isaacscript-common 1.0.597 → 1.0.598

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -105,6 +105,7 @@ export declare const MOVEMENT_ACTIONS: Set<ButtonAction>;
105
105
  export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
106
106
  export declare const SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES: Set<CollectibleType>;
107
107
  export declare const SHOOTING_ACTIONS: Set<ButtonAction>;
108
+ export declare const STORY_BOSSES: Set<EntityType>;
108
109
  /**
109
110
  * This is the number of draw coordinates that each heart spans on the UI in the upper left hand
110
111
  * corner.
@@ -98,5 +98,20 @@ ____exports.SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES = __TS__New(Set, {
98
98
  CollectibleType.COLLECTIBLE_R_KEY
99
99
  })
100
100
  ____exports.SHOOTING_ACTIONS = __TS__New(Set, {ButtonAction.ACTION_SHOOTLEFT, ButtonAction.ACTION_SHOOTRIGHT, ButtonAction.ACTION_SHOOTUP, ButtonAction.ACTION_SHOOTDOWN})
101
+ ____exports.STORY_BOSSES = __TS__New(Set, {
102
+ EntityType.ENTITY_MOM,
103
+ EntityType.ENTITY_MOMS_HEART,
104
+ EntityType.ENTITY_SATAN,
105
+ EntityType.ENTITY_ISAAC,
106
+ EntityType.ENTITY_THE_LAMB,
107
+ EntityType.ENTITY_MEGA_SATAN,
108
+ EntityType.ENTITY_MEGA_SATAN_2,
109
+ EntityType.ENTITY_ULTRA_GREED,
110
+ EntityType.ENTITY_HUSH,
111
+ EntityType.ENTITY_DELIRIUM,
112
+ EntityType.ENTITY_MOTHER,
113
+ EntityType.ENTITY_DOGMA,
114
+ EntityType.ENTITY_BEAST
115
+ })
101
116
  ____exports.UI_HEART_WIDTH = 12
102
117
  return ____exports
@@ -165,6 +165,12 @@ export declare function getTears(matchingVariant?: number, matchingSubType?: num
165
165
  * @param threshold Optional. The threshold from 0 to consider to be moving. 0.01 by default.
166
166
  */
167
167
  export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
168
+ /**
169
+ * Helper function to determine if the current entity is an end-game story boss, like Isaac, Blue
170
+ * Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
171
+ * to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
172
+ */
173
+ export declare function isStoryBoss(entity: Entity): boolean;
168
174
  /**
169
175
  * Helper function to remove all of the entities in the supplied array.
170
176
  *
@@ -1,6 +1,8 @@
1
1
  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
2
  require("lualib_bundle");
3
3
  local ____exports = {}
4
+ local ____constants = require("constants")
5
+ local STORY_BOSSES = ____constants.STORY_BOSSES
4
6
  local ____random = require("functions.random")
5
7
  local getRandom = ____random.getRandom
6
8
  local nextSeed = ____random.nextSeed
@@ -230,6 +232,9 @@ function ____exports.isEntityMoving(self, entity, threshold)
230
232
  end
231
233
  return entity.Velocity:Length() >= threshold
232
234
  end
235
+ function ____exports.isStoryBoss(self, entity)
236
+ return STORY_BOSSES:has(entity.Type)
237
+ end
233
238
  function ____exports.removeEntities(self, entities, cap)
234
239
  if #entities == 0 then
235
240
  return false
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.0.597",
3
+ "version": "1.0.598",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",