isaacscript-common 1.0.568 → 1.0.569

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@@ -60,8 +60,8 @@ export declare const FINAL_STAGE: number;
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  * second TMTRAINER item subtracts one from that, and so on.
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  */
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  export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
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- export declare const GENESIS_ROOM_VARIANT = 1000;
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- export declare const GENESIS_ROOM_SUBTYPE = 99;
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+ export declare const GENESIS_ROOM_VARIANT = -1;
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+ export declare const GENESIS_ROOM_SUBTYPE = -1;
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  export declare const GOLDEN_TRINKET_SHIFT: number;
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  export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
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  export declare const GAME_FRAMES_PER_SECOND = 30;
@@ -25,8 +25,8 @@ ____exports.EMPTY_PNG_PATH = "gfx/none.png"
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  ____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {FamiliarVariant.SCISSORS, FamiliarVariant.INCUBUS, FamiliarVariant.FATES_REWARD, FamiliarVariant.SPRINKLER, FamiliarVariant.LOST_SOUL, FamiliarVariant.TWISTED_BABY, FamiliarVariant.BLOOD_BABY, FamiliarVariant.DECAP_ATTACK})
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  ____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
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  ____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
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- ____exports.GENESIS_ROOM_VARIANT = 1000
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- ____exports.GENESIS_ROOM_SUBTYPE = 99
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+ ____exports.GENESIS_ROOM_VARIANT = -1
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+ ____exports.GENESIS_ROOM_SUBTYPE = -1
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  ____exports.GOLDEN_TRINKET_SHIFT = 1 << 15
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  ____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
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  ____exports.GAME_FRAMES_PER_SECOND = 30
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.568",
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+ "version": "1.0.569",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",