isaacscript-common 1.2.11 → 1.2.12

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@@ -30,6 +30,7 @@ local ____collectibleSet = require("functions.collectibleSet")
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  local getCollectibleSet = ____collectibleSet.getCollectibleSet
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  local ____util = require("functions.util")
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  local ensureAllCases = ____util.ensureAllCases
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+ local stringContains = ____util.stringContains
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  local trimPrefix = ____util.trimPrefix
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  function ____exports.getCharacterMaxHeartContainers(self, character)
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  if character == PlayerType.PLAYER_KEEPER then
@@ -83,6 +84,30 @@ function getAdjustedPlayerName(self, player)
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  return "Lazarus II"
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  end
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  end
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+ ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_BLACKJUDAS
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+ if ____cond71 then
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+ do
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+ return "Dark Judas"
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+ end
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+ end
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+ ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_JACOB
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+ if ____cond71 then
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+ do
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+ return "Jacob & Esau"
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+ end
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+ end
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+ ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_LAZARUS2_B
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+ if ____cond71 then
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+ do
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+ return "Dead Tainted Lazarus"
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+ end
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+ end
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+ ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_JACOB2_B
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+ if ____cond71 then
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+ do
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+ return "Dead Tainted Jacob"
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+ end
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+ end
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  do
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  do
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  return player:GetName()
@@ -102,18 +127,18 @@ function ____exports.getPlayers(self, performExclusions)
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  do
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  local player = Isaac.GetPlayer(i)
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  if player == nil then
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- goto __continue77
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+ goto __continue81
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  end
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  if ____exports.isChildPlayer(nil, player) then
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- goto __continue77
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+ goto __continue81
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  end
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  local character = player:GetPlayerType()
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  if performExclusions and EXCLUDED_CHARACTERS:has(character) then
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- goto __continue77
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+ goto __continue81
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  end
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  __TS__ArrayPush(players, player)
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  end
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- ::__continue77::
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+ ::__continue81::
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  i = i + 1
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  end
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  end
@@ -341,7 +366,7 @@ function ____exports.getPlayerName(self, player)
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  return adjustedName
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  end
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  local baseName = trimPrefix(nil, adjustedName, "The ")
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- return "Tainted " .. baseName
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+ return stringContains(nil, baseName, "Tainted") and baseName or "Tainted " .. baseName
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  end
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  function ____exports.getPlayerNumHitsRemaining(self, player)
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  local hearts = player:GetHearts()
@@ -499,9 +524,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  itemPool:RemoveCollectible(collectibleType)
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  end
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  repeat
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- local ____switch117 = activeSlot
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- local ____cond117 = ____switch117 == ActiveSlot.SLOT_PRIMARY
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- if ____cond117 then
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+ local ____switch121 = activeSlot
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+ local ____cond121 = ____switch121 == ActiveSlot.SLOT_PRIMARY
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+ if ____cond121 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -510,8 +535,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_SECONDARY
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- if ____cond117 then
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+ ____cond121 = ____cond121 or ____switch121 == ActiveSlot.SLOT_SECONDARY
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+ if ____cond121 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -526,16 +551,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_POCKET
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- if ____cond117 then
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+ ____cond121 = ____cond121 or ____switch121 == ActiveSlot.SLOT_POCKET
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+ if ____cond121 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  player:SetActiveCharge(charge, activeSlot)
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  break
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  end
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  end
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- ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_POCKET2
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- if ____cond117 then
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+ ____cond121 = ____cond121 or ____switch121 == ActiveSlot.SLOT_POCKET2
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+ if ____cond121 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  break
@@ -80,6 +80,7 @@ export declare function onSetSeed(): boolean;
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  * message (which `Isaac.ConsoleOutput()` does not do by default).
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  */
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  export declare function printConsole(msg: string): void;
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+ export declare function stringContains(string: string, searchString: string): boolean;
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  /**
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  * In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
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  * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
@@ -67,6 +67,9 @@ end
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  function ____exports.printConsole(self, msg)
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  Isaac.ConsoleOutput(msg .. "\n")
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  end
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+ function ____exports.stringContains(self, ____string, searchString)
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+ return (string.find(____string, searchString, nil, true) or 0) - 1 ~= -1
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+ end
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  function ____exports.tableClear(self, ____table)
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  for key in pairs(____table) do
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  ____table[key] = nil
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.11",
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+ "version": "1.2.12",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",