isaacscript-common 1.2.128 → 1.2.129

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@@ -1,5 +1,6 @@
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  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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  local ____lualib = require("lualib_bundle")
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+ local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
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  local hasSubscriptions, entityTakeDmgPlayer, v
@@ -10,13 +11,11 @@ local saveDataManager = ____exports.saveDataManager
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  local ____player = require("functions.player")
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  local isChildPlayer = ____player.isChildPlayer
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  local ____playerDataStructures = require("functions.playerDataStructures")
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- local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
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+ local mapGetPlayer = ____playerDataStructures.mapGetPlayer
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  local mapSetPlayer = ____playerDataStructures.mapSetPlayer
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  local ____revive = require("functions.revive")
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  local isDamageToPlayerFatal = ____revive.isDamageToPlayerFatal
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  local willPlayerRevive = ____revive.willPlayerRevive
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- local ____DefaultMap = require("types.DefaultMap")
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- local DefaultMap = ____DefaultMap.DefaultMap
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  local ____postPlayerFatalDamage = require("callbacks.subscriptions.postPlayerFatalDamage")
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  local postPlayerFatalDamageFire = ____postPlayerFatalDamage.postPlayerFatalDamageFire
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  local postPlayerFatalDamageHasSubscriptions = ____postPlayerFatalDamage.postPlayerFatalDamageHasSubscriptions
@@ -35,7 +34,7 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
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  return nil
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  end
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  local gameFrameCount = game:GetFrameCount()
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- local lastDamageGameFrame = defaultMapGetPlayer(nil, v.run.playersLastDamageGameFrame, player)
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+ local lastDamageGameFrame = mapGetPlayer(nil, v.run.playersLastDamageGameFrame, player)
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  mapSetPlayer(nil, v.run.playersLastDamageGameFrame, player, gameFrameCount)
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  if willPlayerRevive(nil, player) then
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  return nil
@@ -62,7 +61,7 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
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  end
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  return nil
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  end
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- v = {run = {playersLastDamageGameFrame = __TS__New(DefaultMap, nil)}}
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+ v = {run = {playersLastDamageGameFrame = __TS__New(Map)}}
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  function ____exports.postPlayerFatalDamageCallbackInit(self, mod)
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  saveDataManager(nil, "postPlayerFatalDamage", v)
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  mod:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.ENTITY_PLAYER)
@@ -3,7 +3,7 @@
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  * Uses the player's current health and other miscellaneous things to determine if incoming damage
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  * will be fatal.
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  */
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- export declare function isDamageToPlayerFatal(player: EntityPlayer, damageAmount: int, damageSource: EntityRef, lastDamageGameFrame: int | null): boolean;
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+ export declare function isDamageToPlayerFatal(player: EntityPlayer, damageAmount: int, damageSource: EntityRef, lastDamageGameFrame: int | undefined): boolean;
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  /**
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  * The `EntityPlayer.WillPlayerRevive()` function does not properly account for Mysterious Paper, so
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  * use this helper function instead for more robust revival detection.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.128",
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+ "version": "1.2.129",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",