isaacscript-common 1.0.594 → 1.0.598
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +1 -0
- package/dist/constants.lua +15 -0
- package/dist/functions/entity.d.ts +6 -0
- package/dist/functions/entity.lua +5 -0
- package/dist/functions/player.d.ts +7 -1
- package/dist/functions/player.lua +4 -2
- package/dist/functions/stage.d.ts +1 -0
- package/dist/functions/stage.lua +17 -14
- package/dist/functions/ui.lua +0 -1
- package/dist/lualib_bundle.lua +9 -0
- package/package.json +4 -4
package/dist/constants.d.ts
CHANGED
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@@ -105,6 +105,7 @@ export declare const MOVEMENT_ACTIONS: Set<ButtonAction>;
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export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
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export declare const SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES: Set<CollectibleType>;
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export declare const SHOOTING_ACTIONS: Set<ButtonAction>;
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+
export declare const STORY_BOSSES: Set<EntityType>;
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/**
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* This is the number of draw coordinates that each heart spans on the UI in the upper left hand
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* corner.
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package/dist/constants.lua
CHANGED
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@@ -98,5 +98,20 @@ ____exports.SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES = __TS__New(Set, {
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CollectibleType.COLLECTIBLE_R_KEY
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})
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____exports.SHOOTING_ACTIONS = __TS__New(Set, {ButtonAction.ACTION_SHOOTLEFT, ButtonAction.ACTION_SHOOTRIGHT, ButtonAction.ACTION_SHOOTUP, ButtonAction.ACTION_SHOOTDOWN})
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____exports.STORY_BOSSES = __TS__New(Set, {
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+
EntityType.ENTITY_MOM,
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+
EntityType.ENTITY_MOMS_HEART,
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EntityType.ENTITY_SATAN,
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EntityType.ENTITY_ISAAC,
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EntityType.ENTITY_THE_LAMB,
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EntityType.ENTITY_MEGA_SATAN,
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EntityType.ENTITY_MEGA_SATAN_2,
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EntityType.ENTITY_ULTRA_GREED,
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EntityType.ENTITY_HUSH,
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EntityType.ENTITY_DELIRIUM,
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EntityType.ENTITY_MOTHER,
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EntityType.ENTITY_DOGMA,
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EntityType.ENTITY_BEAST
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})
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____exports.UI_HEART_WIDTH = 12
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return ____exports
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@@ -165,6 +165,12 @@ export declare function getTears(matchingVariant?: number, matchingSubType?: num
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* @param threshold Optional. The threshold from 0 to consider to be moving. 0.01 by default.
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*/
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export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
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+
/**
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* Helper function to determine if the current entity is an end-game story boss, like Isaac, Blue
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* Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
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* to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
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*/
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+
export declare function isStoryBoss(entity: Entity): boolean;
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/**
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* Helper function to remove all of the entities in the supplied array.
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*
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@@ -1,6 +1,8 @@
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1
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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local ____constants = require("constants")
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local STORY_BOSSES = ____constants.STORY_BOSSES
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local ____random = require("functions.random")
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local getRandom = ____random.getRandom
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local nextSeed = ____random.nextSeed
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@@ -230,6 +232,9 @@ function ____exports.isEntityMoving(self, entity, threshold)
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end
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return entity.Velocity:Length() >= threshold
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end
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+
function ____exports.isStoryBoss(self, entity)
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return STORY_BOSSES:has(entity.Type)
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end
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function ____exports.removeEntities(self, entities, cap)
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if #entities == 0 then
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return false
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@@ -142,7 +142,13 @@ export declare function getPlayerNumAllHearts(player: EntityPlayer): int;
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* the player (i.e. Esau & Tainted Soul). False by default.
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*/
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export declare function getPlayers(performExclusions?: boolean): EntityPlayer[];
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-
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/**
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* Helper function to get all of the players that are a certain character.
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*
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* This function is variadic, meaning that you can supply as many characters as you want to check
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* for. Returns true if any of the characters supplied are present.
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*/
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export declare function getPlayersOfType(...characters: PlayerType[]): EntityPlayer[];
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/**
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* Helper function to return the active charge and the battery charge combined. This is useful
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* because you are not able to set the battery charge directly.
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@@ -302,11 +302,13 @@ function ____exports.getPlayerNumAllHearts(self, player)
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local rottenHearts = player:GetRottenHearts()
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return hearts + soulHearts + boneHearts + eternalHearts - rottenHearts
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end
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-
function ____exports.getPlayersOfType(self,
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+
function ____exports.getPlayersOfType(self, ...)
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local characters = {...}
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local charactersSet = __TS__New(Set, characters)
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local players = {}
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for ____, player in ipairs(____exports.getPlayers(nil)) do
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local character = player:GetPlayerType()
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-
if character
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if charactersSet:has(character) then
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__TS__ArrayPush(players, player)
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end
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end
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@@ -11,6 +11,7 @@ export declare function getStage(): LevelStage;
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export declare function getStageType(): StageType;
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/** Helper function to directly warp to a specific stage using the "stage" console command. */
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export declare function goToStage(stage: LevelStage, stageType: StageType): void;
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+
export declare function isRepentanceStage(stageType: int): boolean;
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export declare function onCathedral(): boolean;
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export declare function onChest(): boolean;
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export declare function onDarkRoom(): boolean;
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package/dist/functions/stage.lua
CHANGED
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@@ -2,47 +2,50 @@
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local ____exports = {}
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local ____util = require("functions.util")
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local ensureAllCases = ____util.ensureAllCases
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function ____exports.isRepentanceStage(self, stageType)
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return stageType == StageType.STAGETYPE_REPENTANCE or stageType == StageType.STAGETYPE_REPENTANCE_B
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end
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function ____exports.onRepentanceStage(self)
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local game = Game()
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local level = game:GetLevel()
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local stageType = level:GetStageType()
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-
return
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return ____exports.isRepentanceStage(nil, stageType)
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end
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function ____exports.stageTypeToLetter(self, stageType)
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repeat
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-
local
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-
local
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-
if
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local ____switch15 = stageType
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local ____cond15 = ____switch15 == StageType.STAGETYPE_ORIGINAL
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if ____cond15 then
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do
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return ""
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_WOTL
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if ____cond15 then
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do
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return "a"
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_AFTERBIRTH
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if ____cond15 then
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do
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return "b"
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_GREEDMODE
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if ____cond15 then
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do
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return ""
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_REPENTANCE
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if ____cond15 then
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do
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return "c"
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_REPENTANCE_B
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if ____cond15 then
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do
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return "d"
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end
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package/dist/functions/ui.lua
CHANGED
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@@ -30,7 +30,6 @@ function ____exports.getHeartsUIWidth(self)
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if curses == LevelCurse.CURSE_OF_THE_UNKNOWN then
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heartRowLength = 1
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end
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-
Isaac.DebugString("HEART ROW LENGTH: " .. tostring(heartRowLength))
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local width = heartRowLength * UI_HEART_WIDTH
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if extraLives > 9 then
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width = width + 20
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package/dist/lualib_bundle.lua
CHANGED
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@@ -1335,6 +1335,15 @@ Map = Map
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__TS__MathAtan2 = math.atan2 or math.atan
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function __TS__MathSign(val)
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if val > 0 then
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return 1
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elseif val < 0 then
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return -1
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end
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return 0
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end
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function __TS__Number(value)
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local valueType = type(value)
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if valueType == "number" then
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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-
"version": "1.0.
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"version": "1.0.598",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -28,8 +28,8 @@
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"isaac-typescript-definitions": "^1.0.331",
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"isaacscript-lint": "^1.0.79",
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"isaacscript-tsconfig": "^1.1.8",
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-
"typedoc": "^0.22.
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"typescript": "^4.5.
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-
"typescript-to-lua": "^1.3.
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"typedoc": "^0.22.11",
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"typescript": "^4.5.5",
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"typescript-to-lua": "^1.3.3"
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}
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}
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