isaacscript-common 1.0.567 → 1.0.571
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +3 -2
- package/dist/constants.lua +3 -2
- package/dist/functions/entity.d.ts +15 -0
- package/dist/functions/entity.lua +28 -0
- package/dist/functions/log.d.ts +1 -0
- package/dist/functions/log.lua +45 -0
- package/dist/functions/npc.d.ts +14 -0
- package/dist/functions/npc.lua +14 -0
- package/dist/functions/player.d.ts +6 -0
- package/dist/functions/player.lua +19 -15
- package/dist/index.d.ts +1 -0
- package/dist/types/AnyEntity.d.ts +2 -0
- package/dist/types/AnyEntity.lua +3 -0
- package/package.json +2 -2
package/dist/constants.d.ts
CHANGED
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@@ -12,6 +12,7 @@ export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.
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/** Bombs explode when their frame count is equal to this value. */
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export declare const BOMB_EXPLODE_FRAME = 45;
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export declare const CHARACTERS_WITH_AN_ACTIVE_ITEM: Set<PlayerType>;
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+
export declare const CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART: Set<PlayerType>;
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/**
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* The set of characters where red heart containers will be turned into soul hearts (e.g. Blue
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* Baby). This includes The Lost and Tainted Lost. This does not include Keeper or Tainted Keeper.
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@@ -60,8 +61,8 @@ export declare const FINAL_STAGE: number;
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* second TMTRAINER item subtracts one from that, and so on.
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*/
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export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
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-
export declare const GENESIS_ROOM_VARIANT =
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-
export declare const GENESIS_ROOM_SUBTYPE =
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export declare const GENESIS_ROOM_VARIANT = -1;
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export declare const GENESIS_ROOM_SUBTYPE = -1;
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export declare const GOLDEN_TRINKET_SHIFT: number;
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export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
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export declare const GAME_FRAMES_PER_SECOND = 30;
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package/dist/constants.lua
CHANGED
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@@ -5,6 +5,7 @@ ____exports.AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125
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____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
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____exports.BOMB_EXPLODE_FRAME = 45
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____exports.CHARACTERS_WITH_AN_ACTIVE_ITEM = __TS__New(Set, {PlayerType.PLAYER_ISAAC, PlayerType.PLAYER_MAGDALENE, PlayerType.PLAYER_JUDAS, PlayerType.PLAYER_BLUEBABY, PlayerType.PLAYER_EVE, PlayerType.PLAYER_EDEN, PlayerType.PLAYER_THELOST, PlayerType.PLAYER_LILITH, PlayerType.PLAYER_KEEPER, PlayerType.PLAYER_APOLLYON, PlayerType.PLAYER_EDEN_B})
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____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = __TS__New(Set, {PlayerType.PLAYER_BLACKJUDAS, PlayerType.PLAYER_JUDAS_B})
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____exports.CHARACTERS_WITH_NO_RED_HEARTS = __TS__New(Set, {PlayerType.PLAYER_BLUEBABY, PlayerType.PLAYER_THELOST, PlayerType.PLAYER_BLACKJUDAS, PlayerType.PLAYER_JUDAS_B, PlayerType.PLAYER_BLUEBABY_B, PlayerType.PLAYER_THELOST_B, PlayerType.PLAYER_THEFORGOTTEN_B, PlayerType.PLAYER_BETHANY_B})
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____exports.CHARACTERS_WITH_NO_SOUL_HEARTS = __TS__New(Set, {PlayerType.PLAYER_THELOST, PlayerType.PLAYER_KEEPER, PlayerType.PLAYER_BETHANY, PlayerType.PLAYER_THELOST_B, PlayerType.PLAYER_KEEPER_B})
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____exports.COLORS = {
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@@ -25,8 +26,8 @@ ____exports.EMPTY_PNG_PATH = "gfx/none.png"
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____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {FamiliarVariant.SCISSORS, FamiliarVariant.INCUBUS, FamiliarVariant.FATES_REWARD, FamiliarVariant.SPRINKLER, FamiliarVariant.LOST_SOUL, FamiliarVariant.TWISTED_BABY, FamiliarVariant.BLOOD_BABY, FamiliarVariant.DECAP_ATTACK})
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____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
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____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
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-
____exports.GENESIS_ROOM_VARIANT =
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-
____exports.GENESIS_ROOM_SUBTYPE =
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____exports.GENESIS_ROOM_VARIANT = -1
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____exports.GENESIS_ROOM_SUBTYPE = -1
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____exports.GOLDEN_TRINKET_SHIFT = 1 << 15
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____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
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____exports.GAME_FRAMES_PER_SECOND = 30
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@@ -1,4 +1,5 @@
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1
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/// <reference types="isaac-typescript-definitions" />
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import { AnyEntity } from "../types/AnyEntity";
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export declare function anyEntityCloserThan(entities: Entity[], position: Vector, distance: int): boolean;
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/**
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* Helper function to get all of the bombs in the room.
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@@ -24,6 +25,11 @@ export declare function getBombs(matchingVariant?: number, matchingSubType?: num
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* ```
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*/
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export declare function getClosestEntityTo(referenceEntity: Entity, entities: Entity[]): Entity;
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/**
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* Helper function to compare two different arrays of entities. Returns the entities that are in the
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* second array but not in the first array.
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*/
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export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities: T[], newEntities: T[]): T[];
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/**
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* Helper function to get all of the effects in the room.
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*
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@@ -251,6 +257,15 @@ export declare function removeAllProjectiles(variant?: ProjectileVariant | int,
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* @returns True if one or more tears was removed, false otherwise.
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*/
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export declare function removeAllTears(variant?: TearVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Game().RerollEnemy rerolls a boolean of whether or not the enemy was rerolled. However, you
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* cannot use the same entity object after a reroll. This function calls game.RerollEnemy and
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* returns the new entity object.
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*
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* @param entity The entity to reroll
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* @returns If the entity was not rerolled, returns the original entity. otherwise, returns the resulting entity from the reroll
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*/
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export declare function rerollEnemy(entity: Entity): Entity;
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/**
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* Helper function to set the position of every entity in the room based on a map of positions. If
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* an entity is found that does not have matching element in the provided map, then that entity will
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@@ -44,6 +44,20 @@ function ____exports.getClosestEntityTo(self, referenceEntity, entities)
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end
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return closestEntity
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end
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+
function ____exports.getFilteredNewEntities(self, oldEntities, newEntities)
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local oldEntitiesSet = __TS__New(Set)
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for ____, entity in ipairs(oldEntities) do
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local ptrHash = GetPtrHash(entity)
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oldEntitiesSet:add(ptrHash)
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end
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return __TS__ArrayFilter(
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newEntities,
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function(____, entity)
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local ptrHash = GetPtrHash(entity)
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return not oldEntitiesSet:has(ptrHash)
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end
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)
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end
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function ____exports.getEffects(self, matchingVariant, matchingSubType)
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if matchingVariant == nil then
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matchingVariant = -1
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@@ -280,6 +294,20 @@ function ____exports.removeAllTears(self, variant, subType, cap)
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local tears = ____exports.getTears(nil, variant, subType)
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return ____exports.removeEntities(nil, tears, cap)
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end
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function ____exports.rerollEnemy(self, entity)
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local game = Game()
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local oldEntities = ____exports.getEntities(nil)
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local wasRerolled = game:RerollEnemy(entity)
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if not wasRerolled then
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return entity
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end
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local newEntities = ____exports.getEntities(nil)
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local filteredNewEntities = ____exports.getFilteredNewEntities(nil, oldEntities, newEntities)
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if #filteredNewEntities ~= 0 then
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error("Failed to find the new entity generated by the \"RerollEnemy\" method.")
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end
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return filteredNewEntities[1]
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end
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function ____exports.setEntityPositions(self, entityPositions, entities)
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if entities == nil then
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entities = ____exports.getEntities(nil)
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package/dist/functions/log.d.ts
CHANGED
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@@ -39,6 +39,7 @@ export declare function logEntity(this: void, entity: Entity): void;
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export declare function logKColor(this: void, kColor: KColor): void;
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export declare function logMap(this: void, map: Map<AnyNotNil, unknown>): void;
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export declare function logTable(this: void, table: unknown): void;
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export declare function logTemporaryEffects(this: void, player: EntityPlayer): void;
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export declare function logSet(this: void, set: Set<AnyNotNil>): void;
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export declare function logVector(this: void, vector: Vector): void;
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/**
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package/dist/functions/log.lua
CHANGED
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@@ -3,8 +3,12 @@ require("lualib_bundle");
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local ____exports = {}
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local ____array = require("functions.array")
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local arrayToString = ____array.arrayToString
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local ____collectibles = require("functions.collectibles")
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local getCollectibleName = ____collectibles.getCollectibleName
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____trinkets = require("functions.trinkets")
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local getTrinketName = ____trinkets.getTrinketName
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function ____exports.getDebugPrependString(self, msg, numParentFunctions)
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if numParentFunctions == nil then
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numParentFunctions = 3
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@@ -166,6 +170,47 @@ function ____exports.logTable(____table)
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)
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end
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end
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function ____exports.logTemporaryEffects(player)
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local effects = player:GetEffects()
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local effectsList = effects:GetEffectsList()
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____exports.log("Logging all player temporary effects:")
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if effectsList.Size == 0 then
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____exports.log(" n/a (no temporary effects)")
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return
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end
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do
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local i = 0
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while i < effectsList.Size do
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do
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local effect = effectsList:Get(i)
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if effect == nil then
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goto __continue35
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end
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+
if effect.Item:IsCollectible() then
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+
local collectibleName = getCollectibleName(nil, effect.Item.ID)
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____exports.log(
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((" " .. tostring(i + 1)) .. ") ") .. collectibleName
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)
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elseif effect.Item:IsTrinket() then
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local trinketName = getTrinketName(nil, effect.Item.ID)
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____exports.log(
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((" " .. tostring(i + 1)) .. ") ") .. trinketName
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+
)
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elseif effect.Item:IsNull() then
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____exports.log(
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((" " .. tostring(i + 1)) .. ") Null item: ") .. tostring(effect.Item.ID)
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)
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else
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____exports.log(
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((" " .. tostring(i + 1)) .. ") Unknown type of temporary effect: ") .. tostring(effect.Item.ID)
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)
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end
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end
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::__continue35::
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i = i + 1
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end
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end
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end
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function ____exports.logSet(set)
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____exports.log("Printing out a TSTL Set:")
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for ____, value in __TS__Iterator(
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package/dist/functions/npc.d.ts
CHANGED
|
@@ -1,4 +1,18 @@
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1
1
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/// <reference types="isaac-typescript-definitions" />
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2
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+
/**
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3
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+
* Helper function to make an NPC fire a projectile. Returns the fired projectile. Use this function
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4
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+
* instead of `EntityNPC.FireProjectiles()`, since that returns void.
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5
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*
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6
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* @param npc The NPC to fire the projectile from.
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7
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* @param position The staring position of the projectile.
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8
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+
* @param velocity The starting velocity of the projectile.
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9
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+
* @param projectilesMode The mode of the projectile. Optional. Equal to
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10
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+
* `ProjectilesMode.ONE_PROJECTILE` by default.
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+
* @param projectileParams The parameters of the projectile. Optional. Equal to `ProjectileParams()`
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12
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+
* by default.
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13
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* @returns The fired projectile.
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14
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*/
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15
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+
export declare function fireProjectiles(npc: EntityNPC, position: Vector, velocity: Vector, projectilesMode?: ProjectilesMode, projectileParams?: ProjectileParams): EntityProjectile[];
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2
16
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/**
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3
17
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* Helper function to get all of the non-dead bosses in the room.
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4
18
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*
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package/dist/functions/npc.lua
CHANGED
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@@ -6,6 +6,8 @@ local ____constants = require("constants")
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6
6
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local EGGY_STATE_FRAME_OF_FINAL_SPIDER = ____constants.EGGY_STATE_FRAME_OF_FINAL_SPIDER
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7
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local ____entity = require("functions.entity")
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8
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local getEntities = ____entity.getEntities
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+
local getFilteredNewEntities = ____entity.getFilteredNewEntities
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local getProjectiles = ____entity.getProjectiles
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local removeEntities = ____entity.removeEntities
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function ____exports.getBosses(self)
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local bosses = {}
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@@ -75,6 +77,18 @@ NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE = __TS__New(
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(((tostring(EntityType.ENTITY_CHARGER) .. ".") .. 0) .. ".") .. 1
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}
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)
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+
function ____exports.fireProjectiles(self, npc, position, velocity, projectilesMode, projectileParams)
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81
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if projectilesMode == nil then
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projectilesMode = 0
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+
end
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if projectileParams == nil then
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85
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+
projectileParams = ProjectileParams()
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+
end
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+
local oldProjectiles = getProjectiles(nil, projectileParams.Variant)
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88
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npc:FireProjectiles(position, velocity, projectilesMode, projectileParams)
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local newProjectiles = getProjectiles(nil, projectileParams.Variant)
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90
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return getFilteredNewEntities(nil, oldProjectiles, newProjectiles)
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end
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function ____exports.getAliveBosses(self)
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local aliveBosses = {}
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for ____, boss in ipairs(
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@@ -39,6 +39,12 @@ export declare function characterCanHaveRedHearts(character: PlayerType): boolea
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39
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* false for The Lost and Tainted Lost.
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40
40
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*/
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41
41
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export declare function characterCanHaveSoulHearts(character: PlayerType): boolean;
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42
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+
/**
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43
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+
* Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
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44
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* but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
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+
* Otherwise, returns false.
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46
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+
*/
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47
|
+
export declare function characterGetsBlackHeartFromEternalHeart(character: PlayerType): boolean;
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42
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/**
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|
43
49
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* Helper function to get how long Azazel's Brimstone laser should be. You can pass either an
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44
50
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* `EntityPlayer` object or a tear height stat.
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|
@@ -3,6 +3,7 @@ require("lualib_bundle");
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|
3
3
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local ____exports = {}
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4
4
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local EXCLUDED_CHARACTERS
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5
5
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local ____constants = require("constants")
|
|
6
|
+
local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = ____constants.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART
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6
7
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local CHARACTERS_WITH_NO_RED_HEARTS = ____constants.CHARACTERS_WITH_NO_RED_HEARTS
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7
8
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local CHARACTERS_WITH_NO_SOUL_HEARTS = ____constants.CHARACTERS_WITH_NO_SOUL_HEARTS
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8
9
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local LOST_STYLE_PLAYER_TYPES = ____constants.LOST_STYLE_PLAYER_TYPES
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@@ -59,18 +60,18 @@ function ____exports.getPlayers(self, performExclusions)
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59
60
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do
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60
61
|
local player = Isaac.GetPlayer(i)
|
|
61
62
|
if player == nil then
|
|
62
|
-
goto
|
|
63
|
+
goto __continue67
|
|
63
64
|
end
|
|
64
65
|
if ____exports.isChildPlayer(nil, player) then
|
|
65
|
-
goto
|
|
66
|
+
goto __continue67
|
|
66
67
|
end
|
|
67
68
|
local character = player:GetPlayerType()
|
|
68
69
|
if performExclusions and EXCLUDED_CHARACTERS:has(character) then
|
|
69
|
-
goto
|
|
70
|
+
goto __continue67
|
|
70
71
|
end
|
|
71
72
|
__TS__ArrayPush(players, player)
|
|
72
73
|
end
|
|
73
|
-
::
|
|
74
|
+
::__continue67::
|
|
74
75
|
i = i + 1
|
|
75
76
|
end
|
|
76
77
|
end
|
|
@@ -145,6 +146,9 @@ end
|
|
|
145
146
|
function ____exports.characterCanHaveSoulHearts(self, character)
|
|
146
147
|
return not CHARACTERS_WITH_NO_SOUL_HEARTS:has(character)
|
|
147
148
|
end
|
|
149
|
+
function ____exports.characterGetsBlackHeartFromEternalHeart(self, character)
|
|
150
|
+
return CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART:has(character)
|
|
151
|
+
end
|
|
148
152
|
function ____exports.getAzazelBrimstoneDistance(self, playerOrTearHeight)
|
|
149
153
|
local tearHeight = tonumber(playerOrTearHeight)
|
|
150
154
|
if tearHeight == nil then
|
|
@@ -295,14 +299,14 @@ function ____exports.getPlayerIndexVanilla(self, playerToFind)
|
|
|
295
299
|
do
|
|
296
300
|
local player = Isaac.GetPlayer(i)
|
|
297
301
|
if player == nil then
|
|
298
|
-
goto
|
|
302
|
+
goto __continue59
|
|
299
303
|
end
|
|
300
304
|
local playerHash = GetPtrHash(player)
|
|
301
305
|
if playerHash == playerToFindHash then
|
|
302
306
|
return i
|
|
303
307
|
end
|
|
304
308
|
end
|
|
305
|
-
::
|
|
309
|
+
::__continue59::
|
|
306
310
|
i = i + 1
|
|
307
311
|
end
|
|
308
312
|
end
|
|
@@ -423,9 +427,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
|
|
|
423
427
|
itemPool:RemoveCollectible(collectibleType)
|
|
424
428
|
end
|
|
425
429
|
repeat
|
|
426
|
-
local
|
|
427
|
-
local
|
|
428
|
-
if
|
|
430
|
+
local ____switch97 = activeSlot
|
|
431
|
+
local ____cond97 = ____switch97 == ActiveSlot.SLOT_PRIMARY
|
|
432
|
+
if ____cond97 then
|
|
429
433
|
do
|
|
430
434
|
if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
|
|
431
435
|
player:RemoveCollectible(primaryCollectibleType)
|
|
@@ -434,8 +438,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
|
|
|
434
438
|
break
|
|
435
439
|
end
|
|
436
440
|
end
|
|
437
|
-
|
|
438
|
-
if
|
|
441
|
+
____cond97 = ____cond97 or (____switch97 == ActiveSlot.SLOT_SECONDARY)
|
|
442
|
+
if ____cond97 then
|
|
439
443
|
do
|
|
440
444
|
if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
|
|
441
445
|
player:RemoveCollectible(primaryCollectibleType)
|
|
@@ -450,16 +454,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
|
|
|
450
454
|
break
|
|
451
455
|
end
|
|
452
456
|
end
|
|
453
|
-
|
|
454
|
-
if
|
|
457
|
+
____cond97 = ____cond97 or (____switch97 == ActiveSlot.SLOT_POCKET)
|
|
458
|
+
if ____cond97 then
|
|
455
459
|
do
|
|
456
460
|
player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
|
|
457
461
|
player:SetActiveCharge(charge, activeSlot)
|
|
458
462
|
break
|
|
459
463
|
end
|
|
460
464
|
end
|
|
461
|
-
|
|
462
|
-
if
|
|
465
|
+
____cond97 = ____cond97 or (____switch97 == ActiveSlot.SLOT_POCKET2)
|
|
466
|
+
if ____cond97 then
|
|
463
467
|
do
|
|
464
468
|
player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
|
|
465
469
|
break
|
package/dist/index.d.ts
CHANGED
|
@@ -61,6 +61,7 @@ export * from "./maps/transformationMaps";
|
|
|
61
61
|
export * from "./maps/transformationNameMap";
|
|
62
62
|
export * from "./maps/trinketNameMap";
|
|
63
63
|
export * from "./sets/cards";
|
|
64
|
+
export * from "./types/AnyEntity";
|
|
64
65
|
export * from "./types/CallbackParametersCustom";
|
|
65
66
|
export * from "./types/HealthType";
|
|
66
67
|
export * from "./types/JSONDoor";
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.571",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,7 +25,7 @@
|
|
|
25
25
|
"dist/**/*.d.ts"
|
|
26
26
|
],
|
|
27
27
|
"devDependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^1.0.
|
|
28
|
+
"isaac-typescript-definitions": "^1.0.315",
|
|
29
29
|
"isaacscript-lint": "^1.0.74",
|
|
30
30
|
"typedoc": "^0.22.10",
|
|
31
31
|
"typescript": "4.4.4",
|