isaacscript-common 1.2.100 → 1.2.101
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postPlayerChangeHealth.lua +6 -14
- package/dist/callbacks/postPurchase.lua +2 -2
- package/dist/features/deployJSONRoom.lua +2 -1
- package/dist/features/isPonyActive.lua +3 -1
- package/dist/functions/collectibles.lua +3 -3
- package/dist/functions/entity.d.ts +0 -21
- package/dist/functions/entity.lua +0 -21
- package/dist/functions/pickups.d.ts +21 -0
- package/dist/functions/pickups.lua +26 -0
- package/dist/functions/trinkets.lua +2 -2
- package/dist/index.d.ts +1 -0
- package/dist/index.lua +8 -0
- package/dist/upgradeMod.lua +3 -0
- package/package.json +1 -1
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@@ -6,10 +6,11 @@ local ____exports = {}
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local hasSubscriptions, postPEffectUpdateReordered, getCurrentHealthValue, v
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____bitwise = require("functions.bitwise")
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local countSetBits = ____bitwise.countSetBits
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local ____player = require("functions.player")
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local getBlackHearts = ____player.getBlackHearts
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local getHearts = ____player.getHearts
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local getPlayerIndex = ____player.getPlayerIndex
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local getSoulHearts = ____player.getSoulHearts
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local ____utils = require("functions.utils")
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local ensureAllCases = ____utils.ensureAllCases
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local getEnumValues = ____utils.getEnumValues
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@@ -47,19 +48,13 @@ function getCurrentHealthValue(self, player, healthType)
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local ____cond11 = ____switch11 == HealthType.RED
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if ____cond11 then
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do
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-
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local hearts = player:GetHearts()
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return hearts - rottenHearts * 2
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return getHearts(nil, player)
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.SOUL
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if ____cond11 then
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do
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-
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local blackHeartsBitmask = player:GetBlackHearts()
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local blackHeartsBits = countSetBits(nil, blackHeartsBitmask)
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local blackHearts = blackHeartsBits * 2
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return soulHearts - blackHearts
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return getSoulHearts(nil, player)
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.ETERNAL
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@@ -71,10 +66,7 @@ function getCurrentHealthValue(self, player, healthType)
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____cond11 = ____cond11 or ____switch11 == HealthType.BLACK
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if ____cond11 then
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do
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-
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local blackHeartsBits = countSetBits(nil, blackHeartsBitmask)
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local blackHearts = blackHeartsBits * 2
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return blackHearts
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return getBlackHearts(nil, player)
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end
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end
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____cond11 = ____cond11 or ____switch11 == HealthType.GOLDEN
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@@ -9,8 +9,8 @@ local ____exports = {}
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local hasSubscriptions, postUpdate, checkPickupsPurchased, getPlayerThatIsNoLongerHoldingAnItem, storePickupsInMap, storePlayersInMap, pickupAtIndexStillExists, v
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local
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local getPickups =
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local ____pickups = require("functions.pickups")
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local getPickups = ____pickups.getPickups
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local ____player = require("functions.player")
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local getPlayerIndex = ____player.getPlayerIndex
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local getPlayers = ____player.getPlayers
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@@ -11,7 +11,6 @@ local ____errors = require("errors")
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local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
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local ____entity = require("functions.entity")
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local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
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local removeAllPickups = ____entity.removeAllPickups
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local ____entitySpecific = require("functions.entitySpecific")
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local removeAllBombs = ____entitySpecific.removeAllBombs
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local ____gridEntity = require("functions.gridEntity")
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@@ -28,6 +27,8 @@ local ____math = require("functions.math")
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local range = ____math.range
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local ____npc = require("functions.npc")
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local getNPCs = ____npc.getNPCs
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local ____pickups = require("functions.pickups")
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local removeAllPickups = ____pickups.removeAllPickups
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local ____random = require("functions.random")
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local nextSeed = ____random.nextSeed
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local ____rooms = require("functions.rooms")
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@@ -1,5 +1,7 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle")
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local postPEffectUpdate, FLAGS_WHEN_PONY_IS_ACTIVE, v
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local ____errors = require("errors")
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@@ -8,11 +8,11 @@ local ____collectibleDescriptionMap = require("maps.collectibleDescriptionMap")
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local COLLECTIBLE_DESCRIPTION_MAP = ____collectibleDescriptionMap.COLLECTIBLE_DESCRIPTION_MAP
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local ____collectibleNameMap = require("maps.collectibleNameMap")
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local COLLECTIBLE_NAME_MAP = ____collectibleNameMap.COLLECTIBLE_NAME_MAP
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local ____entity = require("functions.entity")
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local getPickups = ____entity.getPickups
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local removeAllPickups = ____entity.removeAllPickups
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____pickups = require("functions.pickups")
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local getPickups = ____pickups.getPickups
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local removeAllPickups = ____pickups.removeAllPickups
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local ____sprite = require("functions.sprite")
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local clearSprite = ____sprite.clearSprite
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function ____exports.setCollectibleSprite(self, collectible, pngPath)
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@@ -42,18 +42,6 @@ export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities:
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* returned. False by default. Will only be taken into account if `matchingEntityType` is specified.
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*/
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export declare function getEntities(matchingEntityType?: EntityType | int, matchingVariant?: number, matchingSubType?: number, ignoreFriendly?: boolean): Entity[];
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/**
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* Helper function to get all of the pickups in the room.
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*
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* Example:
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* ```
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* // Make all of the pickups in the room invisible
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* for (const pickup of getPickups()) {
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* pickup.Visible = false;
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* }
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* ```
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*/
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export declare function getPickups(matchingVariant?: PickupVariant | int, matchingSubType?: number): EntityPickup[];
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/**
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* Helper function to measure an entity's velocity to see if it is moving.
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*
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@@ -87,15 +75,6 @@ export declare function removeEntities(entities: Entity[], cap?: int): boolean;
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* @returns True if one or more entities was removed, false otherwise.
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*/
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export declare function removeAllMatchingEntities(entityType: int, entityVariant?: number, entitySubType?: number, cap?: int | undefined): boolean;
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/**
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* Helper function to remove all of the pickups in the room.
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*
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* @param variant Optional. If specified, will only remove pickups that match this variant.
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* @param subType Optional. If specified, will only remove pickups that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of pickups.
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* @returns True if one or more pickups was removed, false otherwise.
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*/
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export declare function removeAllPickups(variant?: PickupVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
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* if you want the rerolled enemy to be returned.
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@@ -63,23 +63,6 @@ function ____exports.getEntities(self, matchingEntityType, matchingVariant, matc
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end
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return Isaac.FindByType(matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
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end
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function ____exports.getPickups(self, matchingVariant, matchingSubType)
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if matchingVariant == nil then
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matchingVariant = -1
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end
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if matchingSubType == nil then
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matchingSubType = -1
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end
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local entities = ____exports.getEntities(nil, EntityType.ENTITY_PICKUP, matchingVariant, matchingSubType)
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local pickups = {}
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for ____, entity in ipairs(entities) do
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local pickup = entity:ToPickup()
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if pickup ~= nil then
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__TS__ArrayPush(pickups, pickup)
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end
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end
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return pickups
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end
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function ____exports.isEntityMoving(self, entity, threshold)
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if threshold == nil then
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threshold = 0.01
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local entities = ____exports.getEntities(nil, entityType, entityVariant, entitySubType)
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return ____exports.removeEntities(nil, entities, cap)
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end
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function ____exports.removeAllPickups(self, variant, subType, cap)
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local pickups = ____exports.getPickups(nil, variant, subType)
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return ____exports.removeEntities(nil, pickups, cap)
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end
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function ____exports.rerollEnemy(self, entity)
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local game = Game()
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local oldEntities = ____exports.getEntities(nil)
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/// <reference types="isaac-typescript-definitions" />
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/**
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* Helper function to get all of the pickups in the room.
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*
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* Example:
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* ```
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* // Make all of the pickups in the room invisible
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* for (const pickup of getPickups()) {
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* pickup.Visible = false;
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* }
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* ```
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*/
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export declare function getPickups(matchingVariant?: PickupVariant | int, matchingSubType?: number): EntityPickup[];
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/**
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* Has as an equal chance of returning any value in the `HeartSubType` enum. Useful for spawning a random type of heart.
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*
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*/
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export declare function getRandomHeartSubType(seed?: number, exceptions?: HeartSubType[]): HeartSubType;
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export declare function isChest(pickup: EntityPickup): boolean;
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/**
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* Helper function to remove all of the pickups in the room.
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*
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* @param variant Optional. If specified, will only remove pickups that match this variant.
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* @param subType Optional. If specified, will only remove pickups that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of pickups.
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* @returns True if one or more pickups was removed, false otherwise.
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*/
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export declare function removeAllPickups(variant?: PickupVariant | int, subType?: int, cap?: int): boolean;
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____lualib = require("lualib_bundle")
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local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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local ____exports = {}
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local ____constants = require("constants")
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local CHEST_PICKUP_VARIANTS = ____constants.CHEST_PICKUP_VARIANTS
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local ____array = require("functions.array")
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local getRandomArrayElement = ____array.getRandomArrayElement
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local ____entity = require("functions.entity")
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local getEntities = ____entity.getEntities
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local removeEntities = ____entity.removeEntities
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local ____utils = require("functions.utils")
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local getEnumValues = ____utils.getEnumValues
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function ____exports.getPickups(self, matchingVariant, matchingSubType)
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if matchingVariant == nil then
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matchingVariant = -1
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end
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if matchingSubType == nil then
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matchingSubType = -1
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end
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local entities = getEntities(nil, EntityType.ENTITY_PICKUP, matchingVariant, matchingSubType)
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local pickups = {}
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for ____, entity in ipairs(entities) do
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local pickup = entity:ToPickup()
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if pickup ~= nil then
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__TS__ArrayPush(pickups, pickup)
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end
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end
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return pickups
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end
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function ____exports.getRandomHeartSubType(self, seed, exceptions)
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if seed == nil then
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seed = Random()
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function ____exports.isChest(self, pickup)
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return CHEST_PICKUP_VARIANTS:has(pickup.Variant)
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end
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function ____exports.removeAllPickups(self, variant, subType, cap)
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local pickups = ____exports.getPickups(nil, variant, subType)
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return removeEntities(nil, pickups, cap)
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end
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return ____exports
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local TRINKET_DESCRIPTION_MAP = ____trinketDescriptionMap.TRINKET_DESCRIPTION_MAP
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local ____trinketNameMap = require("maps.trinketNameMap")
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local TRINKET_NAME_MAP = ____trinketNameMap.TRINKET_NAME_MAP
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local ____entity = require("functions.entity")
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local getPickups = ____entity.getPickups
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____pickups = require("functions.pickups")
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local getPickups = ____pickups.getPickups
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local ____player = require("functions.player")
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local useActiveItemTemp = ____player.useActiveItemTemp
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local ____trinketGive = require("functions.trinketGive")
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package/dist/index.d.ts
CHANGED
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@@ -4,6 +4,7 @@ export { deployJSONRoom, deployRandomJSONRoom, emptyRoom, } from "./features/dep
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export { disableAllInputs, disableAllInputsExceptFor, disableMovementInputs, disableShootingInputs, enableAllInputs, enableAllInputsExceptFor, } from "./features/disableInputs";
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export { forgottenSwitch } from "./features/forgottenSwitch";
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export { getCollectibleItemPoolType } from "./features/getCollectibleItemPoolType";
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export * from "./features/isPonyActive";
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export { preventCollectibleRotate } from "./features/preventCollectibleRotate";
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export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, } from "./features/runInNFrames";
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export * from "./features/saveDataManager/exports";
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package/dist/index.lua
CHANGED
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local getCollectibleItemPoolType = ____getCollectibleItemPoolType.getCollectibleItemPoolType
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____exports.getCollectibleItemPoolType = getCollectibleItemPoolType
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end
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do
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local ____export = require("features.isPonyActive")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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+
end
|
|
52
60
|
do
|
|
53
61
|
local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
|
|
54
62
|
local preventCollectibleRotate = ____preventCollectibleRotate.preventCollectibleRotate
|
package/dist/upgradeMod.lua
CHANGED
|
@@ -79,6 +79,8 @@ local ____forgottenSwitch = require("features.forgottenSwitch")
|
|
|
79
79
|
local forgottenSwitchInit = ____forgottenSwitch.forgottenSwitchInit
|
|
80
80
|
local ____getCollectibleItemPoolType = require("features.getCollectibleItemPoolType")
|
|
81
81
|
local getCollectibleItemPoolTypeInit = ____getCollectibleItemPoolType.getCollectibleItemPoolTypeInit
|
|
82
|
+
local ____isPonyActive = require("features.isPonyActive")
|
|
83
|
+
local isPonyActiveInit = ____isPonyActive.isPonyActiveInit
|
|
82
84
|
local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
|
|
83
85
|
local preventCollectibleRotateInit = ____preventCollectibleRotate.preventCollectibleRotateInit
|
|
84
86
|
local ____runInNFrames = require("features.runInNFrames")
|
|
@@ -137,6 +139,7 @@ function initFeatures(self, mod)
|
|
|
137
139
|
preventCollectibleRotateInit(nil, mod)
|
|
138
140
|
runInNFramesInit(nil, mod)
|
|
139
141
|
sirenHelpersInit(nil, mod)
|
|
142
|
+
isPonyActiveInit(nil, mod)
|
|
140
143
|
end
|
|
141
144
|
function ____exports.upgradeMod(self, modVanilla, verbose)
|
|
142
145
|
if verbose == nil then
|