isaacscript-common 1.0.593 → 1.0.597
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/player.d.ts +7 -1
- package/dist/functions/player.lua +4 -2
- package/dist/functions/stage.d.ts +1 -0
- package/dist/functions/stage.lua +17 -14
- package/dist/functions/ui.d.ts +5 -0
- package/dist/functions/ui.lua +13 -13
- package/dist/lualib_bundle.lua +9 -0
- package/package.json +4 -4
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@@ -142,7 +142,13 @@ export declare function getPlayerNumAllHearts(player: EntityPlayer): int;
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* the player (i.e. Esau & Tainted Soul). False by default.
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*/
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export declare function getPlayers(performExclusions?: boolean): EntityPlayer[];
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-
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+
/**
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* Helper function to get all of the players that are a certain character.
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*
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* This function is variadic, meaning that you can supply as many characters as you want to check
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* for. Returns true if any of the characters supplied are present.
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*/
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export declare function getPlayersOfType(...characters: PlayerType[]): EntityPlayer[];
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/**
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* Helper function to return the active charge and the battery charge combined. This is useful
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* because you are not able to set the battery charge directly.
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@@ -302,11 +302,13 @@ function ____exports.getPlayerNumAllHearts(self, player)
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local rottenHearts = player:GetRottenHearts()
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return hearts + soulHearts + boneHearts + eternalHearts - rottenHearts
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end
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-
function ____exports.getPlayersOfType(self,
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+
function ____exports.getPlayersOfType(self, ...)
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local characters = {...}
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local charactersSet = __TS__New(Set, characters)
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local players = {}
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for ____, player in ipairs(____exports.getPlayers(nil)) do
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local character = player:GetPlayerType()
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-
if character
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if charactersSet:has(character) then
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__TS__ArrayPush(players, player)
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end
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end
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@@ -11,6 +11,7 @@ export declare function getStage(): LevelStage;
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export declare function getStageType(): StageType;
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/** Helper function to directly warp to a specific stage using the "stage" console command. */
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export declare function goToStage(stage: LevelStage, stageType: StageType): void;
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export declare function isRepentanceStage(stageType: int): boolean;
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export declare function onCathedral(): boolean;
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export declare function onChest(): boolean;
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export declare function onDarkRoom(): boolean;
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package/dist/functions/stage.lua
CHANGED
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@@ -2,47 +2,50 @@
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local ____exports = {}
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local ____util = require("functions.util")
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local ensureAllCases = ____util.ensureAllCases
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function ____exports.isRepentanceStage(self, stageType)
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return stageType == StageType.STAGETYPE_REPENTANCE or stageType == StageType.STAGETYPE_REPENTANCE_B
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end
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function ____exports.onRepentanceStage(self)
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local game = Game()
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local level = game:GetLevel()
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local stageType = level:GetStageType()
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-
return
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return ____exports.isRepentanceStage(nil, stageType)
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end
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function ____exports.stageTypeToLetter(self, stageType)
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repeat
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-
local
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-
local
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-
if
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local ____switch15 = stageType
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local ____cond15 = ____switch15 == StageType.STAGETYPE_ORIGINAL
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if ____cond15 then
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do
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return ""
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_WOTL
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if ____cond15 then
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do
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return "a"
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_AFTERBIRTH
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if ____cond15 then
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do
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return "b"
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_GREEDMODE
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if ____cond15 then
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do
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return ""
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_REPENTANCE
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if ____cond15 then
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do
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return "c"
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end
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end
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-
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-
if
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____cond15 = ____cond15 or ____switch15 == StageType.STAGETYPE_REPENTANCE_B
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if ____cond15 then
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do
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return "d"
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end
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package/dist/functions/ui.d.ts
CHANGED
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@@ -5,6 +5,11 @@
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* combination with the `getHUDOffsetVector()` helper function.
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*/
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export declare function getHeartsUIWidth(): int;
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/**
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* Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
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* function will return 6.
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*/
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export declare function getHeartRowLength(player: EntityPlayer): int;
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/**
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* In the options menu, players have the ability to set a HUD offset. However, mods do not have
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* access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
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package/dist/functions/ui.lua
CHANGED
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@@ -1,20 +1,14 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____exports = {}
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-
local getHeartRowLength
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local ____constants = require("constants")
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local UI_HEART_WIDTH = ____constants.UI_HEART_WIDTH
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function getHeartRowLength(self, player)
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local game = Game()
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local level = game:GetLevel()
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local curses = level:GetCurses()
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function ____exports.getHeartRowLength(self, player)
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local maxHearts = player:GetMaxHearts()
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local soulHearts = player:GetSoulHearts()
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local boneHearts = player:GetBoneHearts()
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if curses == LevelCurse.CURSE_OF_THE_UNKNOWN then
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-
return 1
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-
end
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local combinedHearts = maxHearts + soulHearts + boneHearts * 2
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-
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local heartRowLength = combinedHearts / 2
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return math.min(heartRowLength, 6)
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end
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function ____exports.getScreenBottomRightPos(self)
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local screenWidth = Isaac.GetScreenWidth()
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@@ -22,11 +16,20 @@ function ____exports.getScreenBottomRightPos(self)
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return Vector(screenWidth, screenHeight)
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end
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function ____exports.getHeartsUIWidth(self)
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local game = Game()
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local level = game:GetLevel()
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local curses = level:GetCurses()
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local player = Isaac.GetPlayer()
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local extraLives = player:GetExtraLives()
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local effects = player:GetEffects()
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local hasHolyMantleEffect = effects:HasCollectibleEffect(CollectibleType.COLLECTIBLE_HOLY_MANTLE)
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local heartRowLength = getHeartRowLength(nil, player)
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local heartRowLength = ____exports.getHeartRowLength(nil, player)
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if hasHolyMantleEffect then
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heartRowLength = heartRowLength + 1
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end
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if curses == LevelCurse.CURSE_OF_THE_UNKNOWN then
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heartRowLength = 1
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end
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local width = heartRowLength * UI_HEART_WIDTH
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if extraLives > 9 then
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width = width + 20
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@@ -39,9 +42,6 @@ function ____exports.getHeartsUIWidth(self)
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width = width + 4
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end
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end
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if hasHolyMantleEffect then
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width = width + UI_HEART_WIDTH
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-
end
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return width
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end
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function ____exports.getHUDOffsetVector(self)
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package/dist/lualib_bundle.lua
CHANGED
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@@ -1335,6 +1335,15 @@ Map = Map
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__TS__MathAtan2 = math.atan2 or math.atan
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function __TS__MathSign(val)
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if val > 0 then
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return 1
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elseif val < 0 then
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return -1
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end
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return 0
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end
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function __TS__Number(value)
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local valueType = type(value)
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if valueType == "number" then
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "1.0.
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"version": "1.0.597",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -28,8 +28,8 @@
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"isaac-typescript-definitions": "^1.0.331",
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"isaacscript-lint": "^1.0.79",
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"isaacscript-tsconfig": "^1.1.8",
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"typedoc": "^0.22.
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"typescript": "^4.5.
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"typescript-to-lua": "^1.3.
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"typedoc": "^0.22.11",
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"typescript": "^4.5.5",
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"typescript-to-lua": "^1.3.3"
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}
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}
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