isaacscript-common 1.2.103 → 1.2.104
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +0 -2
- package/dist/constants.lua +0 -2
- package/dist/functions/log.lua +7 -8
- package/dist/functions/rooms.d.ts +6 -2
- package/dist/functions/rooms.lua +12 -16
- package/package.json +1 -1
package/dist/constants.d.ts
CHANGED
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@@ -63,8 +63,6 @@ export declare const FINAL_STAGE: number;
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* second TMTRAINER item subtracts one from that, and so on.
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*/
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export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
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-
export declare const GENESIS_ROOM_VARIANT = -1;
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-
export declare const GENESIS_ROOM_SUBTYPE = -1;
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export declare const GOLDEN_TRINKET_SHIFT: number;
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export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
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export declare const GAME_FRAMES_PER_SECOND = 30;
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package/dist/constants.lua
CHANGED
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@@ -79,8 +79,6 @@ ____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {
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})
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____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
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____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
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-
____exports.GENESIS_ROOM_VARIANT = -1
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-
____exports.GENESIS_ROOM_SUBTYPE = -1
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____exports.GOLDEN_TRINKET_SHIFT = 1 << 15
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____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
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____exports.GAME_FRAMES_PER_SECOND = 30
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package/dist/functions/log.lua
CHANGED
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@@ -15,10 +15,9 @@ local hasFlag = ____flag.hasFlag
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local ____player = require("functions.player")
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local getEffectsList = ____player.getEffectsList
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local ____rooms = require("functions.rooms")
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+
local getRoomData = ____rooms.getRoomData
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local getRoomGridIndex = ____rooms.getRoomGridIndex
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local getRoomListIndex = ____rooms.getRoomListIndex
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-
local getRoomSubType = ____rooms.getRoomSubType
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-
local getRoomVariant = ____rooms.getRoomVariant
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local ____trinkets = require("functions.trinkets")
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local getTrinketName = ____trinkets.getTrinketName
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function ____exports.getDebugPrependString(self, msg, numParentFunctions)
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@@ -130,14 +129,14 @@ function ____exports.logMap(map)
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____exports.log("The size of the map was: " .. tostring(map.size))
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end
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function ____exports.logRoom()
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-
local game = Game()
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-
local room = game:GetRoom()
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-
local roomType = room:GetType()
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-
local roomVariant = getRoomVariant(nil)
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-
local roomSubType = getRoomSubType(nil)
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local roomGridIndex = getRoomGridIndex(nil)
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local roomListIndex = getRoomListIndex(nil)
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-
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+
local roomData = getRoomData(nil)
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if roomData == nil then
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____exports.log("Current room data is undefined.")
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else
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____exports.log((((("Current room type/variant/sub-type: " .. tostring(roomData.Type)) .. ".") .. tostring(roomData.Variant)) .. ".") .. tostring(roomData.Subtype))
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end
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____exports.log("Current room grid index: " .. tostring(roomGridIndex))
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____exports.log("Current room list index: " .. tostring(roomListIndex))
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end
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@@ -14,7 +14,10 @@ export declare function getAllRoomGridIndexes(): int[];
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* tricky to properly detect.
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*/
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export declare function getCurrentDimension(): Dimension;
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-
/**
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+
/**
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* Alias for the `Level.GetCurrentRoomDesc()` method. Use this to make it more clear what type of
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* `RoomDescriptor` object that you are retrieving.
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*/
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export declare function getCurrentRoomDescriptorReadOnly(): RoomDescriptorReadOnly;
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/**
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* Helper function to get the room data for the provided room.
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@@ -25,9 +28,10 @@ export declare function getRoomData(roomGridIndex?: int): RoomConfig | undefined
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/**
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* Helper function for getting the type of the room with the given grid index.
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*
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* @param roomGridIndex Optional. Equal to the current room index by default.
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* @returns The room data type. Returns -1 if the type was not found.
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*/
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-
export declare function getRoomType(roomGridIndex
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+
export declare function getRoomType(roomGridIndex?: int): RoomType;
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/**
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* Helper function to get the descriptor for a room.
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*
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package/dist/functions/rooms.lua
CHANGED
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@@ -10,8 +10,6 @@ local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
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local Map = ____lualib.Map
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local ____exports = {}
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local ____constants = require("constants")
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-
local GENESIS_ROOM_SUBTYPE = ____constants.GENESIS_ROOM_SUBTYPE
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-
local GENESIS_ROOM_VARIANT = ____constants.GENESIS_ROOM_VARIANT
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local MAX_ROOM_INDEX = ____constants.MAX_ROOM_INDEX
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local NUM_DIMENSIONS = ____constants.NUM_DIMENSIONS
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local ____doors = require("functions.doors")
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@@ -43,11 +41,20 @@ function ____exports.getRoomDescriptor(self, roomGridIndex)
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local game = Game()
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local level = game:GetLevel()
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if roomGridIndex == nil then
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-
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-
roomGridIndex = currentRoomDescriptor.SafeGridIndex
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+
roomGridIndex = ____exports.getRoomGridIndex(nil)
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end
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return level:GetRoomByIdx(roomGridIndex)
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end
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+
function ____exports.getRoomGridIndex(self)
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local game = Game()
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local level = game:GetLevel()
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local currentRoomIndex = level:GetCurrentRoomIndex()
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if currentRoomIndex < 0 then
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return currentRoomIndex
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end
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local roomDescriptor = ____exports.getCurrentRoomDescriptorReadOnly(nil)
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return roomDescriptor.SafeGridIndex
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end
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function ____exports.getRoomStageID(self, roomGridIndex)
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local roomData = ____exports.getRoomData(nil, roomGridIndex)
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return roomData == nil and -1 or roomData.StageID
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@@ -133,16 +140,6 @@ function ____exports.getRoomType(self, roomGridIndex)
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local roomData = ____exports.getRoomData(nil, roomGridIndex)
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return roomData == nil and -1 or roomData.Type
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end
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-
function ____exports.getRoomGridIndex(self)
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-
local game = Game()
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-
local level = game:GetLevel()
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-
local currentRoomIndex = level:GetCurrentRoomIndex()
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-
if currentRoomIndex < 0 then
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-
return currentRoomIndex
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-
end
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-
local roomDescriptor = ____exports.getCurrentRoomDescriptorReadOnly(nil)
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-
return roomDescriptor.SafeGridIndex
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-
end
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function ____exports.getRoomGridIndexesForType(self, ...)
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local roomTypes = {...}
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local rooms = ____exports.getRooms(nil)
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@@ -239,9 +236,8 @@ function ____exports.inGenesisRoom(self)
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local game = Game()
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local room = game:GetRoom()
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local roomType = room:GetType()
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-
local roomVariant = ____exports.getRoomVariant(nil)
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local roomSubType = ____exports.getRoomSubType(nil)
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-
return roomType == RoomType.ROOM_ISAACS and
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+
return roomType == RoomType.ROOM_ISAACS and roomSubType == 99
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end
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function ____exports.inMegaSatanRoom(self)
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local roomGridIndex = ____exports.getRoomGridIndex(nil)
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