isaacscript-common 1.0.576 → 1.0.577
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -2,7 +2,7 @@
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/**
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* Helper function for quickly switching to a new room without playing a particular animation.
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* Always use this helper function over invoking `Game().ChangeRoom()` directly to ensure that you
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* do not forget to set the LeaveDoor property.
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* do not forget to set the LeaveDoor property and to prevent crashing on invalid room grid indexes.
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*/
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export declare function changeRoom(roomGridIndex: int): void;
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export declare function getAllRoomGridIndexes(): int[];
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package/dist/functions/rooms.lua
CHANGED
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@@ -85,6 +85,10 @@ end
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function ____exports.changeRoom(self, roomGridIndex)
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local game = Game()
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local level = game:GetLevel()
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local roomData = ____exports.getRoomData(nil, roomGridIndex)
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if roomData == nil then
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error(("Failed to change the room to to grid index " .. tostring(roomGridIndex)) .. " because that room does not exist.")
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end
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level.LeaveDoor = -1
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game:ChangeRoom(roomGridIndex)
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end
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@@ -246,17 +250,17 @@ function ____exports.isAllRoomsClear(self, onlyCheckRoomTypes)
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do
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local roomData = roomDescriptor.Data
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if roomData == nil then
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-
goto
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goto __continue49
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end
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local roomType = roomData.Type
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if roomTypeWhitelist ~= nil and not roomTypeWhitelist:has(roomType) then
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-
goto
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goto __continue49
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end
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if not roomDescriptor.Clear then
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return false
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end
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end
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::
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::__continue49::
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end
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return true
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end
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@@ -292,12 +296,12 @@ function ____exports.setRoomCleared(self)
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for ____, door in ipairs(getDoors(nil)) do
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do
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if isHiddenSecretRoomDoor(nil, door) then
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-
goto
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goto __continue60
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end
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openDoorFast(nil, door)
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door.ExtraVisible = false
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end
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::
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::__continue60::
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end
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sfx:Stop(SoundEffect.SOUND_DOOR_HEAVY_OPEN)
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game:ShakeScreen(0)
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