isaacscript-common 1.2.132 → 1.2.133
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -11,7 +11,7 @@ export declare function anyEntityCloserThan(entities: Entity[], position: Vector
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* @param subType Default is -1.
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* @param ignoreFriendly Default is false.
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*/
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-
export declare function countEntities(entityType?: EntityType | int, variant?: number, subType?: number, ignoreFriendly?: boolean):
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export declare function countEntities(entityType?: EntityType | int, variant?: number, subType?: number, ignoreFriendly?: boolean): int;
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/**
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* Given an array of entities, this helper function returns the closest one to a provided reference
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* entity.
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@@ -47,7 +47,7 @@ export declare function getAllPlayers(): EntityPlayer[];
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*
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* The formula for calculating it is: 32 - 2.5 * player.TearHeight
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*/
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-
export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPlayer | float):
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export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPlayer | float): float;
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/**
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* Returns the number of black hearts that the player has, excluding any soul hearts. For example,
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* if the player has one full black heart, one full soul heart, and one half black heart, this
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@@ -63,7 +63,7 @@ export declare function getBlackHearts(player: EntityPlayer): int;
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*/
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export declare function getCharacterMaxHeartContainers(character: PlayerType | int): int;
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/** Helper function to get an array containing the characters of all of the current players. */
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-
export declare function getCharacters():
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export declare function getCharacters(): PlayerType[];
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export declare function getClosestPlayer(position: Vector): EntityPlayer;
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/**
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* Most characters have a 56 frame death animation (i.e. the "Death" animation).
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@@ -194,7 +194,13 @@ export declare function getPlayers(performCharacterExclusions?: boolean): Entity
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* for. Returns true if any of the characters supplied are present.
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*/
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export declare function getPlayersOfType(...characters: Array<PlayerType | int>): EntityPlayer[];
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-
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/**
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* Helper function to get only the players that have a certain collectible.
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*
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* This function is variadic, meaning that you can supply as many collectible types as you want to
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* check for. It only returns the players that have all of the collectibles.
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*/
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export declare function getPlayersWithCollectible(...collectibleTypes: Array<CollectibleType | int>): EntityPlayer[];
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/**
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* Returns the number of soul hearts that the player has, excluding any black hearts. For example,
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* if the player has one full black heart, one full soul heart, and one half black heart, this
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@@ -220,7 +226,7 @@ export declare function getSubPlayerParent(subPlayer: EntitySubPlayer): EntityPl
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* This function does not validate whether or not the provided player is Tainted Magdalene; that
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* should be accomplished before invoking this function.
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*/
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export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer):
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export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer): int;
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/**
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* Helper function to return the active charge and the battery charge combined. This is useful
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* because you are not able to set the battery charge directly.
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@@ -9,6 +9,7 @@ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local Map = ____lualib.Map
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local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
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local ____exports = {}
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local getPlayerIndexCollectibleType, getAdjustedPlayerName, isTaintedModded, DEFAULT_COLLECTIBLE_TYPE, EXCLUDED_CHARACTERS
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local ____cachedClasses = require("cachedClasses")
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@@ -498,11 +499,15 @@ function ____exports.getPlayersOfType(self, ...)
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end
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)
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end
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-
function ____exports.getPlayersWithCollectible(self,
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function ____exports.getPlayersWithCollectible(self, ...)
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local collectibleTypes = {...}
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local players = ____exports.getPlayers(nil)
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return __TS__ArrayFilter(
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players,
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function(____, player) return
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function(____, player) return __TS__ArrayEvery(
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collectibleTypes,
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function(____, collectibleType) return player:HasCollectible(collectibleType) end
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) end
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)
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end
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function ____exports.getSoulHearts(self, player)
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@@ -611,9 +616,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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-
local
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-
if
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local ____switch132 = activeSlot
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local ____cond132 = ____switch132 == ActiveSlot.SLOT_PRIMARY
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if ____cond132 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -622,8 +627,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond132 = ____cond132 or ____switch132 == ActiveSlot.SLOT_SECONDARY
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if ____cond132 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -638,16 +643,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond132 = ____cond132 or ____switch132 == ActiveSlot.SLOT_POCKET
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if ____cond132 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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if
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____cond132 = ____cond132 or ____switch132 == ActiveSlot.SLOT_POCKET2
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if ____cond132 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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@@ -188,7 +188,7 @@ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
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export declare function inSecretShop(): boolean;
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/**
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* Helper function to determine whether or not the current room is the starting room of a floor.
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*
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* It only returns true for the starting room of the primary dimension (meaning that being in the
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* starting room of the mirror world does not count).
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*/
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export declare function inStartingRoom(): boolean;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "1.2.
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"version": "1.2.133",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -27,7 +27,7 @@
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"devDependencies": {
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"@zamiell/typescript-to-lua": "^1.4.2",
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"isaac-typescript-definitions": "^1.0.364",
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"isaacscript-lint": "^1.0.
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"isaacscript-lint": "^1.0.88",
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"isaacscript-tsconfig": "^1.1.8",
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"typedoc": "^0.22.13",
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"typescript": "4.5.5"
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