isaacscript-common 1.0.574 → 1.0.575
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,5 +1,10 @@
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/// <reference types="isaac-typescript-definitions" />
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export declare function closeAllDoors(): void;
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/**
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* Use this instead of the `door.Close()` method if you want the door to immediately close without
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* an animation.
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*/
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export declare function closeDoorFast(door: GridEntityDoor): void;
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/**
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* Helper function to get all of the doors in the room. By default, it will return every door. You
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* can optionally specify one or more room types to return only the doors that match the specified
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@@ -63,3 +68,8 @@ export declare function lockDoor(door: GridEntityDoor): void;
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* discovered yet will not be opened.
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*/
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export declare function openAllDoors(): void;
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/**
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* Use this instead of the `door.Open()` method if you want the door to immediately open without
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* an animation.
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*/
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export declare function openDoorFast(door: GridEntityDoor): void;
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package/dist/functions/doors.lua
CHANGED
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@@ -15,7 +15,7 @@ function ____exports.getDoors(self, ...)
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do
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local door = room:GetDoor(i)
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if door == nil then
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-
goto
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goto __continue6
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end
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if #roomTypes == 0 then
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__TS__ArrayPush(doors, door)
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@@ -23,7 +23,7 @@ function ____exports.getDoors(self, ...)
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__TS__ArrayPush(doors, door)
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end
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end
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-
::
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+
::__continue6::
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i = i + 1
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end
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end
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@@ -50,6 +50,11 @@ function ____exports.closeAllDoors(self)
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door:Close(true)
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end
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end
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function ____exports.closeDoorFast(self, door)
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door.State = DoorState.STATE_CLOSED
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local sprite = door:GetSprite()
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sprite:Play("Closed", true)
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end
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function ____exports.getAngelRoomDoor(self)
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for ____, door in ipairs(
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____exports.getDoors(nil)
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@@ -151,4 +156,9 @@ function ____exports.openAllDoors(self)
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door:Open()
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end
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end
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function ____exports.openDoorFast(self, door)
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door.State = DoorState.STATE_OPEN
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local sprite = door:GetSprite()
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sprite:Play("Opened", true)
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end
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return ____exports
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package/dist/functions/rooms.lua
CHANGED
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@@ -9,6 +9,7 @@ local ____doors = require("functions.doors")
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local closeAllDoors = ____doors.closeAllDoors
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local getDoors = ____doors.getDoors
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local isHiddenSecretRoomDoor = ____doors.isHiddenSecretRoomDoor
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local openDoorFast = ____doors.openDoorFast
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local ____entity = require("functions.entity")
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local getEntities = ____entity.getEntities
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local getEntityPositions = ____entity.getEntityPositions
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@@ -297,9 +298,7 @@ function ____exports.setRoomCleared(self)
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if isHiddenSecretRoomDoor(nil, door) then
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goto __continue56
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end
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-
door
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-
local sprite = door:GetSprite()
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-
sprite:Play("Opened", true)
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openDoorFast(nil, door)
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door.ExtraVisible = false
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end
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::__continue56::
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