isaacscript-common 1.2.114 → 1.2.117
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____exports = {}
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-
local hasSubscriptions, postRender,
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local hasSubscriptions, postRender, postPEffectUpdateReordered, checkWaitingForItemAnimation, postPlayerFatalDamage, preBerserkDeath, playerIsAboutToDie, CustomReviveState, v
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____collectibles = require("functions.collectibles")
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@@ -27,15 +27,6 @@ function postRender(self)
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local sfx = SFXManager()
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sfx:Stop(SoundEffect.SOUND_1UP)
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end
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function postNewRoom(self)
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if v.run.state == CustomReviveState.CHANGING_ROOMS then
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v.run.state = CustomReviveState.WAITING_FOR_ITEM_ANIMATION
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elseif v.run.state == CustomReviveState.WAITING_FOR_ITEM_ANIMATION then
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v.run.state = CustomReviveState.DISABLED
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v.run.revivalType = nil
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v.run.dyingPlayerIndex = nil
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end
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end
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function postPEffectUpdateReordered(self, player)
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checkWaitingForItemAnimation(nil, player)
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end
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@@ -85,7 +76,7 @@ function playerIsAboutToDie(self, player)
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if revivalType == nil then
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return
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end
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v.run.state = CustomReviveState.
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v.run.state = CustomReviveState.WAITING_FOR_ITEM_ANIMATION
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v.run.revivalType = revivalType
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v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
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player:AddCollectible(CollectibleType.COLLECTIBLE_1UP, 0, false)
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@@ -95,15 +86,12 @@ end
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CustomReviveState = CustomReviveState or ({})
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CustomReviveState.DISABLED = 0
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CustomReviveState[CustomReviveState.DISABLED] = "DISABLED"
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CustomReviveState.
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CustomReviveState[CustomReviveState.CHANGING_ROOMS] = "CHANGING_ROOMS"
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CustomReviveState.WAITING_FOR_ITEM_ANIMATION = 2
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CustomReviveState.WAITING_FOR_ITEM_ANIMATION = 1
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CustomReviveState[CustomReviveState.WAITING_FOR_ITEM_ANIMATION] = "WAITING_FOR_ITEM_ANIMATION"
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v = {run = {state = CustomReviveState.DISABLED, revivalType = nil, dyingPlayerIndex = nil}}
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function ____exports.customReviveCallbacksInit(self, mod)
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saveDataManager(nil, "customRevive", v, hasSubscriptions)
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mod:AddCallback(ModCallbacks.MC_POST_RENDER, postRender)
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mod:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, postNewRoom)
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mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_FATAL_DAMAGE, postPlayerFatalDamage)
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mod:AddCallbackCustom(ModCallbacksCustom.MC_PRE_BERSERK_DEATH, preBerserkDeath)
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package/dist/functions/log.lua
CHANGED
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@@ -137,17 +137,17 @@ function ____exports.logPlayerHealth(player)
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local playerName = getPlayerName(nil, player)
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local playerHealth = getPlayerHealth(nil, player)
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____exports.log(("Player health for " .. playerName) .. ":")
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log("
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____exports.log(("
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____exports.log(" Max hearts: " .. tostring(playerHealth.maxHearts))
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____exports.log(" Hearts: " .. tostring(playerHealth.hearts))
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____exports.log(" Eternal hearts: " .. tostring(playerHealth.eternalHearts))
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____exports.log(" Soul hearts: " .. tostring(playerHealth.soulHearts))
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____exports.log(" Bone hearts: " .. tostring(playerHealth.boneHearts))
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____exports.log(" Golden hearts: " .. tostring(playerHealth.goldenHearts))
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____exports.log(" Rotten hearts: " .. tostring(playerHealth.rottenHearts))
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____exports.log(" Broken hearts: " .. tostring(playerHealth.brokenHearts))
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____exports.log(" Soul charges: " .. tostring(playerHealth.soulCharges))
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____exports.log(" Blood charges: " .. tostring(playerHealth.bloodCharges))
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____exports.log((" Soul heart types: [" .. table.concat(playerHealth.soulHeartTypes, "," or ",")) .. "]")
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end
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function ____exports.logRoom()
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local roomGridIndex = getRoomGridIndex(nil)
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@@ -218,7 +218,7 @@ export declare function getSubPlayerParent(subPlayer: EntitySubPlayer): EntityPl
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* This function does not validate whether or not the provided player is Tainted Magdalene; that
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* should be accomplished before invoking this function.
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*/
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export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer):
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export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer): number;
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/**
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* Helper function to return the active charge and the battery charge combined. This is useful
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* because you are not able to set the battery charge directly.
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@@ -504,8 +504,10 @@ function ____exports.getSoulHearts(self, player)
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return soulHearts - blackHearts
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end
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function ____exports.getTaintedMagdaleneNonTemporaryMaxHearts(self, player)
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local maxHearts = player:GetMaxHearts()
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local hasBirthright = player:HasCollectible(CollectibleType.COLLECTIBLE_BIRTHRIGHT)
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local maxNonTemporaryMaxHearts = hasBirthright and 6 or 4
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return math.min(maxHearts, maxNonTemporaryMaxHearts)
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end
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function ____exports.getTotalCharge(self, player, activeSlot)
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local activeCharge = player:GetActiveCharge(activeSlot)
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@@ -5,6 +5,10 @@ local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
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local ____exports = {}
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local ____constants = require("constants")
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local MAX_PLAYER_HEART_CONTAINERS = ____constants.MAX_PLAYER_HEART_CONTAINERS
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local ____player = require("functions.player")
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local getHearts = ____player.getHearts
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local ____utils = require("functions.utils")
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local ____repeat = ____utils["repeat"]
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function ____exports.removeAllPlayerHealth(self, player)
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local character = player:GetPlayerType()
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local goldenHearts = player:GetGoldenHearts()
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@@ -29,7 +33,7 @@ function ____exports.getPlayerHealth(self, player)
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local character = player:GetPlayerType()
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local soulHeartTypes = {}
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local maxHearts = player:GetMaxHearts()
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local hearts = player
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local hearts = getHearts(nil, player)
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local soulHearts = player:GetSoulHearts()
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local boneHearts = player:GetBoneHearts()
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local goldenHearts = player:GetGoldenHearts()
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@@ -47,7 +51,6 @@ function ____exports.getPlayerHealth(self, player)
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maxHearts = subPlayer:GetBoneHearts() * 2
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hearts = subPlayer:GetHearts()
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end
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hearts = hearts - rottenHearts * 2
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local extraHearts = math.ceil(soulHearts / 2) + boneHearts
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local currentSoulHeart = 0
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do
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@@ -91,6 +94,7 @@ end
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function ____exports.setPlayerHealth(self, player, playerHealth)
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local character = player:GetPlayerType()
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local subPlayer = player:GetSubPlayer()
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local isTaintedMagdalene = character == PlayerType.PLAYER_MAGDALENE_B
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____exports.removeAllPlayerHealth(nil, player)
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if character == PlayerType.PLAYER_THESOUL and subPlayer ~= nil then
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subPlayer:AddMaxHearts(playerHealth.maxHearts, false)
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@@ -119,7 +123,16 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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end
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)
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player:AddRottenHearts(playerHealth.rottenHearts)
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-
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____repeat(
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nil,
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playerHealth.hearts,
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function()
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player:AddHearts(1)
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if isTaintedMagdalene then
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player:AddHearts(-1)
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end
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end
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)
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player:AddGoldenHearts(playerHealth.goldenHearts)
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player:AddBrokenHearts(playerHealth.brokenHearts)
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if character == PlayerType.PLAYER_BETHANY then
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "1.2.
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"version": "1.2.117",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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],
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"devDependencies": {
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"@zamiell/typescript-to-lua": "^1.4.2",
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"isaac-typescript-definitions": "^1.0.
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"isaac-typescript-definitions": "^1.0.359",
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"isaacscript-lint": "^1.0.84",
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"isaacscript-tsconfig": "^1.1.8",
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"typedoc": "^0.22.13",
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