isaacscript-common 1.2.10 → 1.2.11

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@@ -132,8 +132,9 @@ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int |
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  */
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  export declare function getPlayerMaxHeartContainers(player: EntityPlayer): int;
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  /**
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- * Helper function to get the name of the player. Use this instead of the `EntityPlayer.GetName`
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- * method if you want the name to fill in "???" and include the "Tainted" prefix.
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+ * Helper function to get the proper name of the player. Use this instead of the
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+ * `EntityPlayer.GetName` method because it accounts for Blue Baby, Lazarus II, and Tainted
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+ * characters.
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  */
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  export declare function getPlayerName(player: EntityPlayer): string;
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  /**
@@ -9,7 +9,7 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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  local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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  local ____exports = {}
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- local EXCLUDED_CHARACTERS
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+ local getAdjustedPlayerName, EXCLUDED_CHARACTERS
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  local ____constants = require("constants")
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  local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = ____constants.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART
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  local CHARACTERS_WITH_FREE_DEVIL_DEALS = ____constants.CHARACTERS_WITH_FREE_DEVIL_DEALS
@@ -67,6 +67,29 @@ function ____exports.getPlayerMaxHeartContainers(self, player)
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  end
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  return maxHeartContainers
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  end
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+ function getAdjustedPlayerName(self, player)
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+ local character = player:GetPlayerType()
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+ repeat
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+ local ____switch71 = character
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+ local ____cond71 = ____switch71 == PlayerType.PLAYER_BLUEBABY or ____switch71 == PlayerType.PLAYER_BLUEBABY_B
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+ if ____cond71 then
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+ do
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+ return "Blue Baby"
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+ end
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+ end
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+ ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_LAZARUS2
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+ if ____cond71 then
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+ do
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+ return "Lazarus II"
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+ end
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+ end
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+ do
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+ do
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+ return player:GetName()
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+ end
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+ end
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+ until true
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+ end
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  function ____exports.getPlayers(self, performExclusions)
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  if performExclusions == nil then
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  performExclusions = false
@@ -79,18 +102,18 @@ function ____exports.getPlayers(self, performExclusions)
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  do
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  local player = Isaac.GetPlayer(i)
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  if player == nil then
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- goto __continue72
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+ goto __continue77
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  end
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  if ____exports.isChildPlayer(nil, player) then
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- goto __continue72
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+ goto __continue77
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  end
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  local character = player:GetPlayerType()
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  if performExclusions and EXCLUDED_CHARACTERS:has(character) then
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- goto __continue72
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+ goto __continue77
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  end
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  __TS__ArrayPush(players, player)
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  end
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- ::__continue72::
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+ ::__continue77::
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  i = i + 1
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  end
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  end
@@ -313,12 +336,11 @@ function ____exports.getPlayerIndexVanilla(self, playerToFind)
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  return nil
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  end
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  function ____exports.getPlayerName(self, player)
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- local name = player:GetName()
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- local filledInName = name == "???" and "Blue Baby" or name
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+ local adjustedName = getAdjustedPlayerName(nil, player)
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  if not ____exports.isTainted(nil, player) then
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- return filledInName
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+ return adjustedName
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  end
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- local baseName = trimPrefix(nil, filledInName, "The ")
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+ local baseName = trimPrefix(nil, adjustedName, "The ")
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  return "Tainted " .. baseName
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  end
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  function ____exports.getPlayerNumHitsRemaining(self, player)
@@ -477,9 +499,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  itemPool:RemoveCollectible(collectibleType)
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  end
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  repeat
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- local ____switch112 = activeSlot
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- local ____cond112 = ____switch112 == ActiveSlot.SLOT_PRIMARY
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- if ____cond112 then
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+ local ____switch117 = activeSlot
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+ local ____cond117 = ____switch117 == ActiveSlot.SLOT_PRIMARY
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+ if ____cond117 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -488,8 +510,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond112 = ____cond112 or ____switch112 == ActiveSlot.SLOT_SECONDARY
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- if ____cond112 then
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+ ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_SECONDARY
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+ if ____cond117 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -504,16 +526,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond112 = ____cond112 or ____switch112 == ActiveSlot.SLOT_POCKET
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- if ____cond112 then
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+ ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_POCKET
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+ if ____cond117 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  player:SetActiveCharge(charge, activeSlot)
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  break
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  end
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  end
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- ____cond112 = ____cond112 or ____switch112 == ActiveSlot.SLOT_POCKET2
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- if ____cond112 then
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+ ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_POCKET2
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+ if ____cond117 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  break
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.10",
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+ "version": "1.2.11",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",