isaacscript-common 1.0.599 → 1.0.600
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- package/dist/constants.d.ts +1 -0
- package/dist/constants.lua +1 -0
- package/dist/functions/player.d.ts +5 -0
- package/dist/functions/player.lua +14 -9
- package/package.json +1 -1
package/dist/constants.d.ts
CHANGED
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@@ -13,6 +13,7 @@ export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.
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export declare const BOMB_EXPLODE_FRAME = 45;
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export declare const CHARACTERS_WITH_AN_ACTIVE_ITEM: Set<PlayerType>;
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export declare const CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART: Set<PlayerType>;
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+
export declare const CHARACTERS_WITH_FREE_DEVIL_DEALS: Set<PlayerType>;
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/**
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* The set of characters where red heart containers will be turned into soul hearts (e.g. Blue
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* Baby). This includes The Lost and Tainted Lost. This does not include Keeper or Tainted Keeper.
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package/dist/constants.lua
CHANGED
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@@ -18,6 +18,7 @@ ____exports.CHARACTERS_WITH_AN_ACTIVE_ITEM = __TS__New(Set, {
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PlayerType.PLAYER_EDEN_B
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})
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____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = __TS__New(Set, {PlayerType.PLAYER_BLACKJUDAS, PlayerType.PLAYER_JUDAS_B})
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____exports.CHARACTERS_WITH_FREE_DEVIL_DEALS = __TS__New(Set, {PlayerType.PLAYER_THELOST, PlayerType.PLAYER_THELOST_B, PlayerType.PLAYER_JACOB2_B})
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____exports.CHARACTERS_WITH_NO_RED_HEARTS = __TS__New(Set, {
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PlayerType.PLAYER_BLUEBABY,
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PlayerType.PLAYER_THELOST,
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@@ -195,6 +195,11 @@ export declare function isJacobOrEsau(player: EntityPlayer): boolean;
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export declare function isKeeper(player: EntityPlayer): boolean;
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/** Helper function for detecting when a player is The Lost or Tainted Lost. */
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export declare function isLost(player: EntityPlayer): boolean;
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+
/**
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* Helper function for detecting when a player is one of the characters that can take free Devil
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* Deals. (e.g. The Lost, Tainted Lost, etc.)
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*/
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+
export declare function canTakeFreeDevilDeals(player: EntityPlayer): boolean;
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/** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
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export declare function isTaintedLazarus(player: EntityPlayer): boolean;
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export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType | int): void;
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@@ -4,6 +4,7 @@ local ____exports = {}
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local EXCLUDED_CHARACTERS
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local ____constants = require("constants")
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local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = ____constants.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART
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+
local CHARACTERS_WITH_FREE_DEVIL_DEALS = ____constants.CHARACTERS_WITH_FREE_DEVIL_DEALS
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local CHARACTERS_WITH_NO_RED_HEARTS = ____constants.CHARACTERS_WITH_NO_RED_HEARTS
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local CHARACTERS_WITH_NO_SOUL_HEARTS = ____constants.CHARACTERS_WITH_NO_SOUL_HEARTS
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local LOST_STYLE_PLAYER_TYPES = ____constants.LOST_STYLE_PLAYER_TYPES
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@@ -400,6 +401,10 @@ function ____exports.isLost(self, player)
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local character = player:GetPlayerType()
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return character == PlayerType.PLAYER_THELOST or character == PlayerType.PLAYER_THELOST_B
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end
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+
function ____exports.canTakeFreeDevilDeals(self, player)
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local character = player:GetPlayerType()
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return CHARACTERS_WITH_FREE_DEVIL_DEALS:has(character)
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end
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function ____exports.isTaintedLazarus(self, player)
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local character = player:GetPlayerType()
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return character == PlayerType.PLAYER_LAZARUS_B or character == PlayerType.PLAYER_LAZARUS2_B
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@@ -445,9 +450,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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-
local
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-
if
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453
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local ____switch118 = activeSlot
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local ____cond118 = ____switch118 == ActiveSlot.SLOT_PRIMARY
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if ____cond118 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -456,8 +461,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond118 = ____cond118 or ____switch118 == ActiveSlot.SLOT_SECONDARY
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if ____cond118 then
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do
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if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -472,16 +477,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond118 = ____cond118 or ____switch118 == ActiveSlot.SLOT_POCKET
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if ____cond118 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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-
if
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____cond118 = ____cond118 or ____switch118 == ActiveSlot.SLOT_POCKET2
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if ____cond118 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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