isaacscript-common 1.2.123 → 1.2.126
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/itemPickup.lua +4 -5
- package/dist/callbacks/postCursedTeleport.lua +12 -10
- package/dist/callbacks/postPlayerChangeType.lua +11 -11
- package/dist/callbacks/postPlayerFatalDamage.lua +6 -7
- package/dist/callbacks/postPlayerInitLate.lua +6 -6
- package/dist/callbacks/postPurchase.lua +5 -5
- package/dist/callbacks/postTransformation.lua +3 -4
- package/dist/callbacks/postTrinketBreak.lua +4 -6
- package/dist/constants.d.ts +28 -1
- package/dist/constants.lua +4 -1
- package/dist/features/isPonyActive.lua +8 -8
- package/dist/functions/map.d.ts +3 -15
- package/dist/functions/map.lua +13 -13
- package/dist/functions/playerDataStructures.d.ts +33 -0
- package/dist/functions/playerDataStructures.lua +32 -0
- package/dist/functions/revive.d.ts +1 -1
- package/dist/functions/trinketGive.lua +3 -3
- package/dist/functions/trinkets.lua +2 -2
- package/dist/index.d.ts +1 -0
- package/dist/index.lua +8 -0
- package/dist/types/PlayerIndex.d.ts +3 -2
- package/package.json +2 -2
|
@@ -5,8 +5,8 @@ local ____exports = {}
|
|
|
5
5
|
local hasSubscriptions, postPEffectUpdateReordered, queueEmpty, queueNotEmpty, v
|
|
6
6
|
local ____exports = require("features.saveDataManager.exports")
|
|
7
7
|
local saveDataManager = ____exports.saveDataManager
|
|
8
|
-
local
|
|
9
|
-
local
|
|
8
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
9
|
+
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
10
10
|
local ____DefaultMap = require("types.DefaultMap")
|
|
11
11
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
12
12
|
local ____ModCallbacksCustom = require("types.ModCallbacksCustom")
|
|
@@ -27,8 +27,7 @@ function postPEffectUpdateReordered(self, player)
|
|
|
27
27
|
if not hasSubscriptions(nil) then
|
|
28
28
|
return
|
|
29
29
|
end
|
|
30
|
-
local
|
|
31
|
-
local pickingUpItem = v.run.playerPickingUpItemMap:getAndSetDefault(playerIndex)
|
|
30
|
+
local pickingUpItem = defaultMapGetPlayer(nil, v.run.playersPickingUpItemMap, player)
|
|
32
31
|
if player:IsItemQueueEmpty() then
|
|
33
32
|
queueEmpty(nil, player, pickingUpItem)
|
|
34
33
|
else
|
|
@@ -53,7 +52,7 @@ function queueNotEmpty(self, player, pickingUpItem)
|
|
|
53
52
|
preItemPickupFire(nil, player, pickingUpItem)
|
|
54
53
|
end
|
|
55
54
|
end
|
|
56
|
-
v = {run = {
|
|
55
|
+
v = {run = {playersPickingUpItemMap = __TS__New(
|
|
57
56
|
DefaultMap,
|
|
58
57
|
function() return newPickingUpItem(nil) end
|
|
59
58
|
)}}
|
|
@@ -9,8 +9,10 @@ local saveDataManager = ____exports.saveDataManager
|
|
|
9
9
|
local ____flag = require("functions.flag")
|
|
10
10
|
local hasFlag = ____flag.hasFlag
|
|
11
11
|
local ____player = require("functions.player")
|
|
12
|
-
local getPlayerIndex = ____player.getPlayerIndex
|
|
13
12
|
local getPlayerNumHitsRemaining = ____player.getPlayerNumHitsRemaining
|
|
13
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
14
|
+
local mapGetPlayer = ____playerDataStructures.mapGetPlayer
|
|
15
|
+
local mapSetPlayer = ____playerDataStructures.mapSetPlayer
|
|
14
16
|
local ____postCursedTeleport = require("callbacks.subscriptions.postCursedTeleport")
|
|
15
17
|
local postCursedTeleportFire = ____postCursedTeleport.postCursedTeleportFire
|
|
16
18
|
local postCursedTeleportHasSubscriptions = ____postCursedTeleport.postCursedTeleportHasSubscriptions
|
|
@@ -31,8 +33,7 @@ function setDamageFrame(self, tookDamage, damageFlags)
|
|
|
31
33
|
if player == nil then
|
|
32
34
|
return
|
|
33
35
|
end
|
|
34
|
-
local
|
|
35
|
-
local trackingArray = v.run.damageFrameMap:get(playerIndex)
|
|
36
|
+
local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
|
|
36
37
|
if trackingArray ~= nil then
|
|
37
38
|
local lastDamageFrame, callbackFiredOnThisFrame = table.unpack(trackingArray)
|
|
38
39
|
if lastDamageFrame == gameFrameCount and callbackFiredOnThisFrame then
|
|
@@ -42,7 +43,8 @@ function setDamageFrame(self, tookDamage, damageFlags)
|
|
|
42
43
|
if isPotentialNaturalTeleportFromSacrificeRoom(nil, damageFlags) then
|
|
43
44
|
return
|
|
44
45
|
end
|
|
45
|
-
|
|
46
|
+
local newTrackingArray = {gameFrameCount, false}
|
|
47
|
+
mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
|
|
46
48
|
end
|
|
47
49
|
function isPotentialNaturalTeleportFromSacrificeRoom(self, damageFlags)
|
|
48
50
|
local game = Game()
|
|
@@ -65,10 +67,7 @@ function postPlayerRenderPlayer(self, player)
|
|
|
65
67
|
if not hasSubscriptions(nil) then
|
|
66
68
|
return
|
|
67
69
|
end
|
|
68
|
-
local
|
|
69
|
-
local gameFrameCount = game:GetFrameCount()
|
|
70
|
-
local playerIndex = getPlayerIndex(nil, player)
|
|
71
|
-
local trackingArray = v.run.damageFrameMap:get(playerIndex)
|
|
70
|
+
local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
|
|
72
71
|
if trackingArray == nil then
|
|
73
72
|
return
|
|
74
73
|
end
|
|
@@ -79,7 +78,10 @@ function postPlayerRenderPlayer(self, player)
|
|
|
79
78
|
if callbackActivatedOnThisFrame then
|
|
80
79
|
return
|
|
81
80
|
end
|
|
82
|
-
|
|
81
|
+
local game = Game()
|
|
82
|
+
local gameFrameCount = game:GetFrameCount()
|
|
83
|
+
local newTrackingArray = {gameFrameCount, true}
|
|
84
|
+
mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
|
|
83
85
|
postCursedTeleportFire(nil, player)
|
|
84
86
|
end
|
|
85
87
|
function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
|
|
@@ -102,7 +104,7 @@ function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
|
|
|
102
104
|
return false
|
|
103
105
|
end
|
|
104
106
|
v = {
|
|
105
|
-
run = {
|
|
107
|
+
run = {playersDamageFrameMap = __TS__New(Map)},
|
|
106
108
|
level = {numSacrifices = 0}
|
|
107
109
|
}
|
|
108
110
|
function ____exports.postCursedTeleportCallbackInit(self, mod)
|
|
@@ -1,13 +1,15 @@
|
|
|
1
1
|
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
2
|
local ____lualib = require("lualib_bundle")
|
|
3
|
-
local Map = ____lualib.Map
|
|
4
3
|
local __TS__New = ____lualib.__TS__New
|
|
5
4
|
local ____exports = {}
|
|
6
5
|
local hasSubscriptions, postPEffectUpdateReordered, v
|
|
7
6
|
local ____exports = require("features.saveDataManager.exports")
|
|
8
7
|
local saveDataManager = ____exports.saveDataManager
|
|
9
|
-
local
|
|
10
|
-
local
|
|
8
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
9
|
+
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
10
|
+
local mapSetPlayer = ____playerDataStructures.mapSetPlayer
|
|
11
|
+
local ____DefaultMap = require("types.DefaultMap")
|
|
12
|
+
local DefaultMap = ____DefaultMap.DefaultMap
|
|
11
13
|
local ____ModCallbacksCustom = require("types.ModCallbacksCustom")
|
|
12
14
|
local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
|
|
13
15
|
local ____postPlayerChangeType = require("callbacks.subscriptions.postPlayerChangeType")
|
|
@@ -21,18 +23,16 @@ function postPEffectUpdateReordered(self, player)
|
|
|
21
23
|
return
|
|
22
24
|
end
|
|
23
25
|
local character = player:GetPlayerType()
|
|
24
|
-
local
|
|
25
|
-
local storedCharacter = v.run.characterMap:get(playerIndex)
|
|
26
|
-
if storedCharacter == nil then
|
|
27
|
-
v.run.characterMap:set(playerIndex, character)
|
|
28
|
-
return
|
|
29
|
-
end
|
|
26
|
+
local storedCharacter = defaultMapGetPlayer(nil, v.run.playersCharacterMap, player, character)
|
|
30
27
|
if character ~= storedCharacter then
|
|
31
|
-
v.run.
|
|
28
|
+
mapSetPlayer(nil, v.run.playersCharacterMap, player, character)
|
|
32
29
|
postPlayerChangeTypeFire(nil, player, storedCharacter, character)
|
|
33
30
|
end
|
|
34
31
|
end
|
|
35
|
-
v = {run = {
|
|
32
|
+
v = {run = {playersCharacterMap = __TS__New(
|
|
33
|
+
DefaultMap,
|
|
34
|
+
function(____, _key, character) return character end
|
|
35
|
+
)}}
|
|
36
36
|
function ____exports.postPlayerChangeTypeCallbackInit(self, mod)
|
|
37
37
|
saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
|
|
38
38
|
mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
|
|
@@ -6,8 +6,10 @@ local hasSubscriptions, entityTakeDmgPlayer, v
|
|
|
6
6
|
local ____exports = require("features.saveDataManager.exports")
|
|
7
7
|
local saveDataManager = ____exports.saveDataManager
|
|
8
8
|
local ____player = require("functions.player")
|
|
9
|
-
local getPlayerIndex = ____player.getPlayerIndex
|
|
10
9
|
local isChildPlayer = ____player.isChildPlayer
|
|
10
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
11
|
+
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
12
|
+
local mapSetPlayer = ____playerDataStructures.mapSetPlayer
|
|
11
13
|
local ____revive = require("functions.revive")
|
|
12
14
|
local isDamageToPlayerFatal = ____revive.isDamageToPlayerFatal
|
|
13
15
|
local willPlayerRevive = ____revive.willPlayerRevive
|
|
@@ -32,8 +34,8 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
|
|
|
32
34
|
end
|
|
33
35
|
local game = Game()
|
|
34
36
|
local gameFrameCount = game:GetFrameCount()
|
|
35
|
-
local
|
|
36
|
-
|
|
37
|
+
local lastDamageGameFrame = defaultMapGetPlayer(nil, v.run.playersLastDamageGameFrame, player)
|
|
38
|
+
mapSetPlayer(nil, v.run.playersLastDamageGameFrame, player, gameFrameCount)
|
|
37
39
|
if willPlayerRevive(nil, player) then
|
|
38
40
|
return nil
|
|
39
41
|
end
|
|
@@ -59,10 +61,7 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
|
|
|
59
61
|
end
|
|
60
62
|
return nil
|
|
61
63
|
end
|
|
62
|
-
v = {run = {playersLastDamageGameFrame = __TS__New(
|
|
63
|
-
DefaultMap,
|
|
64
|
-
function(____, _key, gameFrameCount) return gameFrameCount end
|
|
65
|
-
)}}
|
|
64
|
+
v = {run = {playersLastDamageGameFrame = __TS__New(DefaultMap, nil)}}
|
|
66
65
|
function ____exports.postPlayerFatalDamageCallbackInit(self, mod)
|
|
67
66
|
saveDataManager(nil, "postPlayerFatalDamage", v)
|
|
68
67
|
mod:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.ENTITY_PLAYER)
|
|
@@ -6,8 +6,9 @@ local ____exports = {}
|
|
|
6
6
|
local hasSubscriptions, postPlayerUpdate, v
|
|
7
7
|
local ____exports = require("features.saveDataManager.exports")
|
|
8
8
|
local saveDataManager = ____exports.saveDataManager
|
|
9
|
-
local
|
|
10
|
-
local
|
|
9
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
10
|
+
local setAddPlayer = ____playerDataStructures.setAddPlayer
|
|
11
|
+
local setHasPlayer = ____playerDataStructures.setHasPlayer
|
|
11
12
|
local ____postPlayerInitLate = require("callbacks.subscriptions.postPlayerInitLate")
|
|
12
13
|
local postPlayerInitLateFire = ____postPlayerInitLate.postPlayerInitLateFire
|
|
13
14
|
local postPlayerInitLateHasSubscriptions = ____postPlayerInitLate.postPlayerInitLateHasSubscriptions
|
|
@@ -18,13 +19,12 @@ function postPlayerUpdate(self, player)
|
|
|
18
19
|
if not hasSubscriptions(nil) then
|
|
19
20
|
return
|
|
20
21
|
end
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
v.run.firedSet:add(playerIndex)
|
|
22
|
+
if not setHasPlayer(nil, v.run.playersFiredSet, player) then
|
|
23
|
+
setAddPlayer(nil, v.run.playersFiredSet, player)
|
|
24
24
|
postPlayerInitLateFire(nil, player)
|
|
25
25
|
end
|
|
26
26
|
end
|
|
27
|
-
v = {run = {
|
|
27
|
+
v = {run = {playersFiredSet = __TS__New(Set)}}
|
|
28
28
|
function ____exports.postPlayerInitLateCallbackInit(self, mod)
|
|
29
29
|
saveDataManager(nil, "postPlayerInitLate", v, hasSubscriptions)
|
|
30
30
|
mod:AddCallback(ModCallbacks.MC_POST_PLAYER_UPDATE, postPlayerUpdate)
|
|
@@ -8,8 +8,9 @@ local ____exports = require("features.saveDataManager.exports")
|
|
|
8
8
|
local saveDataManager = ____exports.saveDataManager
|
|
9
9
|
local ____pickups = require("functions.pickups")
|
|
10
10
|
local getPickups = ____pickups.getPickups
|
|
11
|
-
local
|
|
12
|
-
local
|
|
11
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
12
|
+
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
13
|
+
local mapSetPlayer = ____playerDataStructures.mapSetPlayer
|
|
13
14
|
local ____DefaultMap = require("types.DefaultMap")
|
|
14
15
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
15
16
|
local ____postPurchase = require("callbacks.subscriptions.postPurchase")
|
|
@@ -23,9 +24,8 @@ function postPEffectUpdate(self, player)
|
|
|
23
24
|
return
|
|
24
25
|
end
|
|
25
26
|
local isHoldingItem = player:IsHoldingItem()
|
|
26
|
-
local
|
|
27
|
-
|
|
28
|
-
v.room.playersHoldingItemOnLastFrameMap:set(playerIndex, isHoldingItem)
|
|
27
|
+
local wasHoldingItemOnLastFrame = defaultMapGetPlayer(nil, v.room.playersHoldingItemOnLastFrameMap, player)
|
|
28
|
+
mapSetPlayer(nil, v.room.playersHoldingItemOnLastFrameMap, player, isHoldingItem)
|
|
29
29
|
if not wasHoldingItemOnLastFrame and isHoldingItem then
|
|
30
30
|
playerPickedUpNewItem(nil, player)
|
|
31
31
|
end
|
|
@@ -9,8 +9,8 @@ local ____exports = require("features.saveDataManager.exports")
|
|
|
9
9
|
local saveDataManager = ____exports.saveDataManager
|
|
10
10
|
local ____math = require("functions.math")
|
|
11
11
|
local range = ____math.range
|
|
12
|
-
local
|
|
13
|
-
local
|
|
12
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
13
|
+
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
14
14
|
local ____DefaultMap = require("types.DefaultMap")
|
|
15
15
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
16
16
|
local ____ModCallbacksCustom = require("types.ModCallbacksCustom")
|
|
@@ -25,8 +25,7 @@ function postPEffectUpdateReordered(self, player)
|
|
|
25
25
|
if not hasSubscriptions(nil) then
|
|
26
26
|
return
|
|
27
27
|
end
|
|
28
|
-
local
|
|
29
|
-
local playerTransformationsMap = v.run.playersTransformationsMap:getAndSetDefault(playerIndex)
|
|
28
|
+
local playerTransformationsMap = defaultMapGetPlayer(nil, v.run.playersTransformationsMap, player)
|
|
30
29
|
for ____, playerForm in ipairs(VALID_TRANSFORMATIONS) do
|
|
31
30
|
local hasForm = player:HasPlayerForm(playerForm)
|
|
32
31
|
local storedForm = playerTransformationsMap:getAndSetDefault(playerForm)
|
|
@@ -5,8 +5,8 @@ local ____exports = {}
|
|
|
5
5
|
local hasSubscriptions, entityTakeDmgPlayer, postPEffectUpdateReordered, TRINKETS_THAT_CAN_BREAK, v
|
|
6
6
|
local ____exports = require("features.saveDataManager.exports")
|
|
7
7
|
local saveDataManager = ____exports.saveDataManager
|
|
8
|
-
local
|
|
9
|
-
local
|
|
8
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
9
|
+
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
10
10
|
local ____DefaultMap = require("types.DefaultMap")
|
|
11
11
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
12
12
|
local ____ModCallbacksCustom = require("types.ModCallbacksCustom")
|
|
@@ -25,8 +25,7 @@ function entityTakeDmgPlayer(self, tookDamage, _damageAmount, _damageFlags, _dam
|
|
|
25
25
|
if player == nil then
|
|
26
26
|
return
|
|
27
27
|
end
|
|
28
|
-
local
|
|
29
|
-
local trinketMap = v.run.playersTrinketMap:getAndSetDefault(playerIndex)
|
|
28
|
+
local trinketMap = defaultMapGetPlayer(nil, v.run.playersTrinketMap, player)
|
|
30
29
|
for ____, trinketType in ipairs(TRINKETS_THAT_CAN_BREAK) do
|
|
31
30
|
do
|
|
32
31
|
local numTrinketsHeld = player:GetTrinketMultiplier(trinketType)
|
|
@@ -48,8 +47,7 @@ function postPEffectUpdateReordered(self, player)
|
|
|
48
47
|
if not hasSubscriptions(nil) then
|
|
49
48
|
return
|
|
50
49
|
end
|
|
51
|
-
local
|
|
52
|
-
local trinketMap = v.run.playersTrinketMap:getAndSetDefault(playerIndex)
|
|
50
|
+
local trinketMap = defaultMapGetPlayer(nil, v.run.playersTrinketMap, player)
|
|
53
51
|
for ____, trinketType in ipairs(TRINKETS_THAT_CAN_BREAK) do
|
|
54
52
|
local numTrinkets = player:GetTrinketMultiplier(trinketType)
|
|
55
53
|
trinketMap:set(trinketType, numTrinkets)
|
package/dist/constants.d.ts
CHANGED
|
@@ -63,7 +63,6 @@ export declare const FINAL_STAGE: number;
|
|
|
63
63
|
* second TMTRAINER item subtracts one from that, and so on.
|
|
64
64
|
*/
|
|
65
65
|
export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
|
|
66
|
-
export declare const GOLDEN_TRINKET_SHIFT: number;
|
|
67
66
|
export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
|
|
68
67
|
export declare const GAME_FRAMES_PER_SECOND = 30;
|
|
69
68
|
export declare const ISAAC_FRAMES_PER_SECOND = 60;
|
|
@@ -105,8 +104,36 @@ export declare const NUM_DIMENSIONS = 3;
|
|
|
105
104
|
export declare const SECOND_IN_MILLISECONDS = 1000;
|
|
106
105
|
export declare const MINUTE_IN_MILLISECONDS: number;
|
|
107
106
|
export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
|
|
107
|
+
/**
|
|
108
|
+
* In vanilla, this is part of the `PillColor` enum, but we implement it as a constant in
|
|
109
|
+
* IsaacScript since it is not a real pill color.
|
|
110
|
+
*
|
|
111
|
+
* 1 << 11
|
|
112
|
+
*/
|
|
113
|
+
export declare const PILL_GIANT_FLAG = 2048;
|
|
114
|
+
/**
|
|
115
|
+
* In vanilla, this is part of the `PillColor` enum, but we implement it as a constant in
|
|
116
|
+
* IsaacScript since it is not a real pill color.
|
|
117
|
+
*
|
|
118
|
+
* (1 << 11) - 1
|
|
119
|
+
*/
|
|
120
|
+
export declare const PILL_COLOR_MASK = 2047;
|
|
108
121
|
export declare const SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES: ReadonlySet<CollectibleType>;
|
|
109
122
|
export declare const STORY_BOSSES: ReadonlySet<EntityType>;
|
|
123
|
+
/**
|
|
124
|
+
* In vanilla, this is part of the `TrinketType` enum, but we implement it as a constant in
|
|
125
|
+
* IsaacScript since it is not a real trinket type.
|
|
126
|
+
*
|
|
127
|
+
* 1 << 15
|
|
128
|
+
*/
|
|
129
|
+
export declare const TRINKET_GOLDEN_FLAG = 32768;
|
|
130
|
+
/**
|
|
131
|
+
* In vanilla, this is part of the `TrinketType` enum, but we implement it as a constant in
|
|
132
|
+
* IsaacScript since it is not a real trinket type.
|
|
133
|
+
*
|
|
134
|
+
* (1 << 15) - 1
|
|
135
|
+
*/
|
|
136
|
+
export declare const TRINKET_ID_MASK = 32767;
|
|
110
137
|
/**
|
|
111
138
|
* This is the number of draw coordinates that each heart spans on the UI in the upper left hand
|
|
112
139
|
* corner.
|
package/dist/constants.lua
CHANGED
|
@@ -79,7 +79,6 @@ ____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {
|
|
|
79
79
|
})
|
|
80
80
|
____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
|
|
81
81
|
____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
|
|
82
|
-
____exports.GOLDEN_TRINKET_SHIFT = 1 << 15
|
|
83
82
|
____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
|
|
84
83
|
____exports.GAME_FRAMES_PER_SECOND = 30
|
|
85
84
|
____exports.ISAAC_FRAMES_PER_SECOND = 60
|
|
@@ -104,6 +103,8 @@ ____exports.NUM_DIMENSIONS = 3
|
|
|
104
103
|
____exports.SECOND_IN_MILLISECONDS = 1000
|
|
105
104
|
____exports.MINUTE_IN_MILLISECONDS = 60 * ____exports.SECOND_IN_MILLISECONDS
|
|
106
105
|
____exports.ONE_BY_ONE_ROOM_GRID_SIZE = 135
|
|
106
|
+
____exports.PILL_GIANT_FLAG = 2048
|
|
107
|
+
____exports.PILL_COLOR_MASK = 2047
|
|
107
108
|
____exports.SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES = __TS__New(Set, {
|
|
108
109
|
CollectibleType.COLLECTIBLE_FORGET_ME_NOW,
|
|
109
110
|
CollectibleType.COLLECTIBLE_EDENS_SOUL,
|
|
@@ -129,5 +130,7 @@ ____exports.STORY_BOSSES = __TS__New(Set, {
|
|
|
129
130
|
EntityType.ENTITY_DOGMA,
|
|
130
131
|
EntityType.ENTITY_BEAST
|
|
131
132
|
})
|
|
133
|
+
____exports.TRINKET_GOLDEN_FLAG = 32768
|
|
134
|
+
____exports.TRINKET_ID_MASK = 32767
|
|
132
135
|
____exports.UI_HEART_WIDTH = 12
|
|
133
136
|
return ____exports
|
|
@@ -8,16 +8,17 @@ local ____errors = require("errors")
|
|
|
8
8
|
local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
|
|
9
9
|
local ____flag = require("functions.flag")
|
|
10
10
|
local hasFlag = ____flag.hasFlag
|
|
11
|
-
local
|
|
12
|
-
local
|
|
11
|
+
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
12
|
+
local setAddPlayer = ____playerDataStructures.setAddPlayer
|
|
13
|
+
local setDeletePlayer = ____playerDataStructures.setDeletePlayer
|
|
14
|
+
local setHasPlayer = ____playerDataStructures.setHasPlayer
|
|
13
15
|
local ____exports = require("features.saveDataManager.exports")
|
|
14
16
|
local saveDataManager = ____exports.saveDataManager
|
|
15
17
|
function postPEffectUpdate(self, player)
|
|
16
18
|
local effects = player:GetEffects()
|
|
17
19
|
local entityFlags = player:GetEntityFlags()
|
|
18
20
|
local hasPonyCollectibleEffect = effects:HasCollectibleEffect(CollectibleType.COLLECTIBLE_PONY) or effects:HasCollectibleEffect(CollectibleType.COLLECTIBLE_WHITE_PONY)
|
|
19
|
-
local
|
|
20
|
-
local isPonyActiveOnPreviousFrame = v.run.playersIsPonyActive:has(playerIndex)
|
|
21
|
+
local isPonyActiveOnPreviousFrame = setHasPlayer(nil, v.run.playersIsPonyActive, player)
|
|
21
22
|
local hasPonyFlags = hasFlag(
|
|
22
23
|
nil,
|
|
23
24
|
entityFlags,
|
|
@@ -25,9 +26,9 @@ function postPEffectUpdate(self, player)
|
|
|
25
26
|
)
|
|
26
27
|
local isPonyActiveNow = hasPonyCollectibleEffect or isPonyActiveOnPreviousFrame and hasPonyFlags
|
|
27
28
|
if isPonyActiveNow then
|
|
28
|
-
v.run.playersIsPonyActive
|
|
29
|
+
setAddPlayer(nil, v.run.playersIsPonyActive, player)
|
|
29
30
|
else
|
|
30
|
-
v.run.playersIsPonyActive
|
|
31
|
+
setDeletePlayer(nil, v.run.playersIsPonyActive, player)
|
|
31
32
|
end
|
|
32
33
|
end
|
|
33
34
|
local FEATURE_NAME = "pony activation detector"
|
|
@@ -44,7 +45,6 @@ function ____exports.isPonyActive(self, player)
|
|
|
44
45
|
local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
|
|
45
46
|
error(msg)
|
|
46
47
|
end
|
|
47
|
-
|
|
48
|
-
return v.run.playersIsPonyActive:has(playerIndex)
|
|
48
|
+
return setHasPlayer(nil, v.run.playersIsPonyActive, player)
|
|
49
49
|
end
|
|
50
50
|
return ____exports
|
package/dist/functions/map.d.ts
CHANGED
|
@@ -1,20 +1,8 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
-
import { DefaultMap } from "../types/DefaultMap";
|
|
3
|
-
import { PlayerIndex } from "../types/PlayerIndex";
|
|
4
2
|
/** Helper function to copy a map. (You can also use a Map constructor to accomplish this task.) */
|
|
5
3
|
export declare function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V>;
|
|
6
4
|
/**
|
|
7
|
-
* Helper function to make using
|
|
8
|
-
*
|
|
5
|
+
* Helper function to make using map with `Seed` values easier. Use this instead of manually getting
|
|
6
|
+
* the current value, incrementing it, and then re-setting it.
|
|
9
7
|
*/
|
|
10
|
-
export declare function
|
|
11
|
-
/**
|
|
12
|
-
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
13
|
-
* `Map.get` method.
|
|
14
|
-
*/
|
|
15
|
-
export declare function mapGetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer): V | undefined;
|
|
16
|
-
/**
|
|
17
|
-
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
18
|
-
* `Map.set` method.
|
|
19
|
-
*/
|
|
20
|
-
export declare function mapSetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer, value: V): void;
|
|
8
|
+
export declare function mapGetNextSeed<K>(map: Map<K, Seed>, key: K): Seed | undefined;
|
package/dist/functions/map.lua
CHANGED
|
@@ -4,8 +4,8 @@ local Map = ____lualib.Map
|
|
|
4
4
|
local __TS__New = ____lualib.__TS__New
|
|
5
5
|
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
6
6
|
local ____exports = {}
|
|
7
|
-
local
|
|
8
|
-
local
|
|
7
|
+
local ____random = require("functions.random")
|
|
8
|
+
local nextSeed = ____random.nextSeed
|
|
9
9
|
function ____exports.copyMap(self, oldMap)
|
|
10
10
|
local newMap = __TS__New(Map)
|
|
11
11
|
for ____, ____value in __TS__Iterator(oldMap:entries()) do
|
|
@@ -15,16 +15,16 @@ function ____exports.copyMap(self, oldMap)
|
|
|
15
15
|
end
|
|
16
16
|
return newMap
|
|
17
17
|
end
|
|
18
|
-
function ____exports.
|
|
19
|
-
local
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
end
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
18
|
+
function ____exports.mapGetNextSeed(self, map, key)
|
|
19
|
+
local seed = map:get(key)
|
|
20
|
+
if seed == nil then
|
|
21
|
+
return nil
|
|
22
|
+
end
|
|
23
|
+
if seed == 0 then
|
|
24
|
+
error("The seed map had a value of 0 for the key of: " .. tostring(key))
|
|
25
|
+
end
|
|
26
|
+
local newSeed = nextSeed(nil, seed)
|
|
27
|
+
map:set(key, newSeed)
|
|
28
|
+
return newSeed
|
|
29
29
|
end
|
|
30
30
|
return ____exports
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
import { DefaultMap } from "../types/DefaultMap";
|
|
3
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
4
|
+
/**
|
|
5
|
+
* Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
|
|
6
|
+
* instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
|
|
7
|
+
*/
|
|
8
|
+
export declare function defaultMapGetPlayer<V, A extends unknown[]>(map: DefaultMap<PlayerIndex, V, A>, player: EntityPlayer, ...extraArgs: A): V;
|
|
9
|
+
/**
|
|
10
|
+
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
11
|
+
* `Map.get` method if you have a map of this type.
|
|
12
|
+
*/
|
|
13
|
+
export declare function mapGetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer): V | undefined;
|
|
14
|
+
/**
|
|
15
|
+
* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
16
|
+
* `Map.set` method if you have a map of this type.
|
|
17
|
+
*/
|
|
18
|
+
export declare function mapSetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer, value: V): void;
|
|
19
|
+
/**
|
|
20
|
+
* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
21
|
+
* `Set.add` method if you have a set of this type.
|
|
22
|
+
*/
|
|
23
|
+
export declare function setAddPlayer(set: Set<PlayerIndex>, player: EntityPlayer): Set<PlayerIndex>;
|
|
24
|
+
/**
|
|
25
|
+
* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
26
|
+
* `Set.delete` method if you have a set of this type.
|
|
27
|
+
*/
|
|
28
|
+
export declare function setDeletePlayer(set: Set<PlayerIndex>, player: EntityPlayer): boolean;
|
|
29
|
+
/**
|
|
30
|
+
* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
31
|
+
* `Set.has` method if you have a set of this type.
|
|
32
|
+
*/
|
|
33
|
+
export declare function setHasPlayer(set: Set<PlayerIndex>, player: EntityPlayer): boolean;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
|
+
local ____lualib = require("lualib_bundle")
|
|
3
|
+
local Map = ____lualib.Map
|
|
4
|
+
local Set = ____lualib.Set
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____player = require("functions.player")
|
|
7
|
+
local getPlayerIndex = ____player.getPlayerIndex
|
|
8
|
+
function ____exports.defaultMapGetPlayer(self, map, player, ...)
|
|
9
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
10
|
+
return map:getAndSetDefault(playerIndex, ...)
|
|
11
|
+
end
|
|
12
|
+
function ____exports.mapGetPlayer(self, map, player)
|
|
13
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
14
|
+
return map:get(playerIndex)
|
|
15
|
+
end
|
|
16
|
+
function ____exports.mapSetPlayer(self, map, player, value)
|
|
17
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
18
|
+
map:set(playerIndex, value)
|
|
19
|
+
end
|
|
20
|
+
function ____exports.setAddPlayer(self, set, player)
|
|
21
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
22
|
+
return set:add(playerIndex)
|
|
23
|
+
end
|
|
24
|
+
function ____exports.setDeletePlayer(self, set, player)
|
|
25
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
26
|
+
return set:delete(playerIndex)
|
|
27
|
+
end
|
|
28
|
+
function ____exports.setHasPlayer(self, set, player)
|
|
29
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
30
|
+
return set:has(playerIndex)
|
|
31
|
+
end
|
|
32
|
+
return ____exports
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Uses the player's current health and other miscellaneous things to determine if incoming damage
|
|
4
4
|
* will be fatal.
|
|
5
5
|
*/
|
|
6
|
-
export declare function isDamageToPlayerFatal(player: EntityPlayer, damageAmount: int, damageSource: EntityRef, lastDamageGameFrame: int): boolean;
|
|
6
|
+
export declare function isDamageToPlayerFatal(player: EntityPlayer, damageAmount: int, damageSource: EntityRef, lastDamageGameFrame: int | null): boolean;
|
|
7
7
|
/**
|
|
8
8
|
* The `EntityPlayer.WillPlayerRevive()` function does not properly account for Mysterious Paper, so
|
|
9
9
|
* use this helper function instead for more robust revival detection.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
2
|
local ____exports = {}
|
|
3
3
|
local ____constants = require("constants")
|
|
4
|
-
local
|
|
4
|
+
local TRINKET_GOLDEN_FLAG = ____constants.TRINKET_GOLDEN_FLAG
|
|
5
5
|
local ____player = require("functions.player")
|
|
6
6
|
local useActiveItemTemp = ____player.useActiveItemTemp
|
|
7
7
|
local ____utils = require("functions.utils")
|
|
@@ -18,11 +18,11 @@ function ____exports.temporarilyRemoveTrinket(self, player, trinketType)
|
|
|
18
18
|
numTrinkets = numTrinkets + 1
|
|
19
19
|
end
|
|
20
20
|
local numSmeltedTrinkets = numTrinkets
|
|
21
|
-
local trinketWasInSlot1 = trinket1 == trinketType or trinket1 +
|
|
21
|
+
local trinketWasInSlot1 = trinket1 == trinketType or trinket1 + TRINKET_GOLDEN_FLAG == trinketType
|
|
22
22
|
if trinketWasInSlot1 then
|
|
23
23
|
numSmeltedTrinkets = numSmeltedTrinkets - 1
|
|
24
24
|
end
|
|
25
|
-
local trinketWasInSlot2 = trinket2 == trinketType or trinket2 +
|
|
25
|
+
local trinketWasInSlot2 = trinket2 == trinketType or trinket2 + TRINKET_GOLDEN_FLAG == trinketType
|
|
26
26
|
if trinketWasInSlot2 then
|
|
27
27
|
numSmeltedTrinkets = numSmeltedTrinkets - 1
|
|
28
28
|
end
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
2
|
local ____exports = {}
|
|
3
3
|
local ____constants = require("constants")
|
|
4
|
-
local
|
|
4
|
+
local TRINKET_GOLDEN_FLAG = ____constants.TRINKET_GOLDEN_FLAG
|
|
5
5
|
local ____trinketDescriptionMap = require("maps.trinketDescriptionMap")
|
|
6
6
|
local TRINKET_DESCRIPTION_MAP = ____trinketDescriptionMap.TRINKET_DESCRIPTION_MAP
|
|
7
7
|
local ____trinketNameMap = require("maps.trinketNameMap")
|
|
@@ -83,7 +83,7 @@ function ____exports.hasOpenTrinketSlot(self, player)
|
|
|
83
83
|
return openTrinketSlot ~= nil
|
|
84
84
|
end
|
|
85
85
|
function ____exports.isGoldenTrinket(self, trinketType)
|
|
86
|
-
return trinketType >
|
|
86
|
+
return trinketType > TRINKET_GOLDEN_FLAG
|
|
87
87
|
end
|
|
88
88
|
function ____exports.smeltTrinket(self, player, trinketType, numTrinkets)
|
|
89
89
|
if numTrinkets == nil then
|
package/dist/index.d.ts
CHANGED
|
@@ -41,6 +41,7 @@ export * from "./functions/npc";
|
|
|
41
41
|
export * from "./functions/pickups";
|
|
42
42
|
export * from "./functions/pills";
|
|
43
43
|
export * from "./functions/player";
|
|
44
|
+
export * from "./functions/playerDataStructures";
|
|
44
45
|
export * from "./functions/playerHealth";
|
|
45
46
|
export * from "./functions/pocketItems";
|
|
46
47
|
export * from "./functions/positionVelocity";
|
package/dist/index.lua
CHANGED
|
@@ -337,6 +337,14 @@ do
|
|
|
337
337
|
end
|
|
338
338
|
end
|
|
339
339
|
end
|
|
340
|
+
do
|
|
341
|
+
local ____export = require("functions.playerDataStructures")
|
|
342
|
+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
343
|
+
if ____exportKey ~= "default" then
|
|
344
|
+
____exports[____exportKey] = ____exportValue
|
|
345
|
+
end
|
|
346
|
+
end
|
|
347
|
+
end
|
|
340
348
|
do
|
|
341
349
|
local ____export = require("functions.playerHealth")
|
|
342
350
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
2
|
/**
|
|
3
3
|
* PlayerIndex is a specific type of string; see the documentation for the [[`getPlayerIndex`]]
|
|
4
|
-
* function. Mods can signify that data structures handle EntityPlayers by using this type
|
|
4
|
+
* function. Mods can signify that data structures handle EntityPlayers by using this type.
|
|
5
5
|
*
|
|
6
|
+
* For example:
|
|
6
7
|
* ```
|
|
7
|
-
* const
|
|
8
|
+
* const playersNameMap = new Map<PlayerIndex, string>();
|
|
8
9
|
* ```
|
|
9
10
|
*
|
|
10
11
|
* This type is branded for extra type safety.
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.126",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -26,7 +26,7 @@
|
|
|
26
26
|
],
|
|
27
27
|
"devDependencies": {
|
|
28
28
|
"@zamiell/typescript-to-lua": "^1.4.2",
|
|
29
|
-
"isaac-typescript-definitions": "^1.0.
|
|
29
|
+
"isaac-typescript-definitions": "^1.0.361",
|
|
30
30
|
"isaacscript-lint": "^1.0.84",
|
|
31
31
|
"isaacscript-tsconfig": "^1.1.8",
|
|
32
32
|
"typedoc": "^0.22.13",
|