isaacscript-common 1.2.111 → 1.2.112

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@@ -208,6 +208,17 @@ export declare function getSoulHearts(player: EntityPlayer): int;
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  * return undefined.
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  */
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  export declare function getSubPlayerParent(subPlayer: EntitySubPlayer): EntityPlayer | undefined;
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+ /**
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+ * Helper function to determine how many heart containers that Tainted Magdalene has that will not
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+ * be automatically depleted over time. By default, this is 2, but this function will return 4 so
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+ * that it is consistent with the `player.GetHearts` and `player.GetMaxHearts` methods.
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+ *
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+ * If Tainted Magdalene has Birthright, she will gained an additional non-temporary heart container.
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+ *
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+ * This function does not validate whether or not the provided player is Tainted Magdalene; that
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+ * should be accomplished before invoking this function.
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+ */
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+ export declare function getTaintedMagdaleneNonTemporaryMaxHearts(player: EntityPlayer): 4 | 6;
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  /**
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  * Helper function to return the active charge and the battery charge combined. This is useful
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  * because you are not able to set the battery charge directly.
@@ -503,6 +503,10 @@ function ____exports.getSoulHearts(self, player)
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  local blackHearts = ____exports.getBlackHearts(nil, player)
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  return soulHearts - blackHearts
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  end
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+ function ____exports.getTaintedMagdaleneNonTemporaryMaxHearts(self, player)
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+ local hasBirthright = player:HasCollectible(CollectibleType.COLLECTIBLE_BIRTHRIGHT)
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+ return hasBirthright and 6 or 4
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+ end
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  function ____exports.getTotalCharge(self, player, activeSlot)
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  local activeCharge = player:GetActiveCharge(activeSlot)
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  local batteryCharge = player:GetBatteryCharge(activeSlot)
@@ -597,9 +601,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  itemPool:RemoveCollectible(collectibleType)
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  end
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  repeat
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- local ____switch127 = activeSlot
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- local ____cond127 = ____switch127 == ActiveSlot.SLOT_PRIMARY
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- if ____cond127 then
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+ local ____switch128 = activeSlot
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+ local ____cond128 = ____switch128 == ActiveSlot.SLOT_PRIMARY
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+ if ____cond128 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -608,8 +612,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond127 = ____cond127 or ____switch127 == ActiveSlot.SLOT_SECONDARY
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- if ____cond127 then
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+ ____cond128 = ____cond128 or ____switch128 == ActiveSlot.SLOT_SECONDARY
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+ if ____cond128 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -624,16 +628,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond127 = ____cond127 or ____switch127 == ActiveSlot.SLOT_POCKET
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- if ____cond127 then
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+ ____cond128 = ____cond128 or ____switch128 == ActiveSlot.SLOT_POCKET
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+ if ____cond128 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  player:SetActiveCharge(charge, activeSlot)
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  break
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  end
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  end
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- ____cond127 = ____cond127 or ____switch127 == ActiveSlot.SLOT_POCKET2
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- if ____cond127 then
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+ ____cond128 = ____cond128 or ____switch128 == ActiveSlot.SLOT_POCKET2
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+ if ____cond128 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  break
@@ -21,4 +21,4 @@ export declare function spawnCollectible(collectibleType: CollectibleType | int,
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  * Instead, this function arbitrarily spawns a collectible with
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  * `CollectibleType.COLLECTIBLE_SAD_ONION`, and then converts it to an empty pedestal afterward.
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  */
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- export declare function spawnEmptyCollectible(position: Vector, seed?: number): void;
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+ export declare function spawnEmptyCollectible(position: Vector, seed?: number): EntityPickup;
@@ -60,5 +60,6 @@ function ____exports.spawnEmptyCollectible(self, position, seed)
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  true
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  )
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  setCollectibleEmpty(nil, collectible)
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+ return collectible
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  end
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  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.111",
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+ "version": "1.2.112",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",