isaacscript-common 1.0.600 → 1.0.601
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postFlip.lua +1 -2
- package/dist/callbacks/postPurchase.lua +7 -6
- package/dist/callbacks/preNewLevel.lua +7 -5
- package/dist/callbacks/subscriptions/{PreNewLevel.d.ts → preNewLevel.d.ts} +0 -0
- package/dist/callbacks/subscriptions/{PreNewLevel.lua → preNewLevel.lua} +0 -0
- package/dist/features/getCollectibleItemPoolType.d.ts +2 -2
- package/dist/features/saveDataManager/exports.lua +5 -0
- package/dist/features/sirenHelpers.lua +3 -1
- package/dist/functions/array.d.ts +5 -2
- package/dist/functions/array.lua +26 -31
- package/dist/functions/collectibles.d.ts +5 -0
- package/dist/functions/collectibles.lua +11 -11
- package/dist/functions/entity.d.ts +10 -10
- package/dist/functions/entity.lua +29 -31
- package/dist/functions/gridEntity.lua +7 -6
- package/dist/functions/input.d.ts +2 -2
- package/dist/functions/jsonRoom.lua +1 -2
- package/dist/functions/log.d.ts +4 -4
- package/dist/functions/log.lua +15 -18
- package/dist/functions/pocketItems.lua +4 -6
- package/dist/functions/rooms.lua +26 -33
- package/dist/functions/transformations.lua +3 -1
- package/dist/functions/trinkets.lua +4 -12
- package/dist/types/CallbackParametersCustom.d.ts +1 -1
- package/dist/types/ModUpgraded.lua +3 -5
- package/package.json +1 -1
- package/dist/callbacks/postSlot.d.ts +0 -2
- package/dist/callbacks/postSlot.lua +0 -48
- package/dist/callbacks/postSlotRender.d.ts +0 -2
- package/dist/callbacks/postSlotRender.lua +0 -20
- package/dist/callbacks/subscriptions/postPlayerUpdateReordered - Copy.d.ts +0 -5
- package/dist/callbacks/subscriptions/postPlayerUpdateReordered - Copy.lua +0 -26
- package/dist/cardNameMap.d.ts +0 -2
- package/dist/cardNameMap.lua +0 -5
- package/dist/collectibleNameMap.d.ts +0 -2
- package/dist/collectibleNameMap.lua +0 -5
- package/dist/collectibleSet.d.ts +0 -1
- package/dist/collectibleSet.lua +0 -22
- package/dist/functions/card.d.ts +0 -25
- package/dist/functions/card.lua +0 -41
- package/dist/functions/items.d.ts +0 -9
- package/dist/functions/items.lua +0 -9
- package/dist/functions/localization.d.ts +0 -2
- package/dist/functions/localization.lua +0 -8
- package/dist/functions/sound.d.ts +0 -7
- package/dist/functions/sound.lua +0 -7
- package/dist/gridEntityMap.d.ts +0 -2
- package/dist/gridEntityMap.lua +0 -5
- package/dist/maps/roomTypeToItemPoolMap.d.ts +0 -2
- package/dist/maps/roomTypeToItemPoolMap.lua +0 -19
- package/dist/maps/transformationMap.d.ts +0 -5
- package/dist/maps/transformationMap.lua +0 -56
- package/dist/patchPrintFunction.d.ts +0 -1
- package/dist/patchPrintFunction.lua +0 -45
- package/dist/pillEffectNameMap.d.ts +0 -2
- package/dist/pillEffectNameMap.lua +0 -5
- package/dist/transformationMap.d.ts +0 -5
- package/dist/transformationMap.lua +0 -56
- package/dist/trinketNameMap.d.ts +0 -2
- package/dist/trinketNameMap.lua +0 -5
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@@ -45,8 +45,7 @@ function getNewLazarus(self, oldLazarus)
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return player
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end
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end
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-
error("Failed to find the player entity for the new Lazarus.")
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return oldLazarus
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return error("Failed to find the player entity for the new Lazarus.")
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end
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v = {run = {usedFlipAtLeastOnce = false}}
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function ____exports.postFlipCallbacksInit(self, mod)
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@@ -4,6 +4,8 @@ local ____exports = {}
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local hasSubscriptions, postUpdate, checkPickupsPurchased, storePickupsInMap, storePlayersInMap, pickupIndexExists, v
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____entity = require("functions.entity")
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local getPickups = ____entity.getPickups
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local ____player = require("functions.player")
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local getPlayerIndex = ____player.getPlayerIndex
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local getPlayers = ____player.getPlayers
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@@ -17,7 +19,7 @@ function postUpdate(self)
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if not hasSubscriptions(nil) then
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return
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end
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local pickups =
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local pickups = getPickups(nil)
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local players = getPlayers(nil)
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checkPickupsPurchased(nil, pickups, players)
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storePickupsInMap(nil, pickups)
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@@ -58,10 +60,9 @@ function checkPickupsPurchased(self, pickups, players)
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end
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end
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function storePickupsInMap(self, pickups)
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for ____,
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for ____, pickup in ipairs(pickups) do
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do
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if pickup == nil or pickup.Price == 0 then
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if pickup.Price == 0 then
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goto __continue15
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end
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v.room.pickupMap:set(pickup.Index, {variant = pickup.Variant, subtype = pickup.SubType, price = pickup.Price})
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@@ -77,8 +78,8 @@ function storePlayersInMap(self, players)
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end
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end
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function pickupIndexExists(self, index, pickups)
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for ____,
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if
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for ____, pickup in ipairs(pickups) do
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if pickup.Index == index and pickup:Exists() then
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return true
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end
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end
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@@ -1,13 +1,14 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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local hasSubscriptions, postPlayerRender, firedOnStage
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local hasSubscriptions, postPlayerRender, TRAVELING_TO_NEXT_FLOOR_ANIMATIONS, firedOnStage
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local ____sprite = require("functions.sprite")
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local getFinalFrameOfAnimation = ____sprite.getFinalFrameOfAnimation
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local ____stage = require("functions.stage")
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local getEffectiveStage = ____stage.getEffectiveStage
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local
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local preNewLevelFire =
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local preNewLevelHasSubscriptions =
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local ____preNewLevel = require("callbacks.subscriptions.preNewLevel")
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local preNewLevelFire = ____preNewLevel.preNewLevelFire
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local preNewLevelHasSubscriptions = ____preNewLevel.preNewLevelHasSubscriptions
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function hasSubscriptions(self)
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return preNewLevelHasSubscriptions(nil)
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end
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@@ -21,7 +22,7 @@ function postPlayerRender(self, player)
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end
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local sprite = player:GetSprite()
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local animation = sprite:GetAnimation()
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if
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if not TRAVELING_TO_NEXT_FLOOR_ANIMATIONS:has(animation) then
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return
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end
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local frame = sprite:GetFrame()
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@@ -31,6 +32,7 @@ function postPlayerRender(self, player)
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preNewLevelFire(nil, player)
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end
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end
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TRAVELING_TO_NEXT_FLOOR_ANIMATIONS = __TS__New(Set, {"Trapdoor", "LightTravel"})
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firedOnStage = nil
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function ____exports.preNewLevelCallbackInit(self, mod)
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mod:AddCallback(ModCallbacks.MC_POST_PLAYER_RENDER, postPlayerRender)
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File without changes
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File without changes
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@@ -1,7 +1,7 @@
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/// <reference types="isaac-typescript-definitions" />
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/**
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* Helper function to get the item pool type that a given collectible came from. Since there is no
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* native method in the API to get this,
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*
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* native method in the API to get this, we listen in the PreGetCollectible callback for item pool
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* types, and then assume that the next spawned collectible will match.
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*/
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export declare function getCollectibleItemPoolType(collectible: EntityPickup): ItemPoolType;
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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local ____errors = require("errors")
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local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
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@@ -26,6 +27,10 @@ function ____exports.saveDataManager(self, key, saveData, conditionalFunc)
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error("The save data manager is already managing save data for a key of: " .. key)
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end
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saveDataMap[key] = saveData
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local saveDataKeys = __TS__ObjectKeys(saveData)
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if #saveDataKeys == 1 and saveDataKeys[1] == "room" then
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saveData.dontSave = true
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end
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local saveDataTable = saveData
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local saveDataTableCopy = deepCopy(nil, saveDataTable, SerializationType.NONE, key)
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local saveDataCopy = saveDataTableCopy
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local postNPCInitSirenHelper, checkReturnFamiliarToPlayer, blacklistEntryExists, v
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local ____errors = require("errors")
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local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
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local ____entity = require("functions.entity")
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local getEntities = ____entity.getEntities
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function postNPCInitSirenHelper(self, npc)
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@@ -55,7 +57,7 @@ function ____exports.setFamiliarNoSirenSteal(self, familiarVariant, familiarSubT
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end
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local function getSirenHelper(self, familiar)
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local familiarHash = GetPtrHash(familiar)
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local sirenHelpers =
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local sirenHelpers = getEntities(nil, EntityType.ENTITY_SIREN_HELPER)
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for ____, sirenHelper in ipairs(sirenHelpers) do
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if sirenHelper.Target ~= nil and GetPtrHash(sirenHelper.Target) == familiarHash then
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return sirenHelper
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@@ -9,7 +9,10 @@ export declare function arrayCombine<T>(...arrays: T[][]): T[];
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/** Helper function to perform a shallow copy. */
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export declare function arrayCopy<T>(array: T[]): T[];
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export declare function arrayEmpty<T>(array: T[]): void;
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/**
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/**
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* Helper function for determining if two arrays contain the exact same elements. Note that this
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* only performs a shallow comparison.
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*/
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export declare function arrayEquals<T>(array1: T[], array2: T[]): boolean;
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export declare function arrayInArray<T>(arrayToMatch: T[], parentArray: T[][]): boolean;
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/**
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export declare function arrayRemove<T>(originalArray: T[], ...elements: T[]): T[];
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/**
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* Removes the specified element(s) from the array. If the specified element(s) are not found in the
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* array, this function will do nothing. Returns whether or not one or more elements were
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* array, this function will do nothing. Returns whether or not one or more elements were removed.
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*
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* This function is variadic, meaning that you can specify N arguments to remove N elements.
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*/
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package/dist/functions/array.lua
CHANGED
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if #array1 ~= #array2 then
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return false
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end
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end
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i = i + 1
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return __TS__ArrayEvery(
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array1,
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function(____, array1Element, i)
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local array2Element = array2[i + 1]
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return array1Element == array2Element
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end
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return true
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)
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end
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function ____exports.arrayInArray(self, arrayToMatch, parentArray)
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end
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return false
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return __TS__ArraySome(
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parentArray,
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function(____, element) return ____exports.arrayEquals(nil, element, arrayToMatch) end
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)
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end
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function ____exports.arrayInit(self, defaultValue, size)
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local array = {}
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if seed == nil then
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seed = Random()
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end
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local array =
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local array = ____exports.arrayCopy(nil, originalArray)
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____exports.arrayShuffleInPlace(nil, array, seed)
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return array
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end
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function ____exports.arraySum(self, array)
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return __TS__ArrayReduce(
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array,
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function(____, accumulator, element) return accumulator + element end,
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0
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)
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end
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function ____exports.arrayToString(self, array)
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if #array == 0 then
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return "[]"
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end
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local strings =
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return ("[" .. table.concat(strings, ", " or ",")) .. "]"
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local strings = __TS__ArrayMap(
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array,
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function(____, element) return tostring(element) end
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)
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local commaSeparatedStrings = table.concat(strings, ", " or ",")
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return ("[" .. commaSeparatedStrings) .. "]"
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end
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function ____exports.arrayRemove(self, originalArray, ...)
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local elements = {...}
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local array =
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local array = ____exports.arrayCopy(nil, originalArray)
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for ____, element in ipairs(elements) do
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local index = __TS__ArrayIndexOf(array, element)
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if index > -1 then
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__TS__ArraySplice(array, index, 1)
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end
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return array
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end
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@@ -20,6 +20,11 @@ export declare function getCollectibleGfxFilename(collectibleType: CollectibleTy
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*/
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export declare function getCollectibleInitCharges(collectibleType: CollectibleType | int): int;
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/**
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* Helper function to get the path to a collectible's quality. Returns 0 if the provided collectible
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* type was not valid.
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*/
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export declare function getCollectibleQuality(collectibleType: CollectibleType | int): int;
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/**
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* Helper function to get the `ItemType` of a collectible. Returns `ItemType.ITEM_NULL` if the
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* provided collectible type was not valid.
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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local COLLECTIBLE_SPRITE_LAYER, COLLECTIBLE_SHADOW_LAYER
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local ____constants = require("constants")
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@@ -10,6 +9,7 @@ local COLLECTIBLE_DESCRIPTION_MAP = ____collectibleDescriptionMap.COLLECTIBLE_DE
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local ____collectibleNameMap = require("maps.collectibleNameMap")
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local COLLECTIBLE_NAME_MAP = ____collectibleNameMap.COLLECTIBLE_NAME_MAP
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local ____entity = require("functions.entity")
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local getPickups = ____entity.getPickups
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local removeAllPickups = ____entity.removeAllPickups
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local ____sprite = require("functions.sprite")
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local clearSprite = ____sprite.clearSprite
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@@ -85,6 +85,14 @@ function ____exports.getCollectibleInitCharges(self, collectibleType)
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end
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return itemConfigItem.InitCharge
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end
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function ____exports.getCollectibleQuality(self, collectibleType)
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if itemConfigItem == nil then
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return 0
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end
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return itemConfigItem.Quality
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end
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function ____exports.getCollectibleItemType(self, collectibleType)
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
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@@ -121,15 +129,7 @@ function ____exports.getCollectibles(self, matchingSubType)
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end
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local collectibles = {}
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for ____, entity in ipairs(entities) do
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local pickup = entity:ToPickup()
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if pickup ~= nil then
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__TS__ArrayPush(collectibles, pickup)
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end
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end
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return collectibles
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return getPickups(nil, PickupVariant.PICKUP_COLLECTIBLE, matchingSubType)
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function ____exports.getMaxCollectibleID(self)
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error("You cannot set a collectible sub
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error("You cannot set a collectible sub-type for pickups of variant: " .. tostring(collectible.Variant))
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* }
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* ```
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*/
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export declare function getBombs(matchingVariant?:
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+
export declare function getBombs(matchingVariant?: BombVariant | int, matchingSubType?: number): EntityBomb[];
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* Given an array of entities, this helper function returns the closest one to a provided reference
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* entity.
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@@ -20,7 +20,7 @@ export declare function getBombs(matchingVariant?: number, matchingSubType?: num
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* Example:
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* ```ts
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* const player = Isaac.GetPlayer();
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* const gapers =
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+
* const gapers = getEntities(EntityType.ENTITY_GAPER);
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* const closestGaper = getClosestEntityTo(player, gapers);
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* ```
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*/
|
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@@ -41,7 +41,7 @@ export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities:
|
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* }
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* ```
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*/
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export declare function getEffects(matchingVariant?:
|
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+
export declare function getEffects(matchingVariant?: EffectVariant | int, matchingSubType?: number): EntityEffect[];
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/**
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* Helper function to get all of the entities in the room or all of the entities that match a
|
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* specific entity type / variant / sub-type.
|
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@@ -96,7 +96,7 @@ export declare function getEntityVelocities(entities?: Entity[]): Map<PtrHash, V
|
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* }
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* ```
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export declare function getFamiliars(matchingVariant?:
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+
export declare function getFamiliars(matchingVariant?: FamiliarVariant | int, matchingSubType?: number): EntityFamiliar[];
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* Helper function to get all of the knives in the room.
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*
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@@ -108,7 +108,7 @@ export declare function getFamiliars(matchingVariant?: number, matchingSubType?:
|
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* }
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* ```
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*/
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export declare function getKnives(matchingVariant?:
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+
export declare function getKnives(matchingVariant?: KnifeVariant | int, matchingSubType?: number): EntityKnife[];
|
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/**
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* Helper function to get all of the lasers in the room.
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*
|
|
@@ -120,7 +120,7 @@ export declare function getKnives(matchingVariant?: number, matchingSubType?: nu
|
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* }
|
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* ```
|
|
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*/
|
|
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|
-
export declare function getLasers(matchingVariant?:
|
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|
+
export declare function getLasers(matchingVariant?: LaserVariant | int, matchingSubType?: number): EntityLaser[];
|
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|
/**
|
|
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|
* Helper function to get all of the pickups in the room.
|
|
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*
|
|
@@ -132,7 +132,7 @@ export declare function getLasers(matchingVariant?: number, matchingSubType?: nu
|
|
|
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|
* }
|
|
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|
* ```
|
|
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*/
|
|
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|
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export declare function getPickups(matchingVariant?:
|
|
135
|
+
export declare function getPickups(matchingVariant?: PickupVariant | int, matchingSubType?: number): EntityPickup[];
|
|
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|
/**
|
|
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|
* Helper function to get all of the projectiles in the room.
|
|
138
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|
*
|
|
@@ -144,8 +144,8 @@ export declare function getPickups(matchingVariant?: number, matchingSubType?: n
|
|
|
144
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|
* }
|
|
145
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|
* ```
|
|
146
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|
*/
|
|
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|
-
export declare function getProjectiles(matchingVariant?:
|
|
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|
-
export declare function getSlots(matchingVariant?:
|
|
147
|
+
export declare function getProjectiles(matchingVariant?: ProjectileVariant | int, matchingSubType?: number): EntityProjectile[];
|
|
148
|
+
export declare function getSlots(matchingVariant?: SlotVariant | int, matchingSubType?: number): Entity[];
|
|
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149
|
/**
|
|
150
150
|
* Helper function to get all of the tears in the room.
|
|
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151
|
*
|
|
@@ -157,7 +157,7 @@ export declare function getSlots(matchingVariant?: number, matchingSubType?: num
|
|
|
157
157
|
* }
|
|
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|
* ```
|
|
159
159
|
*/
|
|
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|
-
export declare function getTears(matchingVariant?:
|
|
160
|
+
export declare function getTears(matchingVariant?: TearVariant | int, matchingSubType?: number): EntityTear[];
|
|
161
161
|
/**
|
|
162
162
|
* Helper function to measure an entity's velocity to see if it is moving.
|
|
163
163
|
*
|
|
@@ -6,13 +6,26 @@ local STORY_BOSSES = ____constants.STORY_BOSSES
|
|
|
6
6
|
local ____random = require("functions.random")
|
|
7
7
|
local getRandom = ____random.getRandom
|
|
8
8
|
local nextSeed = ____random.nextSeed
|
|
9
|
-
function ____exports.
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
9
|
+
function ____exports.getEntities(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
|
|
10
|
+
if matchingVariant == nil then
|
|
11
|
+
matchingVariant = -1
|
|
12
|
+
end
|
|
13
|
+
if matchingSubType == nil then
|
|
14
|
+
matchingSubType = -1
|
|
14
15
|
end
|
|
15
|
-
|
|
16
|
+
if ignoreFriendly == nil then
|
|
17
|
+
ignoreFriendly = false
|
|
18
|
+
end
|
|
19
|
+
if matchingEntityType == nil then
|
|
20
|
+
return Isaac.GetRoomEntities()
|
|
21
|
+
end
|
|
22
|
+
return Isaac.FindByType(matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
|
|
23
|
+
end
|
|
24
|
+
function ____exports.anyEntityCloserThan(self, entities, position, distance)
|
|
25
|
+
return __TS__ArraySome(
|
|
26
|
+
entities,
|
|
27
|
+
function(____, entity) return position:Distance(entity.Position) <= distance end
|
|
28
|
+
)
|
|
16
29
|
end
|
|
17
30
|
function ____exports.getBombs(self, matchingVariant, matchingSubType)
|
|
18
31
|
if matchingVariant == nil then
|
|
@@ -21,7 +34,7 @@ function ____exports.getBombs(self, matchingVariant, matchingSubType)
|
|
|
21
34
|
if matchingSubType == nil then
|
|
22
35
|
matchingSubType = -1
|
|
23
36
|
end
|
|
24
|
-
local entities =
|
|
37
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_BOMB, matchingVariant, matchingSubType)
|
|
25
38
|
local bombs = {}
|
|
26
39
|
for ____, entity in ipairs(entities) do
|
|
27
40
|
local bomb = entity:ToBomb()
|
|
@@ -67,7 +80,7 @@ function ____exports.getEffects(self, matchingVariant, matchingSubType)
|
|
|
67
80
|
if matchingSubType == nil then
|
|
68
81
|
matchingSubType = -1
|
|
69
82
|
end
|
|
70
|
-
local entities =
|
|
83
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_EFFECT, matchingVariant, matchingSubType)
|
|
71
84
|
local effects = {}
|
|
72
85
|
for ____, entity in ipairs(entities) do
|
|
73
86
|
local effect = entity:ToEffect()
|
|
@@ -77,21 +90,6 @@ function ____exports.getEffects(self, matchingVariant, matchingSubType)
|
|
|
77
90
|
end
|
|
78
91
|
return effects
|
|
79
92
|
end
|
|
80
|
-
function ____exports.getEntities(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
|
|
81
|
-
if matchingVariant == nil then
|
|
82
|
-
matchingVariant = -1
|
|
83
|
-
end
|
|
84
|
-
if matchingSubType == nil then
|
|
85
|
-
matchingSubType = -1
|
|
86
|
-
end
|
|
87
|
-
if ignoreFriendly == nil then
|
|
88
|
-
ignoreFriendly = false
|
|
89
|
-
end
|
|
90
|
-
if matchingEntityType == nil then
|
|
91
|
-
return Isaac.GetRoomEntities()
|
|
92
|
-
end
|
|
93
|
-
return Isaac.FindByType(matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
|
|
94
|
-
end
|
|
95
93
|
function ____exports.getEntityPositions(self, entities)
|
|
96
94
|
if entities == nil then
|
|
97
95
|
entities = ____exports.getEntities(nil)
|
|
@@ -121,7 +119,7 @@ function ____exports.getFamiliars(self, matchingVariant, matchingSubType)
|
|
|
121
119
|
if matchingSubType == nil then
|
|
122
120
|
matchingSubType = -1
|
|
123
121
|
end
|
|
124
|
-
local entities =
|
|
122
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_FAMILIAR, matchingVariant, matchingSubType)
|
|
125
123
|
local familiars = {}
|
|
126
124
|
for ____, entity in ipairs(entities) do
|
|
127
125
|
local familiar = entity:ToFamiliar()
|
|
@@ -138,7 +136,7 @@ function ____exports.getKnives(self, matchingVariant, matchingSubType)
|
|
|
138
136
|
if matchingSubType == nil then
|
|
139
137
|
matchingSubType = -1
|
|
140
138
|
end
|
|
141
|
-
local entities =
|
|
139
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_KNIFE, matchingVariant, matchingSubType)
|
|
142
140
|
local knives = {}
|
|
143
141
|
for ____, entity in ipairs(entities) do
|
|
144
142
|
local knife = entity:ToKnife()
|
|
@@ -155,7 +153,7 @@ function ____exports.getLasers(self, matchingVariant, matchingSubType)
|
|
|
155
153
|
if matchingSubType == nil then
|
|
156
154
|
matchingSubType = -1
|
|
157
155
|
end
|
|
158
|
-
local entities =
|
|
156
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_LASER, matchingVariant, matchingSubType)
|
|
159
157
|
local lasers = {}
|
|
160
158
|
for ____, entity in ipairs(entities) do
|
|
161
159
|
local laser = entity:ToLaser()
|
|
@@ -172,7 +170,7 @@ function ____exports.getPickups(self, matchingVariant, matchingSubType)
|
|
|
172
170
|
if matchingSubType == nil then
|
|
173
171
|
matchingSubType = -1
|
|
174
172
|
end
|
|
175
|
-
local entities =
|
|
173
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_PICKUP, matchingVariant, matchingSubType)
|
|
176
174
|
local pickups = {}
|
|
177
175
|
for ____, entity in ipairs(entities) do
|
|
178
176
|
local pickup = entity:ToPickup()
|
|
@@ -189,7 +187,7 @@ function ____exports.getProjectiles(self, matchingVariant, matchingSubType)
|
|
|
189
187
|
if matchingSubType == nil then
|
|
190
188
|
matchingSubType = -1
|
|
191
189
|
end
|
|
192
|
-
local entities =
|
|
190
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_PROJECTILE, matchingVariant, matchingSubType)
|
|
193
191
|
local projectiles = {}
|
|
194
192
|
for ____, entity in ipairs(entities) do
|
|
195
193
|
local projectile = entity:ToProjectile()
|
|
@@ -206,7 +204,7 @@ function ____exports.getSlots(self, matchingVariant, matchingSubType)
|
|
|
206
204
|
if matchingSubType == nil then
|
|
207
205
|
matchingSubType = -1
|
|
208
206
|
end
|
|
209
|
-
local slots =
|
|
207
|
+
local slots = ____exports.getEntities(nil, EntityType.ENTITY_SLOT, matchingVariant, matchingSubType)
|
|
210
208
|
return slots
|
|
211
209
|
end
|
|
212
210
|
function ____exports.getTears(self, matchingVariant, matchingSubType)
|
|
@@ -216,7 +214,7 @@ function ____exports.getTears(self, matchingVariant, matchingSubType)
|
|
|
216
214
|
if matchingSubType == nil then
|
|
217
215
|
matchingSubType = -1
|
|
218
216
|
end
|
|
219
|
-
local entities =
|
|
217
|
+
local entities = ____exports.getEntities(nil, EntityType.ENTITY_TEAR, matchingVariant, matchingSubType)
|
|
220
218
|
local tears = {}
|
|
221
219
|
for ____, entity in ipairs(entities) do
|
|
222
220
|
local tear = entity:ToTear()
|
|
@@ -284,7 +282,7 @@ function ____exports.removeAllMatchingEntities(self, entityType, entityVariant,
|
|
|
284
282
|
if cap == nil then
|
|
285
283
|
cap = nil
|
|
286
284
|
end
|
|
287
|
-
local entities =
|
|
285
|
+
local entities = ____exports.getEntities(nil, entityType, entityVariant, entitySubType)
|
|
288
286
|
return ____exports.removeEntities(nil, entities, cap)
|
|
289
287
|
end
|
|
290
288
|
function ____exports.removeAllPickups(self, variant, subType, cap)
|
|
@@ -130,13 +130,14 @@ function ____exports.isAllPressurePlatesPushed(self)
|
|
|
130
130
|
if not hasPressurePlates then
|
|
131
131
|
return true
|
|
132
132
|
end
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
133
|
+
local pressurePlates = ____exports.getGridEntities(nil, GridEntityType.GRID_PRESSURE_PLATE)
|
|
134
|
+
return __TS__ArrayEvery(
|
|
135
|
+
pressurePlates,
|
|
136
|
+
function(____, pressurePlate)
|
|
137
|
+
local gridEntityDesc = pressurePlate:GetSaveState()
|
|
138
|
+
return gridEntityDesc.State == 3
|
|
137
139
|
end
|
|
138
|
-
|
|
139
|
-
return true
|
|
140
|
+
)
|
|
140
141
|
end
|
|
141
142
|
function ____exports.isPostBossVoidPortal(self, gridEntity)
|
|
142
143
|
local saveState = gridEntity:GetSaveState()
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
2
|
/** Helper function to get the enum name for the specified `Controller` value. */
|
|
3
3
|
export declare function controllerToString(controller: Controller): string;
|
|
4
|
-
/** Iterates over all
|
|
4
|
+
/** Iterates over all inputs to determine if a particular button is pressed (i.e. held down). */
|
|
5
5
|
export declare function isActionPressedOnAnyInput(buttonAction: ButtonAction): boolean;
|
|
6
6
|
/**
|
|
7
|
-
* Iterates over all
|
|
7
|
+
* Iterates over all inputs to determine if a particular button is triggered (i.e. held down and
|
|
8
8
|
* then released).
|
|
9
9
|
*/
|
|
10
10
|
export declare function isActionTriggeredOnAnyInput(buttonAction: ButtonAction): boolean;
|
|
@@ -30,8 +30,7 @@ function getJSONRoomWithChosenWeight(self, jsonRooms, chosenWeight)
|
|
|
30
30
|
end
|
|
31
31
|
chosenWeight = chosenWeight - roomWeight
|
|
32
32
|
end
|
|
33
|
-
error("Failed to get a room with chosen weight: " .. tostring(chosenWeight))
|
|
34
|
-
return jsonRooms[1]
|
|
33
|
+
return error("Failed to get a room with chosen weight: " .. tostring(chosenWeight))
|
|
35
34
|
end
|
|
36
35
|
function ____exports.getJSONRoomOfVariant(self, jsonRooms, variant)
|
|
37
36
|
for ____, jsonRoom in ipairs(jsonRooms) do
|
package/dist/functions/log.d.ts
CHANGED
|
@@ -24,15 +24,15 @@ export declare function logAllGameStateFlags(this: void): void;
|
|
|
24
24
|
* Helper function for printing out every projectile flag that is turned on. Helpful when debugging.
|
|
25
25
|
*/
|
|
26
26
|
export declare function logAllProjectileFlags(this: void, flags: int): void;
|
|
27
|
-
/** Helper function for printing out every use flag that is turned on. Helpful when debugging. */
|
|
28
|
-
export declare function logAllTearFlags(this: void, flags: int): void;
|
|
29
|
-
/** Helper function for printing out every use flag that is turned on. Helpful when debugging. */
|
|
30
|
-
export declare function logAllUseFlags(this: void, flags: int): void;
|
|
31
27
|
/**
|
|
32
28
|
* Helper function for printing out every seed effect (i.e. Easter Egg) that is turned on for the
|
|
33
29
|
* particular run.
|
|
34
30
|
*/
|
|
35
31
|
export declare function logAllSeedEffects(this: void): void;
|
|
32
|
+
/** Helper function for printing out every use flag that is turned on. Helpful when debugging. */
|
|
33
|
+
export declare function logAllTearFlags(this: void, flags: int): void;
|
|
34
|
+
/** Helper function for printing out every use flag that is turned on. Helpful when debugging. */
|
|
35
|
+
export declare function logAllUseFlags(this: void, flags: int): void;
|
|
36
36
|
export declare function logArray<T>(this: void, array: T[]): void;
|
|
37
37
|
export declare function logColor(this: void, color: Color): void;
|
|
38
38
|
export declare function logEntity(this: void, entity: Entity): void;
|