package/dist/constants.d.ts +5 -0
  6. package/dist/constants.lua +1 -0
  7. package/dist/features/extraConsoleCommands/commands.d.ts +162 -0
  8. package/dist/features/extraConsoleCommands/commands.lua +530 -0
  9. package/dist/features/extraConsoleCommands/init.d.ts +25 -0
  10. package/dist/features/extraConsoleCommands/init.lua +133 -0
  11. package/dist/features/extraConsoleCommands/v.d.ts +9 -0
  12. package/dist/features/extraConsoleCommands/v.lua +5 -0
  13. package/dist/functions/log.d.ts +5 -1
  14. package/dist/functions/log.lua +172 -2
  15. package/dist/functions/map.d.ts +16 -0
  16. package/dist/functions/map.lua +24 -0
  17. package/dist/functions/run.d.ts +12 -0
  18. package/dist/functions/run.lua +25 -0
  19. package/dist/functions/utils.d.ts +0 -6
  20. package/dist/functions/utils.lua +0 -8
  21. package/dist/functions/vector.lua +8 -8
  22. package/dist/index.d.ts +6 -0
  23. package/dist/index.lua +46 -0
  24. package/dist/maps/cardMap.d.ts +3 -0
  25. package/dist/maps/cardMap.lua +202 -0
  26. package/dist/maps/characterMap.d.ts +3 -0
  27. package/dist/maps/characterMap.lua +90 -0
  28. package/dist/maps/pillEffectMap.d.ts +3 -0
  29. package/dist/maps/pillEffectMap.lua +88 -0
  30. package/dist/types/CallbackParametersCustom.d.ts +4 -0
  31. package/dist/types/ModCallbacksCustom.d.ts +2 -1
  32. package/dist/types/ModCallbacksCustom.lua +2 -0
  33. package/dist/types/ModUpgraded.lua +8 -0
  34. package/dist/types/PlayerIndex.d.ts +2 -2
  35. package/dist/upgradeMod.lua +3 -0
  36. package/package.json +1 -1
@@ -0,0 +1,5 @@
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
+ local ____exports = {}
3
+ local v = {run = {chaosCardTears = false, spamBloodRights = false, maxSpeed = false, maxDamage = false}}
4
+ ____exports.default = v
5
+ return ____exports
@@ -36,11 +36,15 @@ export declare function logAllUseFlags(this: void, _flags: int): void;
36
36
  export declare function logArray<T>(this: void, array: T[]): void;
37
37
  export declare function logColor(this: void, color: Color): void;
38
38
  export declare function logEntity(this: void, entity: Entity): void;
39
+ export declare function logEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType | int): void;
40
+ export declare function logGridEntities(this: void, includeWalls: boolean, gridEntityTypeFilter?: GridEntityType | int): void;
39
41
  export declare function logKColor(this: void, kColor: KColor): void;
40
42
  export declare function logMap(this: void, map: Map<AnyNotNil, unknown>): void;
41
43
  export declare function logPlayerHealth(this: void, player: EntityPlayer): void;
42
- /** Helper function for printing out information about the current room. */
44
+ /** Helper function for logging information about the current room. */
43
45
  export declare function logRoom(this: void): void;
46
+ /** Helper function for logging every sound effect that is currently playing. */
47
+ export declare function logSounds(this: void): void;
44
48
  export declare function logTable(this: void, table: unknown, parentTables?: number): void;
45
49
  export declare function logTemporaryEffects(this: void, player: EntityPlayer): void;
46
50
  export declare function logSet(this: void, set: Set<AnyNotNil>): void;
@@ -1,19 +1,28 @@
1
1
  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
2
  local ____lualib = require("lualib_bundle")
3
+ local Set = ____lualib.Set
4
+ local __TS__New = ____lualib.__TS__New
5
+ local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
3
6
  local Map = ____lualib.Map
4
7
  local __TS__Spread = ____lualib.__TS__Spread
5
8
  local __TS__ArraySort = ____lualib.__TS__ArraySort
6
- local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
7
- local Set = ____lualib.Set
8
9
  local ____exports = {}
9
10
  local ____cachedClasses = require("cachedClasses")
10
11
  local game = ____cachedClasses.game
12
+ local sfxManager = ____cachedClasses.sfxManager
11
13
  local ____array = require("functions.array")
12
14
  local arrayToString = ____array.arrayToString
13
15
  local ____collectibles = require("functions.collectibles")
14
16
  local getCollectibleName = ____collectibles.getCollectibleName
17
+ local ____entity = require("functions.entity")
18
+ local getEntities = ____entity.getEntities
19
+ local getEntityID = ____entity.getEntityID
15
20
  local ____flag = require("functions.flag")
16
21
  local hasFlag = ____flag.hasFlag
22
+ local ____gridEntity = require("functions.gridEntity")
23
+ local getGridEntities = ____gridEntity.getGridEntities
24
+ local ____math = require("functions.math")
25
+ local range = ____math.range
17
26
  local ____player = require("functions.player")
18
27
  local getEffectsList = ____player.getEffectsList
19
28
  local getPlayerName = ____player.getPlayerName
@@ -65,6 +74,17 @@ function ____exports.logAllFlags(flags, flagEnum, description)
65
74
  ____exports.log(" n/a (no flags)")
66
75
  end
67
76
  end
77
+ local IGNORE_EFFECT_VARIANTS = __TS__New(Set, {
78
+ EffectVariant.BLOOD_EXPLOSION,
79
+ EffectVariant.BLOOD_PARTICLE,
80
+ EffectVariant.TINY_BUG,
81
+ EffectVariant.TINY_FLY,
82
+ EffectVariant.WATER_DROPLET,
83
+ EffectVariant.WALL_BUG,
84
+ EffectVariant.FALLING_EMBER,
85
+ EffectVariant.LIGHT,
86
+ EffectVariant.TADPOLE
87
+ })
68
88
  function ____exports.logAllDamageFlags(flags)
69
89
  ____exports.logAllFlags(flags, DamageFlag, "damage")
70
90
  end
@@ -120,6 +140,145 @@ end
120
140
  function ____exports.logEntity(entity)
121
141
  ____exports.log((((("Entity: " .. tostring(entity.Type)) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType))
122
142
  end
143
+ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
144
+ local headerMsg = "Entities in the room"
145
+ if entityTypeFilter ~= nil then
146
+ headerMsg = headerMsg .. (" (filtered to entity type " .. tostring(entityTypeFilter)) .. ")"
147
+ end
148
+ if not includeBackgroundEffects then
149
+ headerMsg = headerMsg .. " (not excluding background effects)"
150
+ end
151
+ headerMsg = headerMsg .. ":"
152
+ ____exports.log(headerMsg)
153
+ local entities = getEntities(nil)
154
+ local numMatchedEntities = 0
155
+ __TS__ArrayForEach(
156
+ entities,
157
+ function(____, entity, i)
158
+ if entityTypeFilter ~= nil and entity.Type ~= entityTypeFilter then
159
+ return
160
+ end
161
+ if not includeBackgroundEffects and entity.Type == EntityType.ENTITY_EFFECT and IGNORE_EFFECT_VARIANTS:has(entity.Variant) then
162
+ return
163
+ end
164
+ local entityID = getEntityID(nil, entity)
165
+ local debugString = (tostring(i + 1) .. " - ") .. entityID
166
+ local bomb = entity:ToBomb()
167
+ if bomb ~= nil then
168
+ debugString = debugString .. " (bomb)"
169
+ end
170
+ local effect = entity:ToEffect()
171
+ if effect ~= nil then
172
+ debugString = debugString .. ("." .. tostring(effect.State)) .. " (effect)"
173
+ end
174
+ local familiar = entity:ToFamiliar()
175
+ if familiar ~= nil then
176
+ debugString = debugString .. ("." .. tostring(familiar.State)) .. " (familiar)"
177
+ end
178
+ local knife = entity:ToKnife()
179
+ if knife ~= nil then
180
+ debugString = debugString .. " (knife)"
181
+ end
182
+ local laser = entity:ToLaser()
183
+ if laser ~= nil then
184
+ debugString = debugString .. " (laser)"
185
+ end
186
+ local npc = entity:ToNPC()
187
+ if npc ~= nil then
188
+ debugString = debugString .. ((("." .. tostring(npc.State)) .. " (NPC) (CanShutDoors: ") .. tostring(npc.CanShutDoors)) .. ")"
189
+ end
190
+ local pickup = entity:ToPickup()
191
+ if pickup ~= nil then
192
+ debugString = debugString .. ("." .. tostring(pickup.State)) .. " (pickup)"
193
+ end
194
+ local player = entity:ToPlayer()
195
+ if player ~= nil then
196
+ debugString = debugString .. " (player)"
197
+ end
198
+ local projectile = entity:ToProjectile()
199
+ if projectile ~= nil then
200
+ debugString = debugString .. " (projectile)"
201
+ end
202
+ local tear = entity:ToTear()
203
+ if tear ~= nil then
204
+ debugString = debugString .. " (tear)"
205
+ end
206
+ debugString = debugString .. (" (InitSeed: " .. tostring(entity.InitSeed)) .. ")"
207
+ debugString = debugString .. (" (DropSeed: " .. tostring(entity.DropSeed)) .. ")"
208
+ debugString = debugString .. (((" (Position: " .. tostring(entity.Position.X)) .. ", ") .. tostring(entity.Position.Y)) .. ")"
209
+ debugString = debugString .. (((" (Velocity: " .. tostring(entity.Velocity.X)) .. ", ") .. tostring(entity.Velocity.Y)) .. ")"
210
+ ____exports.log(debugString)
211
+ numMatchedEntities = numMatchedEntities + 1
212
+ end
213
+ )
214
+ if numMatchedEntities == 0 then
215
+ ____exports.log("(no entities matched)")
216
+ end
217
+ end
218
+ function ____exports.logGridEntities(includeWalls, gridEntityTypeFilter)
219
+ local headerMsg = "Grid entities in the room"
220
+ if gridEntityTypeFilter ~= nil then
221
+ headerMsg = headerMsg .. (" (filtered to grid entity type " .. tostring(gridEntityTypeFilter)) .. ")"
222
+ end
223
+ if not includeWalls then
224
+ headerMsg = headerMsg .. " (not including walls)"
225
+ end
226
+ ____exports.log(headerMsg)
227
+ local gridEntities = getGridEntities(nil)
228
+ local numMatchedEntities = 0
229
+ __TS__ArrayForEach(
230
+ gridEntities,
231
+ function(____, gridEntity)
232
+ local gridEntityIndex = gridEntity:GetGridIndex()
233
+ local gridEntityType = gridEntity:GetType()
234
+ local gridEntityVariant = gridEntity:GetVariant()
235
+ local gridEntityDesc = gridEntity:GetSaveState()
236
+ if gridEntityTypeFilter ~= nil and gridEntityType ~= gridEntityTypeFilter then
237
+ return
238
+ end
239
+ if not includeWalls and gridEntityType == GridEntityType.GRID_WALL and gridEntityTypeFilter ~= GridEntityType.GRID_WALL then
240
+ return
241
+ end
242
+ local debugString = (((((tostring(gridEntityIndex) .. " - ") .. tostring(gridEntityType)) .. ".") .. tostring(gridEntityVariant)) .. ".") .. tostring(gridEntity.State)
243
+ local door = gridEntity:ToDoor()
244
+ if door ~= nil then
245
+ debugString = debugString .. (((((((" (door) (Slot: " .. tostring(door.Slot)) .. ", Direction: ") .. tostring(door.Direction)) .. ", TargetRoomIndex: ") .. tostring(door.TargetRoomIndex)) .. ", TargetRoomType: ") .. tostring(door.TargetRoomType)) .. ")"
246
+ end
247
+ local pit = gridEntity:ToPit()
248
+ if pit ~= nil then
249
+ debugString = debugString .. " (pit)"
250
+ end
251
+ local poop = gridEntity:ToPoop()
252
+ if poop ~= nil then
253
+ debugString = debugString .. " (poop)"
254
+ end
255
+ local pressurePlate = gridEntity:ToPressurePlate()
256
+ if pressurePlate ~= nil then
257
+ debugString = debugString .. " (pressurePlate)"
258
+ end
259
+ local rock = gridEntity:ToRock()
260
+ if rock ~= nil then
261
+ debugString = debugString .. " (rock)"
262
+ end
263
+ local spikes = gridEntity:ToSpikes()
264
+ if spikes ~= nil then
265
+ debugString = debugString .. " (spikes)"
266
+ end
267
+ local tnt = gridEntity:ToTNT()
268
+ if tnt ~= nil then
269
+ debugString = debugString .. " (TNT)"
270
+ end
271
+ debugString = debugString .. (" (VarData: " .. tostring(gridEntity.VarData)) .. ")"
272
+ debugString = debugString .. (((" (Position: " .. tostring(gridEntity.Position.X)) .. ", ") .. tostring(gridEntity.Position.Y)) .. ")"
273
+ debugString = debugString .. (((" (SpawnSeed: " .. tostring(gridEntityDesc.SpawnSeed)) .. ", VariableSeed: ") .. tostring(gridEntityDesc.VariableSeed)) .. ")"
274
+ ____exports.log(debugString)
275
+ numMatchedEntities = numMatchedEntities + 1
276
+ end
277
+ )
278
+ if numMatchedEntities == 0 then
279
+ ____exports.log("(no grid entities matched)")
280
+ end
281
+ end
123
282
  function ____exports.logKColor(kColor)
124
283
  ____exports.log((((((("Color: R" .. tostring(kColor.Red)) .. ", G") .. tostring(kColor.Green)) .. ", B") .. tostring(kColor.Blue)) .. ", A") .. tostring(kColor.Alpha))
125
284
  end
@@ -161,6 +320,13 @@ function ____exports.logRoom()
161
320
  ____exports.log("Current room grid index: " .. tostring(roomGridIndex))
162
321
  ____exports.log("Current room list index: " .. tostring(roomListIndex))
163
322
  end
323
+ function ____exports.logSounds()
324
+ for ____, soundEffect in ipairs(range(nil, 0, SoundEffect.NUM_SOUND_EFFECTS - 1)) do
325
+ if sfxManager:IsPlaying(soundEffect) then
326
+ ____exports.log("Currently playing sound effect: " .. tostring(soundEffect))
327
+ end
328
+ end
329
+ end
164
330
  function ____exports.logTable(____table, parentTables)
165
331
  if parentTables == nil then
166
332
  parentTables = 0
@@ -233,11 +399,15 @@ function ____exports.setLogFunctionsGlobal(self)
233
399
  globals.logArray = ____exports.logArray
234
400
  globals.logColor = ____exports.logColor
235
401
  globals.logEntity = ____exports.logEntity
402
+ globals.logEntities = ____exports.logEntities
403
+ globals.logGridEntities = ____exports.logGridEntities
236
404
  globals.logKColor = ____exports.logKColor
237
405
  globals.logMap = ____exports.logMap
406
+ globals.logRoom = ____exports.logRoom
238
407
  globals.logTable = ____exports.logTable
239
408
  globals.logTemporaryEffects = ____exports.logTemporaryEffects
240
409
  globals.logSet = ____exports.logSet
410
+ globals.logSounds = ____exports.logSounds
241
411
  globals.logVector = ____exports.logVector
242
412
  end
243
413
  return ____exports
@@ -7,6 +7,22 @@ export declare function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V>;
7
7
  * manually getting the current value, incrementing it, and then setting it.
8
8
  */
9
9
  export declare function defaultMapGetNextSeed<K, A extends unknown[]>(map: DefaultMap<K, Seed, A>, key: K, ...extraArgs: A): Seed;
10
+ /**
11
+ * Helper function to get the closest value from a map based on partial search text. For the
12
+ * purposes of this function, both search text and map keys are converted to lowercase before
13
+ * attempting to find a match.
14
+ *
15
+ * Example:
16
+ * ```ts
17
+ * const map = new <string, number>Map([
18
+ * ["foo", 123],
19
+ * ["bar", 456],
20
+ * ]);
21
+ * const searchText = "f";
22
+ * const match = getMapPartialMatch(map, searchText); // match is now equal to 123
23
+ * ```
24
+ */
25
+ export declare function getMapPartialMatch<T>(searchText: string, map: ReadonlyMap<string, T>): T | undefined;
10
26
  /**
11
27
  * Helper function to make using maps with `Seed` values easier. Use this instead of manually
12
28
  * getting the current value, incrementing it, and then setting it.
@@ -3,6 +3,11 @@ local ____lualib = require("lualib_bundle")
3
3
  local Map = ____lualib.Map
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__Iterator = ____lualib.__TS__Iterator
6
+ local __TS__Spread = ____lualib.__TS__Spread
7
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
8
+ local __TS__StringReplaceAll = ____lualib.__TS__StringReplaceAll
9
+ local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith
10
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
6
11
  local ____exports = {}
7
12
  local ____random = require("functions.random")
8
13
  local nextSeed = ____random.nextSeed
@@ -24,6 +29,25 @@ function ____exports.defaultMapGetNextSeed(self, map, key, ...)
24
29
  map:set(key, newSeed)
25
30
  return newSeed
26
31
  end
32
+ function ____exports.getMapPartialMatch(self, searchText, map)
33
+ local keys = {__TS__Spread(map:keys())}
34
+ __TS__ArraySort(keys)
35
+ searchText = string.lower(searchText)
36
+ searchText = __TS__StringReplaceAll(searchText, " ", "")
37
+ local matchingKeys = __TS__ArrayFilter(
38
+ keys,
39
+ function(____, key) return __TS__StringStartsWith(
40
+ string.lower(key),
41
+ searchText
42
+ ) end
43
+ )
44
+ __TS__ArraySort(matchingKeys)
45
+ local matchingKey = matchingKeys[1]
46
+ if matchingKey == nil then
47
+ return nil
48
+ end
49
+ return map:get(matchingKey)
50
+ end
27
51
  function ____exports.mapGetNextSeed(self, map, key)
28
52
  local seed = map:get(key)
29
53
  if seed == nil then
@@ -0,0 +1,12 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /**
3
+ * Whether or not the player is playing on a set seed (i.e. that they entered in a specific seed by
4
+ * pressing tab on the character selection screen). When the player resets the game on a set seed,
5
+ * the game will not switch to a different seed.
6
+ */
7
+ export declare function onSetSeed(): boolean;
8
+ /**
9
+ * Helper function to restart the game using the console command of "restart". You can optionally
10
+ * specify a `PlayerType` to restart the game as that character.
11
+ */
12
+ export declare function restart(character?: PlayerType): void;
@@ -0,0 +1,25 @@
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
+ local ____exports = {}
3
+ local ____cachedClasses = require("cachedClasses")
4
+ local game = ____cachedClasses.game
5
+ local ____log = require("functions.log")
6
+ local log = ____log.log
7
+ function ____exports.onSetSeed(self)
8
+ local seeds = game:GetSeeds()
9
+ local customRun = seeds:IsCustomRun()
10
+ local challenge = Isaac.GetChallenge()
11
+ return challenge == Challenge.CHALLENGE_NULL and customRun
12
+ end
13
+ function ____exports.restart(self, character)
14
+ if character == nil then
15
+ log("Restarting.")
16
+ Isaac.ExecuteCommand("restart")
17
+ return
18
+ end
19
+ if character < 0 or character >= PlayerType.NUM_PLAYER_TYPES then
20
+ error(("Restarting as a character of " .. tostring(character)) .. " would crash the game.")
21
+ end
22
+ log("Restarting as character: " .. tostring(character))
23
+ Isaac.ExecuteCommand("restart " .. tostring(character))
24
+ end
25
+ return ____exports
@@ -71,12 +71,6 @@ export declare function hexToKColor(hexString: string, alpha: float): KColor;
71
71
  * is enabled or not.
72
72
  */
73
73
  export declare function isLuaDebugEnabled(): boolean;
74
- /**
75
- * Whether or not the player is playing on a set seed (i.e. that they entered in a specific seed by
76
- * pressing tab on the character selection screen). When the player resets the game on a set seed,
77
- * the game will not switch to a different seed.
78
- */
79
- export declare function onSetSeed(): boolean;
80
74
  /**
81
75
  * Helper function to print something to the in-game console. Use this instead of invoking the
82
76
  * `Isaac.ConsoleOutput` method directly because it will automatically insert a newline at the end
@@ -5,8 +5,6 @@ local __TS__ArraySort = ____lualib.__TS__ArraySort
5
5
  local __TS__StringReplace = ____lualib.__TS__StringReplace
6
6
  local __TS__StringSubstr = ____lualib.__TS__StringSubstr
7
7
  local ____exports = {}
8
- local ____cachedClasses = require("cachedClasses")
9
- local game = ____cachedClasses.game
10
8
  local HEX_STRING_LENGTH = 6
11
9
  ____exports.ensureAllCases = function(____, obj) return obj end
12
10
  function ____exports.getEnumValues(self, transpiledEnum)
@@ -45,12 +43,6 @@ end
45
43
  function ____exports.isLuaDebugEnabled(self)
46
44
  return package ~= nil
47
45
  end
48
- function ____exports.onSetSeed(self)
49
- local seeds = game:GetSeeds()
50
- local customRun = seeds:IsCustomRun()
51
- local challenge = Isaac.GetChallenge()
52
- return challenge == Challenge.CHALLENGE_NULL and customRun
53
- end
54
46
  function ____exports.printConsole(self, msg)
55
47
  Isaac.ConsoleOutput(msg .. "\n")
56
48
  end
@@ -8,10 +8,10 @@ end
8
8
  function ____exports.directionToVector(self, direction)
9
9
  repeat
10
10
  local ____switch4 = direction
11
- local ____cond4 = ____switch4 == Direction.DOWN
11
+ local ____cond4 = ____switch4 == Direction.NO_DIRECTION
12
12
  if ____cond4 then
13
13
  do
14
- return Vector(0, 1)
14
+ return Vector.Zero
15
15
  end
16
16
  end
17
17
  ____cond4 = ____cond4 or ____switch4 == Direction.LEFT
@@ -20,22 +20,22 @@ function ____exports.directionToVector(self, direction)
20
20
  return Vector(-1, 0)
21
21
  end
22
22
  end
23
- ____cond4 = ____cond4 or ____switch4 == Direction.RIGHT
23
+ ____cond4 = ____cond4 or ____switch4 == Direction.UP
24
24
  if ____cond4 then
25
25
  do
26
- return Vector(1, 0)
26
+ return Vector(0, -1)
27
27
  end
28
28
  end
29
- ____cond4 = ____cond4 or ____switch4 == Direction.UP
29
+ ____cond4 = ____cond4 or ____switch4 == Direction.RIGHT
30
30
  if ____cond4 then
31
31
  do
32
- return Vector(0, -1)
32
+ return Vector(1, 0)
33
33
  end
34
34
  end
35
- ____cond4 = ____cond4 or ____switch4 == Direction.NO_DIRECTION
35
+ ____cond4 = ____cond4 or ____switch4 == Direction.DOWN
36
36
  if ____cond4 then
37
37
  do
38
- return Vector.Zero
38
+ return Vector(0, 1)
39
39
  end
40
40
  end
41
41
  do
package/dist/index.d.ts CHANGED
@@ -1,9 +1,11 @@
1
1
  export * from "./cachedClasses";
2
+ export { spawnCustomDoor } from "./callbacks/postCustomDoorEnter";
2
3
  export { forceNewLevelCallback, forceNewRoomCallback, } from "./callbacks/reorderedCallbacks";
3
4
  export * from "./constants";
4
5
  export { deployJSONRoom, deployRandomJSONRoom, emptyRoom, } from "./features/deployJSONRoom";
5
6
  export { disableAllInputs, disableAllInputsExceptFor, disableMovementInputs, disableShootingInputs, enableAllInputs, enableAllInputsExceptFor, } from "./features/disableInputs";
6
7
  export { disableAllSound, enableAllSound } from "./features/disableSound";
8
+ export { addConsoleCommand, enableExtraConsoleCommands, removeConsoleCommand, } from "./features/extraConsoleCommands/init";
7
9
  export { forgottenSwitch } from "./features/forgottenSwitch";
8
10
  export { getCollectibleItemPoolType } from "./features/getCollectibleItemPoolType";
9
11
  export * from "./features/isPonyActive";
@@ -49,6 +51,7 @@ export * from "./functions/positionVelocity";
49
51
  export * from "./functions/random";
50
52
  export * from "./functions/revive";
51
53
  export * from "./functions/rooms";
54
+ export * from "./functions/run";
52
55
  export * from "./functions/seeds";
53
56
  export * from "./functions/set";
54
57
  export * from "./functions/sound";
@@ -67,13 +70,16 @@ export * from "./functions/ui";
67
70
  export * from "./functions/utils";
68
71
  export * from "./functions/vector";
69
72
  export * from "./maps/cardDescriptionMap";
73
+ export * from "./maps/cardMap";
70
74
  export * from "./maps/cardNameMap";
71
75
  export * from "./maps/challengeNameMap";
76
+ export * from "./maps/characterMap";
72
77
  export * from "./maps/collectibleDescriptionMap";
73
78
  export * from "./maps/collectibleNameMap";
74
79
  export * from "./maps/gridEntityTypeToBrokenStateMap";
75
80
  export * from "./maps/gridEntityXMLMap";
76
81
  export * from "./maps/pillEffectClassMap";
82
+ export * from "./maps/pillEffectMap";
77
83
  export * from "./maps/pillEffectNameMap";
78
84
  export * from "./maps/pillEffectTypeMap";
79
85
  export * from "./maps/roomShapeToTopLeftWallGridIndexMap";
package/dist/index.lua CHANGED
@@ -8,6 +8,11 @@ do
8
8
  end
9
9
  end
10
10
  end
11
+ do
12
+ local ____postCustomDoorEnter = require("callbacks.postCustomDoorEnter")
13
+ local spawnCustomDoor = ____postCustomDoorEnter.spawnCustomDoor
14
+ ____exports.spawnCustomDoor = spawnCustomDoor
15
+ end
11
16
  do
12
17
  local ____reorderedCallbacks = require("callbacks.reorderedCallbacks")
13
18
  local forceNewLevelCallback = ____reorderedCallbacks.forceNewLevelCallback
@@ -54,6 +59,15 @@ do
54
59
  ____exports.disableAllSound = disableAllSound
55
60
  ____exports.enableAllSound = enableAllSound
56
61
  end
62
+ do
63
+ local ____init = require("features.extraConsoleCommands.init")
64
+ local addConsoleCommand = ____init.addConsoleCommand
65
+ local enableExtraConsoleCommands = ____init.enableExtraConsoleCommands
66
+ local removeConsoleCommand = ____init.removeConsoleCommand
67
+ ____exports.addConsoleCommand = addConsoleCommand
68
+ ____exports.enableExtraConsoleCommands = enableExtraConsoleCommands
69
+ ____exports.removeConsoleCommand = removeConsoleCommand
70
+ end
57
71
  do
58
72
  local ____forgottenSwitch = require("features.forgottenSwitch")
59
73
  local forgottenSwitch = ____forgottenSwitch.forgottenSwitch
@@ -401,6 +415,14 @@ do
401
415
  end
402
416
  end
403
417
  end
418
+ do
419
+ local ____export = require("functions.run")
420
+ for ____exportKey, ____exportValue in pairs(____export) do
421
+ if ____exportKey ~= "default" then
422
+ ____exports[____exportKey] = ____exportValue
423
+ end
424
+ end
425
+ end
404
426
  do
405
427
  local ____export = require("functions.seeds")
406
428
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -545,6 +567,14 @@ do
545
567
  end
546
568
  end
547
569
  end
570
+ do
571
+ local ____export = require("maps.cardMap")
572
+ for ____exportKey, ____exportValue in pairs(____export) do
573
+ if ____exportKey ~= "default" then
574
+ ____exports[____exportKey] = ____exportValue
575
+ end
576
+ end
577
+ end
548
578
  do
549
579
  local ____export = require("maps.cardNameMap")
550
580
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -561,6 +591,14 @@ do
561
591
  end
562
592
  end
563
593
  end
594
+ do
595
+ local ____export = require("maps.characterMap")
596
+ for ____exportKey, ____exportValue in pairs(____export) do
597
+ if ____exportKey ~= "default" then
598
+ ____exports[____exportKey] = ____exportValue
599
+ end
600
+ end
601
+ end
564
602
  do
565
603
  local ____export = require("maps.collectibleDescriptionMap")
566
604
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -601,6 +639,14 @@ do
601
639
  end
602
640
  end
603
641
  end
642
+ do
643
+ local ____export = require("maps.pillEffectMap")
644
+ for ____exportKey, ____exportValue in pairs(____export) do
645
+ if ____exportKey ~= "default" then
646
+ ____exports[____exportKey] = ____exportValue
647
+ end
648
+ end
649
+ end
604
650
  do
605
651
  local ____export = require("maps.pillEffectNameMap")
606
652
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -0,0 +1,3 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /** Maps card names to card sub-types. */
3
+ export declare const CARD_MAP: ReadonlyMap<string, Card>;