isaacscript-common 1.2.114 → 1.2.115
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/log.lua +11 -11
- package/dist/functions/playerHealth.lua +16 -3
- package/package.json +1 -1
package/dist/functions/log.lua
CHANGED
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@@ -137,17 +137,17 @@ function ____exports.logPlayerHealth(player)
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137
137
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local playerName = getPlayerName(nil, player)
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138
138
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local playerHealth = getPlayerHealth(nil, player)
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____exports.log(("Player health for " .. playerName) .. ":")
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140
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-
____exports.log("
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141
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-
____exports.log("
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142
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-
____exports.log("
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143
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-
____exports.log("
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144
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-
____exports.log("
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145
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-
____exports.log("
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146
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-
____exports.log("
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147
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-
____exports.log("
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148
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-
____exports.log("
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149
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-
____exports.log("
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150
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-
____exports.log(("
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140
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+
____exports.log(" Max hearts: " .. tostring(playerHealth.maxHearts))
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141
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____exports.log(" Hearts: " .. tostring(playerHealth.hearts))
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142
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____exports.log(" Eternal hearts: " .. tostring(playerHealth.eternalHearts))
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143
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____exports.log(" Soul hearts: " .. tostring(playerHealth.soulHearts))
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144
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____exports.log(" Bone hearts: " .. tostring(playerHealth.boneHearts))
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145
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____exports.log(" Golden hearts: " .. tostring(playerHealth.goldenHearts))
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146
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____exports.log(" Rotten hearts: " .. tostring(playerHealth.rottenHearts))
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147
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____exports.log(" Broken hearts: " .. tostring(playerHealth.brokenHearts))
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148
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____exports.log(" Soul charges: " .. tostring(playerHealth.soulCharges))
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149
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____exports.log(" Blood charges: " .. tostring(playerHealth.bloodCharges))
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150
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____exports.log((" Soul heart types: [" .. table.concat(playerHealth.soulHeartTypes, "," or ",")) .. "]")
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end
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function ____exports.logRoom()
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local roomGridIndex = getRoomGridIndex(nil)
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@@ -5,6 +5,10 @@ local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
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5
5
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local ____exports = {}
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6
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local ____constants = require("constants")
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local MAX_PLAYER_HEART_CONTAINERS = ____constants.MAX_PLAYER_HEART_CONTAINERS
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8
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local ____player = require("functions.player")
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9
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local getHearts = ____player.getHearts
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10
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local ____utils = require("functions.utils")
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11
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local ____repeat = ____utils["repeat"]
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8
12
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function ____exports.removeAllPlayerHealth(self, player)
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9
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local character = player:GetPlayerType()
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local goldenHearts = player:GetGoldenHearts()
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@@ -29,7 +33,7 @@ function ____exports.getPlayerHealth(self, player)
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local character = player:GetPlayerType()
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local soulHeartTypes = {}
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local maxHearts = player:GetMaxHearts()
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-
local hearts = player
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+
local hearts = getHearts(nil, player)
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local soulHearts = player:GetSoulHearts()
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local boneHearts = player:GetBoneHearts()
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local goldenHearts = player:GetGoldenHearts()
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@@ -47,7 +51,6 @@ function ____exports.getPlayerHealth(self, player)
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maxHearts = subPlayer:GetBoneHearts() * 2
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hearts = subPlayer:GetHearts()
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end
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-
hearts = hearts - rottenHearts * 2
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local extraHearts = math.ceil(soulHearts / 2) + boneHearts
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local currentSoulHeart = 0
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do
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@@ -91,6 +94,7 @@ end
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function ____exports.setPlayerHealth(self, player, playerHealth)
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local character = player:GetPlayerType()
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local subPlayer = player:GetSubPlayer()
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local isTaintedMagdalene = character == PlayerType.PLAYER_MAGDALENE_B
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____exports.removeAllPlayerHealth(nil, player)
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if character == PlayerType.PLAYER_THESOUL and subPlayer ~= nil then
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subPlayer:AddMaxHearts(playerHealth.maxHearts, false)
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@@ -119,7 +123,16 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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end
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)
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player:AddRottenHearts(playerHealth.rottenHearts)
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-
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126
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____repeat(
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nil,
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128
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playerHealth.hearts,
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function()
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player:AddHearts(1)
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if isTaintedMagdalene then
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player:AddHearts(-1)
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end
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end
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)
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player:AddGoldenHearts(playerHealth.goldenHearts)
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player:AddBrokenHearts(playerHealth.brokenHearts)
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if character == PlayerType.PLAYER_BETHANY then
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