isaacscript-common 1.2.102 → 1.2.103
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@@ -167,6 +167,7 @@ export declare function inDimension(dimension: Dimension): boolean;
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/** Helper function to determine if the current room shape is one of the four L room shapes. */
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export declare function inLRoom(): boolean;
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export declare function inGenesisRoom(): boolean;
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+
export declare function inMegaSatanRoom(): boolean;
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/**
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* Helper function to check if the current room is a miniboss room for a particular miniboss. This
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* will only work for minibosses that have dedicated boss rooms in the "00.special rooms.stb" file.
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package/dist/functions/rooms.lua
CHANGED
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@@ -243,6 +243,10 @@ function ____exports.inGenesisRoom(self)
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local roomSubType = ____exports.getRoomSubType(nil)
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return roomType == RoomType.ROOM_ISAACS and roomVariant == GENESIS_ROOM_VARIANT and roomSubType == GENESIS_ROOM_SUBTYPE
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end
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+
function ____exports.inMegaSatanRoom(self)
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local roomGridIndex = ____exports.getRoomGridIndex(nil)
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return roomGridIndex == GridRooms.ROOM_MEGA_SATAN_IDX
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end
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function ____exports.inMinibossRoomOf(self, minibossID)
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local game = Game()
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local room = game:GetRoom()
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@@ -311,12 +315,12 @@ function ____exports.setRoomCleared(self)
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for ____, door in ipairs(getDoors(nil)) do
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do
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if isHiddenSecretRoomDoor(nil, door) then
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-
goto
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+
goto __continue59
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end
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openDoorFast(nil, door)
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door.ExtraVisible = false
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end
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-
::
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+
::__continue59::
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end
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sfx:Stop(SoundEffect.SOUND_DOOR_HEAVY_OPEN)
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game:ShakeScreen(0)
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