isaacscript-common 1.0.579 → 1.0.583

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@@ -190,7 +190,7 @@ export declare function removeAllBombs(variant?: BombVariant | int, subType?: in
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  * @param cap Optional. If specified, will only remove the given amount of effects.
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  * @returns True if one or more effects was removed, false otherwise.
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  */
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- export declare function removeAllEffects(variant?: EffectVariant, subType?: int, cap?: int): boolean;
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+ export declare function removeAllEffects(variant?: EffectVariant | int, subType?: int, cap?: int): boolean;
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  /**
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  * Helper function to remove all of the familiars in the room.
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  *
@@ -27,6 +27,8 @@ function ____exports.getPlayerHealth(self, player)
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  local rottenHearts = player:GetRottenHearts()
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  local brokenHearts = player:GetBrokenHearts()
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  local subPlayer = player:GetSubPlayer()
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+ local soulCharges = player:GetEffectiveSoulCharge()
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+ local bloodCharges = player:GetEffectiveBloodCharge()
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  if character == PlayerType.PLAYER_THEFORGOTTEN and subPlayer ~= nil then
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  maxHearts = boneHearts * 2
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  boneHearts = 0
@@ -71,7 +73,9 @@ function ____exports.getPlayerHealth(self, player)
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  boneHearts = boneHearts,
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  goldenHearts = goldenHearts,
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  rottenHearts = rottenHearts,
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- brokenHearts = brokenHearts
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+ brokenHearts = brokenHearts,
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+ soulCharges = soulCharges,
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+ bloodCharges = bloodCharges
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  }
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  end
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  function ____exports.setPlayerHealth(self, player, playerHealth)
@@ -110,5 +114,10 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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  player:AddHearts(playerHealth.hearts)
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  player:AddGoldenHearts(playerHealth.goldenHearts)
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  player:AddBrokenHearts(playerHealth.brokenHearts)
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+ if character == PlayerType.PLAYER_BETHANY then
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+ player:SetSoulCharge(playerHealth.soulCharges)
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+ elseif character == PlayerType.PLAYER_BETHANY_B then
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+ player:SetBloodCharge(playerHealth.bloodCharges)
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+ end
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  end
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  return ____exports
@@ -87,7 +87,7 @@ function ____exports.changeRoom(self, roomGridIndex)
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  local level = game:GetLevel()
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  local roomData = ____exports.getRoomData(nil, roomGridIndex)
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  if roomData == nil then
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- error(("Failed to change the room to to grid index " .. tostring(roomGridIndex)) .. " because that room does not exist.")
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+ error(("Failed to change the room to grid index " .. tostring(roomGridIndex)) .. " because that room does not exist.")
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  end
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  level.LeaveDoor = -1
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  game:ChangeRoom(roomGridIndex)
@@ -323,7 +323,7 @@ function ____exports.teleport(self, roomGridIndex, direction, roomTransitionAnim
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  local level = game:GetLevel()
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  local roomData = ____exports.getRoomData(nil, roomGridIndex)
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  if roomData == nil then
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- error(("Failed to change the room to to grid index " .. tostring(roomGridIndex)) .. " because that room does not exist.")
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+ error(("Failed to change the room to grid index " .. tostring(roomGridIndex)) .. " because that room does not exist.")
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  end
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  level.LeaveDoor = -1
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  game:StartRoomTransition(roomGridIndex, direction, roomTransitionAnim)
@@ -40,7 +40,7 @@ function removeAnyLineThatContains(self, msg, containsMsg)
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  return table.concat(lines, LINE_SEPARATOR or ",")
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  end
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  LINE_SEPARATOR = "\n"
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- USELESS_TRACEBACK_MESSAGES = {"in upvalue 'getTraceback'", "in function 'sandboxGetTraceback'", "in function 'error'"}
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+ USELESS_TRACEBACK_MESSAGES = {"in upvalue 'getTraceback'", "in function 'sandbox.GetTraceback'", "in function 'error'"}
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  function ____exports.patchErrorFunction(self)
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  if not isLuaDebugEnabled(nil) then
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  return
@@ -9,4 +9,6 @@ export interface PlayerHealth {
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  goldenHearts: int;
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  rottenHearts: int;
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  brokenHearts: int;
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+ soulCharges: int;
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+ bloodCharges: int;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.579",
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+ "version": "1.0.583",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",
@@ -25,7 +25,7 @@
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  "dist/**/*.d.ts"
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  ],
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  "devDependencies": {
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- "isaac-typescript-definitions": "^1.0.322",
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+ "isaac-typescript-definitions": "^1.0.327",
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  "isaacscript-lint": "^1.0.77",
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  "typedoc": "^0.22.10",
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  "typescript": "^4.5.4",