isaacscript-common 1.2.12 → 1.2.13
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- package/dist/functions/player.d.ts +2 -0
- package/dist/functions/player.lua +31 -11
- package/package.json +1 -1
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@@ -217,6 +217,8 @@ export declare function canTakeFreeDevilDeals(player: EntityPlayer): boolean;
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export declare function isTainted(player: EntityPlayer): boolean;
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/** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
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export declare function isTaintedLazarus(player: EntityPlayer): boolean;
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+
export declare function isModdedCharacter(player: EntityPlayer): boolean;
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export declare function isVanillaCharacter(player: EntityPlayer): boolean;
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export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType | int): void;
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/**
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* Helper function to remove the Dead Eye multiplier from a player.
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@@ -9,7 +9,7 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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-
local getAdjustedPlayerName, EXCLUDED_CHARACTERS
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12
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local getAdjustedPlayerName, isTaintedModded, EXCLUDED_CHARACTERS
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local ____constants = require("constants")
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local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = ____constants.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART
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local CHARACTERS_WITH_FREE_DEVIL_DEALS = ____constants.CHARACTERS_WITH_FREE_DEVIL_DEALS
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@@ -17,6 +17,7 @@ local CHARACTERS_WITH_NO_RED_HEARTS = ____constants.CHARACTERS_WITH_NO_RED_HEART
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local CHARACTERS_WITH_NO_SOUL_HEARTS = ____constants.CHARACTERS_WITH_NO_SOUL_HEARTS
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local LOST_STYLE_PLAYER_TYPES = ____constants.LOST_STYLE_PLAYER_TYPES
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local MAX_PLAYER_HEART_CONTAINERS = ____constants.MAX_PLAYER_HEART_CONTAINERS
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local MAX_VANILLA_CHARACTER = ____constants.MAX_VANILLA_CHARACTER
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local ____HealthType = require("types.HealthType")
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local HealthType = ____HealthType.HealthType
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local ____array = require("functions.array")
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@@ -149,7 +150,26 @@ function ____exports.isChildPlayer(self, player)
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end
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function ____exports.isTainted(self, player)
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local character = player:GetPlayerType()
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-
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local ____isVanillaCharacter_result_0
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if ____exports.isVanillaCharacter(nil, player) then
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____isVanillaCharacter_result_0 = character >= PlayerType.PLAYER_ISAAC_B
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else
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____isVanillaCharacter_result_0 = isTaintedModded(nil, player)
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end
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return ____isVanillaCharacter_result_0
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end
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function isTaintedModded(self, player)
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local character = player:GetPlayerType()
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local name = player:GetName()
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local taintedCharacter = Isaac.GetPlayerTypeByName(name, true)
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return character == taintedCharacter
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end
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function ____exports.isModdedCharacter(self, player)
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local character = player:GetPlayerType()
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return character > MAX_VANILLA_CHARACTER
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end
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function ____exports.isVanillaCharacter(self, player)
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return not ____exports.isModdedCharacter(nil, player)
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end
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EXCLUDED_CHARACTERS = __TS__New(Set, {PlayerType.PLAYER_ESAU, PlayerType.PLAYER_THESOUL_B})
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function ____exports.addCollectibleCostume(self, player, collectibleType)
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@@ -524,9 +544,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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-
local
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-
if
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local ____switch124 = activeSlot
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local ____cond124 = ____switch124 == ActiveSlot.SLOT_PRIMARY
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if ____cond124 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -535,8 +555,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_SECONDARY
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if ____cond124 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -551,16 +571,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_POCKET
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if ____cond124 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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-
if
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____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_POCKET2
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if ____cond124 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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